did it win
edit: it did
i have 1 pr and it wasnt even merged and im a coder.
absolute seperation guys i dont have to listen to you non coder peasants.
Search found 1272 matches
- Mon Sep 25, 2017 2:07 am
- Forum: Coding
- Topic: You can now link your github account
- Replies: 28
- Views: 8019
- Tue Sep 05, 2017 10:05 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 327345
Re: cataclysm dark days ahead- You just cant win
im disapointed that for how much you people play you havent suggested this if you want a easier start but not to easy but manageable evacuee scoundrel and take eskrima as a fighting style use your drugs if you get fucked by moose being moose and kicking your shit in or take animal empathy and dont g...
- Thu Aug 31, 2017 9:31 pm
- Forum: Off Topic
- Topic: MSO has a secret son
- Replies: 27
- Views: 6051
Re: MSO has a secret son
look at his beard he's obviously just reached puberty
ban
ban
- Wed Aug 30, 2017 7:55 pm
- Forum: Player's Headmin Election
- Topic: Headadmins have no influence on the code repo
- Replies: 23
- Views: 14596
Re: Headadmins have no influence on the code repo
If you control what code goes into the server.
And the person that determines if you can or can't go on the server to use that code says he wants you to add a certain string of code.
Do you add the code or do you get banned from playing on the server?
And the person that determines if you can or can't go on the server to use that code says he wants you to add a certain string of code.
Do you add the code or do you get banned from playing on the server?
- Wed Aug 30, 2017 7:48 pm
- Forum: Site, Forums, And Wiki
- Topic: Tutorial Rewrite
- Replies: 36
- Views: 10441
Re: New Player Guide Rewrite
critcism and corrections on whats already there "There's no difference between clothing/backpack options other than appearance, so pick what you think looks best." this is incorrect, dufflebags slow but have more space, normal backpacks are normal backpacks, and i think leather satchels ha...
- Wed Aug 30, 2017 6:47 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 327345
Re: cataclysm dark days ahead- You just cant win
Yeah i dunno Kevin has some strange ideas, not sure why the fuck we dont have a new stable yet but the experimental doesnt ever crash for me or anything like that 0.D is supposed to be coming out soon, you can look on their github to track the progress https://github.com/CleverRaven/Cataclysm-DDA/p...
- Mon Aug 28, 2017 11:36 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 63677
Re: another attempt at semi-unique map concept
Make everything larger and make the train have cars instead of being just one thing When its in transit anyone standing on the cordoned off area get killed and blood gets splattered east and west with the splatter it makes when a mulebot runs over you Give it a security car at the back, a bar car, t...
- Sun Aug 27, 2017 7:18 pm
- Forum: Thinking Cap
- Topic: no
- Replies: 295
- Views: 59267
Re: no
cease
- Mon Aug 07, 2017 8:43 pm
- Forum: Coding Feedback
- Topic: Excessive ammunition types
- Replies: 54
- Views: 15408
Re: Excessive ammunition types
If you add more guns that use the calibers it'll appear that every gun doesn't have a snowflake caliber. You can give security, instead of energy guns, SCARs with stamina rounds and space california accepted 10 round magazines, then have normal magazines for lethal. Make it do the same damage as las...
- Sat Aug 05, 2017 8:01 pm
- Forum: General Chat
- Topic: Friendly reminder that /tg/station used to be good
- Replies: 23
- Views: 6216
Re: Friendly reminder that /tg/station used to be good
i've yet to not make a double post every time i post
i once made a hexpost
i think its my mouse
i once made a hexpost
i think its my mouse
- Sat Aug 05, 2017 7:12 pm
- Forum: Resolved Appeals
- Topic: [Thunder1345] RussellTalbott - Note Appeal
- Replies: 64
- Views: 17687
Re: [Thunder1345] RussellTalbott - Note Appeal
then not doing anything to properly deal with him AKA going back for him to clone/defib and throw in the brig or something. And you don't see them often because it takes significant effort to get the tech levels to unlock them. Once they're there it doesn't take that much effort to build an individ...
- Sat Aug 05, 2017 7:01 pm
- Forum: General Chat
- Topic: Friendly reminder that /tg/station used to be good
- Replies: 23
- Views: 6216
Re: Friendly reminder that /tg/station used to be good
i remember not being able to outrun explosions
i remember stun gloves
i remember secborgs
i remember laggy singularities
i remember singularities in general
i remember sos sec
i remember paraling
i remember
what do you remember
i remember stun gloves
i remember secborgs
i remember laggy singularities
i remember singularities in general
i remember sos sec
i remember paraling
i remember
what do you remember
- Sat Aug 05, 2017 7:01 pm
- Forum: General Chat
- Topic: Friendly reminder that /tg/station used to be good
- Replies: 23
- Views: 6216
Re: Friendly reminder that /tg/station used to be good
i remember not being able to outrun explosions
i remember stun gloves
i remember secborgs
i remember laggy singularities
i remember singularities in general
i remember sos sec
i remember paraling
i remember
what do you remember
i remember stun gloves
i remember secborgs
i remember laggy singularities
i remember singularities in general
i remember sos sec
i remember paraling
i remember
what do you remember
- Sat Aug 05, 2017 6:11 pm
- Forum: General Chat
- Topic: Friendly reminder that /tg/station used to be good
- Replies: 23
- Views: 6216
Re: Friendly reminder that /tg/station used to be good
let me be free kor
- Fri Aug 04, 2017 5:46 am
- Forum: Coding Feedback
- Topic: Excessive ammunition types
- Replies: 54
- Views: 15408
Re: Excessive ammunition types
maybe if you added more guns that used the ammo types the ammo wouldnt seem so redundant gee, that reminds me of someone who tried doing that. gee wilikers that also reminds me of multiple people who tried doing that then everyone screamed about balance, when there's hyperlethal ammo in the game alr...
- Wed Aug 02, 2017 4:24 am
- Forum: Closed Complaints
- Topic: Darkgenerallord
- Replies: 23
- Views: 6548
Re: Darkgenerallord
>banning someone for spoofing a antag
there is no precedent for that, thats a sole instance
there is no precedent for that, thats a sole instance
- Tue Aug 01, 2017 4:02 am
- Forum: Ideas
- Topic: Document Exchange
- Replies: 12
- Views: 2352
Re: Document Exchange
make it the meta to hide your papers somewhere other than your body at round start then.
or don't even make players involved but have a long list of locations the papers could spawn on the station at round start and alert the traitor where they are.
dont be such a negative nigger bopfag
or don't even make players involved but have a long list of locations the papers could spawn on the station at round start and alert the traitor where they are.
dont be such a negative nigger bopfag
- Mon Jul 31, 2017 9:31 pm
- Forum: Coding Feedback
- Topic: Remove all forms of little-no maintenance, indefinite stuns
- Replies: 84
- Views: 16783
Re: Remove all forms of little-no maintenance, indefinite st
cobby got n2o+straightjacketed
and shit i wasn't even playing hos, what'd you do to piss off sec son
and shit i wasn't even playing hos, what'd you do to piss off sec son
- Fri Jul 28, 2017 7:28 pm
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9294
Re: Speed up augment surgery!
Add autodocs to the game that if you stand on a tile next to them it will heal 0.5 of every damage type every 2 seconds Add advanced autodocs that when fed augments, allow a doctor to select which augments it should apply to the person, every augment takes 15 seconds to completely implant. Patient ...
- Fri Jul 28, 2017 7:28 pm
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9294
Re: Speed up augment surgery!
Add autodocs to the game that if you stand on a tile next to them it will heal 0.5 of every damage type every 2 seconds Add advanced autodocs that when fed augments, allow a doctor to select which augments it should apply to the person, every augment takes 15 seconds to completely implant. Patient ...
- Thu Jul 27, 2017 9:39 pm
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9294
Re: Speed up augment surgery!
Add autodocs to the game that if you stand on a tile next to them it will heal 0.5 of every damage type every 2 seconds Add advanced autodocs that when fed augments, allow a doctor to select which augments it should apply to the person, every augment takes 15 seconds to completely implant. Patient c...
- Wed Jul 26, 2017 1:21 am
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
you could rp, you know the thing that you try so hard to shilloranges wrote:so your idea is to make a round where there is literally nothing to do but pvp with each other?????
- Tue Jul 25, 2017 10:40 pm
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
- Tue Jul 25, 2017 10:40 pm
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
- Tue Jul 25, 2017 7:35 pm
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
atleast i can justify my actions instead of just saying "wew your not a maintainer you wouldnt understand"
- Tue Jul 25, 2017 7:35 pm
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
atleast i can justify my actions instead of just saying "wew your not a maintainer you wouldnt understand"
- Tue Jul 25, 2017 7:10 pm
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
i think you should just do it anyways, if you can code it go for it, there's no reason it should be denied since it would only be 1 of every 50 rounds.
if a maintainer closes it then im correct in regards to how they exercise to much control over the game and need to be stopped
if a maintainer closes it then im correct in regards to how they exercise to much control over the game and need to be stopped
- Tue Jul 25, 2017 7:10 pm
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
i think you should just do it anyways, if you can code it go for it, there's no reason it should be denied since it would only be 1 of every 50 rounds.
if a maintainer closes it then im correct in regards to how they exercise to much control over the game and need to be stopped
if a maintainer closes it then im correct in regards to how they exercise to much control over the game and need to be stopped
Re: Cya
*wall of texts you*
until we see again, space cowboy
until we see again, space cowboy
- Tue Jul 25, 2017 5:55 am
- Forum: Ideas
- Topic: Maintenance Equipment - It's Not Just Junk!
- Replies: 25
- Views: 5820
Re: Maintenance Equipment - It's Not Just Junk!
careful shadow you might get banned because you arent meeting their rp standards or pandering to the way they play the game
- Tue Jul 25, 2017 4:10 am
- Forum: Ideas
- Topic: let's talk about the NULL crate
- Replies: 41
- Views: 10041
Re: let's talk about the NULL crate
only way to generate more syndicate items
there are no other obtainable ways to generate a infinite number of syndicate items
late game syndicate items are important to round progression and stability by keeping the power in the party who obtains them
there are no other obtainable ways to generate a infinite number of syndicate items
late game syndicate items are important to round progression and stability by keeping the power in the party who obtains them
- Tue Jul 25, 2017 3:38 am
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
could make it a actual station
- Mon Jul 24, 2017 9:28 pm
- Forum: Ideas
- Topic: Maintenance Equipment - It's Not Just Junk!
- Replies: 25
- Views: 5820
Re: Maintenance Equipment - It's Not Just Junk!
>traitor goes to maint and picks up a energy pen >we arrest him for being suspicious >find energy pen, brig him for five minutes and tracker implant him >he gets buttmad >leaves and comes back with four minibombs and ruins the round for all of sec because we didnt execute him for being a traitor th...
- Mon Jul 24, 2017 8:56 pm
- Forum: Admin Feedback
- Topic: MrStonedOne
- Replies: 39
- Views: 31012
Re: MrStonedOne
did mso die
- Mon Jul 24, 2017 7:55 pm
- Forum: Ideas
- Topic: Maintenance Equipment - It's Not Just Junk!
- Replies: 25
- Views: 5820
Re: Maintenance Equipment - It's Not Just Junk!
>traitor goes to maint and picks up a energy pen >we arrest him for being suspicious >find energy pen, brig him for five minutes and tracker implant him >he gets buttmad >leaves and comes back with four minibombs and ruins the round for all of sec because we didnt execute him for being a traitor thi...
- Mon Jul 24, 2017 8:03 am
- Forum: Ideas
- Topic: Favoured Stations/Control Stations
- Replies: 27
- Views: 5929
Re: Favoured Stations/Control Stations
tap the glass get the blast now no longer applies
tap the glass get fucked by 10 serpahs
tap the glass get fucked by 10 serpahs
- Mon Jul 24, 2017 3:33 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10874
Re: 64x64
they did a long time ago then it caused errors like memory leaks so they reverted back to 32x32 only
- Sun Jul 23, 2017 11:56 pm
- Forum: Closed Policy Discussion
- Topic: overthrowing security
- Replies: 16
- Views: 6093
Re: overthrowing security
The only people i know who are robust enough to one man a full staffed security team wouldn't do it in any situation at all. The only other people who are capable of doing it to begin with are traitors with traitor equipment, which is self explanatory. If you try to kill all of security or "ove...
- Sat Jul 22, 2017 5:23 pm
- Forum: Off Topic
- Topic: I moved to orlando - nice apartment with EA and 2k neary by
- Replies: 11
- Views: 6245
Re: I moved to orlando - nice apartment with EA and 2k neary
its flordia
its the ocean with a side of some mud
enjoy it being 99 and 110% humidity for every day of the year except christmas
also watch for cubans, dont go any farther south it gets to brown
its the ocean with a side of some mud
enjoy it being 99 and 110% humidity for every day of the year except christmas
also watch for cubans, dont go any farther south it gets to brown
- Sat Jul 22, 2017 1:14 am
- Forum: Closed Policy Discussion
- Topic: Chaplain accountability
- Replies: 148
- Views: 27468
Re: Chaplain accountability
change the world chaplain to admin throughout this entire thread
- Sat Jul 22, 2017 1:12 am
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6360
Re: Adventures in map rendering
imagine if that's how you played ss13 and it was turned based and every turn you can move onto another pixel moving onto someone else is a 50% chance to either kill you or kill them press e when next to the command console to call the shuttle nuke ops have a 25% to 85% chance to kill you if they mov...
- Thu Jul 20, 2017 8:10 pm
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6360
Re: Adventures in map rendering
what's the ship thing with a H?
- Thu Jul 20, 2017 12:57 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10874
Re: 64x64
make bigger tit and dick sprites and make them both greyscale so they work with any clothing, then lock them behind a 30 dollar donation
all money problems solved ever and we can finally afford to pay admins and get that sweet delicious
r e s p o n s i b i l i t y
all money problems solved ever and we can finally afford to pay admins and get that sweet delicious
r e s p o n s i b i l i t y
- Tue Jul 18, 2017 11:49 pm
- Forum: Video Games
- Topic: Gunpoint
- Replies: 12
- Views: 2672
Re: Gunpoint
deadbolt is quite literally almost identical to this game, i'd play it if you like this too.
igg is a pretty good pirating site if you don't want to pay for either one of these, which i recommend you do since they're absolutely fantastic and the dev deserves the money.
igg is a pretty good pirating site if you don't want to pay for either one of these, which i recommend you do since they're absolutely fantastic and the dev deserves the money.
- Tue Jul 18, 2017 10:53 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10874
Re: 64x64
do i need to make it the new gunsmithing and pester everyone everywhere for the next three years and constantly shill it to get you to do it goof
or can you save countless dollars, hours, sweat, and blood all in hopes of tattoos
or can you save countless dollars, hours, sweat, and blood all in hopes of tattoos
- Tue Jul 18, 2017 1:24 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10874
Re: 64x64
also I got on /vg/ and it doesn't appear to be 64x64 what am I missing from what i understand it was reverted for the same reason some of the stuff we did was reverted, memory leaks, long compile times, ect it would look weird in contrast to 32x32 sprites but accepting that and saying "hey its...
- Tue Jul 18, 2017 1:18 am
- Forum: Coding Feedback
- Topic: Escaping from gulag using water
- Replies: 45
- Views: 11328
Re: Escaping from gulag using water
Just make the river nine tiles wide and throw some more static legion spawns on it.
- Tue Jul 18, 2017 12:42 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10874
Re: 64x64
/vg/ underwent the task of slowly changing it because its the only thing that's feasible in terms of actually doing it, since no one is going to undertake the monumental task of redoing the entire game on their own time in their own art style. If you make it so very common things (floors/walls/toolb...
- Mon Jul 17, 2017 9:41 pm
- Forum: Coding Feedback
- Topic: Water bottle slipping
- Replies: 28
- Views: 6505
Re: Water bottle slipping
Armhulen wrote:giiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit gud brother!
- Mon Jul 17, 2017 8:17 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10874
Re: 64x64
Would it be difficult to either port or do exactly what they did and make everything automatically in 64x64 and then encourage spriters to start respriting everything in the game into 64x64. Of course, auto64'd sprites wouldn't look any different, but overtime it would give more working room for spr...