Search found 258 matches
- Thu Feb 24, 2022 10:50 pm
- Forum: Coding Feedback
- Topic: delete thieves
- Replies: 11
- Views: 2133
Re: delete thieves
Does that mean we're going full circle back to gamemodes?
- Sun Feb 20, 2022 1:50 am
- Forum: Ideas
- Topic: make the spam filter give a clearer message
- Replies: 2
- Views: 912
Re: make the spam filter give a clearer message
Can I point out that it might be possible to get muted from drinking too much Rosenol?
- Sun Feb 20, 2022 1:44 am
- Forum: General Chat
- Topic: Hotdog recipe inaccuracy
- Replies: 13
- Views: 2589
Re: Hotdog recipe inaccuracy
Clearly we need mustard. What lame hotdogs don't have mustard?
- Fri Feb 18, 2022 3:29 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69352
Re: Progression Traitor Feedback
Another issue with assassination objectives is the placing of the calling card. It has to be in their pocket or inventory, right? Kinda funny if you torched someone to death and then had to go to the trouble of finding a new jumpsuit to plant the calling card. Why can't it just be on the same tile a...
- Tue Feb 15, 2022 3:10 pm
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 3374
Re: Species Food Feedback
Cheesy porridge turns into Virus food due to Water (from the cornmeal porridge part) + Milk.
- Fri Feb 11, 2022 6:34 pm
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 3374
Re: Species Food Feedback
I should add that Kæniatknusksolt (Kenyan Salad) creates crevice spike due to chili oil from the chilis + lime juice.
- Thu Feb 10, 2022 10:38 pm
- Forum: Coding Feedback
- Topic: Remove Ants 2022
- Replies: 18
- Views: 2404
Re: Remove Ants 2022
I have a kill tally of lone ops I've killed with ants. They're good if you're evil enough.
- Wed Feb 09, 2022 3:26 pm
- Forum: Coding Feedback
- Topic: Species Food Feedback
- Replies: 16
- Views: 3374
Re: Species Food Feedback
I don't feel that any of the Lizard foods are too difficult to achieve outside the aforementioned fish dishes, but I do think having no ability to produce Vinegar or Quality Oil and forcing us to deal with the chef's console is frustrating as hell. Mothic food however, has some real problems. 1. Fir...
- Wed Feb 09, 2022 2:59 pm
- Forum: Coding Feedback
- Topic: thermal pistols are shit
- Replies: 51
- Views: 9370
Re: thermal pistols are shit
Thermal pistols are... Decent? They're good at bringing down people, but not so good at killing mobs/xenos/blobs. You get 16 shots, that should be more than enough to kill anything that moves. 1500 creds is a good price point as well.
- Fri Jan 21, 2022 11:03 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69352
Re: Progression Traitor Feedback
You're just not being creative enough with the Romerol. Put it in a smoke machine with hallucinogens. Put it in the food with a condiment bottle. Bluespace launchpad dead infected monkies into medbay, etc. I would like to be able to reroll objectives, maybe just once per round. Having all my objecti...
- Fri Jan 21, 2022 2:06 am
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10997
Re: Thieves-back (Feedback for Thieves)
I really have a problem with the heirloom thief. Unless I get medbay access, I can't find out who might have an heirloom without metagaming, which feels awful. Further, heirlooms don't seem to get any special messages on examine, so the only way to know you have one is to know what is in the loot po...
- Wed Jan 19, 2022 3:47 am
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10997
Re: Thieves-back (Feedback for Thieves)
Got the hoard objective for MOD control units. It really didn't feel like going about it put me into conflict as it was easier to just buy the damn things. Booby-trapping the hoard location was fun though. Also it made me have to learn how to put together a modsuit and that's just not cool.
- Sat Jan 15, 2022 12:31 pm
- Forum: Coding Feedback
- Topic: Undo the post-Revs experiment
- Replies: 52
- Views: 10803
Re: Undo the post-Revs experiment
There's been plenty of rounds where the "revs have been defeated" announcement pops up and everyone gives a "wait, we had revs?" take.
Imagine if the round just randomly ended.
Imagine if the round just randomly ended.
- Fri Jan 14, 2022 10:07 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69352
Re: Progression Traitor Feedback
If you're that much of a nuisance that you're able to amass that much TC, then congrats, you deserve to have those rewards. Any admin that bwoinks you for following your objectives deserves to have their adminhood revoked. Doesn't matter if you're taking all the assassination objectives. If anything...
- Fri Jan 14, 2022 10:54 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Wizard from the config
- Replies: 46
- Views: 5713
Re: [MRP] Remove Wizard from the config
I don't believe for a second that the people who call for the removal of Wizard are coming from any standpoint relating to the benefit of MRP. There is no argument against Wizard that couldn't also be used for the removal of Nukies, Cult, or Revs. All of those antags do not have any real reason to R...
- Mon Jan 10, 2022 2:44 am
- Forum: Closed Policy Discussion
- Topic: Return intradepartmental access
- Replies: 11
- Views: 2200
Re: Return intradepartmental access
I think it's more of a mapping problem. If I'm the cook, am I going to repeatedly ask the botanist to fill my beaker with flour because some chucklehead decided to map the biogenerator in the back of the other department? No. I'm going to either tailgate my way in or ask to have Botany access. Docto...
- Sun Jan 09, 2022 11:22 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Shaky unconfirmed policy things for families
- Replies: 13
- Views: 2471
Re: [MRP] Shaky unconfirmed policy things for families
Tangentially, I've always preferred families over revs as it's got more role play stems for people to build off of. I think that basic escalation rules are fine enough. If they're getting your boiz, then you can get them back, but don't go off the deep end and start round removing/mass incarcerating...
- Sun Jan 09, 2022 11:10 am
- Forum: Closed Policy Discussion
- Topic: Floor pills clause clarification
- Replies: 15
- Views: 3335
Re: Floor pills clause clarification
ANYTHING you consume is going to carry a risk. That's part of the paranoia aspect of the game. Obviously, actively malicious/mislabled stuff should only be done by antags, but if I roll Magilitis on my Botany plants, you better believe I'm making "Gorilla pills" If you eat one and DIDN'T w...
- Tue Dec 28, 2021 12:26 pm
- Forum: Closed Policy Discussion
- Topic: Families: Hold another vote
- Replies: 86
- Views: 11796
Re: Families: Hold another vote
I genuinely prefer families over revs. At the very least "PAY YOUR GODDAMN TAXES" is a little more RP than "UNGA KILL HEADS" even if, in practice, they can turn out similar. Maybe I'm just more likely to play those roles in good faith rather than just go at it for the antag pass ...
- Fri Dec 24, 2021 10:34 am
- Forum: Coding Feedback
- Topic: It has been impossible to get fat for quite some time now
- Replies: 6
- Views: 1519
Re: It has been impossible to get fat for quite some time now
You either need to drink nutriment/sugar/cooking oil, or inject it directly into your veins. Probably has to do with the stomach changes.
- Thu Dec 23, 2021 1:11 pm
- Forum: Closed Policy Discussion
- Topic: Disable 100 threat rounds from Manuel.
- Replies: 16
- Views: 2181
Re: Disable 100 threat rounds from Manuel.
I think 90-100 threat rounds are fine. Do they really happen so often to be a problem? Sometimes a very hectic round can lead to good/interesting RP.
If you do prevent 100 threat rounds, can the restriction on summon events be removed?
If you do prevent 100 threat rounds, can the restriction on summon events be removed?
- Fri Dec 17, 2021 9:39 am
- Forum: Coding Feedback
- Topic: How has departmental orders gone so far?
- Replies: 46
- Views: 8247
Re: How has departmental orders gone so far?
After having played a round as acting cap where I ran around ordering freebies, they do kinda make it more obvious that Cargo needs more crates and things to order. I still don't see QMs screaming over the radio to order free stuff, and most cargonians are too lazy to even deliver the items even tho...
- Thu Dec 09, 2021 2:02 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12013
Re: Looking for Objective Suggestions for Traitor Rework
I like these, but I swear to god if you take away the surplus crate... As for objectives, I think whether they're sneaky or not, they need to potentially put you in conflict with the crew in some way. How about... Burn the employment contracts Steal Ian Hack the research console, causing it to perio...
- Sat Dec 04, 2021 12:32 am
- Forum: Coding Feedback
- Topic: How has departmental orders gone so far?
- Replies: 46
- Views: 8247
Re: How has departmental orders gone so far?
Appreciated! I also kinda dislike how we can't open them except in the specific location to unlock them. For instance, I ordered a butterfly crate on Delta, but if I opened it in the service hall, then they'd all scatter and I'd lose a few even if I opened and closed it quickly, when I wanted to ope...
- Thu Dec 02, 2021 10:40 am
- Forum: Coding Feedback
- Topic: How has departmental orders gone so far?
- Replies: 46
- Views: 8247
Re: How has departmental orders gone so far?
Kilo service orders don't have a destination set for them. Across multiple rounds I've had to simply break open the crates.
- Mon Nov 29, 2021 12:46 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 15559
Re: Allow operating computers to work with stasis beds again
I think it's important to point out that if people can't even be bothered to use sterilizers, they sure as hell aren't going to bother with the objectively worse surgery bed that can't preserve organs.
- Thu Nov 25, 2021 1:33 am
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10208
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
I'd happily podclone people if I was ever asked, but it takes a lot more time to get pod seeds now. I don't want to always set aside a tray for mutating a cabbage shiftstart, especially when I'm constantly busy typically. It's not like the old days when we could just dump mutagen on the plant until ...
- Tue Nov 23, 2021 7:50 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 15559
Re: Allow operating computers to work with stasis beds again
I would add that the only real solution is to either further incentivize operating tables, or further disincentivize stasis beds. Because the half-measures that have been taken have not achieved the desired effect.
- Tue Nov 23, 2021 7:02 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 15559
Re: Allow operating computers to work with stasis beds again
I think the only surgery that should be performable on a stasis bed is basic tend wounds, and only because I feel bad for plasmemes that get killed. Even then, I don't think operating tables would be used more often with a change like that. Players are going to opt for the immediate, convenient solu...
- Fri Oct 29, 2021 10:08 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Untargeted PDA Bomb Spam: Murderbone or Legal?
- Replies: 11
- Views: 2767
Re: [MRP] Untargeted PDA Bomb Spam: Murderbone or Legal?
PDA bombs are very useful and worthwhile for a multitude of situations. Whether it be a diversion, depriving people of access, or just as a stun/chaos causer. The thing is, the Detomatix is kinda niche and a big buy already at 6tc. Once you use it, that's basically it. Most people will turn off thei...
- Tue Oct 26, 2021 8:59 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Heretic from the config
- Replies: 37
- Views: 8018
Re: [MRP] Remove Heretic from the config
Removal does nothing but commit an interesting antagonist to the graveyard of all the other gamemodes. Reducing the amount Heretic rolls just means that players who haven't learned to Heretic won't learn how to Heretic. Unlike Wizards, Heretics don't start out extremely powerful, and an antagonist t...
- Wed Jul 14, 2021 12:37 pm
- Forum: Coding Feedback
- Topic: Gibbing antags: Are they still welcome
- Replies: 12
- Views: 3616
Re: Gibbing antags: Are they still welcome
Unless you have the batman levels of foresight and planning to have a syringe of your own blood on yourself for replica podding, you won't be coming back from being chestbursted.
That being said, everything said about gibbing antags can also apply to changeling succ.
That being said, everything said about gibbing antags can also apply to changeling succ.
- Sat Jun 12, 2021 11:20 pm
- Forum: Ideas
- Topic: New Genetics Powers
- Replies: 9
- Views: 1810
Re: New Genetics Powers
External brain: Your brain is now external. If it is further from yourself than 1 tile away, your body immediately dies. However, you are immune to brain damage from chems, and your brain acts as its own MMI, meaning you cannot truly die unless the brain is obliterated in some fashion. (Maybe your b...
- Sun Feb 28, 2021 11:50 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64111
Re: Tramstation (choo CHOO)
Last I played it, there was a computer console on the tram.
- Fri Feb 26, 2021 3:07 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64111
Re: Tramstation (choo CHOO)
I feel that the undertram should be more dangerous. Maybe more snaking passages for the undertram, and a longer tram hallway? The tram should be the safest and fastest method and I don't feel the undertram should be 1:1 with the tram hallway... Unless the tram will just completely destroy someone. S...
- Fri Feb 26, 2021 12:47 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64111
Re: Tramstation (choo CHOO)
Make the tram move 10% faster every time it claims a soul hits someone. I really like this station just for the audacity, and that you can basically do whatever you want down in the undertram. I frequently find myself lost in some forgotten part of the station since everyone sticks to their departme...
- Wed Feb 10, 2021 2:03 pm
- Forum: Closed Policy Discussion
- Topic: re add blood brothers but way rarer
- Replies: 31
- Views: 6154
Re: re add blood brothers but way rarer
The only way to make BBs work would be to have them spawn outside the station. Like a Lone Op, but weaker and their mission isn't to blow up the station.
- Sun Feb 07, 2021 2:03 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64111
Re: another attempt at semi-unique map concept
This map is delightfully cursed and I hope it stays. As a Botany main though, I have some gripes. Botany maint is lacking. In fact, service maint as a whole is lacking. It's just one hallway with no rooms and, more importantly, no loot. The Botany department could stand to be a smidge larger. It's m...
- Sat Feb 06, 2021 2:29 am
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 24028
Re: combat mode feedback
I rebound the "1" key to also switch on/off combat mode. Feels so much better than "f" or "4". Only a few things that really bother me: Deconstructing things with right click feels weird. Combat mode feels a little "sticky" to turn on/off... Doesn't seem to al...
- Sun Jan 31, 2021 4:30 am
- Forum: Closed Policy Discussion
- Topic: Let busy admins hand off ban appeals
- Replies: 12
- Views: 2735
Re: Let busy admins hand off ban appeals
Duty before fun. If you can't be assed to reply to a ban appeal, something that should take all of thirty minutes to do, then you shouldn't be adminning. I like the idea of handing off ban appeals, but there would need to be a formalized process regarding relevant data and what the banning admin saw...
- Mon Jan 18, 2021 1:58 am
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 3976
Re: Additions to Geladikinesis
Last I checked, Genetics has only been getting nerfs since the UI improvement. In any case, powers are dumb and the horrifying cross-breed stuff that would be right up the alley for Genetics are instead more Xenobio/Cytology. At this point Genetics is only useful for Space Adaptation and valid hunti...
- Sun Jan 17, 2021 1:51 pm
- Forum: Ideas
- Topic: Slightly Lowering the aggro grab resist probability
- Replies: 16
- Views: 3216
Re: Slightly Lowering the aggro grab resist probability
RNG in some situations is good. It stops the game from becoming a spreadsheet. It's when RNG can't be compensated for (in either direction) that it becomes bad. So roughing someone up to reduce their RNG chance to break from a grab? That's good RNG. In the same vein, there should be some way for the...
- Sat Jan 16, 2021 11:29 pm
- Forum: Closed Policy Discussion
- Topic: Think about just disabling wizard, once and for all
- Replies: 89
- Views: 17438
Re: Think about just disabling wizard, once and for all
Whenever I wiz, I try to get deadchat/ghosts in on the fun as much as possible. I think some of the problem is there's not much in the way of fun gimmick stuff, and the stuff that is gimmicky is simply outshined by the stuff that's actually useful for the same price. (Fireball+Timestop, Wands+Charge...
- Mon Jan 11, 2021 3:49 am
- Forum: Coding Feedback
- Topic: nerf spiders for the love of god
- Replies: 45
- Views: 10322
Re: nerf spiders for the love of god
Shotgun nerf really makes spiders/dragons unbearable. That and because you can only carry one laser with you, the spiders will probably repopulate by the time you're done recharging your gun. I mean, I don't mind spiders being a round-ender when played well, but I don't like the idea of depressurizi...
- Wed Dec 30, 2020 6:19 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Make it so mimes can ACTUALLY use the ventriloquist dummy as intended
- Wed Dec 30, 2020 4:41 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Wait, Lizards can eat fruit? No, seriously, are you fucking with me? I thought Lizards were carnivores, as does everyone else I've ever seen play a lizard or ever refer to a lizard's diet, and everyone who explained racial traits to me as an assistant, this is legitimately new information to me. No...
- Fri Nov 27, 2020 12:56 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Large amounts of blood on the floor left unattended will attract Slaughter Demon(s)
- Sat Nov 14, 2020 1:06 am
- Forum: Closed Policy Discussion
- Topic: Remove Blood Brothers
- Replies: 42
- Views: 7773
Re: Remove Blood Brothers
BBs is... Okay? It kinda feels unfun that you're tied down to someone who can go SSD or randomly die and go DNR and you get nothing out of it. In fact, I'm pretty sure all my successful BB rounds have been when my cohort went SSD and I just hid them somewhere and did my thing. Like, I LIKE the IDEA ...
- Sat Oct 17, 2020 10:08 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
- Replies: 21
- Views: 5055
Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
I think a big problem is there aren't very clear guidelines on how Sec is supposed to act and deal with people. So you end up with this weird dance where neither player (Sec and Valid) wants to engage, and the moment that someone presents themselves as "Valid" frothing mouths take over bec...
- Wed Oct 14, 2020 7:16 pm
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5872
Re: Operating Rooms
Question though, would Formaldehyde work if it was fed, or does it need to be injected into blood after the stomach/blood separation thing? Obviously a dead man's stomach doesn't process chems into the blood.