Search found 362 matches
- Thu May 22, 2014 1:51 pm
- Forum: Ideas
- Topic: Give engineering borgs pipes
- Replies: 18
- Views: 5150
Re: Give engineering borgs pipes
Piping needs to be tougher really, it rarely gets fixed because it's so time consuming, this wouldn't really solve that issue Especially disposal pipes, they're a nightmare to replace and honestly Unless it's a minibomb, a syndicate bomb, or a proper transfer valve (or a hacked borg explosion), pipe...
- Thu May 22, 2014 9:58 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848964
Re: Stories of rage, tears and regret
Yeah those AIs who bolt down sec so readily, yet make no effort to bolt down anyone else causing harm, really piss me off One round, where it was cult, we had deconverted a couple of cultists, and I handed out gear to officers, because of juggernauts, and wraiths, etc etc, that the cultists had made...
- Wed May 21, 2014 8:01 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675943
Re: Little things you learned that are game changing
Finally remembered what it was. Disablers are mostly terrible. They deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been...
- Tue May 20, 2014 6:12 pm
- Forum: General Chat
- Topic: Admincanidates and the future of the trialmin system
- Replies: 17
- Views: 4988
Re: Admincanidates and the future of the trialmin system
It should definitely be an ability limited to a few admins, mostly the more active ones I tempminned for a few weeks in the summer, with HBL tempminning me, who then proceeded to disappear, and the IRC channels weren't much use either I had to figure lot of it out for myself and deal with a lot of s...
- Wed May 14, 2014 10:08 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953351
Re: Minor Suggestions
Pretty sure the bio-generator issue is an oversight, they used to be already loaded, perhaps whoever (Ikkarus?) updated box last will update it again at some point
- Wed May 14, 2014 7:51 am
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8789
Re: Your Nuke OPs strategies
For the thing about ammo, and wasting it Generally, any crew is going to try fight you, letting them get away, can sometimes prove to be a problem, especially in high pop rounds, you don't want to get bogged down fighting everyone So, generally, provided you ARE STICKING TOGETHER, at least ONE perso...
- Tue May 13, 2014 9:39 pm
- Forum: Ideas
- Topic: Ling Hive Chat, nerf, or change?
- Replies: 20
- Views: 4959
Ling Hive Chat, nerf, or change?
Now, nobody really likes ling rounds, right? But the hive chat, is what really kills it for me Everytime you have any encounter where you end up fighting a ling, they shout over ling chat for help and their buddies come running, and in high pop rounds where there are a lot of lings, this can be pret...
- Tue May 13, 2014 6:11 pm
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8789
Re: Your Nuke OPs strategies
Removing the hardsuit is a good tactic provided you can hide it without someone stealing it, alternatively, destroy gravity and fly around the station with your harness For bonus ninja points, colour your jumpsuit at the start, make your ID show as an ACTUAL JOB instead of some shitty custom title, ...
- Mon May 12, 2014 8:02 pm
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8789
Re: Your Nuke OPs strategies
1: Stick together
2: Don't be unrobust scrubs
3: Cover each other
4: Win
Nuke op gear is so OP, if only people would use it properly and work together, the victory rate would go up more (nuke op needs a restriction on new players also)
2: Don't be unrobust scrubs
3: Cover each other
4: Win
Nuke op gear is so OP, if only people would use it properly and work together, the victory rate would go up more (nuke op needs a restriction on new players also)
- Sun May 11, 2014 8:21 pm
- Forum: General Chat
- Topic: Security antag is back (on Sibyl/Basil)
- Replies: 91
- Views: 29383
Re: Security antag is back (on Sibyl/Basil)
Sec / Captain traitor is literally EASYMODE, and pretty shitty for anyone on the receiving end of it, the idea of having no uplink is pretty good, but I don't think that really fixes the issue, and what would you do for ling rounds Do we really need MORE paranoia to our traitor / ling rounds? And mo...
- Tue May 06, 2014 2:38 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36454
Re: Make Head of Personnel Antagproof
Updating space law with some new laws regarding command and HoP would never be a bad thing Generally as Captain, I crack down on HoPs who do the whole "give all access to self, leave ID in machine, give all access to clown" bullshit But it happens too often, security needs to be stamping d...
- Thu May 01, 2014 3:31 pm
- Forum: Resolved Requests
- Topic: Ashlyn Northey - Meta harmbatoning FNR
- Replies: 4
- Views: 1536
Re: Ashlyn Northey - Meta harmbatoning FNR
The warden was watching this on cameras before I turned up, chat logs will prove what was said on the radio Something along the lines of, it's one or the other, and given that you were next to the dead security officer, and the OTHER guy kept collapsing, I figured it was you Also, after hitting you ...