Search found 354 matches

by RG4
Thu Jun 18, 2015 4:14 am
Forum: Coding Feedback
Topic: Traitor objectives, and how to fix them
Replies: 18
Views: 4422

Re: Traitor objectives, and how to fix them

John_Oxford wrote:
O
I genuinely like this idea because it makes sense the other Syndie corps are fucking around with nanotransen.
by RG4
Thu Jun 18, 2015 2:22 am
Forum: Ideas
Topic: Give sec hardsuit a build in jetpack
Replies: 29
Views: 6171

Re: Give sec hardsuit a build in jetpack

Saegrimr wrote:When the fuck did engineers get BUILT IN JETPACKS? How are you even supposed to refill them?
This sounds like Nuke Ops gear rather that engineering gear. Fuck me this just makes fucking off to space WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier for them.
by RG4
Thu Jun 18, 2015 12:40 am
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 42223

Re: Armour Nerfs

The PR seems to make out that everyone aims for the chest, which they seriously do not most fights you'll see are people aiming for the head. Nor does it factor in the RNG chance of getting a knock on items such as e-swords and arm blades, both of which are the most high damaging melee weapons one c...
by RG4
Wed Jun 17, 2015 4:07 am
Forum: General Chat
Topic: How did you find out about SS13?
Replies: 44
Views: 12745

Re: How did you find out about SS13?

Tried to get into it like 2012ish and couldn't. Around 2013 I played on TnB's server was friends with apparently the infamous Desmond Coldsmith, he mentored me through out my wee days of SS13.
by RG4
Tue Jun 16, 2015 2:57 pm
Forum: Coding Feedback
Topic: [Poll] xray gun nerf
Replies: 56
Views: 13324

Re: [Poll] xray gun nerf

How much time and effort it takes RnD to make xray is irrelevant, the xray gun obliterates the blob. No item should be able to counter an antag 100% of the time, that's why we don't have armors absorbing 100% of the damage for example. Also, I think many of you overestimate how big the proposed ner...
by RG4
Tue Jun 16, 2015 12:40 pm
Forum: Coding Feedback
Topic: [Poll] xray gun nerf
Replies: 56
Views: 13324

Re: [Poll] xray gun nerf

Seeing as I've played RD many times during blob rounds and have the satisfaction of making xray lasers at least maybe 3-4 times the claims of it being TOO OP is one damn stupid claim. I've made this argument before and it's always a factor when making xray lasers. 1. Does Mining/Did have players tha...
by RG4
Mon Jun 15, 2015 4:20 am
Forum: Video Games
Topic: Fallout 4 - It's Happening
Replies: 456
Views: 108080

Re: Fallout 4 - It's Happening

>Base building
>Really good weapon mods
>Layed armor
>POWER ARMOR NIGGER.
by RG4
Sat Jun 13, 2015 1:09 am
Forum: Coding
Topic: Dismemberment & Organs
Replies: 162
Views: 42496

Re: Dismemberment & Organs

Esword amputation - Deals massive stamina damage, does like 30 brute and it prevents bleeding. Instant limb separation.
by RG4
Thu Jun 04, 2015 6:49 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 674391

Re: Little things you learned that are game changing

TheNightingale wrote:Snip
This makes no sense.
Image
by RG4
Thu Jun 04, 2015 4:00 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 674391

Re: Little things you learned that are game changing

I just said that about the drill and mat 7. Also why would you decon 2000 uranium when you can just decon a pico manipulator? xray implant doesnt get you anything, no. Better ways of getting mats 6-7 w/o mining are as followed 1. Purge and Oxygenistoxic modules, they give materials 6 research. 2. H...
by RG4
Thu Jun 04, 2015 3:54 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 621056

Re: Pet Peeves Thread - Little things that REALLY annoy you

"lol i hate it when people are shit to me when im shit to them" People get really upset when they get tabled, it seems. I personally find it pretty fun, provided they aren't trying to steal your shit. Tabling while hilarious in some instances leaves anyone getting tabled stunned for long ...
by RG4
Thu Jun 04, 2015 3:45 pm
Forum: General Chat
Topic: Paprika
Replies: 55
Views: 14329

Re: Paprika

I always saw Paprika as a good coder, who more or less started to change the game to suit his needs and wants and never cared for the playerbase other than seeing them salty on the forums. One of the worst things aside from nearly making someone kill themselves was putting a poll over IIRC Ausops se...
by RG4
Sat May 30, 2015 7:21 pm
Forum: Spriting and Mapping
Topic: Odd sprites by Cosmic
Replies: 15
Views: 5773

Re: Odd sprites by Cosmic

Holy fuck those carp suits are a must anyway.
>Wearing Carp suits makes you passive towards Space Carps
by RG4
Tue May 26, 2015 9:34 pm
Forum: Ideas
Topic: Beepsky should trip people if he's chasing after a criminal.
Replies: 29
Views: 7303

Re: Beepsky should trip people if he's chasing after a crimi

Falamazeer wrote:
Jeb wrote:
ThanatosRa wrote:
Balut wrote:
PKPenguin321 wrote:I love this idea both for the hilarity effect and the subtle nerf to people that drag around Beepsky with patrol disabled.
Spoiler:
[youtube]2HBbK4flJR8[/youtube]
by RG4
Tue May 26, 2015 4:56 pm
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26258

Re: If a job were to have theme music...

Mech Science:
Spoiler:
[youtube]K-kYiDbG39s[/youtube]
Traitor Virologist
Spoiler:
[youtube]JVrDgxLm058[/youtube]
by RG4
Sun May 24, 2015 1:35 am
Forum: Closed Complaints
Topic: [CrimsonVision]Tunderchief et al-Fluking an Ops round
Replies: 14
Views: 3464

Re: [CrimsonVision]Tunderchief et al-Fluking an Ops round

Then Vekter your check is outdated, unless things have changed, the stance was that coders could do anything admins could so long as it didn't ruin the round, this was SoS's stance, An0n3 to my knowledge made no changes to this and MSO hasn't spoken about it all to my knowledge. Tunder, I didn't wa...
by RG4
Thu May 21, 2015 1:46 am
Forum: Closed Policy Discussion
Topic: A Reminder and Discussion on Drone behaviour
Replies: 45
Views: 12790

Re: A Reminder and Discussion on Drone behaviour

Vekter wrote:I actually got an ahelp from the op next round, turns out you can't anchor the bomb on a catwalk. TIL.
:V fucking what, other servers you can anchor the nuke on catwalks. -9/10
by RG4
Wed May 20, 2015 11:43 pm
Forum: Closed Policy Discussion
Topic: A Reminder and Discussion on Drone behaviour
Replies: 45
Views: 12790

Re: A Reminder and Discussion on Drone behaviour

Drones do have clearly set laws, we all know this. If you're a good drone player 99% of the time you don't save the station and you just repair shit after it's broken or maintain the sing or w/e to keep the station maintained. Granted if you're Nuke Ops ANCHOR the nuke.
by RG4
Mon May 18, 2015 12:25 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28965

Re: Locked Nukeop Hardsuits

>treat cheridan like shit >why don't you listen to me anymore Should've got a coderbus prime subscription losers. Not to sound like an asshole here, but what does ignoring a fairly reasonable argument against you(Cheri), get you? The only real people who treated him like shit were probably OMR and ...
by RG4
Fri May 15, 2015 11:11 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28965

Re: Locked Nukeop Hardsuits

Why do you not like explosive implants? EXPLAIN IT try reading the thread also wow Bomb don't be overly hostile. Cheridan you have several veteran players for example Steelpoint and OMR who give reasonable evidence that this was never needed and provide conclusive examples of how explosive implants...
by RG4
Fri May 15, 2015 10:26 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28965

Re: Locked Nukeop Hardsuits

All I have done is defend this change AND WHY WOULDN'T I? I WOULDN'T HAVE DONE IT IF I DIDN'T THINK IT WAS A GOOD IDEA and somehow I am literally paprika For the last time, IF THE IMPLANTS ARE FREE, THEY ARE NOT OPTIONAL . You will be expected to use them, your teammates will harass you until you'v...
by RG4
Fri May 15, 2015 5:00 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28965

Re: Locked Nukeop Hardsuits

You know you only hurt your own argument when you claim we're out of touch, so stop. Does it really? When community speaks about bad changes and there's a refusal to change based on arrogance or "Just do yourself." Does that not imply the coders are out of touch? Not to mention this right...
by RG4
Wed May 13, 2015 3:15 am
Forum: Spriting and Mapping
Topic: allura resprites everything
Replies: 29
Views: 8742

Re: allura resprites everything

allura wrote:Image
new security resprite
That literally is the vanilla sec sprite.
by RG4
Sun May 10, 2015 7:12 pm
Forum: Successful Complaints
Topic: [Stickymayhem] Another amazingly awful event
Replies: 48
Views: 12205

Re: [Stickymayhem] Another amazingly awful event

Sticky you might to cool it on station destructive events, like at all. Meteors are one thing by BS Arty and some random admin with ERT killing people is just plain retarded.
by RG4
Wed May 06, 2015 1:28 am
Forum: Coding Feedback
Topic: Carnivorous changelings: Electric Boogaloo
Replies: 47
Views: 12968

Re: Carnivorous changelings: Electric Boogaloo

So basically Goonling w/o the OP as fucking neurotox spit and sting?
by RG4
Sun May 03, 2015 11:48 pm
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6615

Re: New newling feedback thread

Lings will keep all of their stealth abilities, I just gave the axe to stings(and parapensting). They can still transform, avoid being tracked by the AI, turn into monkeys(in future it will be simple animals), all that good stuff. FYI: Parasting hasn't been apart of /tg/ Ling for a LOOOOOOOOOOOOOOO...
by RG4
Sun May 03, 2015 9:53 pm
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 16119

Re: PSA / FEEDBACK: Bleeding and stuff

DemonFiren wrote:Why, it would make sense!
I was thinking of baymed, rainbow colored clownblood would be funny.
by RG4
Sun May 03, 2015 9:36 pm
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 16119

Re: PSA / FEEDBACK: Bleeding and stuff

DemonFiren wrote:If we port Bay-style coloured blood, then we absolutely need clowns to bleed in rainbow colours.
Ew.
by RG4
Wed Apr 29, 2015 9:43 pm
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31896

Re: GOONCHEM FEEDBACK 2.0

Problem is that most rounds I've played in medbay, the chemists are almost universally unreliable. They usually fuck off immediately without making any healing patches, and the few times they actually stay at the desk, they're too busy making hellnades to fill any orders or healing chems Makes sens...
by RG4
Wed Apr 29, 2015 5:17 pm
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10389

Re: Admin buttons you'd like to see

Allohsnackbar wrote:Boom Boom Shake the Room
What did that button ever do?
by RG4
Tue Apr 28, 2015 11:57 am
Forum: Ideas
Topic: SINGULARITY REPLACEMENT
Replies: 37
Views: 9998

Re: SINGULARITY REPLACEMENT

Reason why Lord Singu would get released because you have either engineers who are just bad at their jobs or a traitor doing it for a shuttle call. If you want it to stop getting released onto the station then give it's own SMES off the main grid to prevent it from getting shut down if the main SMES...
by RG4
Tue Apr 28, 2015 12:23 am
Forum: General Chat
Topic: Honorable Mentions
Replies: 46
Views: 13728

Re: Honorable Mentions

One of the few miners who objectively saved the station from Cultist,Revs, and Nuke ops. The one who used goliaths to murder bone, the legendary miner known as Blessed H. Legionnaire.
Spoiler:
Whose Reed Glover, explain in a serious manner
by RG4
Tue Apr 28, 2015 12:11 am
Forum: Ideas
Topic: Shower thoughts.
Replies: 9
Views: 2191

Re: Shower thoughts.

Ebows feel fine to me, honestly. They do their job. Syndiborg lasers were retarded and giving them back would be even more retarded. I shouldn't even have to explain why, honestly. Same goes for them getting an instant ranged long duration tox-dealing stun weapon. Okay, keep the ebows off a syndie ...
by RG4
Sun Apr 26, 2015 10:40 pm
Forum: Ideas
Topic: Space Rome overhaul
Replies: 22
Views: 5572

Re: Space Rome overhaul

For fallout vibes tact on ballistic power fist.
-> Each time you punch someone you fire either a beanbag shell or bucketshot cell into them. Reload and repeat, apply to face for maxium damage.
by RG4
Sat Apr 25, 2015 3:32 am
Forum: Ideas
Topic: Shower thoughts.
Replies: 9
Views: 2191

Re: Shower thoughts.

Most of these basically call for reverting things. The reasons they were changed in the first place because it was recognized that they had flaws. I would suggest thinking in terms of forward progress instead of backwards if you think things need more changes. I like the last idea though. So while ...
by RG4
Sat Apr 25, 2015 2:29 am
Forum: Ideas
Topic: Shower thoughts.
Replies: 9
Views: 2191

Shower thoughts.

So while I was taking a shower I had a slew of potentially terrible ideas and "reverts" on recent overhauls. Regarding Disablers,Taser,and Stuncombat: I was thinking to myself, "Why not like let e-guns be the old eguns with a tase ability because it's an e-gun, not going to be used by...
by RG4
Sat Apr 18, 2015 2:59 pm
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9757

Re: Cult Revamp: Lets list some ideas

the raise dead rune (put corpse on one rune, with a ghost on top, and a living body on another rune. Activating gibs the living guy an puts the ghost in the corpse, and brings him back to life) Are neat as shit, and I think could be made actually relevent fairly easily. I actually got pulled into o...
by RG4
Fri Apr 10, 2015 2:41 pm
Forum: Coding Feedback
Topic: Escape shuttle now crushes you to death
Replies: 22
Views: 4684

Re: Escape shuttle now crushes you to death

Shuttle coming in and hitting you is always a matter of
"Well I know I fucked up begin a bad space explorer or antag when the shuttle dunks me."
by RG4
Wed Apr 08, 2015 3:34 am
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15141

Re: RnD powercreep

>X-Ray guns beat blobs TOO EASILY This has never been a problem before at all. X-Ray lasers require combat 6 and a pretty generous amount of uranium used to make them, even with upgraded machines. Not to mention Blobbernaughts are pretty fucking robust. >R&D MAKES THEM 30 MINUTES INTO THE ROUUUU...
by RG4
Sat Apr 04, 2015 4:16 am
Forum: Resolved Requests
Topic: Kromgar non antag murderboning
Replies: 8
Views: 2300

Re: Kromgar non antag murderboning

Technically Syndie-bots ARE antags, but I say in this case it's someone abusing the fact that the Experiminator can turn you into literally Robust The Machine: The Movie: The Prequel doesn't enable or allow you to be a dick to everyone.
by RG4
Sun Mar 29, 2015 10:59 pm
Forum: Resolved Requests
Topic: Amy Rogers: Head and Sec ban.
Replies: 9
Views: 2850

Re: Amy Rogers: Head and Sec ban.

It's up to security to really decide the punishments and how you're suppose to be brigged for, not the RD. Granted the RD or any head is within their right to actually arrest you if you broke the law. Now going on with this if the RD had a disabler,security access, arresting people, calling the mini...
by RG4
Sun Mar 29, 2015 2:14 am
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6110

Re: Deathsquads (And ERTs)

Deathsquid if you want them to be purely for completely ass blastery, give them all the Hulk's no-knockdown mutations and magnetic-combat gloves with admin spawn firing pins. Bam they can't be disarmed,knocked down or their own weapons turning against them. Hell send in the Sith Deathsquad. All them...
by RG4
Fri Mar 27, 2015 7:25 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22948

Re: Security helmet Camera Vote Or Die Edition

One of the best solutions I offer is making the helmet cam ONLY available to the tactical helm is the armory and swat helmets. Tactical and SWAT should have a camera because tacticool and swat.
by RG4
Fri Mar 27, 2015 2:48 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22948

Re: Security helmet Camera Vote Or Die Edition

I can see how this benefits security officers immensely. Nothing is worse when you're just walking around and then someone pops out of a locker and prods you. Even if you yell for help and he's dragging your fucked if leaves the area he was in, removes your headset so that's GG no re. It also makes ...
by RG4
Wed Mar 25, 2015 2:38 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 17879

Re: Cybernetic Implants

RG4- Fun fact: If you have full augmentations, you're actually immune to punching, because a punch does 5 damage and full augs reduces all brute and burn damage by 5. Oh wow, I actually didn't know that. The only think I dislike about combat implants is that there's no good indication that the hold...
by RG4
Wed Mar 25, 2015 5:44 am
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 17879

Re: Cybernetic Implants

Implants aside from say top tier ones like 02toYou(Oxygen Recycler) and BreatheFree(Toxin Filter) shouldn't have any combat usefulness or give overt advantages over players who can't get access to an implant. Like Xrays,Thermals,AntiStun,etc,etc. Other implant ideas I've had are: VisX - Enables you ...
by RG4
Tue Mar 24, 2015 10:29 pm
Forum: General Chat
Topic: Implanting new Sec Officers...
Replies: 48
Views: 12266

Re: Implanting new Sec Officers...

999/1000 anyone whose wearing security gear/HoS and the Captain's gear running around with "James McGill - Security Officer" without an implant has either stolen said items or is trying to pretend to be that person. Personally it helps me ID people who've been implanted during cult and rev...
by RG4
Tue Mar 24, 2015 5:39 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 17879

Re: Cybernetic Implants

Actually make augmentations have a use outside of making Security Officers incredibly robust. Currently Augs at the moment are just borderline useless and only used by a hand full of players the only real benefits are being: Immune to pressure Harder to kill Using welders and wires to fix yourself B...
by RG4
Mon Mar 23, 2015 10:41 pm
Forum: Resolved Appeals
Topic: [seamir] 4yylm40 permaban for changing job
Replies: 11
Views: 3161

Re: [seamir] 4yylm40 permaban for changing job

The extra problem on top of that is that it was for the same Cargonia bullshit he does every round. Crates and crates of guns, raiding science for materials so he can set up his own R&D setup and autocloner in the backroom, and using his arsenal of toys for validhunting. It likely would have go...
by RG4
Mon Mar 23, 2015 10:28 pm
Forum: Resolved Appeals
Topic: [seamir] 4yylm40 permaban for changing job
Replies: 11
Views: 3161

Re: [seamir] 4yylm40 permaban for changing job

For all intents and purposes, sidestepping your jobban via HoP is ban evasion, which is an instant perma. Is it really? Most players who get a jobban that's not too harsh are probably wanna go back and start playing if they get the chance, so he took a creative approach and went to HoP. In any resp...