Search found 1272 matches
- Wed Feb 14, 2018 9:39 pm
- Forum: Coding Feedback
- Topic: Round-start Martial Arts: Why?
- Replies: 19
- Views: 4020
Re: Round-start Martial Arts: Why?
so is the only difference between me and goof racism and the ability to code?
- Wed Feb 14, 2018 2:38 am
- Forum: Spriting and Mapping
- Topic: Oxford Armaments™ II - The Final Reckoning
- Replies: 23
- Views: 5842
Re: Oxford Armaments™ II - The Final Reckoning
good sprites it's a shame you are dumb you are dumb https://i.gyazo.com/4701d0b8fa8790cc1127cf5d47c7b2bd.png https://i.gyazo.com/3f63d7984942cb144e4ad9ccfec64a8a.png https://i.gyazo.com/48c197de18852bdb88c6eb098ce1082c.png https://i.gyazo.com/8016795e8f46187332ae33847ae896e6.png https://i.gyazo.com...
- Wed Feb 14, 2018 1:59 am
- Forum: Spriting and Mapping
- Topic: Oxford Armaments™ II - The Final Reckoning
- Replies: 23
- Views: 5842
Re: Oxford Armaments™ II - The Final Reckoning
I don't know if you're serious about this or it's another meme, but those sprites aren't really in the typical /tg/ art style (well, some of them atleast). I would check up with WJ before making any more. I guess you did make this in the spriting forum though, so you probably realise. I don't have ...
- Wed Feb 14, 2018 1:42 am
- Forum: Spriting and Mapping
- Topic: Oxford Armaments™ II - The Final Reckoning
- Replies: 23
- Views: 5842
Oxford Armaments™ II - The Final Reckoning
Welcome to /ox/, now git. ________________________________ LAST UPDATE: 2/14/2018 Version: 0.3 " Apollo " ________________________________ Objective: I've thought long and hard for many years, i figured the solution to many attempts at gunsmithing was just to take it out of the hands of t...
- Fri Feb 09, 2018 9:54 pm
- Forum: Spriting and Mapping
- Topic: CompactStation
- Replies: 0
- Views: 997
CompactStation
In recent times, the Employee Management and Efficiency Division [EMED] of Nanotrasen has determined that employee efficiency isn't what it could be, and spending on station construction, specifically those of the "Box" and "Meta" models observed a statistical 37% of wasted spac...
tailoring
you could make a tailoring stand that allows players to modify their clothing by clicking boxes next to a picture of their entire char. like one box would be to line it with plas steel, which would give some protection but slow you down or to line it with wool packing, which would give it cold resis...
- Thu Feb 08, 2018 3:08 am
- Forum: Ideas
- Topic: a new centcom unit type [PMC]
- Replies: 0
- Views: 749
a new centcom unit type [PMC]
instead of ERT's which tend to have all access, and are always aligned with the crew. or a deathsquad which is only called to fuck shit up. i propose adding a PMC button, which requires 6 ghosts, and spawns 6 PMC officers which have a shittier version of C20s (we'll call them C10s for lores sake) an...
- Thu Feb 08, 2018 3:04 am
- Forum: Ideas
- Topic: nuclear assault and nuclear infiltration
- Replies: 5
- Views: 1592
nuclear assault and nuclear infiltration
nuclear emergency is renamed to nuclear infiltration, and war mode is removed from this. nuclear assault beefs up everyone. the crew is made immediately aware of a incoming nuclear assault team, the nukies spawn in a seperate big as fuck syndicate battle crusier, which contains two bore-class dropsh...
- Thu Feb 08, 2018 2:58 am
- Forum: Ideas
- Topic: turbines and engines
- Replies: 1
- Views: 706
turbines and engines
you can take fuel tanks and wrench them into a slot you can now build fuel engines the same way you would build them in from the depths (able to place carbs/injectors/cylinders/crankshafts/generators/spindles/exaust) to create the ideal amount of power you can now also order 3 fuel cells which can b...
- Tue Feb 06, 2018 11:31 pm
- Forum: General Chat
- Topic: Question of Passed Rounds
- Replies: 6
- Views: 2309
Re: Question of Passed Rounds
Above is true, the game isn't what it once was.
Consider purchasing a cryptographic sequencer (emag) instead of X4. It'll allow you to open maint doors as opposed to taking the time to plant a charge on the wall. X4 last time i checked also blows a hole in the hull and exposes it to space.
Consider purchasing a cryptographic sequencer (emag) instead of X4. It'll allow you to open maint doors as opposed to taking the time to plant a charge on the wall. X4 last time i checked also blows a hole in the hull and exposes it to space.
- Tue Feb 06, 2018 2:30 am
- Forum: Ideas
- Topic: Crab People
- Replies: 80
- Views: 21083
Re: Crab People
i'm proud of you for being able to project your thoughts in chronological order lizbroDemonFiren wrote:that's every bit as ridiculous as giving lizards a 1 in 100 chance to spawn as deathclaws
and that's too ridiculous even for me
so it's par for the course for you
- Tue Feb 06, 2018 2:25 am
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3054
Re: All blood runes disabled off-station
>striking a balance with the code base
>having a logical well founded conversation with them which will result in a compromise between you two
robustin you've played here longer than that to know that's simply not possible
>having a logical well founded conversation with them which will result in a compromise between you two
robustin you've played here longer than that to know that's simply not possible
- Mon Feb 05, 2018 9:30 pm
- Forum: Ideas
- Topic: Bar Jukebox
- Replies: 30
- Views: 5947
Re: Bar Jukebox
You could make it where if a admin approves a song, the song can be played as many times as you want for the rest of the round.
Songs that have been accepted more than 10 times are added to a database of accepted songs.
Make it a preference if people hear it or not, and it won't bother anyone.
Songs that have been accepted more than 10 times are added to a database of accepted songs.
Make it a preference if people hear it or not, and it won't bother anyone.
- Mon Feb 05, 2018 2:56 am
- Forum: Ideas
- Topic: Crab People
- Replies: 80
- Views: 21083
Re: Crab People
make a 1/100 chance to spawn as a lobster person if you have a crab person selected as a race
stronk claws (for extra snippers)
stronk legs (for extra movers)
stronk shell (for extra absorbs)
stronk claws (for extra snippers)
stronk legs (for extra movers)
stronk shell (for extra absorbs)
- Fri Feb 02, 2018 9:08 pm
- Forum: Ideas
- Topic: Persistent Security Ranks
- Replies: 18
- Views: 4503
Re: Persistent Security Ranks
Easy fix: If you die honorably in the line of combat the HoS, Warden or Captain can posthumously award you with a little blurb about how you died taking 10 revs with you, rendering you as having survived for that round. Bam done I was going to add on something similar to this. Commendations should ...
- Fri Feb 02, 2018 7:59 pm
- Forum: Ideas
- Topic: Persistent Security Ranks
- Replies: 18
- Views: 4503
Re: Persistent Security Ranks
Could be a attachment to the jumpsuit that when you wear it, it gives a prefix to your name A officer wearing a private insignia for example: PVT. John Clubber "-generic security phrase-" It doesn't work over radios. (Or it could, but a cham insignia would be needed so you could impersonat...
- Sat Jan 20, 2018 2:20 pm
- Forum: General Chat
- Topic: wizard gimmicks that dont make everybody mad
- Replies: 39
- Views: 10429
Re: wizard gimmicks that dont make everybody mad
you could sit in your ship for 45 minutes and watch as the station kills itself anyways then go in and teleport somewhere non descript, take all your robes off, put on a assistant outfit and take a normal name then complete your objectives normally among the chaos. no one can be mad at you if they d...
- Fri Jan 19, 2018 10:09 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7851
Re: Toxins Rework
It is a feature that works well on goonstation and they do not have any problem with mass bombings. It just makes moving large amounts of bombs and hiding them require a bit more creativity than none at all. Plus you are combining 3 normal items into one item, you'd think that would make it a tad b...
- Thu Jan 18, 2018 7:22 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7851
Re: Toxins Rework
-snip And all of that would be completely feasible if you offered the same unplayable against features for the people that play against them. Buff ling health? For every person they absorb they leave a special DNA identifier on the husks, and extracting that from the husks allows a tech tree to be ...
- Thu Jan 18, 2018 6:29 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14620
Re: Persistent (cosmetic) unlocks
i have more gun sprites in my gallery than qbop has cheeto cumstains on his keyboard.
expect cosmetic guns if this is implemented
expect cosmetic guns if this is implemented
- Sat Jan 13, 2018 5:44 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7851
Re: Toxins Rework
Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). this is the epitome of a oxymoron. pretty sure i have like 1900 some odd connections in the last four years the fact that you don't know what me calling your idea a hugbox...
- Sat Jan 13, 2018 5:57 am
- Forum: Thinking Cap
- Topic: [beesting12] Awesine - Refusal to even investigate issues.
- Replies: 40
- Views: 7164
Re: [beesting12] Awesine - Refusal to even investigate issue
>break into a area >kill a pet >get killed for breaking into the captains office when probally on arrest >trying to create a ban over it they should ban you for ban baiting, nigger. god who will be our next admin Don't you fucking dare. don't worry my first order of business would be writing a 300 ...
- Thu Jan 11, 2018 9:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950821
Re: Minor Suggestions
leg aug's should be like raiden's from mgs
you should run faster and make lots of noise but it should simulate rolling, it should take longer for you to stop and you shouldn't immediately stop if you stop pressing keys, hitting walls should knock you down, or damage the wall, or both.
you should run faster and make lots of noise but it should simulate rolling, it should take longer for you to stop and you shouldn't immediately stop if you stop pressing keys, hitting walls should knock you down, or damage the wall, or both.
- Thu Jan 11, 2018 2:35 am
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7851
Re: Toxins Rework
Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). this is the epitome of a oxymoron. pretty sure i have like 1900 some odd connections in the last four years the fact that you don't know what me calling your idea a hugbox...
- Thu Jan 11, 2018 2:24 am
- Forum: Coding
- Topic: Abuse of maintainer rank
- Replies: 29
- Views: 8172
Re: Abuse of maintainer rank
Maintainers are free to delete posts if they feel a PR is spiraling out of control. I can't see exactly what he deleted but I trust his judgement and reading it just before the purge I saw lots of random anime pictures and shitflinging between leoz and others Maintainers are free to close PRs they ...
- Thu Jan 11, 2018 2:15 am
- Forum: Coding
- Topic: Abuse of maintainer rank
- Replies: 29
- Views: 8172
Re: Abuse of maintainer rank
have you ever noticed most if not all maintainers who could be considered "leaders" or "well known" are god awful people with toxic personalities who would prefer to spew a meme or some other abstract bullshit than actually address a problem. have you ever noticed that none of yo...
- Tue Jan 09, 2018 9:37 pm
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 29
- Views: 8659
Re: TC trade ideas
a taser that stuns you for 600 seconds but turns whoever you tased into a mouse
- Tue Jan 09, 2018 3:07 am
- Forum: Thinking Cap
- Topic: [beesting12] Awesine - Refusal to even investigate issues.
- Replies: 40
- Views: 7164
Re: [beesting12] Awesine - Refusal to even investigate issue
>break into a area
>kill a pet
>get killed for breaking into the captains office when probally on arrest
>trying to create a ban over it
they should ban you for ban baiting, nigger.
>kill a pet
>get killed for breaking into the captains office when probally on arrest
>trying to create a ban over it
they should ban you for ban baiting, nigger.
- Mon Jan 08, 2018 6:53 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7851
Re: Toxins Rework
as someone who vividly hates toxins
this is still hugbox
this is still hugbox
- Sun Jan 07, 2018 12:20 am
- Forum: Town Hall
- Topic: Trialmin Review: Space Inaba
- Replies: 29
- Views: 7809
Re: Space Inaba
yesOkand37 wrote:Oxford, is that you?
- Sat Jan 06, 2018 5:14 am
- Forum: Off Topic
- Topic: I moved to orlando - nice apartment with EA and 2k neary by
- Replies: 11
- Views: 6245
Re: I moved to orlando - nice apartment with EA and 2k neary
>drain the swamps
>put levies around it
>big fuck huge hurricane comes and says "i don't like your levies"
now everythings under water because you decided to start building 10 feet below sea level
>put levies around it
>big fuck huge hurricane comes and says "i don't like your levies"
now everythings under water because you decided to start building 10 feet below sea level
- Sun Dec 24, 2017 3:53 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14423
Re: Stun Combat Overhaul
3 and when's the last time you played? :^) I saw him on the server last night. ------- Wasnt he perma banned and his appeal denied? https://i.gyazo.com/e899621f8d23a360aeb850ea029b25be.png i mean you'd think if beesting said they seen me playing last night that i wouldn't be perma banned. i mean ju...
- Sat Dec 23, 2017 5:20 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14423
Re: Stun Combat Overhaul
>people who have been here less than two years suddenly proclaiming that stun combat is by far the worst thing to have ever blessed the god forsaken metal death trap of space station 13 stun combat has been more or less the same since the game came out, the games combat system has been built around ...
- Sat Dec 23, 2017 12:23 am
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 327502
Re: cataclysm dark days ahead- You just cant win
complex and always something new to do/a new goal to work towards i have a la few suggestions: 1. Rimworld 2. Cogmind 3. DCSS/Nethack/Angband/Brogue (examine these four and take your pick, the difference in most of them only being design philosophy) 4. Garry's mod? maybe? i'm pulling at strings 5. ...
- Wed Dec 13, 2017 6:47 pm
- Forum: Video Games
- Topic: games you find fun
- Replies: 14
- Views: 3827
Re: games you find fun
gunpoint was fucking -amazing-Stickymayhem wrote:Heat Signature
and heat signature blew that out of the water and was even better
- Tue Dec 12, 2017 6:30 pm
- Forum: Video Games
- Topic: Rimstation 13: part dos
- Replies: 115
- Views: 21360
Re: Rimstation 13: part dos
they don't main hoscedarbridge wrote:Oranges and Robinson got merked in their marriage bed didn't they?
also definitely a conspiracy only got with sloan to get into the good hut
- Mon Dec 11, 2017 12:22 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8418
Re: Gunsmithing vs Circuits
I like idea of gunsmithing. Honestly,I like idea to make modular EVERYTHING.from guns and devices to every single machine. this accurately represents a perfect ss13. it simulates how everyone felt the first time they logged in. such a daunting level of things to master and understand, the mystery o...
- Sun Dec 10, 2017 12:26 am
- Forum: Video Games
- Topic: games you find fun
- Replies: 14
- Views: 3827
games you find fun
games you would pick for game of the year go:
reassembly
calvio noir
istrolid
civ5
from the depths
reassembly
calvio noir
istrolid
civ5
from the depths
- Sat Dec 09, 2017 9:15 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 327502
Re: cataclysm dark days ahead- You just cant win
encumberance on your hands if i recall completely fucks any hope you had of hitting anything encumberance in general completely fucks your dodge ability too. if you're about to fight something just drop all your equipment. more so backpacks if you happen to be carrying one install a tileset too, damn.
- Sat Dec 09, 2017 6:48 pm
- Forum: Spriting and Mapping
- Topic: best spriting software?
- Replies: 16
- Views: 4663
best spriting software?
i use piskel
whats the actual best thing with the most features like size scaling and greyscale and blending and shit thats also free
whats the actual best thing with the most features like size scaling and greyscale and blending and shit thats also free
- Thu Dec 07, 2017 11:08 pm
- Forum: Video Games
- Topic: Rimstation 13: part dos
- Replies: 115
- Views: 21360
Re: Rimstation 13: part dos
MMMiracles wrote:Luv can bloooooomSpoiler:
even being vigiriously against homosexuality, if i was homosexual, sloan would be the best choice of all the citrusfuckers and traps.
also zeus said fuck your mortars. bitch.
- Thu Dec 07, 2017 2:18 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8418
Re: Gunsmithing vs Circuits
but coderbus doesn't like gunsmithing and goof ruined any and all hopes of it being merged because "ree modulr parts da commonity matirns et"
- Wed Dec 06, 2017 2:38 am
- Forum: Video Games
- Topic: Rimstation 13: part dos
- Replies: 115
- Views: 21360
Re: Rimstation 13: part dos
i really do enjoy these
also
>nicotine prevents possession
remember to smoke kids.
the ai has literally followed how i would play to the tee.
also
>nicotine prevents possession
remember to smoke kids.
the ai has literally followed how i would play to the tee.
- Tue Dec 05, 2017 2:29 am
- Forum: Video Games
- Topic: Rimstation 13: part dos
- Replies: 115
- Views: 21360
Re: Rimstation 13: part dos
Four days in, basic shelters and crops are growing and reserves should be large enough to last till the first harvest. The first raid was a single naked man with a club who got his heart shot out, didn't feel significant enough to screenshot honestly with how quick it went. https://i.imgur.com/kpVh...
- Mon Dec 04, 2017 2:10 am
- Forum: Video Games
- Topic: Rimstation 13: part dos
- Replies: 115
- Views: 21360
Re: Rimstation 13: part dos
bill rowe
old scraggly swole engineer
old scraggly swole engineer
- Sun Dec 03, 2017 5:20 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12487
Re: Item scarcity, Relative Value and so forth
alot of the reason that the 30 minute and then the games basically over crowd exists is because they have a distinct fear of investing time into something with the possiblity of it all going away because scientist mcnigger decided to bomb RnD so there went a hour and a half of work. dismissing other...
- Sun Dec 03, 2017 5:16 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8418
Re: Gunsmithing vs Circuits
right now, even if gunsmithing wasn't added, guns are literally still only used to kill people or stun people so you can kill them later or put them in a 3x3 box for ten minutes.
- Sun Dec 03, 2017 5:15 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8418
Re: Gunsmithing vs Circuits
>literally made threads dictating the addition of medibeams and their different functionalities, how you could have one that we're more mechnical orriented nanobots, that healed mechs and borgs, how you could have additional canisters for the medibeam guns that gave you more storage and a faster hea...
- Sat Dec 02, 2017 3:16 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8418
Re: Gunsmithing vs Circuits
John_Oxford wrote:calzilla1 wrote:He did you dumb headcaptain sawrge wrote:OK code it then
- Sat Dec 02, 2017 2:16 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8418
Re: Gunsmithing vs Circuits
calzilla1 wrote:He did you dumb headcaptain sawrge wrote:OK code it then