Search found 403 matches
- Tue May 21, 2019 6:02 pm
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 22520
Re: Antag Rolling
It's easy to enforce that. When you spot a player commit suicide when not antag you make a secret note "Suicided as non-antag. Keep an eye on him in the future for antag rolling." And then when they suicide a second time you antag ban them! Sounds fair, right? No need for that when we'll ...
- Tue May 07, 2019 10:20 am
- Forum: Town Hall
- Topic: Assimilation/Hivemind Poll Results
- Replies: 10
- Views: 4810
Re: Assimilation/Hivemind Poll Results
I think that a big part of this is Kierany9 actively maintaining the gamemode and listening to feedback from players. Big props to him for sticking around after completing the bounty.
- Sun May 05, 2019 10:20 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89165
Re: Kilo Station
I'm really excited to see how this map will turn out once it's testmerged.
I noticed one thing:
The mining shuttle could use some grilles in front of it, else it will be smashed by bomb test site debris every single round.
I noticed one thing:
The mining shuttle could use some grilles in front of it, else it will be smashed by bomb test site debris every single round.
Spoiler:
- Tue Apr 30, 2019 10:23 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69148
Re: Donutstation
Yeah it was the vent pump subtype, fix PR is up.
- Tue Apr 30, 2019 9:08 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69148
Re: Donutstation
I'll have a look at the incinerator once your recent Donut tweaks PR gets merged, the component IDs or pipes are probably just fucky
- Mon Apr 22, 2019 8:28 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 117834
Re: Delta Station
The best other station tcomms to compare it to would be Boxstation. Is it *really* that much harder than box to sabotage? Because I feel like people navigate the engineering/atmos entrance significantly more than they navigate the central hallwayh of Delta. Yeah. With Box tcomms, you just CLF3/ther...
- Mon Apr 22, 2019 11:19 am
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11256
Re: Heads of Staff - Required playtime
hour requirements are fucking stupid let them learn to swim by having to avoid drowning the heads of staff have zero responsibility other than "don't die" and "protect the disk" if you're the captain. That would be fine if this was a singleplayer game, but having a CMO that over...
- Mon Apr 22, 2019 10:25 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 117834
Re: Delta Station
The best other station tcomms to compare it to would be Boxstation. Is it *really* that much harder than box to sabotage? Because I feel like people navigate the engineering/atmos entrance significantly more than they navigate the central hallwayh of Delta. Yeah. With Box tcomms, you just CLF3/ther...
- Sun Apr 21, 2019 7:30 pm
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 10576
Re: Readd Integrated Circuits
Why were they removed in the first place? 1) None of the current maintainers want to maintain them and also review 500 line PRs where chucklefucks try to sneak in undocumented features 2) Lack of logging causing massive headaches for admins 3) Massive balance issues, remember tracking shard thrower...
- Fri Mar 29, 2019 8:46 pm
- Forum: General Chat
- Topic: 80+ admins yet there arent enough for 2/3 of the day
- Replies: 156
- Views: 44353
Re: 80+ admins yet there arent enough for 2/3 of the day
Are you really high or did you honestly compare being an admin for a 2D clown punching simulator to volunteering at a hospotalTheMythicGhost wrote:Imagine I signed up to work as a volunteer for a hospital
- Wed Mar 27, 2019 10:36 pm
- Forum: Spriting and Mapping
- Topic: Complaint about delta station's pipes
- Replies: 14
- Views: 5712
Re: Complaint about delta station's pipes
I wish I were such a beloved shitty admin that when I make a shitty map and stop maintaining it then people will keep it around just because all other comparatively large maps were removed for having the same flaws as my own map t. person who will never contribute to the codebase in a meaningful wa...
- Sat Mar 23, 2019 2:42 pm
- Forum: Spriting and Mapping
- Topic: Complaint about delta station's pipes
- Replies: 14
- Views: 5712
- Tue Mar 19, 2019 7:19 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 10136
Re: Turn off the Xeno Lavaland Ruin
Sloth ruin is worse in that regard tbh
- Tue Mar 19, 2019 7:02 am
- Forum: Former Admins
- Topic: [No Longer Admin] TheMidnightRose
- Replies: 42
- Views: 16553
Re: TheMidnightRose
Ran a pretty great Kingdom Hearts themed event yesterday. Good lad.
- Mon Mar 18, 2019 5:45 pm
- Forum: Ideas
- Topic: Requesting Donk-Pocket Ideas
- Replies: 9
- Views: 2116
Re: Requesting Donk-Pocket Ideas
That gondola flavored sprite is really nice.
Personally, I'm a fan of the stuff you can craft from other players or creatures. Lizards, carps, xenos, slimes, killer tomatoes, brains, clown/mime/wizard hat or mask stuff, and so on.
Force feeding the clown a clown burger is always nice.
Personally, I'm a fan of the stuff you can craft from other players or creatures. Lizards, carps, xenos, slimes, killer tomatoes, brains, clown/mime/wizard hat or mask stuff, and so on.
Force feeding the clown a clown burger is always nice.
- Tue Mar 12, 2019 5:04 am
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 128675
Re: he locked the thread
shitposting in the hut is like pissing into a pool of piss
- Sun Mar 10, 2019 12:14 pm
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
- Replies: 22
- Views: 5895
Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. DON'T abandon the base without good cause. The ba...
- Mon Feb 18, 2019 2:34 pm
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9430
Re: Disembowelment on living targets is a bad mechanic.
based and floorpilledwesoda25 wrote:Made a PR. https://github.com/tgstation/tgstation/pull/42815.
- Wed Feb 13, 2019 9:12 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24528
- Sun Jan 27, 2019 8:55 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13782
Re: 4DPlanner + Oranges
redditors don't know that I'm oranges as well
- Sun Jan 20, 2019 11:52 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22253
Re: Why was #42386 merged?
Main issue is that even low power explosives will knock you out and delimb.
- Sat Jan 12, 2019 11:17 am
- Forum: Coding Feedback
- Topic: Reduce the number of maps in rotation
- Replies: 6
- Views: 1883
Reduce the number of maps in rotation
Right now, /tg/ has five maps in rotation. Every time a PR touches something code related, every single map has to be modified. Realistically, this doesn't happen. For example, take the firing range removal or how long it took until every map had a nanomachine lab. My suggestion is that the number o...
- Fri Jan 11, 2019 10:47 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14608
Re: Ghost role issue
make that GBP and you have my voteCobby wrote:only if we timegate by hours as maintainer
- Fri Jan 11, 2019 9:39 pm
- Forum: Ideas
- Topic: Laughter demon rework
- Replies: 12
- Views: 3024
Re: Laughter demon rework
Give them (super) laughter as a venom that applies on hit
- Thu Jan 10, 2019 1:39 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63083
Re: Hygiene Removal
That's good to hear. Let me know if you need any help mapping shitQustinnus wrote:the entire ghost role thing was just a mistake on my part and I'm going to adress quite a few of the larger issues with hygiene hopefully.
- Thu Jan 10, 2019 10:36 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63083
Re: Hygiene Removal
I warned you guys about having too many maps, but you didn't listen. That one's on maintainers, not on random contributors. Donutstation got merged and the birdboat PR is still open. My solution would be opening a poll that results in the removal of all but three maps. One for low- one for med- and...
- Thu Jan 10, 2019 10:27 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63083
Re: Hygiene Removal
Also Denton no shit. This is why oranges needs to kill off all the maps that have no people updating them. The coders don't want to edit 7~ maps and then hope nothing conflicts while the PR is up. I agree, fixing map merge conflicts is aboutas fun as root canal surgery. I just think that if your PR...
- Wed Jan 09, 2019 11:19 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63083
Re: Hygiene Removal
What are you, goofball liteQustinnus wrote:The mapping problem isn't my problem, because I'm not going to edit 8 maps, either the maintainers should cull non-maintained maps or the map maintainers should update the maps.
There are no map maintainers and fixing your shit is really not too much to ask for.
- Wed Jan 09, 2019 8:05 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21238
Re: Give borgs damage slowdown
Just split it into two separate PRs so that you don't have one single PR that devolves into 200 shitposts4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
- Sat Jan 05, 2019 6:26 pm
- Forum: Former Admins
- Topic: [No Longer Admin] TheMidnightRose
- Replies: 42
- Views: 16553
Re: TheMidnightRose
Imagine salt posting in admin feedback after getting both your ban appeal and admin complaint denied
- Sat Jan 05, 2019 11:29 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63083
Re: Hygiene Removal
Not really. Thirst is only ever interesting in survival-themed games where water is scarce and has to be carefully managed.Lumbermancer wrote:I always wanted for thirst to be added, for Bartender to be more important, like Cook. Would it be better?
- Fri Jan 04, 2019 1:16 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88720
Re: MetaStation Thread (v41J 11/05/2015)
Can you guys just make a policy thread instead of shitting up a thread for actual mapping feedback
Thanks
Thanks
- Mon Dec 31, 2018 5:07 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46363
- Wed Dec 26, 2018 3:15 pm
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
- Replies: 42
- Views: 10536
Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Quoting a previous headmin ruling via peanut policy: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12662#p329751 if your extremely griefy thing doesn't DIRECTLY WIN THE ROUND RIGHT AFTER it's griff and bannable If this is still valid and your bomb immediately killed the wizard (ending the r...
- Wed Dec 26, 2018 10:09 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 53550
Re: PubbyStation
The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees. My PR that fixes the fridge just got merged. I'm not sure what to do about the garden, since regular bees also seem to ...
- Sun Dec 23, 2018 1:56 am
- Forum: Ideas
- Topic: remove TGUI
- Replies: 14
- Views: 3241
Re: remove TGUI
I play in 1440p as well and don't see what you mean: https://i.imgur.com/VOxttRO.jpg
- Sat Dec 22, 2018 10:39 pm
- Forum: Spriting and Mapping
- Topic: Birdboat station
- Replies: 4
- Views: 2212
Birdboat station
PR link: https://github.com/tgstation/tgstation/pull/40907
Let's discuss Birdboat station - what do you like or dislike? What would you improve?
Let's discuss Birdboat station - what do you like or dislike? What would you improve?
- Sat Dec 22, 2018 10:21 am
- Forum: Coding Feedback
- Topic: Singletank Bombs
- Replies: 36
- Views: 13331
Re: Singletank Bombs
I'm pretty sure the reason for this post was when Lexia made about 8 singletank maxcaps in 10 minutes and used them to absolutely demolish a cult base.
- Wed Dec 19, 2018 3:49 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68055
Re: Economy System Feedback Thread
took me 5 min to test and pinpoint what caused the rd budged problem in the github and 1 day to argue with people on how his pr doesnt fix stuff while yall been shitposting in this thread for 1 month+ if you people complain about NuMbErS why not change the NuMbErS that's it I'm writing a git 4 dumm...
- Sun Dec 16, 2018 4:07 pm
- Forum: Ideas
- Topic: remove TGUI
- Replies: 14
- Views: 3241
Re: remove TGUI
my favorite part of TGUI is the lack of documentation
or when I click on something and have to wait 3 seconds for the interface to load
or when I have to install node.js and compile the interface before I can see what my changes look like ingame
or when I click on something and have to wait 3 seconds for the interface to load
or when I have to install node.js and compile the interface before I can see what my changes look like ingame
- Tue Dec 11, 2018 6:59 am
- Forum: Ideas
- Topic: make mothpeople attracted to lights
- Replies: 2
- Views: 924
Re: make mothpeople attracted to lights
Good idea but will be really damn annoying if moths can't use machines because they keep stumbling around like a drunk
- Wed Dec 05, 2018 7:22 am
- Forum: Former Admins
- Topic: [No Longer Admin] Kangtut
- Replies: 59
- Views: 14595
Re: Kangtut
"""Declared"""" War Ops on an extended round, triggering an immediate mass suicide from people who revile the mode, he and nabiski was a dick in ahelps about it smugly telling people "just don't suicide", and it effectively fucked the round as hard as po...
- Sun Dec 02, 2018 1:03 am
- Forum: Coding
- Topic: What is nutriment_factor?
- Replies: 5
- Views: 1868
Re: What is nutriment_factor?
They should have a default nutritiom value that's not zero, I'll look into it later.
- Sat Dec 01, 2018 9:57 am
- Forum: Coding
- Topic: What is nutriment_factor?
- Replies: 5
- Views: 1868
Re: What is nutriment_factor?
nutriment_factor determines how much nutrition you get from 1u of that reagent. For example, that's why corn oil is so good for getting people fat.
- Thu Nov 29, 2018 7:46 pm
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5874
Re: Agent Stealth Box
based goldsrc
- Tue Nov 27, 2018 7:36 am
- Forum: Closed Policy Discussion
- Topic: Following syndicate operatives with suit sensors on.
- Replies: 20
- Views: 3598
Re: Following syndicate operatives with suit sensors on.
Code solution is easy, just create subtypes for the clothes you get from the clown/centcom bundle and add "sensor_mode = SENSOR_OFF" to them
I'd do it but I'm too lazy right now
I'd do it but I'm too lazy right now
- Mon Nov 26, 2018 3:10 pm
- Forum: Closed Policy Discussion
- Topic: Following syndicate operatives with suit sensors on.
- Replies: 20
- Views: 3598
Re: Following syndicate operatives with suit sensors on.
forgot to quote
Code: Select all
/obj/item/clothing/under/chameleon
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
- Mon Nov 26, 2018 2:00 pm
- Forum: Ideas
- Topic: Nukie comms agent
- Replies: 10
- Views: 2179
Re: Nukie comms agent
How about you pay some TC to spawn reinforcements as a nugget with no arms or legs
You can then buckle them to a chair in front of the camera console or implant them with 10 microbombs and drag them around
You can then buckle them to a chair in front of the camera console or implant them with 10 microbombs and drag them around
- Mon Nov 26, 2018 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Following syndicate operatives with suit sensors on.
- Replies: 20
- Views: 3598
Re: Following syndicate operatives with suit sensors on.
One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back. If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked on Pretty sure they would've got it from the centcom outfit kit Yeah, it affects ...
- Sun Nov 25, 2018 2:34 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68055
Re: Economy System Feedback Thread
The RnD budget is enormous compared to other departments'. If anyone from cargo gets their hands on the card, they can order 10+ null crates easily over the course of a round.