Search found 403 matches

by Denton
Tue May 21, 2019 6:02 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22520

Re: Antag Rolling

It's easy to enforce that. When you spot a player commit suicide when not antag you make a secret note "Suicided as non-antag. Keep an eye on him in the future for antag rolling." And then when they suicide a second time you antag ban them! Sounds fair, right? No need for that when we'll ...
by Denton
Tue May 07, 2019 10:20 am
Forum: Town Hall
Topic: Assimilation/Hivemind Poll Results
Replies: 10
Views: 4810

Re: Assimilation/Hivemind Poll Results

I think that a big part of this is Kierany9 actively maintaining the gamemode and listening to feedback from players. Big props to him for sticking around after completing the bounty.
by Denton
Sun May 05, 2019 10:20 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 89165

Re: Kilo Station

I'm really excited to see how this map will turn out once it's testmerged.

I noticed one thing:
The mining shuttle could use some grilles in front of it, else it will be smashed by bomb test site debris every single round.
Spoiler:
Image
by Denton
Tue Apr 30, 2019 10:23 am
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 69148

Re: Donutstation

Yeah it was the vent pump subtype, fix PR is up.
by Denton
Tue Apr 30, 2019 9:08 am
Forum: Spriting and Mapping
Topic: Donutstation(unmaintained)
Replies: 159
Views: 69148

Re: Donutstation

I'll have a look at the incinerator once your recent Donut tweaks PR gets merged, the component IDs or pipes are probably just fucky
by Denton
Mon Apr 22, 2019 8:28 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 117834

Re: Delta Station

The best other station tcomms to compare it to would be Boxstation. Is it *really* that much harder than box to sabotage? Because I feel like people navigate the engineering/atmos entrance significantly more than they navigate the central hallwayh of Delta. Yeah. With Box tcomms, you just CLF3/ther...
by Denton
Mon Apr 22, 2019 11:19 am
Forum: Closed Policy Discussion
Topic: Heads of Staff - Required playtime
Replies: 47
Views: 11256

Re: Heads of Staff - Required playtime

hour requirements are fucking stupid let them learn to swim by having to avoid drowning the heads of staff have zero responsibility other than "don't die" and "protect the disk" if you're the captain. That would be fine if this was a singleplayer game, but having a CMO that over...
by Denton
Mon Apr 22, 2019 10:25 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 117834

Re: Delta Station

The best other station tcomms to compare it to would be Boxstation. Is it *really* that much harder than box to sabotage? Because I feel like people navigate the engineering/atmos entrance significantly more than they navigate the central hallwayh of Delta. Yeah. With Box tcomms, you just CLF3/ther...
by Denton
Sun Apr 21, 2019 7:30 pm
Forum: Ideas
Topic: Readd Integrated Circuits
Replies: 35
Views: 10576

Re: Readd Integrated Circuits

Why were they removed in the first place? 1) None of the current maintainers want to maintain them and also review 500 line PRs where chucklefucks try to sneak in undocumented features 2) Lack of logging causing massive headaches for admins 3) Massive balance issues, remember tracking shard thrower...
by Denton
Fri Mar 29, 2019 8:46 pm
Forum: General Chat
Topic: 80+ admins yet there arent enough for 2/3 of the day
Replies: 156
Views: 44353

Re: 80+ admins yet there arent enough for 2/3 of the day

TheMythicGhost wrote:Imagine I signed up to work as a volunteer for a hospital
Are you really high or did you honestly compare being an admin for a 2D clown punching simulator to volunteering at a hospotal
by Denton
Wed Mar 27, 2019 10:36 pm
Forum: Spriting and Mapping
Topic: Complaint about delta station's pipes
Replies: 14
Views: 5712

Re: Complaint about delta station's pipes

I wish I were such a beloved shitty admin that when I make a shitty map and stop maintaining it then people will keep it around just because all other comparatively large maps were removed for having the same flaws as my own map t. person who will never contribute to the codebase in a meaningful wa...
by Denton
Tue Mar 19, 2019 7:19 pm
Forum: Closed Policy Discussion
Topic: Turn off the Xeno Lavaland Ruin
Replies: 44
Views: 10136

Re: Turn off the Xeno Lavaland Ruin

Sloth ruin is worse in that regard tbh
by Denton
Tue Mar 19, 2019 7:02 am
Forum: Former Admins
Topic: [No Longer Admin] TheMidnightRose
Replies: 42
Views: 16553

Re: TheMidnightRose

Ran a pretty great Kingdom Hearts themed event yesterday. Good lad.
by Denton
Mon Mar 18, 2019 5:45 pm
Forum: Ideas
Topic: Requesting Donk-Pocket Ideas
Replies: 9
Views: 2116

Re: Requesting Donk-Pocket Ideas

That gondola flavored sprite is really nice.
Personally, I'm a fan of the stuff you can craft from other players or creatures. Lizards, carps, xenos, slimes, killer tomatoes, brains, clown/mime/wizard hat or mask stuff, and so on.
Force feeding the clown a clown burger is always nice.
by Denton
Tue Mar 12, 2019 5:04 am
Forum: Thinking Cap
Topic: he locked the thread
Replies: 485
Views: 128675

Re: he locked the thread

shitposting in the hut is like pissing into a pool of piss
by Denton
Sun Mar 10, 2019 12:14 pm
Forum: Closed Policy Discussion
Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
Replies: 22
Views: 5895

Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.

You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. DON'T abandon the base without good cause. The ba...
by Denton
Sun Jan 27, 2019 8:55 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13782

Re: 4DPlanner + Oranges

redditors don't know that I'm oranges as well
by Denton
Sun Jan 20, 2019 11:52 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22253

Re: Why was #42386 merged?

Main issue is that even low power explosives will knock you out and delimb.
by Denton
Sat Jan 12, 2019 11:17 am
Forum: Coding Feedback
Topic: Reduce the number of maps in rotation
Replies: 6
Views: 1883

Reduce the number of maps in rotation

Right now, /tg/ has five maps in rotation. Every time a PR touches something code related, every single map has to be modified. Realistically, this doesn't happen. For example, take the firing range removal or how long it took until every map had a nanomachine lab. My suggestion is that the number o...
by Denton
Fri Jan 11, 2019 10:47 pm
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 14608

Re: Ghost role issue

Cobby wrote:only if we timegate by hours as maintainer
make that GBP and you have my vote
by Denton
Fri Jan 11, 2019 9:39 pm
Forum: Ideas
Topic: Laughter demon rework
Replies: 12
Views: 3024

Re: Laughter demon rework

Give them (super) laughter as a venom that applies on hit
by Denton
Thu Jan 10, 2019 1:39 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63083

Re: Hygiene Removal

Qustinnus wrote:the entire ghost role thing was just a mistake on my part and I'm going to adress quite a few of the larger issues with hygiene hopefully.
That's good to hear. Let me know if you need any help mapping shit
by Denton
Thu Jan 10, 2019 10:36 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63083

Re: Hygiene Removal

I warned you guys about having too many maps, but you didn't listen. That one's on maintainers, not on random contributors. Donutstation got merged and the birdboat PR is still open. My solution would be opening a poll that results in the removal of all but three maps. One for low- one for med- and...
by Denton
Thu Jan 10, 2019 10:27 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63083

Re: Hygiene Removal

Also Denton no shit. This is why oranges needs to kill off all the maps that have no people updating them. The coders don't want to edit 7~ maps and then hope nothing conflicts while the PR is up. I agree, fixing map merge conflicts is aboutas fun as root canal surgery. I just think that if your PR...
by Denton
Wed Jan 09, 2019 11:19 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63083

Re: Hygiene Removal

Qustinnus wrote:The mapping problem isn't my problem, because I'm not going to edit 8 maps, either the maintainers should cull non-maintained maps or the map maintainers should update the maps.
What are you, goofball lite
There are no map maintainers and fixing your shit is really not too much to ask for.
by Denton
Wed Jan 09, 2019 8:05 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21238

Re: Give borgs damage slowdown

4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
Just split it into two separate PRs so that you don't have one single PR that devolves into 200 shitposts
by Denton
Sat Jan 05, 2019 6:26 pm
Forum: Former Admins
Topic: [No Longer Admin] TheMidnightRose
Replies: 42
Views: 16553

Re: TheMidnightRose

Imagine salt posting in admin feedback after getting both your ban appeal and admin complaint denied
by Denton
Sat Jan 05, 2019 11:29 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63083

Re: Hygiene Removal

Lumbermancer wrote:I always wanted for thirst to be added, for Bartender to be more important, like Cook. Would it be better?
Not really. Thirst is only ever interesting in survival-themed games where water is scarce and has to be carefully managed.
by Denton
Fri Jan 04, 2019 1:16 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88720

Re: MetaStation Thread (v41J 11/05/2015)

Can you guys just make a policy thread instead of shitting up a thread for actual mapping feedback
Thanks
by Denton
Mon Dec 31, 2018 5:07 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 46363

Re: Does the detective fluff matter?

DemonFiren wrote:
Dax Dupont wrote:We had a lizard player removing the public nudity part of space law to try and win IC arguments so they could run around naked.
fucking source this, it's hilarious if true
Image
by Denton
Wed Dec 26, 2018 3:15 pm
Forum: Resolved Appeals
Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Replies: 42
Views: 10536

Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch

Quoting a previous headmin ruling via peanut policy: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12662#p329751 if your extremely griefy thing doesn't DIRECTLY WIN THE ROUND RIGHT AFTER it's griff and bannable If this is still valid and your bomb immediately killed the wizard (ending the r...
by Denton
Wed Dec 26, 2018 10:09 am
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 53550

Re: PubbyStation

The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees. My PR that fixes the fridge just got merged. I'm not sure what to do about the garden, since regular bees also seem to ...
by Denton
Sun Dec 23, 2018 1:56 am
Forum: Ideas
Topic: remove TGUI
Replies: 14
Views: 3241

Re: remove TGUI

I play in 1440p as well and don't see what you mean: https://i.imgur.com/VOxttRO.jpg
by Denton
Sat Dec 22, 2018 10:39 pm
Forum: Spriting and Mapping
Topic: Birdboat station
Replies: 4
Views: 2212

Birdboat station

PR link: https://github.com/tgstation/tgstation/pull/40907

Let's discuss Birdboat station - what do you like or dislike? What would you improve?
by Denton
Sat Dec 22, 2018 10:21 am
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 13331

Re: Singletank Bombs

I'm pretty sure the reason for this post was when Lexia made about 8 singletank maxcaps in 10 minutes and used them to absolutely demolish a cult base.
by Denton
Wed Dec 19, 2018 3:49 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68055

Re: Economy System Feedback Thread

took me 5 min to test and pinpoint what caused the rd budged problem in the github and 1 day to argue with people on how his pr doesnt fix stuff while yall been shitposting in this thread for 1 month+ if you people complain about NuMbErS why not change the NuMbErS that's it I'm writing a git 4 dumm...
by Denton
Sun Dec 16, 2018 4:07 pm
Forum: Ideas
Topic: remove TGUI
Replies: 14
Views: 3241

Re: remove TGUI

my favorite part of TGUI is the lack of documentation
or when I click on something and have to wait 3 seconds for the interface to load
or when I have to install node.js and compile the interface before I can see what my changes look like ingame
by Denton
Tue Dec 11, 2018 6:59 am
Forum: Ideas
Topic: make mothpeople attracted to lights
Replies: 2
Views: 924

Re: make mothpeople attracted to lights

Good idea but will be really damn annoying if moths can't use machines because they keep stumbling around like a drunk
by Denton
Wed Dec 05, 2018 7:22 am
Forum: Former Admins
Topic: [No Longer Admin] Kangtut
Replies: 59
Views: 14595

Re: Kangtut

"""Declared"""" War Ops on an extended round, triggering an immediate mass suicide from people who revile the mode, he and nabiski was a dick in ahelps about it smugly telling people "just don't suicide", and it effectively fucked the round as hard as po...
by Denton
Sun Dec 02, 2018 1:03 am
Forum: Coding
Topic: What is nutriment_factor?
Replies: 5
Views: 1868

Re: What is nutriment_factor?

They should have a default nutritiom value that's not zero, I'll look into it later.
by Denton
Sat Dec 01, 2018 9:57 am
Forum: Coding
Topic: What is nutriment_factor?
Replies: 5
Views: 1868

Re: What is nutriment_factor?

nutriment_factor determines how much nutrition you get from 1u of that reagent. For example, that's why corn oil is so good for getting people fat.
by Denton
Thu Nov 29, 2018 7:46 pm
Forum: Coding Feedback
Topic: Agent Stealth Box
Replies: 20
Views: 5874

Re: Agent Stealth Box

based goldsrc
by Denton
Tue Nov 27, 2018 7:36 am
Forum: Closed Policy Discussion
Topic: Following syndicate operatives with suit sensors on.
Replies: 20
Views: 3598

Re: Following syndicate operatives with suit sensors on.

Code solution is easy, just create subtypes for the clothes you get from the clown/centcom bundle and add "sensor_mode = SENSOR_OFF" to them
I'd do it but I'm too lazy right now
by Denton
Mon Nov 26, 2018 3:10 pm
Forum: Closed Policy Discussion
Topic: Following syndicate operatives with suit sensors on.
Replies: 20
Views: 3598

Re: Following syndicate operatives with suit sensors on.

forgot to quote

Code: Select all

/obj/item/clothing/under/chameleon
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
by Denton
Mon Nov 26, 2018 2:00 pm
Forum: Ideas
Topic: Nukie comms agent
Replies: 10
Views: 2179

Re: Nukie comms agent

How about you pay some TC to spawn reinforcements as a nugget with no arms or legs
You can then buckle them to a chair in front of the camera console or implant them with 10 microbombs and drag them around
by Denton
Mon Nov 26, 2018 1:57 pm
Forum: Closed Policy Discussion
Topic: Following syndicate operatives with suit sensors on.
Replies: 20
Views: 3598

Re: Following syndicate operatives with suit sensors on.

One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back. If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked on Pretty sure they would've got it from the centcom outfit kit Yeah, it affects ...
by Denton
Sun Nov 25, 2018 2:34 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68055

Re: Economy System Feedback Thread

The RnD budget is enormous compared to other departments'. If anyone from cargo gets their hands on the card, they can order 10+ null crates easily over the course of a round.