Search found 3368 matches
- Thu Mar 22, 2018 10:50 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20139
Re: bring back the singularity
Solars is the best engine, who cares.
- Thu Mar 22, 2018 9:48 pm
- Forum: Coding
- Topic: Do you like the new airlock sounds.
- Replies: 15
- Views: 4329
Re: Do you like the new airlock sounds.
>gets stealthily merged before the freeze so no one knows about it.
This sound seems to be from some game so copyright? And lastly, who actually had a problem with the airlocks.
This sound seems to be from some game so copyright? And lastly, who actually had a problem with the airlocks.
- Mon Mar 19, 2018 4:30 am
- Forum: Former Admins
- Topic: [No Longer Admin] Cedarbridge
- Replies: 79
- Views: 29902
Re: Cedarbridge
They're a good firm, but fair admin. Pretty active on Sybil as well.
- Mon Mar 19, 2018 1:28 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 42487
Re: Antagonist reputation system
I'm for a system that makes it more likely to become antag if you haven't gotten it in a while. But the argument becomes what if a metagamer realizes, "HEY THAT GUY WAS AN ANTAG LAST ROUND. ALRIGHT, IGNORE HIM."
- Mon Mar 19, 2018 1:23 am
- Forum: Closed Policy Discussion
- Topic: Turn off mulligan
- Replies: 21
- Views: 4812
Re: Turn off mulligan
So it seems no one likes mulligan? At least I don't see any posts defending it. Just turn the dumb forced lings system off. I don't want to battle lings with forcewall and fireball anyways.
- Fri Mar 16, 2018 12:10 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29639
Re: Sleepers no longer automatically generate chemical PR
Okay, the amount of talking about major rewrites to medical has me officially spooked. I'll make a post about some easily expandable medical additions I'd be willing to implement regarding making bleeding and burn infections relevant that will give doctors more importance in the crew staying in per...
- Thu Mar 15, 2018 10:19 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29639
Re: Sleepers no longer automatically generate chemical PR
It halts healing, death. Everything. It's pretty useless and is about the same as the person being dead. But when they go out of stasis they get auto defibbed. The epi-pen is way better. Lastly, I feel like this PR is trading gameplay features for realism. I get it coders, admins, whatever. You want...
- Thu Mar 15, 2018 3:05 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29639
Re: Sleepers no longer automatically generate chemical PR
That's the problem, nobody wants to do it. This PR is essentially coders dictating how they think people should play the game. Something else to consider, you can now shut down medbay completely with a well placed syndicate minibomb. This so much. I hate how the argument is, "WELL LATE GAME PE...
- Wed Mar 14, 2018 9:20 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29639
Re: Sleepers no longer automatically generate chemical PR
I bet the people who made this change don't even play. It's god awful, I've salted about it everywhere except here so I'll just say a few things. 1. Medbay literally hijacks chemistry, "Oh no chemistry cant make drugs." That's literally true, they cant do their job as they have to mend to ...
- Mon Mar 12, 2018 1:00 am
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10816
Re: Enable credits
>Insert cobbys comment here.
THATS HOW I FEEL, NO WAY. It felt like it made the end game longer, and forced me to sit through a meme slide show.
THATS HOW I FEEL, NO WAY. It felt like it made the end game longer, and forced me to sit through a meme slide show.
- Sun Mar 11, 2018 8:40 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12769
Re: We literally just removed smoke machine because of revenant salt
It's really easy to counter a smoke machine. if you see a shitload of smoke you just put a gas mask on in your box and equip your internals. You're safe! The only thing people should really be salty over is it affecting tiles. Get it? Salt?
- Sun Feb 04, 2018 6:33 am
- Forum: Former Admins
- Topic: [No Longer Admin] Doctor Pork
- Replies: 14
- Views: 4456
Re: Doctor Pork
Good Admin the company must promotes him to game admin immediately/10
I may be biased since he helped me out.
But guy is pretty patient.
I may be biased since he helped me out.
But guy is pretty patient.
- Mon Nov 20, 2017 10:35 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49046
Re: Rnd techwebs
>The ai can do rnd now.
>Now miners and roboticists dont have to do rnd.
>All of science is doing xenobio.
Thanks kev, I mean it this time. Saving the time of good miners.
Since the ai can do everything else in science now... (go back to arrow meme post 3)
>Now miners and roboticists dont have to do rnd.
>All of science is doing xenobio.
Thanks kev, I mean it this time. Saving the time of good miners.
Since the ai can do everything else in science now... (go back to arrow meme post 3)
- Sun Nov 19, 2017 4:46 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19452
Re: >xrays now only hit one mob
I like this solution. I think it's a good one. Yes.CPTANT wrote:X-rays should just lose 10-20% of their damage for every object they pass through.
- Mon Oct 23, 2017 10:18 pm
- Forum: Former Admins
- Topic: [No Longer Admin] BeeSting12
- Replies: 67
- Views: 33558
Re: BeeSting12
They are an exemplary trial min. Just wish they would accept my tc trades moar.
- Mon Oct 23, 2017 10:16 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 63058
Re: Armhulennnn
He is a good mentor like that one mentor in the kung fu movies but not mean in the beginning. Just meme
- Mon Oct 23, 2017 10:15 pm
- Forum: Admin Feedback
- Topic: Togopal
- Replies: 40
- Views: 13209
Re: Togopal
He is my rival as a player. But he is a respectable leader as an admin.
- Mon Oct 23, 2017 3:39 am
- Forum: General Chat
- Topic: Xenobio gold slime pool
- Replies: 14
- Views: 3652
Xenobio gold slime pool
First post on forums..gotta make it good.
If you could add three mobs, one for each gold slime pool to the slime pool which one would you add?
Example:
Water: Cleanbot
Blood:Debeaked Headslug (for pranks in xenobio!)
Plasma:
If you could add three mobs, one for each gold slime pool to the slime pool which one would you add?
Example:
Water: Cleanbot
Blood:Debeaked Headslug (for pranks in xenobio!)
Plasma:
Spoiler: