Search found 1482 matches

by Dr_bee
Sun Sep 01, 2019 11:22 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

All targets get theoretically achieved. Any feedback on this idea? I like it but I also enjoy the passive organ healing. as it basically acts like a cooldown to use the healing chemicals, but one that can be pushed if need be. I also enjoy the idea of debilitating side effects as well as organ dama...
by Dr_bee
Sun Sep 01, 2019 8:46 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

I actually like the current system of transplant only. There are already two surgeries to stop lung and heart failure respectively if the damage gets too bad. The natural healing rate of organs also puts a natural limit on most chem healing, at least the chems with organ damage as a side effect. I d...
by Dr_bee
Sat Aug 31, 2019 4:24 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

after playing around nu-medical I can safely say that dealing with toxin damage is a huge fucking pain in the ass and it needs to be looked at, all three toxin-healing methods are hilariously slow to heal and provoke more damage than they heal How are you using Syriniver? you arent supposed to inje...
by Dr_bee
Sat Aug 31, 2019 12:21 am
Forum: Ideas
Topic: Idea for new borg type
Replies: 5
Views: 1597

Re: Idea for new borg type

It would be better just added to the PK borg. GOTTA DETECT THOSE HARMERS.
by Dr_bee
Thu Aug 29, 2019 9:33 pm
Forum: Coding Feedback
Topic: Radiation is impossible to get rid off
Replies: 23
Views: 5367

Re: Radiation is impossible to get rid off

Does radiation still break the laws of thermodynamics? iirc if you had several items like say, 20 pieces of paper, around a radiation source, all 20 pieces of paper would become irradiated the same amount and then put off more radiation than what was originally used. If this is still a thing it sho...
by Dr_bee
Thu Aug 29, 2019 2:09 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

Heals 1 toxin per tick while purging 1u toxin reagents and damaging liver, but if applied using an IV drip it can heal more and safer. Heals more and purges more toxins if injected over time with an IV drip. Should be diluted for safety if used in an IV. If at least 0.6u is injected (syringe or IV-...
by Dr_bee
Wed Aug 28, 2019 10:49 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

Cobby's idea of medicine having side effects is a good one. It means that some level of medical knowledge is needed. However It would be better if the side effects were simply there to prevent excessive self healing, making surgery required at some point. Side effects that make other problems are ju...
by Dr_bee
Wed Aug 28, 2019 8:02 pm
Forum: Coding Feedback
Topic: Stun Baton/Boxing Gloves
Replies: 8
Views: 2245

Re: Stun Baton/Boxing Gloves

Oh wow, let me guess, you stamina knockdown with the baton and then just KO punch them a trillion times? Could be easily fixed by just not allowing "kicking" (hitting somebody while they're down) with boxing gloves Because you dont drop instantly and batons do an insane amount of stamina ...
by Dr_bee
Wed Aug 28, 2019 4:15 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

Shaps-cloud wrote:How can you say there's no meta when you haven't given time for a meta to develop

You can't theorycraft a meta, it has to evolve, sometimes out of unexpected ways
He did describe the meta and it was completely avoiding cobbychems or using them as poisons. Which is a problem.
by Dr_bee
Wed Aug 28, 2019 3:36 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

I dont want the chems removed. I want them balanced. Many of the side effects of current cobbychems are better used as poisons. The chems doing organ damage alone would be a good enough side effect to make their use something to consider over surgery. For example, making all the cobbychems do decent...
by Dr_bee
Wed Aug 28, 2019 3:22 pm
Forum: Coding Feedback
Topic: Stun Baton/Boxing Gloves
Replies: 8
Views: 2245

Re: Stun Baton/Boxing Gloves

Just make boxing gloves have a chance to drop what you are carrying. Holding shit with boxing gloves is hard as fuck in the first place and it would be funny.
by Dr_bee
Tue Aug 27, 2019 1:51 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

Would making sanguibital just stop blood regen instead of actively causing increased bleeding be an acceptable compromise to your cat2 idea? It fits with the theme of the medicine, but prevents it from making an issue that happens with brute damage anyway significantly worse as well as preventing it...
by Dr_bee
Tue Aug 27, 2019 1:48 am
Forum: Coding Feedback
Topic: I broke the reality
Replies: 2
Views: 1072

Re: I broke the reality

You may want to make a github issue report about this, and describe how it was obtained, what PRs you were on, and other such things so the coders can actually know what went wrong instead of asking them to rewrite probably the biggest amount of spaghetti code in the entire codebase.
by Dr_bee
Mon Aug 26, 2019 4:35 am
Forum: Coding Feedback
Topic: Radiation is impossible to get rid off
Replies: 23
Views: 5367

Re: Radiation is impossible to get rid off

does showering your items not decontaminate them? It does last I checked, but you run into the same issue of contaminated items contaminating each other, so you end up with a really fucking slow decon process. Frankly there should be primary sources of radiation that can contaminate and secondary s...
by Dr_bee
Mon Aug 26, 2019 4:31 am
Forum: Ideas
Topic: Drones as Silicons
Replies: 3
Views: 1128

Re: Drones as Silicons

As a drone lover. This wouldnt solve one of the biggest problem with drones, the fact they are stupidly hard to shoot. Drones are fast, and bullets fly over them, however they are fragile. So fragile making them hit by bullets that fly through their square would be instant kills, which are the least...
by Dr_bee
Sun Aug 25, 2019 6:14 pm
Forum: Ideas
Topic: Giving a more defined role to food reagents
Replies: 3
Views: 1234

Re: Giving a more defined role to food reagents

If I recall correctly Goonstation made foods give a hitpoint and stamina regen buff for around 5-10 minutes, with strength and duration based on the quality of it. Also currently high mood makes you go into crit at 120 damage instead of 100, so food already helps somewhat with that. I still would li...
by Dr_bee
Sun Aug 25, 2019 3:34 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: The new healing chemicals are actively useless and a detriment to playing any medical role

The cat 2 blood healer that causes worse bleeding needs to be reworked. Bleeding is already a problem with serious brute damage and using a medicine that makes that problem actively worse isnt a good trade off. It is comparable to giving a blood thinner to a patient actively bleeding out. The damag...
by Dr_bee
Sun Aug 25, 2019 3:28 pm
Forum: Coding Feedback
Topic: Radiation is impossible to get rid off
Replies: 23
Views: 5367

Re: Radiation is impossible to get rid off

Were you wearing contaminated gear? Cleaning contaminated gear is harder than actually getting rads off of people with medicine.
by Dr_bee
Sat Aug 24, 2019 5:17 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Cobbychem: A Separate Thread

Damage multiplication is not necessarily bad if it is a small multiplier for a short period of time. Basically to discourage its use as a combat chem, but also make its use as a poison less appealing. Using stamina damage as a downside should always have a cap in the damage like Tirizine, this makes...
by Dr_bee
Sat Aug 24, 2019 4:59 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: The new healing chemicals are actively useless and a detriment to playing any medical role

The cat 2 blood healer that causes worse bleeding needs to be reworked. Bleeding is already a problem with serious brute damage and using a medicine that makes that problem actively worse isnt a good trade off. It is comparable to giving a blood thinner to a patient actively bleeding out. The damage...
by Dr_bee
Sat Aug 24, 2019 4:55 pm
Forum: General Chat
Topic: Poll to revert the medical changes.
Replies: 62
Views: 14878

Re: Poll to revert the medical changes.

Some of the Cat2 medicines need to be tweaked. For example the brute healer that makes bleeding worse is literally the worst idea for a brute medicine in existance. You dont give fucking blood thinners to a person who is actively bleeding out. But leveraging organ damage as the tradeoff for healing ...
by Dr_bee
Sat Aug 24, 2019 4:52 pm
Forum: General Chat
Topic: #FreeDrones
Replies: 17
Views: 4823

Re: #FreeDrones

#LearnHowToActuallyPlayTheRoleAndFollowTheRulesAndMaybeWeCanTalkAboutDrones2k19 The rules were poorly written and were a holdover from the days before free ghost roles. That being said, the rules they had were just one of the problems with drones. Sprite size and the drone dispenser were just as bi...
by Dr_bee
Wed Aug 21, 2019 7:13 pm
Forum: Coding Feedback
Topic: Emergency launching the escape shuttle
Replies: 22
Views: 4634

Re: Emergency launching the escape shuttle

re: auto-note: the last I checked the emergency launch counter was a buggy piece of shit so it has a high risk of erroneously noting people It is more of a general idea of automatic data collection so admins could more easily track certain undesirable but hard to catch behaviors, such as roundstart...
by Dr_bee
Wed Aug 21, 2019 3:24 pm
Forum: General Chat
Topic: Guide to Nyaa.
Replies: 18
Views: 4248

Re: Guide to Nyaa.

Ive actually been rocking pacifist recently, and enjoy it. You can leverage the trait to seem more harmless than you are, and you are forced to actually think about how to do your objectives as an antag. No one suspects the pacifist doctor empty cloned a head of staff during a rev round and spaced t...
by Dr_bee
Tue Aug 20, 2019 5:01 pm
Forum: Closed Policy Discussion
Topic: Are we beginning to police language?
Replies: 45
Views: 9886

Re: Are we beginning to police language?

openly calling someone a slur that refers explicitly to them directly to their face is a big fuckin' bet on red I think he means that someone will find logs of you saying something like " all fucking righteous fuckING N- " then use it as a way to get you banned. saying the word and callin...
by Dr_bee
Mon Aug 19, 2019 2:37 pm
Forum: Ideas
Topic: Make Only Chest and Head Damage Crit.
Replies: 5
Views: 1254

Re: Make Only Chest and Head Damage Crit.

This got brought up the last time limb damage got reworked, there's a lot to keep in mind such as the fact that hitting a limb during a fight is essentially a miss in the short term and everyone loves losing because of dicerolls, you'd want limbs to be a lot weaker for them to be even remotely wort...
by Dr_bee
Mon Aug 19, 2019 10:48 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 18003

Re: Giving botany a mutagen dispenser

Maybe add a ghetto way to get chlorine. that way all the botanist has to do is grow glowshrooms, grind them up, and add the ghetto chlorine to make mutagen. This would still bar botany mutagen production behind a decent grow time but not behind a chem dispenser. They might still want a chem dispense...
by Dr_bee
Mon Aug 19, 2019 10:39 am
Forum: Coding Feedback
Topic: Emergency launching the escape shuttle
Replies: 22
Views: 4634

Re: Emergency launching the escape shuttle

A possible alternative I forgot to mention is to require all 3 IDs to be swiped within 5 seconds of each other, which wouldn't be much of an issue during a real emergency but would prevent the current trend of wordless swipe and forget whenever a head gets on the shuttle You would have more asshole...
by Dr_bee
Mon Aug 19, 2019 7:55 am
Forum: Closed Policy Discussion
Topic: Are we beginning to police language?
Replies: 45
Views: 9886

Re: Are we beginning to police language?

The point of this discussion isn't focusing on any of the recent bans in specific, but a general case scenario of what determines actual harassment and what determines over sensitivity in terms of language, and if it is being enforced in one way or the other moving forward. Generally if you are usi...
by Dr_bee
Fri Aug 16, 2019 4:34 pm
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 23177

Re: Departmental Gameplay Improvements

Cargo has a lot of underused potential as a trading hub. Most player's however, don't know the power of disposals, and most cargo techs lack the stomach to demand payment for minerals and services. More stuff really should go through cargo and not techfabs. Or make cargo actually have to approve te...
by Dr_bee
Thu Aug 15, 2019 12:05 pm
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 23177

Re: Departmental Gameplay Improvements

What if we just brought back the experimentor to give science something to do other then go braindead after xenobio gets taken Nanites are pretty fun and basically a better version of virology. Viro really should be moved to science, it would honestly fit better in that department as another job th...
by Dr_bee
Thu Aug 15, 2019 11:59 am
Forum: Ideas
Topic: Make Only Chest and Head Damage Crit.
Replies: 5
Views: 1254

Make Only Chest and Head Damage Crit.

Title says most of it. Change the damage system so only cumulative damage to the chest and head areas will lead to crit. This will overall make people tougher sure, but it also will give things like armor that only covers the chest a purpose. It also makes aiming for the legs a less deadly way of su...
by Dr_bee
Fri Aug 09, 2019 10:33 am
Forum: Ideas
Topic: D-Boys. (Mid-Round Content for Security.)
Replies: 18
Views: 4486

Re: D-Boys. (Mid-Round Content for Security.)

Shadowflame909 wrote:Perma is escapable though Dr_Bee. And it's also deadly to escape.

I think these two facts give more than enough incentive to watch them.
With the recent changes to R-windows, it isnt escapable without outside help.
by Dr_bee
Fri Aug 09, 2019 8:29 am
Forum: Coding Feedback
Topic: Emergency launching the escape shuttle
Replies: 22
Views: 4634

Re: Emergency launching the escape shuttle

Auto-note system maybe? nothing that would be punishable by themselves but it would be good to see established patterns, for example suiciding at roundstart and early launching the shuttle.

Its a code solution but it would make catching certain behaviors easier. depending on the metrics measured.
by Dr_bee
Fri Aug 09, 2019 8:25 am
Forum: Ideas
Topic: D-Boys. (Mid-Round Content for Security.)
Replies: 18
Views: 4486

Re: D-Boys. (Mid-Round Content for Security.)

So a ghost role that gets instantly thrown in perma and then forgotten about? Doesnt sound like a good idea to me TBH. there is no incentive for security to actually interact with prisoners in any way.
by Dr_bee
Fri Aug 09, 2019 2:29 am
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 16058

Re: Incentivizing perma over execution for non-harmful traitors

With the new R-window changes perma will actually require outside help or tools to escape from. thank goodness
by Dr_bee
Wed Aug 07, 2019 12:39 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 28155

Re: Security buffs

Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
It could be balanced by increasing the number of headrevs if it becomes an issue.
by Dr_bee
Wed Aug 07, 2019 12:27 pm
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 16058

Re: Incentivizing perma over execution for non-harmful traitors

Pacification surgery is sorely underused. It still allows for traitorous activity but no outright violence, so the traitor has to get creative. There probably should be a note on the space law wiki page about it being a preferable alternative to murder or borging
by Dr_bee
Tue Aug 06, 2019 10:03 pm
Forum: Closed Policy Discussion
Topic: Escalation caused by Forgery
Replies: 17
Views: 3783

Re: Escalation caused by Forgery

My problem with it is when there is barely any evidence and people immediately seek the nuclear option. I had one round where I was killed and my ID was taken. The guy who killed me used the ID and went around killing, but got caught eventually I believe. I am eventually saved and walking around wh...
by Dr_bee
Tue Aug 06, 2019 5:56 pm
Forum: Closed Policy Discussion
Topic: Escalation caused by Forgery
Replies: 17
Views: 3783

Re: Escalation caused by Forgery

Originally, years ago, you would get penalized for murdering an innocent even with false information caused by an antag. This heavy handedness helped dis-incentivize murder as a solution to problems. Consider that maybe players shouldnt beat people to death with flimsy information, and if they do th...
by Dr_bee
Sun Aug 04, 2019 10:18 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 18003

Re: Giving botany a mutagen dispenser

oranges wrote:no
by Dr_bee
Fri Aug 02, 2019 11:21 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1059913

Re: ITT: We make shitty suggestions and come up with poor id

A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end). Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy g...
by Dr_bee
Fri Aug 02, 2019 7:45 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81099

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

The brute healing chemical is absolute dogshit because it is basically trading a rare resource (blood) for a common one (brute healing). I know this is what cobby wants, but in reality it isnt a choice anyone wants to make. using those chems to heal 50 brute damage at the cost of all of my patients ...
by Dr_bee
Fri Aug 02, 2019 7:40 am
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32116

Re: on the topics of medbay and death

That sounds horrible shadow. Smacking people with a healing stick is not fun. Having to get your patient to a safe place before doing surgery is great. I just dislike having to build an entire computer system or carry around 2 rods and a bar of silver if I want to do wound treatment at all in the fi...
by Dr_bee
Fri Aug 02, 2019 5:02 am
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13806

Re: Fusion temperatures are getting a little stupid.

You can cause the infinate radiation death radius with fusion again by dumping it into the SM. This causes a temp overflow, making the SM think its as cool as possible while the radiation it produces is -inf. This kills anyone walking within a significant ever expanding radius instantly. The numbers...
by Dr_bee
Thu Aug 01, 2019 2:24 am
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32116

Re: on the topics of medbay and death

I just want an ability to use the advanced surgeries on the move, maybe a special advanced surgical drapes that synchs to consoles, similar to the borg surgical computer upgrade.

attempting to do basic wound tending surgery in the field is painfully slow and fails do more damage than it heals.
by Dr_bee
Thu Aug 01, 2019 2:22 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 28155

Re: Security buffs

I am not going to make security officers more of a loot target. As mentioned before in this thread by more than one person, tying any gear to a loyalty implant check would allow any new gear additions to be restricted to security while allowing for access to be transferred for new recruits or stole...
by Dr_bee
Tue Jul 30, 2019 9:51 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 28155

Re: Security buffs

I don't think most of them are doing it for the tiding tools personally, I think the vast majority are doing it because they can, and they know that security officers will struggle to deal with them if they're already trying to detain someone else. However at the same time, it's still yet another b...
by Dr_bee
Tue Jul 30, 2019 9:38 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 28155

Re: Security buffs

none of those items confer the buffs that make security good against greytiders They do make it less attractive to fight them however, as you no longer can push an officer against a wall and get a free tiding tool. If you added things like GPS tackers to sec gear it would also make finding tiders w...
by Dr_bee
Tue Jul 30, 2019 9:27 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 28155

Re: Security buffs

If you are going to do security buffs do so via gear changes and not via traits. No, because the goal here is to make them better against greytiders, without making them loot pinatas even more than they already are. If you read my actual suggestion it was gear that made them less of a loot pinata. ...