Search found 85 matches
- Fri Sep 10, 2021 12:38 pm
- Forum: Resolved Appeals
- Topic: [harricross] Noodlecat - Dumbass(me) failed to understand admin event
- Replies: 2
- Views: 1431
Re: [harricross] Noodlecat - Dumbass(me) failed to understand admin event
Oh okay, will try and calm down in general, thanks.
- Thu Sep 09, 2021 5:42 pm
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 9652
Re: Families 4.0 Feedback Thread
Either way, a theme based entirely around griefing a department is not good.
- Thu Sep 09, 2021 5:40 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] dets “upgrading” their gun to .357
- Replies: 19
- Views: 4443
Re: [MRP] dets “upgrading” their gun to .357
And give said person a gun
- Thu Sep 09, 2021 5:38 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] dets “upgrading” their gun to .357
- Replies: 19
- Views: 4443
Re: [MRP] dets “upgrading” their gun to .357
How?
loose can·non
noun
noun: loose cannon; plural noun: loose cannons
an unpredictable or uncontrolled person who is likely to cause unintentional damage.
You really think nanotrasen would hire someone who would damage their station
loose can·non
noun
noun: loose cannon; plural noun: loose cannons
an unpredictable or uncontrolled person who is likely to cause unintentional damage.
You really think nanotrasen would hire someone who would damage their station
- Thu Sep 09, 2021 5:14 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] dets “upgrading” their gun to .357
- Replies: 19
- Views: 4443
Re: [MRP] dets “upgrading” their gun to .357
Role playing as a “loose cannon” falls under role playing as insane roundstart(role playing as insane after something traumatic has occurred is fine)
- Thu Sep 09, 2021 4:34 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] dets “upgrading” their gun to .357
- Replies: 19
- Views: 4443
Re: [MRP] dets “upgrading” their gun to .357
Doesn’t that fall under role play rule 9
- Thu Sep 09, 2021 3:58 pm
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 17230
Re: Okay seriously what's the point of the detective's revolver
Either it does not work or it just wastes the bullet(I think it wastes the bullet) but most Manuel dets have more .357 speed loaders then engis have tools.Super Aggro Crag wrote:Doesn't modifying the det revolver to fire 356 give you a 1 in 2 chance of blowing off your hand every time you shoot or did they remove that
- Thu Sep 09, 2021 3:50 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] dets “upgrading” their gun to .357
- Replies: 19
- Views: 4443
[MRP] dets “upgrading” their gun to .357
Should detectives changing their gun to the lethal .357 rounds be allowed ever, I personally think it should not be allowed unless there are nuke ops/blob/xenos/cult(as if you are gonna get anywhere with using ballistics on cult) or other antags that pose a threat to all crew and therefore can be va...
- Thu Sep 09, 2021 3:40 pm
- Forum: Resolved Appeals
- Topic: [harricross] Noodlecat - Dumbass(me) failed to understand admin event
- Replies: 2
- Views: 1431
[harricross] Noodlecat - Dumbass(me) failed to understand admin event
BYOND account: noodlecat Character name: Crux CF Ban type: Server Ban length: 10080 minutes Ban reason: (MRP) As a non-antagonist medical doctor, attempted to behead a security officer who was already dead. The security officer in question was trying to disperse a crowd with teargas that was gettin...
- Thu Sep 09, 2021 3:27 pm
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 17230
Re: Okay seriously what's the point of the detective's revolver
Currently every single det(at least on manuel) modifies their gun to .357 at roundstart so yea. This turns an already “balance problem” item into “ultra-murder antag gear level”. Also considering(at least on Manuel) that admins are not particularly good with dets using their guns to arrest/kill anta...
- Thu Sep 09, 2021 3:03 pm
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 9652
Re: Families 4.0 Feedback Thread
Also, they're antagonists. They're gonna be obnoxious to the station, that's what an antagonist is. Well antags are supposed to make the round interesting, not just grief. Interesting:MD who tc trades for a surgery disk with necrotic revival and uses that instead of normal revival Uninteresting but...
- Wed Sep 08, 2021 6:08 pm
- Forum: Ideas
- Topic: Ethereal Crystal Replacement: Post-Mortem Shock
- Replies: 19
- Views: 2939
Re: Ethereal Crystal Replacement: Post-Mortem Shock
I love the part where you smash them out of the crystals, spend a minute or two reviving them, just to find out they're one of the minority who rather be crystal-revived than waste time in medical, and then they bitch at you for 5 minutes even though they were dead so you couldn't exactly ask them....
- Wed Sep 08, 2021 4:53 pm
- Forum: Ideas
- Topic: Ethereal Crystal Replacement: Post-Mortem Shock
- Replies: 19
- Views: 2939
Re: Ethereal Crystal Replacement: Post-Mortem Shock
Ethereal main here, honestly an ability to ghost out of the crystal on command would be so good, half the time medbay doesn’t break the crystal(normally leading to me popping out of the crystal and strangling the doctor who watched and did nothing). Also(more of a problem with random brain trauma se...
- Wed Sep 08, 2021 4:36 pm
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 9652
Re: Families 4.0 Feedback Thread
Here are my general problems: 1: Hearts vs jacks is awful and just turns into revs lite(now with extra round removal) hearts are given instructions to kill heads, normally leading security to have to round remove hearts in mass as gangs cannot be deconverted and in general turning into a bloodbath a...
- Fri Sep 03, 2021 3:25 pm
- Forum: Player's Club
- Topic: joe's peanut
- Replies: 36
- Views: 6404
Re: joe's peanut
Still mad that joe helped a known traitor broke into engi and when I shoved them after they refused to leave, straub AS A NON ANTAG helped a confirmed at known traitor stunlock and kill me
- Mon Aug 16, 2021 6:47 pm
- Forum: Coding Feedback
- Topic: Crematorium needs a massive nerf
- Replies: 20
- Views: 4460
Re: Crematorium needs a massive nerf
i have been cremated as a sec officer was arresting the person doing the cremation, just push a button and bam, dead no time needed, with all other methods of round removal ethier taking time(gibbing, ling succ) or having ways to possibly recover however unlikely they are(spacing body with no sensor...
- Sun Aug 15, 2021 6:49 pm
- Forum: Coding Feedback
- Topic: Crematorium needs a massive nerf
- Replies: 20
- Views: 4460
Crematorium needs a massive nerf
the crematorium is currently the only thing in the game other then the sm that can instantly round remove someone with no possible counters, it requires no time to activate and instantly dusts you, here is my proposal, it does 25 burn damage per second and when it reaches 400 it dusts you. simple ch...
- Fri Aug 13, 2021 4:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 952717
Re: Minor Suggestions
Remove the chance for ethereal’s heart to stop after critical overcharge, was made to balance ethereals using overcharge for combat, something that never happens.
- Fri Aug 13, 2021 4:10 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 19147
Re: Possible change to uplinks (for traitors)
My only problem is, is that this really penalize traitor gimmicks and traitor trying to be interesting, while there are interesting ways to greentext, for example releasing a death virus only to cure it and make a romerol tainted vaccine, this still relies on old traitor items being available, part ...
- Thu Aug 05, 2021 3:57 pm
- Forum: Coding Feedback
- Topic: Nanites feedback
- Replies: 20
- Views: 4300
Re: Nanites feedback
Another idea I had is emagged circuit components, if you emag a circuit printer you get access to some fun and actually interactive circuit components. Also just a side note, can we make illegals behind weapons development technology, experisci is the destroyer of traitor gimmicks.
- Thu Aug 05, 2021 3:47 pm
- Forum: Coding Feedback
- Topic: Nanites feedback
- Replies: 20
- Views: 4300
Re: Nanites feedback
Just make an exception for the current feature freeze and say that circuit features are okay, boom every feature coder is on circuits. Like I have some ideas for circuits(mainly just making bs launchpad usb integration less painful so you can do fun stuff with it.) and the feature freeze is stopping...
- Thu Aug 05, 2021 3:34 pm
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 17125
Re: station traits feedback
My only problem with your list Valorium is that the budget cuts science just makes science actually impossible unlike all the others.
- Wed Aug 04, 2021 11:18 pm
- Forum: Resolved Appeals
- Topic: [Ze Doctor] Noodlecat
- Replies: 2
- Views: 832
Re: [Ze Doctor] Noodlecat
yea, the botanist was kinda just theory testing, i will avoid it in the future.
- Wed Aug 04, 2021 9:05 pm
- Forum: Resolved Appeals
- Topic: [Ze Doctor] Noodlecat
- Replies: 2
- Views: 832
[Ze Doctor] Noodlecat
BYOND account: noodlecat Character name: « Fill this in on your own! » Ban type: Server Ban length: 2880 minutes Ban reason: As a traitor proceeded to teleport 2 crew who were not their target before blowing up the supermatter because they wanted the shuttle to be called. As a traitor you are not j...
- Wed Aug 04, 2021 6:39 am
- Forum: Ideas
- Topic: Can we brainstorm some more station goals?
- Replies: 23
- Views: 3397
Re: Can we brainstorm some more station goals?
Bluespace Gigaminer: A structure that when on generates large amount of mats into the ore silo, however if it is not constantly monitored and configured while on it may spit out some hostile lava,and fauna, god help everyone if it gets emagged.
- Mon Aug 02, 2021 5:40 pm
- Forum: Coding Feedback
- Topic: PDA bombs blowing off 3/4 limbs
- Replies: 39
- Views: 9942
Re: PDA bombs blowing off 3/4 limbs
Every fundamental issue with nanites mentioned in https://github.com/tgstation/tgstation/pull/60473 is also the case with pda bombs, if not more, nanites had to be made and programmed, pda bombs are just a one click potential round remove and painful 30 minutes of your life that you never get back, ...
- Mon Aug 02, 2021 2:32 am
- Forum: Coding Feedback
- Topic: What job do you find most boring?
- Replies: 34
- Views: 7930
Re: What job do you find most boring?
Atmos used to be fun until the thermomachine change, no more experimenting for you said the coders. I get thermomachine was to op for sm setup, but a better option would to just make it active (think active ability vs passive ability) rather then making setting them up a pain and nothing else. Prob...
- Sun Aug 01, 2021 11:56 pm
- Forum: Resolved Appeals
- Topic: [Paxilmaniac] TacticalSpacePilot-Note
- Replies: 5
- Views: 1284
Re: [Paxilmaniac] TacticalSpacePilot-Note
Not to peanut post but isn’t metagaming heretic rituals a big no-no.TacticalSpacePilot wrote: The admin justified picking up a hatchet saying its a tool everybody can get, which is true, but its still dangerous and we primarily needed it for evidence (transmutation btw)
- Sun Aug 01, 2021 11:39 pm
- Forum: Coding Feedback
- Topic: What job do you find most boring?
- Replies: 34
- Views: 7930
Re: What job do you find most boring?
Atmos used to be fun until the thermomachine change, no more experimenting for you said the coders. I get thermomachine was to op for sm setup, but a better option would to just make it active (think active ability vs passive ability) rather then making setting them up a pain and nothing else.
- Sun Aug 01, 2021 9:38 pm
- Forum: Coding Feedback
- Topic: PDA bombs blowing off 3/4 limbs
- Replies: 39
- Views: 9942
Re: PDA bombs blowing off 3/4 limbs
Said this once and I will say it again, pda bombs are cancer and deserve to be metagamed into oblivion.
Re: coconuts
Coconuts always cause brute wounds when they hit the head when thrown.
- Sun Aug 01, 2021 5:07 pm
- Forum: Coding Feedback
- Topic: PDA bombs blowing off 3/4 limbs
- Replies: 39
- Views: 9942
Re: PDA bombs blowing off 3/4 limbs
I hate PDA bombs, if we removed Nantes for “not having any gameplay, just outcomes” then pda bombs need out too, nanites had infinitely more gameplay then pda bombs, I hate meta gaming and I rarely ever do it, this being the one exception nothing beats(other then n20 instant knockout, seriously just...
- Sun Aug 01, 2021 4:52 pm
- Forum: Closed Policy Discussion
- Topic: Traitor teaming and murderbone policy
- Replies: 20
- Views: 3348
Re: Traitor teaming and murderbone policy
I feel like hijackers should get murderbone, we have items like the desword and romerol that are effectively murderbone items, yet apparently can never be used on mrp.
- Sun Aug 01, 2021 2:41 pm
- Forum: Closed Policy Discussion
- Topic: Traitor teaming and murderbone policy
- Replies: 20
- Views: 3348
Traitor teaming and murderbone policy
Scenario #1: Traitor #1 has hijack and can legally murderbone Traitor #2 does not, same with Traitor #3 They team up and inform each other of their objectives, when the shuttle arrives #2 and #3 aid #1 in murderbone. Is this legal. Scenario #2: A traitor buys an syndicate radio key to discover that...
- Mon Jul 26, 2021 4:54 am
- Forum: Resolved Appeals
- Topic: [Positive Entropy] Noodlecat - Traitor mad ban
- Replies: 3
- Views: 1416
[Positive Entropy] Noodlecat - Traitor mad ban
BYOND account: Noodlecat Character name: Pyronthus ?? (ethereal last names are hard to remember okay) Ban type: Server Ban length: Day Ban reason: As a roboticist gibbed a traitor who hypnotized them with the command "you are a sentient lightbulb", round removing them. Considering you alr...