Search found 1272 matches

by John_Oxford
Wed Feb 14, 2018 9:39 pm
Forum: Coding Feedback
Topic: Round-start Martial Arts: Why?
Replies: 19
Views: 4020

Re: Round-start Martial Arts: Why?

so is the only difference between me and goof racism and the ability to code?
by John_Oxford
Wed Feb 14, 2018 2:38 am
Forum: Spriting and Mapping
Topic: Oxford Armaments™ II - The Final Reckoning
Replies: 23
Views: 5842

Re: Oxford Armaments™ II - The Final Reckoning

good sprites it's a shame you are dumb you are dumb https://i.gyazo.com/4701d0b8fa8790cc1127cf5d47c7b2bd.png https://i.gyazo.com/3f63d7984942cb144e4ad9ccfec64a8a.png https://i.gyazo.com/48c197de18852bdb88c6eb098ce1082c.png https://i.gyazo.com/8016795e8f46187332ae33847ae896e6.png https://i.gyazo.com...
by John_Oxford
Wed Feb 14, 2018 1:59 am
Forum: Spriting and Mapping
Topic: Oxford Armaments™ II - The Final Reckoning
Replies: 23
Views: 5842

Re: Oxford Armaments™ II - The Final Reckoning

I don't know if you're serious about this or it's another meme, but those sprites aren't really in the typical /tg/ art style (well, some of them atleast). I would check up with WJ before making any more. I guess you did make this in the spriting forum though, so you probably realise. I don't have ...
by John_Oxford
Wed Feb 14, 2018 1:42 am
Forum: Spriting and Mapping
Topic: Oxford Armaments™ II - The Final Reckoning
Replies: 23
Views: 5842

Oxford Armaments™ II - The Final Reckoning

Welcome to /ox/, now git. ________________________________ LAST UPDATE: 2/14/2018 Version: 0.3 " Apollo " ________________________________ Objective: I've thought long and hard for many years, i figured the solution to many attempts at gunsmithing was just to take it out of the hands of t...
by John_Oxford
Fri Feb 09, 2018 9:54 pm
Forum: Spriting and Mapping
Topic: CompactStation
Replies: 0
Views: 997

CompactStation

In recent times, the Employee Management and Efficiency Division [EMED] of Nanotrasen has determined that employee efficiency isn't what it could be, and spending on station construction, specifically those of the "Box" and "Meta" models observed a statistical 37% of wasted spac...
by John_Oxford
Thu Feb 08, 2018 3:11 am
Forum: Ideas
Topic: tailoring
Replies: 2
Views: 574

tailoring

you could make a tailoring stand that allows players to modify their clothing by clicking boxes next to a picture of their entire char. like one box would be to line it with plas steel, which would give some protection but slow you down or to line it with wool packing, which would give it cold resis...
by John_Oxford
Thu Feb 08, 2018 3:08 am
Forum: Ideas
Topic: a new centcom unit type [PMC]
Replies: 0
Views: 749

a new centcom unit type [PMC]

instead of ERT's which tend to have all access, and are always aligned with the crew. or a deathsquad which is only called to fuck shit up. i propose adding a PMC button, which requires 6 ghosts, and spawns 6 PMC officers which have a shittier version of C20s (we'll call them C10s for lores sake) an...
by John_Oxford
Thu Feb 08, 2018 3:04 am
Forum: Ideas
Topic: nuclear assault and nuclear infiltration
Replies: 5
Views: 1592

nuclear assault and nuclear infiltration

nuclear emergency is renamed to nuclear infiltration, and war mode is removed from this. nuclear assault beefs up everyone. the crew is made immediately aware of a incoming nuclear assault team, the nukies spawn in a seperate big as fuck syndicate battle crusier, which contains two bore-class dropsh...
by John_Oxford
Thu Feb 08, 2018 2:58 am
Forum: Ideas
Topic: turbines and engines
Replies: 1
Views: 706

turbines and engines

you can take fuel tanks and wrench them into a slot you can now build fuel engines the same way you would build them in from the depths (able to place carbs/injectors/cylinders/crankshafts/generators/spindles/exaust) to create the ideal amount of power you can now also order 3 fuel cells which can b...
by John_Oxford
Tue Feb 06, 2018 11:31 pm
Forum: General Chat
Topic: Question of Passed Rounds
Replies: 6
Views: 2309

Re: Question of Passed Rounds

Above is true, the game isn't what it once was.

Consider purchasing a cryptographic sequencer (emag) instead of X4. It'll allow you to open maint doors as opposed to taking the time to plant a charge on the wall. X4 last time i checked also blows a hole in the hull and exposes it to space.
by John_Oxford
Tue Feb 06, 2018 2:30 am
Forum: Ideas
Topic: Crab People
Replies: 80
Views: 21083

Re: Crab People

DemonFiren wrote:that's every bit as ridiculous as giving lizards a 1 in 100 chance to spawn as deathclaws
and that's too ridiculous even for me

so it's par for the course for you
i'm proud of you for being able to project your thoughts in chronological order lizbro
by John_Oxford
Tue Feb 06, 2018 2:25 am
Forum: Coding Feedback
Topic: All blood runes disabled in space
Replies: 15
Views: 3054

Re: All blood runes disabled off-station

>striking a balance with the code base
>having a logical well founded conversation with them which will result in a compromise between you two

robustin you've played here longer than that to know that's simply not possible
by John_Oxford
Mon Feb 05, 2018 9:30 pm
Forum: Ideas
Topic: Bar Jukebox
Replies: 30
Views: 5947

Re: Bar Jukebox

You could make it where if a admin approves a song, the song can be played as many times as you want for the rest of the round.

Songs that have been accepted more than 10 times are added to a database of accepted songs.

Make it a preference if people hear it or not, and it won't bother anyone.
by John_Oxford
Mon Feb 05, 2018 2:56 am
Forum: Ideas
Topic: Crab People
Replies: 80
Views: 21083

Re: Crab People

make a 1/100 chance to spawn as a lobster person if you have a crab person selected as a race

stronk claws (for extra snippers)
stronk legs (for extra movers)
stronk shell (for extra absorbs)
by John_Oxford
Fri Feb 02, 2018 9:08 pm
Forum: Ideas
Topic: Persistent Security Ranks
Replies: 18
Views: 4503

Re: Persistent Security Ranks

Easy fix: If you die honorably in the line of combat the HoS, Warden or Captain can posthumously award you with a little blurb about how you died taking 10 revs with you, rendering you as having survived for that round. Bam done I was going to add on something similar to this. Commendations should ...
by John_Oxford
Fri Feb 02, 2018 7:59 pm
Forum: Ideas
Topic: Persistent Security Ranks
Replies: 18
Views: 4503

Re: Persistent Security Ranks

Could be a attachment to the jumpsuit that when you wear it, it gives a prefix to your name A officer wearing a private insignia for example: PVT. John Clubber "-generic security phrase-" It doesn't work over radios. (Or it could, but a cham insignia would be needed so you could impersonat...
by John_Oxford
Sat Jan 20, 2018 2:20 pm
Forum: General Chat
Topic: wizard gimmicks that dont make everybody mad
Replies: 39
Views: 10429

Re: wizard gimmicks that dont make everybody mad

you could sit in your ship for 45 minutes and watch as the station kills itself anyways then go in and teleport somewhere non descript, take all your robes off, put on a assistant outfit and take a normal name then complete your objectives normally among the chaos. no one can be mad at you if they d...
by John_Oxford
Fri Jan 19, 2018 10:09 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7851

Re: Toxins Rework

It is a feature that works well on goonstation and they do not have any problem with mass bombings. It just makes moving large amounts of bombs and hiding them require a bit more creativity than none at all. Plus you are combining 3 normal items into one item, you'd think that would make it a tad b...
by John_Oxford
Thu Jan 18, 2018 7:22 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7851

Re: Toxins Rework

-snip And all of that would be completely feasible if you offered the same unplayable against features for the people that play against them. Buff ling health? For every person they absorb they leave a special DNA identifier on the husks, and extracting that from the husks allows a tech tree to be ...
by John_Oxford
Thu Jan 18, 2018 6:29 pm
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14620

Re: Persistent (cosmetic) unlocks

i have more gun sprites in my gallery than qbop has cheeto cumstains on his keyboard.

expect cosmetic guns if this is implemented
by John_Oxford
Sat Jan 13, 2018 5:44 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7851

Re: Toxins Rework

Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). this is the epitome of a oxymoron. pretty sure i have like 1900 some odd connections in the last four years the fact that you don't know what me calling your idea a hugbox...
by John_Oxford
Sat Jan 13, 2018 5:57 am
Forum: Thinking Cap
Topic: [beesting12] Awesine - Refusal to even investigate issues.
Replies: 40
Views: 7164

Re: [beesting12] Awesine - Refusal to even investigate issue

>break into a area >kill a pet >get killed for breaking into the captains office when probally on arrest >trying to create a ban over it they should ban you for ban baiting, nigger. god who will be our next admin Don't you fucking dare. don't worry my first order of business would be writing a 300 ...
by John_Oxford
Thu Jan 11, 2018 9:32 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 950821

Re: Minor Suggestions

leg aug's should be like raiden's from mgs

you should run faster and make lots of noise but it should simulate rolling, it should take longer for you to stop and you shouldn't immediately stop if you stop pressing keys, hitting walls should knock you down, or damage the wall, or both.
by John_Oxford
Thu Jan 11, 2018 2:35 am
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7851

Re: Toxins Rework

Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). this is the epitome of a oxymoron. pretty sure i have like 1900 some odd connections in the last four years the fact that you don't know what me calling your idea a hugbox...
by John_Oxford
Thu Jan 11, 2018 2:24 am
Forum: Coding
Topic: Abuse of maintainer rank
Replies: 29
Views: 8172

Re: Abuse of maintainer rank

Maintainers are free to delete posts if they feel a PR is spiraling out of control. I can't see exactly what he deleted but I trust his judgement and reading it just before the purge I saw lots of random anime pictures and shitflinging between leoz and others Maintainers are free to close PRs they ...
by John_Oxford
Thu Jan 11, 2018 2:15 am
Forum: Coding
Topic: Abuse of maintainer rank
Replies: 29
Views: 8172

Re: Abuse of maintainer rank

have you ever noticed most if not all maintainers who could be considered "leaders" or "well known" are god awful people with toxic personalities who would prefer to spew a meme or some other abstract bullshit than actually address a problem. have you ever noticed that none of yo...
by John_Oxford
Tue Jan 09, 2018 9:37 pm
Forum: General Chat
Topic: TC trade ideas
Replies: 29
Views: 8659

Re: TC trade ideas

a taser that stuns you for 600 seconds but turns whoever you tased into a mouse
by John_Oxford
Tue Jan 09, 2018 3:07 am
Forum: Thinking Cap
Topic: [beesting12] Awesine - Refusal to even investigate issues.
Replies: 40
Views: 7164

Re: [beesting12] Awesine - Refusal to even investigate issue

>break into a area
>kill a pet
>get killed for breaking into the captains office when probally on arrest
>trying to create a ban over it

they should ban you for ban baiting, nigger.
by John_Oxford
Mon Jan 08, 2018 6:53 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7851

Re: Toxins Rework

as someone who vividly hates toxins

this is still hugbox
by John_Oxford
Sun Jan 07, 2018 12:20 am
Forum: Town Hall
Topic: Trialmin Review: Space Inaba
Replies: 29
Views: 7809

Re: Space Inaba

Okand37 wrote:Oxford, is that you?
yes
by John_Oxford
Sat Jan 06, 2018 5:14 am
Forum: Off Topic
Topic: I moved to orlando - nice apartment with EA and 2k neary by
Replies: 11
Views: 6245

Re: I moved to orlando - nice apartment with EA and 2k neary

>drain the swamps
>put levies around it
>big fuck huge hurricane comes and says "i don't like your levies"

now everythings under water because you decided to start building 10 feet below sea level
by John_Oxford
Sun Dec 24, 2017 3:53 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14423

Re: Stun Combat Overhaul

3 and when's the last time you played? :^) I saw him on the server last night. ------- Wasnt he perma banned and his appeal denied? https://i.gyazo.com/e899621f8d23a360aeb850ea029b25be.png i mean you'd think if beesting said they seen me playing last night that i wouldn't be perma banned. i mean ju...
by John_Oxford
Sat Dec 23, 2017 5:20 pm
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14423

Re: Stun Combat Overhaul

>people who have been here less than two years suddenly proclaiming that stun combat is by far the worst thing to have ever blessed the god forsaken metal death trap of space station 13 stun combat has been more or less the same since the game came out, the games combat system has been built around ...
by John_Oxford
Sat Dec 23, 2017 12:23 am
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 327502

Re: cataclysm dark days ahead- You just cant win

complex and always something new to do/a new goal to work towards i have a la few suggestions: 1. Rimworld 2. Cogmind 3. DCSS/Nethack/Angband/Brogue (examine these four and take your pick, the difference in most of them only being design philosophy) 4. Garry's mod? maybe? i'm pulling at strings 5. ...
by John_Oxford
Wed Dec 13, 2017 6:47 pm
Forum: Video Games
Topic: games you find fun
Replies: 14
Views: 3827

Re: games you find fun

Stickymayhem wrote:Heat Signature
gunpoint was fucking -amazing-

and heat signature blew that out of the water and was even better

:o :o :o
by John_Oxford
Tue Dec 12, 2017 6:30 pm
Forum: Video Games
Topic: Rimstation 13: part dos
Replies: 115
Views: 21360

Re: Rimstation 13: part dos

cedarbridge wrote:Oranges and Robinson got merked in their marriage bed didn't they?
they don't main hos

also definitely a conspiracy only got with sloan to get into the good hut ;)
by John_Oxford
Mon Dec 11, 2017 12:22 am
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8418

Re: Gunsmithing vs Circuits

I like idea of gunsmithing. Honestly,I like idea to make modular EVERYTHING.from guns and devices to every single machine. this accurately represents a perfect ss13. it simulates how everyone felt the first time they logged in. such a daunting level of things to master and understand, the mystery o...
by John_Oxford
Sun Dec 10, 2017 12:26 am
Forum: Video Games
Topic: games you find fun
Replies: 14
Views: 3827

games you find fun

games you would pick for game of the year go:

reassembly
calvio noir
istrolid
civ5
from the depths
by John_Oxford
Sat Dec 09, 2017 9:15 pm
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 327502

Re: cataclysm dark days ahead- You just cant win

encumberance on your hands if i recall completely fucks any hope you had of hitting anything encumberance in general completely fucks your dodge ability too. if you're about to fight something just drop all your equipment. more so backpacks if you happen to be carrying one install a tileset too, damn.
by John_Oxford
Sat Dec 09, 2017 6:48 pm
Forum: Spriting and Mapping
Topic: best spriting software?
Replies: 16
Views: 4663

best spriting software?

i use piskel

whats the actual best thing with the most features like size scaling and greyscale and blending and shit thats also free
by John_Oxford
Thu Dec 07, 2017 11:08 pm
Forum: Video Games
Topic: Rimstation 13: part dos
Replies: 115
Views: 21360

Re: Rimstation 13: part dos

MMMiracles wrote:Luv can bloooooom
Spoiler:
Image


even being vigiriously against homosexuality, if i was homosexual, sloan would be the best choice of all the citrusfuckers and traps.

also zeus said fuck your mortars. bitch.
by John_Oxford
Thu Dec 07, 2017 2:18 am
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8418

Re: Gunsmithing vs Circuits

but coderbus doesn't like gunsmithing and goof ruined any and all hopes of it being merged because "ree modulr parts da commonity matirns et"
by John_Oxford
Wed Dec 06, 2017 2:38 am
Forum: Video Games
Topic: Rimstation 13: part dos
Replies: 115
Views: 21360

Re: Rimstation 13: part dos

i really do enjoy these

also

>nicotine prevents possession

remember to smoke kids.

the ai has literally followed how i would play to the tee.
by John_Oxford
Tue Dec 05, 2017 2:29 am
Forum: Video Games
Topic: Rimstation 13: part dos
Replies: 115
Views: 21360

Re: Rimstation 13: part dos

Four days in, basic shelters and crops are growing and reserves should be large enough to last till the first harvest. The first raid was a single naked man with a club who got his heart shot out, didn't feel significant enough to screenshot honestly with how quick it went. https://i.imgur.com/kpVh...
by John_Oxford
Mon Dec 04, 2017 2:10 am
Forum: Video Games
Topic: Rimstation 13: part dos
Replies: 115
Views: 21360

Re: Rimstation 13: part dos

bill rowe

old scraggly swole engineer
by John_Oxford
Sun Dec 03, 2017 5:20 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12487

Re: Item scarcity, Relative Value and so forth

alot of the reason that the 30 minute and then the games basically over crowd exists is because they have a distinct fear of investing time into something with the possiblity of it all going away because scientist mcnigger decided to bomb RnD so there went a hour and a half of work. dismissing other...
by John_Oxford
Sun Dec 03, 2017 5:16 am
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8418

Re: Gunsmithing vs Circuits

right now, even if gunsmithing wasn't added, guns are literally still only used to kill people or stun people so you can kill them later or put them in a 3x3 box for ten minutes.
by John_Oxford
Sun Dec 03, 2017 5:15 am
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8418

Re: Gunsmithing vs Circuits

>literally made threads dictating the addition of medibeams and their different functionalities, how you could have one that we're more mechnical orriented nanobots, that healed mechs and borgs, how you could have additional canisters for the medibeam guns that gave you more storage and a faster hea...
by John_Oxford
Sat Dec 02, 2017 3:16 am
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8418

Re: Gunsmithing vs Circuits

John_Oxford wrote:
calzilla1 wrote:
captain sawrge wrote:OK code it then
He did you dumb head
by John_Oxford
Sat Dec 02, 2017 2:16 am
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8418

Re: Gunsmithing vs Circuits

calzilla1 wrote:
captain sawrge wrote:OK code it then
He did you dumb head