I genuinely like this idea because it makes sense the other Syndie corps are fucking around with nanotransen.John_Oxford wrote:
O
Search found 354 matches
- Thu Jun 18, 2015 4:14 am
- Forum: Coding Feedback
- Topic: Traitor objectives, and how to fix them
- Replies: 18
- Views: 4422
Re: Traitor objectives, and how to fix them
- Thu Jun 18, 2015 2:22 am
- Forum: Ideas
- Topic: Give sec hardsuit a build in jetpack
- Replies: 29
- Views: 6171
Re: Give sec hardsuit a build in jetpack
This sounds like Nuke Ops gear rather that engineering gear. Fuck me this just makes fucking off to space WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier for them.Saegrimr wrote:When the fuck did engineers get BUILT IN JETPACKS? How are you even supposed to refill them?
- Thu Jun 18, 2015 12:40 am
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42223
Re: Armour Nerfs
The PR seems to make out that everyone aims for the chest, which they seriously do not most fights you'll see are people aiming for the head. Nor does it factor in the RNG chance of getting a knock on items such as e-swords and arm blades, both of which are the most high damaging melee weapons one c...
- Wed Jun 17, 2015 4:07 am
- Forum: General Chat
- Topic: How did you find out about SS13?
- Replies: 44
- Views: 12745
Re: How did you find out about SS13?
Tried to get into it like 2012ish and couldn't. Around 2013 I played on TnB's server was friends with apparently the infamous Desmond Coldsmith, he mentored me through out my wee days of SS13.
- Tue Jun 16, 2015 2:57 pm
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13324
Re: [Poll] xray gun nerf
How much time and effort it takes RnD to make xray is irrelevant, the xray gun obliterates the blob. No item should be able to counter an antag 100% of the time, that's why we don't have armors absorbing 100% of the damage for example. Also, I think many of you overestimate how big the proposed ner...
- Tue Jun 16, 2015 12:40 pm
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13324
Re: [Poll] xray gun nerf
Seeing as I've played RD many times during blob rounds and have the satisfaction of making xray lasers at least maybe 3-4 times the claims of it being TOO OP is one damn stupid claim. I've made this argument before and it's always a factor when making xray lasers. 1. Does Mining/Did have players tha...
- Mon Jun 15, 2015 4:20 am
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 108080
Re: Fallout 4 - It's Happening
>Base building
>Really good weapon mods
>Layed armor
>POWER ARMOR NIGGER.
>Really good weapon mods
>Layed armor
>POWER ARMOR NIGGER.
- Sat Jun 13, 2015 1:09 am
- Forum: Coding
- Topic: Dismemberment & Organs
- Replies: 162
- Views: 42496
Re: Dismemberment & Organs
Esword amputation - Deals massive stamina damage, does like 30 brute and it prevents bleeding. Instant limb separation.
- Thu Jun 04, 2015 6:49 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 674391
- Thu Jun 04, 2015 4:00 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 674391
Re: Little things you learned that are game changing
I just said that about the drill and mat 7. Also why would you decon 2000 uranium when you can just decon a pico manipulator? xray implant doesnt get you anything, no. Better ways of getting mats 6-7 w/o mining are as followed 1. Purge and Oxygenistoxic modules, they give materials 6 research. 2. H...
- Thu Jun 04, 2015 3:54 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 621056
Re: Pet Peeves Thread - Little things that REALLY annoy you
"lol i hate it when people are shit to me when im shit to them" People get really upset when they get tabled, it seems. I personally find it pretty fun, provided they aren't trying to steal your shit. Tabling while hilarious in some instances leaves anyone getting tabled stunned for long ...
- Thu Jun 04, 2015 3:45 pm
- Forum: General Chat
- Topic: Paprika
- Replies: 55
- Views: 14329
Re: Paprika
I always saw Paprika as a good coder, who more or less started to change the game to suit his needs and wants and never cared for the playerbase other than seeing them salty on the forums. One of the worst things aside from nearly making someone kill themselves was putting a poll over IIRC Ausops se...
- Sat May 30, 2015 7:21 pm
- Forum: Spriting and Mapping
- Topic: Odd sprites by Cosmic
- Replies: 15
- Views: 5773
Re: Odd sprites by Cosmic
Holy fuck those carp suits are a must anyway.
>Wearing Carp suits makes you passive towards Space Carps
>Wearing Carp suits makes you passive towards Space Carps
- Tue May 26, 2015 9:34 pm
- Forum: Ideas
- Topic: Beepsky should trip people if he's chasing after a criminal.
- Replies: 29
- Views: 7303
Re: Beepsky should trip people if he's chasing after a crimi
Falamazeer wrote:Jeb wrote:ThanatosRa wrote:Balut wrote:PKPenguin321 wrote:I love this idea both for the hilarity effect and the subtle nerf to people that drag around Beepsky with patrol disabled.
Spoiler:
- Tue May 26, 2015 4:56 pm
- Forum: General Chat
- Topic: If a job were to have theme music...
- Replies: 81
- Views: 26258
Re: If a job were to have theme music...
Mech Science:
Traitor Virologist
Spoiler:
Spoiler:
- Sun May 24, 2015 1:35 am
- Forum: Closed Complaints
- Topic: [CrimsonVision]Tunderchief et al-Fluking an Ops round
- Replies: 14
- Views: 3464
Re: [CrimsonVision]Tunderchief et al-Fluking an Ops round
Then Vekter your check is outdated, unless things have changed, the stance was that coders could do anything admins could so long as it didn't ruin the round, this was SoS's stance, An0n3 to my knowledge made no changes to this and MSO hasn't spoken about it all to my knowledge. Tunder, I didn't wa...
- Thu May 21, 2015 1:46 am
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 12790
Re: A Reminder and Discussion on Drone behaviour
:V fucking what, other servers you can anchor the nuke on catwalks. -9/10Vekter wrote:I actually got an ahelp from the op next round, turns out you can't anchor the bomb on a catwalk. TIL.
- Wed May 20, 2015 11:43 pm
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 12790
Re: A Reminder and Discussion on Drone behaviour
Drones do have clearly set laws, we all know this. If you're a good drone player 99% of the time you don't save the station and you just repair shit after it's broken or maintain the sing or w/e to keep the station maintained. Granted if you're Nuke Ops ANCHOR the nuke.
- Mon May 18, 2015 12:25 pm
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28965
Re: Locked Nukeop Hardsuits
>treat cheridan like shit >why don't you listen to me anymore Should've got a coderbus prime subscription losers. Not to sound like an asshole here, but what does ignoring a fairly reasonable argument against you(Cheri), get you? The only real people who treated him like shit were probably OMR and ...
- Fri May 15, 2015 11:11 pm
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28965
Re: Locked Nukeop Hardsuits
Why do you not like explosive implants? EXPLAIN IT try reading the thread also wow Bomb don't be overly hostile. Cheridan you have several veteran players for example Steelpoint and OMR who give reasonable evidence that this was never needed and provide conclusive examples of how explosive implants...
- Fri May 15, 2015 10:26 pm
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28965
Re: Locked Nukeop Hardsuits
All I have done is defend this change AND WHY WOULDN'T I? I WOULDN'T HAVE DONE IT IF I DIDN'T THINK IT WAS A GOOD IDEA and somehow I am literally paprika For the last time, IF THE IMPLANTS ARE FREE, THEY ARE NOT OPTIONAL . You will be expected to use them, your teammates will harass you until you'v...
- Fri May 15, 2015 5:00 pm
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28965
Re: Locked Nukeop Hardsuits
You know you only hurt your own argument when you claim we're out of touch, so stop. Does it really? When community speaks about bad changes and there's a refusal to change based on arrogance or "Just do yourself." Does that not imply the coders are out of touch? Not to mention this right...
- Wed May 13, 2015 3:15 am
- Forum: Spriting and Mapping
- Topic: allura resprites everything
- Replies: 29
- Views: 8742
- Sun May 10, 2015 7:12 pm
- Forum: Successful Complaints
- Topic: [Stickymayhem] Another amazingly awful event
- Replies: 48
- Views: 12205
Re: [Stickymayhem] Another amazingly awful event
Sticky you might to cool it on station destructive events, like at all. Meteors are one thing by BS Arty and some random admin with ERT killing people is just plain retarded.
- Wed May 06, 2015 1:28 am
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12968
Re: Carnivorous changelings: Electric Boogaloo
So basically Goonling w/o the OP as fucking neurotox spit and sting?
- Sun May 03, 2015 11:48 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6615
Re: New newling feedback thread
Lings will keep all of their stealth abilities, I just gave the axe to stings(and parapensting). They can still transform, avoid being tracked by the AI, turn into monkeys(in future it will be simple animals), all that good stuff. FYI: Parasting hasn't been apart of /tg/ Ling for a LOOOOOOOOOOOOOOO...
- Sun May 03, 2015 9:53 pm
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16119
Re: PSA / FEEDBACK: Bleeding and stuff
I was thinking of baymed, rainbow colored clownblood would be funny.DemonFiren wrote:Why, it would make sense!
- Sun May 03, 2015 9:36 pm
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16119
Re: PSA / FEEDBACK: Bleeding and stuff
Ew.DemonFiren wrote:If we port Bay-style coloured blood, then we absolutely need clowns to bleed in rainbow colours.
- Wed Apr 29, 2015 9:43 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31896
Re: GOONCHEM FEEDBACK 2.0
Problem is that most rounds I've played in medbay, the chemists are almost universally unreliable. They usually fuck off immediately without making any healing patches, and the few times they actually stay at the desk, they're too busy making hellnades to fill any orders or healing chems Makes sens...
- Wed Apr 29, 2015 5:17 pm
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10389
Re: Admin buttons you'd like to see
What did that button ever do?Allohsnackbar wrote:Boom Boom Shake the Room
- Tue Apr 28, 2015 11:57 am
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 9998
Re: SINGULARITY REPLACEMENT
Reason why Lord Singu would get released because you have either engineers who are just bad at their jobs or a traitor doing it for a shuttle call. If you want it to stop getting released onto the station then give it's own SMES off the main grid to prevent it from getting shut down if the main SMES...
- Tue Apr 28, 2015 12:23 am
- Forum: General Chat
- Topic: Honorable Mentions
- Replies: 46
- Views: 13728
Re: Honorable Mentions
One of the few miners who objectively saved the station from Cultist,Revs, and Nuke ops. The one who used goliaths to murder bone, the legendary miner known as Blessed H. Legionnaire.
Spoiler:
- Tue Apr 28, 2015 12:11 am
- Forum: Ideas
- Topic: Shower thoughts.
- Replies: 9
- Views: 2191
Re: Shower thoughts.
Ebows feel fine to me, honestly. They do their job. Syndiborg lasers were retarded and giving them back would be even more retarded. I shouldn't even have to explain why, honestly. Same goes for them getting an instant ranged long duration tox-dealing stun weapon. Okay, keep the ebows off a syndie ...
- Sun Apr 26, 2015 10:40 pm
- Forum: Ideas
- Topic: Space Rome overhaul
- Replies: 22
- Views: 5572
Re: Space Rome overhaul
For fallout vibes tact on ballistic power fist.
-> Each time you punch someone you fire either a beanbag shell or bucketshot cell into them. Reload and repeat, apply to face for maxium damage.
-> Each time you punch someone you fire either a beanbag shell or bucketshot cell into them. Reload and repeat, apply to face for maxium damage.
- Sat Apr 25, 2015 3:32 am
- Forum: Ideas
- Topic: Shower thoughts.
- Replies: 9
- Views: 2191
Re: Shower thoughts.
Most of these basically call for reverting things. The reasons they were changed in the first place because it was recognized that they had flaws. I would suggest thinking in terms of forward progress instead of backwards if you think things need more changes. I like the last idea though. So while ...
- Sat Apr 25, 2015 2:29 am
- Forum: Ideas
- Topic: Shower thoughts.
- Replies: 9
- Views: 2191
Shower thoughts.
So while I was taking a shower I had a slew of potentially terrible ideas and "reverts" on recent overhauls. Regarding Disablers,Taser,and Stuncombat: I was thinking to myself, "Why not like let e-guns be the old eguns with a tase ability because it's an e-gun, not going to be used by...
- Sat Apr 18, 2015 2:59 pm
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9757
Re: Cult Revamp: Lets list some ideas
the raise dead rune (put corpse on one rune, with a ghost on top, and a living body on another rune. Activating gibs the living guy an puts the ghost in the corpse, and brings him back to life) Are neat as shit, and I think could be made actually relevent fairly easily. I actually got pulled into o...
- Fri Apr 10, 2015 2:41 pm
- Forum: Coding Feedback
- Topic: Escape shuttle now crushes you to death
- Replies: 22
- Views: 4684
Re: Escape shuttle now crushes you to death
Shuttle coming in and hitting you is always a matter of
"Well I know I fucked up begin a bad space explorer or antag when the shuttle dunks me."
"Well I know I fucked up begin a bad space explorer or antag when the shuttle dunks me."
- Wed Apr 08, 2015 3:34 am
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15141
Re: RnD powercreep
>X-Ray guns beat blobs TOO EASILY This has never been a problem before at all. X-Ray lasers require combat 6 and a pretty generous amount of uranium used to make them, even with upgraded machines. Not to mention Blobbernaughts are pretty fucking robust. >R&D MAKES THEM 30 MINUTES INTO THE ROUUUU...
- Sat Apr 04, 2015 4:16 am
- Forum: Resolved Requests
- Topic: Kromgar non antag murderboning
- Replies: 8
- Views: 2300
Re: Kromgar non antag murderboning
Technically Syndie-bots ARE antags, but I say in this case it's someone abusing the fact that the Experiminator can turn you into literally Robust The Machine: The Movie: The Prequel doesn't enable or allow you to be a dick to everyone.
- Sun Mar 29, 2015 10:59 pm
- Forum: Resolved Requests
- Topic: Amy Rogers: Head and Sec ban.
- Replies: 9
- Views: 2850
Re: Amy Rogers: Head and Sec ban.
It's up to security to really decide the punishments and how you're suppose to be brigged for, not the RD. Granted the RD or any head is within their right to actually arrest you if you broke the law. Now going on with this if the RD had a disabler,security access, arresting people, calling the mini...
- Sun Mar 29, 2015 2:14 am
- Forum: Coding Feedback
- Topic: Deathsquads (And ERTs)
- Replies: 31
- Views: 6110
Re: Deathsquads (And ERTs)
Deathsquid if you want them to be purely for completely ass blastery, give them all the Hulk's no-knockdown mutations and magnetic-combat gloves with admin spawn firing pins. Bam they can't be disarmed,knocked down or their own weapons turning against them. Hell send in the Sith Deathsquad. All them...
- Fri Mar 27, 2015 7:25 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 22948
Re: Security helmet Camera Vote Or Die Edition
One of the best solutions I offer is making the helmet cam ONLY available to the tactical helm is the armory and swat helmets. Tactical and SWAT should have a camera because tacticool and swat.
- Fri Mar 27, 2015 2:48 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 22948
Re: Security helmet Camera Vote Or Die Edition
I can see how this benefits security officers immensely. Nothing is worse when you're just walking around and then someone pops out of a locker and prods you. Even if you yell for help and he's dragging your fucked if leaves the area he was in, removes your headset so that's GG no re. It also makes ...
- Wed Mar 25, 2015 2:38 pm
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 17879
Re: Cybernetic Implants
RG4- Fun fact: If you have full augmentations, you're actually immune to punching, because a punch does 5 damage and full augs reduces all brute and burn damage by 5. Oh wow, I actually didn't know that. The only think I dislike about combat implants is that there's no good indication that the hold...
- Wed Mar 25, 2015 5:44 am
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 17879
Re: Cybernetic Implants
Implants aside from say top tier ones like 02toYou(Oxygen Recycler) and BreatheFree(Toxin Filter) shouldn't have any combat usefulness or give overt advantages over players who can't get access to an implant. Like Xrays,Thermals,AntiStun,etc,etc. Other implant ideas I've had are: VisX - Enables you ...
- Tue Mar 24, 2015 10:29 pm
- Forum: General Chat
- Topic: Implanting new Sec Officers...
- Replies: 48
- Views: 12266
Re: Implanting new Sec Officers...
999/1000 anyone whose wearing security gear/HoS and the Captain's gear running around with "James McGill - Security Officer" without an implant has either stolen said items or is trying to pretend to be that person. Personally it helps me ID people who've been implanted during cult and rev...
- Tue Mar 24, 2015 5:39 pm
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 17879
Re: Cybernetic Implants
Actually make augmentations have a use outside of making Security Officers incredibly robust. Currently Augs at the moment are just borderline useless and only used by a hand full of players the only real benefits are being: Immune to pressure Harder to kill Using welders and wires to fix yourself B...
- Mon Mar 23, 2015 10:41 pm
- Forum: Resolved Appeals
- Topic: [seamir] 4yylm40 permaban for changing job
- Replies: 11
- Views: 3161
Re: [seamir] 4yylm40 permaban for changing job
The extra problem on top of that is that it was for the same Cargonia bullshit he does every round. Crates and crates of guns, raiding science for materials so he can set up his own R&D setup and autocloner in the backroom, and using his arsenal of toys for validhunting. It likely would have go...
- Mon Mar 23, 2015 10:28 pm
- Forum: Resolved Appeals
- Topic: [seamir] 4yylm40 permaban for changing job
- Replies: 11
- Views: 3161
Re: [seamir] 4yylm40 permaban for changing job
For all intents and purposes, sidestepping your jobban via HoP is ban evasion, which is an instant perma. Is it really? Most players who get a jobban that's not too harsh are probably wanna go back and start playing if they get the chance, so he took a creative approach and went to HoP. In any resp...