that would be called c4 bombcoring the hopline instead of your regular oxygen tank suicide, goof.iamgoofball wrote:TACTICAL
SUICIDE
Search found 2075 matches
- Thu Apr 05, 2018 6:49 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 13328
Re: Suicide and gameplay implications
- Tue Apr 03, 2018 3:23 am
- Forum: Closed Policy Discussion
- Topic: People with remote disabling the servers
- Replies: 57
- Views: 10995
Re: People with remote disabling the servers
not saying shutting them off is good or not but if you don't want potential player loss at all why even celebrate april fool's? someone out there WILL get offended/annoyed/mad no matter what, if you don't want ANY potential loss from a holiday don't celebrate it at all. edit: hell some people will g...
- Tue Apr 03, 2018 1:26 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1202
- Views: 853489
Re: Admin Staffing Log
Nope.wav is being candidated
- Mon Apr 02, 2018 8:05 pm
- Forum: Closed Policy Discussion
- Topic: What Should the Emergency Bar Staff be Doing?
- Replies: 41
- Views: 7977
Re: What Should the Emergency Bar Staff be Doing?
or they can just be rule bound to not interfere like drones how about that?iamgoofball wrote:i'm going to just take away their godmode and replace the xeno with a human
- Mon Apr 02, 2018 6:25 pm
- Forum: Closed Policy Discussion
- Topic: What Should the Emergency Bar Staff be Doing?
- Replies: 41
- Views: 7977
Re: What Should the Emergency Bar Staff be Doing?
they're both invulnerable and godmode, the drone should let antags do their antagging. even if that means the shuttle getting blown up. the maid should do the same. do your roles and don't interfere with fights with your godmode 10k health or whatever. We should probably flavor text this incode tho...
- Mon Apr 02, 2018 10:02 am
- Forum: Closed Policy Discussion
- Topic: What Should the Emergency Bar Staff be Doing?
- Replies: 41
- Views: 7977
Re: What Should the Emergency Bar Staff be Doing?
they're both invulnerable and godmode, the drone should let antags do their antagging. even if that means the shuttle getting blown up. the maid should do the same. do your roles and don't interfere with fights with your godmode 10k health or whatever.
- Thu Mar 29, 2018 1:48 am
- Forum: Closed Policy Discussion
- Topic: add thunderdome to roundstart/end music
- Replies: 6
- Views: 1785
- Wed Mar 28, 2018 3:29 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 724940
Re: SS13 Related Art / Hand Drawn Art
Ooh neat it's reminding me of crypt of hte necrodancer for some reason
- Mon Mar 26, 2018 5:19 pm
- Forum: Events Workshop
- Topic: VIPs (Very Important Prisoners)
- Replies: 4
- Views: 2997
Re: VIPs (Very Important Prisoners)
>dying to death squad
Sounds like a player issue
That being said would be nicer to get an ert to rid the security team but eh deathsquad fights are fun so I'm not complaining.
Sounds like a player issue
That being said would be nicer to get an ert to rid the security team but eh deathsquad fights are fun so I'm not complaining.
- Fri Mar 23, 2018 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15526
Re: Enable blood brothers
Bad mode, having a human buddy is one of the strongest things.
- Fri Mar 23, 2018 6:10 am
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7830
Re: Half Life airlock sounds
goddamn you nerds the conspiracy died when paprika got thrown out learn your /tg/ history
- Thu Mar 22, 2018 11:46 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52587
Re: Moodlets
area beauty is not in good shape right now you should not be getting negative mood because someone stacked blood in some obscure corner you can't see about 4 screens away you should not be going unhinged/start to lose it from being overfed and not even fat-mutation threshold. being fat should make y...
- Tue Mar 20, 2018 6:22 pm
- Forum: Resolved Appeals
- Topic: [Thunder12345] Repukan - Spread Eagle Cross The Floor
- Replies: 34
- Views: 6486
Re: [Thunder12345] Repukan - Spread Eagle Cross The Floor
Also playing non-combat roles doesn't make you automatically a good player.
- Tue Mar 20, 2018 6:22 pm
- Forum: Resolved Appeals
- Topic: [Thunder12345] Repukan - Spread Eagle Cross The Floor
- Replies: 34
- Views: 6486
Re: [Thunder12345] Repukan - Spread Eagle Cross The Floor
This sounds really ehhhhhhhD&B wrote:Nothing but my word andy solemn promise to make sure to not hit anything at all unless an admin that knows how to look at logs is on.
- Tue Mar 20, 2018 5:59 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 42336
Re: Antagonist reputation system
And I guess because incentivized something with getting to be antag is bad the game isn't about it but whatever.
- Tue Mar 20, 2018 5:58 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 42336
Re: Antagonist reputation system
The issue is now head and ai players have an increased chance of antag IN THOSE ROLES.
- Mon Mar 19, 2018 8:13 am
- Forum: Resolved Appeals
- Topic: [Kevin000] Damous - Powergame Ban?
- Replies: 7
- Views: 2239
Re: [Kevin000] Damous - Powergame Ban?
Also did you post your meme-ified image on the line for the ban reason? One that has laughter and pepe on it? Seriously dude?
Edit: I should stop editing my posts and just say everything before saying submit but uh you should read the board rules.
Edit: I should stop editing my posts and just say everything before saying submit but uh you should read the board rules.
- Mon Mar 19, 2018 8:03 am
- Forum: Resolved Appeals
- Topic: [Kevin000] Damous - Powergame Ban?
- Replies: 7
- Views: 2239
Re: [Kevin000] Damous - Powergame Ban?
The majority of the playerbase is guilty, yes. The problem is you took it over the line, and after three days of conversing with you you could not take a point even after I basically said "cut it out or we're going to be talking in adminpms". Even after I bwoinked you you decided to pull a...
- Sun Mar 18, 2018 7:11 pm
- Forum: Resolved Appeals
- Topic: [Nervere] Eskjjlj - Note appeal, Sillicon troubles
- Replies: 5
- Views: 2491
- Sun Mar 18, 2018 7:01 pm
- Forum: Resolved Appeals
- Topic: [Nervere] Eskjjlj - Note appeal, Sillicon troubles
- Replies: 5
- Views: 2491
Re: [Nervere] Eskjjlj - Note appeal, Sillicon troubles
Law 2 > law 5
- Sun Mar 18, 2018 6:07 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6808
Re: Prioritize security job assignment at roundstart
bad idea people will bumrush the cloners
- Sun Mar 18, 2018 5:28 pm
- Forum: Ideas
- Topic: Limited Supply Uplink Items
- Replies: 18
- Views: 4250
Re: Limited Supply Uplink Items
Not really eagle but also we aren't counterstrike and we should never be treated as such.
- Sun Mar 18, 2018 4:29 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6808
Re: Prioritize security job assignment at roundstart
Hulk got removed for two weeks and from medical for longer iirc but admins have to let security handle some things instead of too much coddling but I did aheal all of you
- Sun Mar 18, 2018 4:20 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20099
Re: bring back the singularity
How about we put some effort into engine setup instead of wanting it easier and yet still easier to destroy the st-
Oh
Wait
Oh
Wait
- Sun Mar 18, 2018 4:18 pm
- Forum: Coding
- Topic: See PR's from banned users?
- Replies: 16
- Views: 3838
Re: See PR's from banned users?
It's only hidden if you get banned from all of GitHub by GitHub themselves not just from the repo
- Sun Mar 18, 2018 4:50 am
- Forum: Resolved Appeals
- Topic: [jcll] FawfulFury - permaban
- Replies: 6
- Views: 1565
Re: [jcll] FawfulFury - permaban
Explain your relations with the other guy, cattuckingcrock.
- Sat Mar 17, 2018 8:18 am
- Forum: Ideas
- Topic: Medbay changes: Under Needle and Knife
- Replies: 26
- Views: 6187
Re: Medbay changes: Under Needle and Knife
listen to the cmo main
- Fri Mar 16, 2018 1:55 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20996
Re: Chemistry macros
I think this also has the same problem as telescience had. It promotes people developing external tools that will give large advantages when used in game. How long until someone creates a third party tool that just outputs macro's for all the (available) chemicals you want? People say memorizing th...
- Fri Mar 16, 2018 10:47 am
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6808
Re: Prioritize security job assignment at roundstart
ahelp turboshitters then, at a certain point it's an administrative issue instead of a code issue.
also i'm not going to bother since people hate this so much oh well
also i'm not going to bother since people hate this so much oh well
- Thu Mar 15, 2018 5:03 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20996
Re: Chemistry macros
Yorii is now attempting to add the ability for macros to remove chemicals
At what point do we realize it's time to stop?
At what point do we realize it's time to stop?
- Thu Mar 15, 2018 7:08 am
- Forum: Town Hall
- Topic: Trialmin Review: TribeOfBeavers
- Replies: 10
- Views: 2931
Re: Trialmin Review: TribeOfBeavers
very nice person and good admin.
- Wed Mar 14, 2018 1:14 pm
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10797
Re: Enable credits
no you're just intolerable
- Wed Mar 14, 2018 10:56 am
- Forum: Ideas
- Topic: Organ Failure - An alternative to sleeper changes
- Replies: 29
- Views: 5169
Re: Organ Failure - An alternative to sleeper changes
there's a big difference between making medbay make chems instead of getting t3 upgrades 10 minutes in and baymed lite.
- Wed Mar 14, 2018 9:31 am
- Forum: Ideas
- Topic: Organ Failure - An alternative to sleeper changes
- Replies: 29
- Views: 5169
Re: Organ Failure - An alternative to sleeper changes
and how will this make shuttle calls less common? this is not an alternative.
- Wed Mar 14, 2018 8:42 am
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6808
Re: Prioritize security job assignment at roundstart
I appreciate the sentiment, but they're just going to kill themselves even more often. ahelp if someone is repeatedly killing themselves roundstart then. EDIT: I don't mean suiciding is bannable. It's not under 98% of scenarios. But if someone repeatedly rolls security to kill themselves it's going...
- Wed Mar 14, 2018 7:37 am
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12758
Re: We literally just removed smoke machine because of revenant salt
wake up you whiny sheepersonLuke Cox wrote:Somebody lied to me on the internet. How could this happen?
- Wed Mar 14, 2018 7:35 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29587
Re: Sleepers no longer automatically generate chemical PR
shadowdimentio not liking something doesn't mean it's bad.DemonFiren wrote:why is there even a debate around an idea so bad that even shadowmemes recognises it as such
- Tue Mar 13, 2018 6:33 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6808
Re: Prioritize security job assignment at roundstart
so set it.to never if you don't want to play it you're probably not going to be good at it anyways or be willing to try.
- Tue Mar 13, 2018 6:32 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29587
Re: Sleepers no longer automatically generate chemical PR
((powergamers))
- Tue Mar 13, 2018 12:57 pm
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10797
Re: Enable credits
as a coder i'd rather meme on the server with a changelog entry than something that will obstruct my own roundend grief.
- Tue Mar 13, 2018 12:51 pm
- Forum: Ideas
- Topic: Rework To Stuns
- Replies: 9
- Views: 1878
Re: Rework To Stuns
<3Stickymayhem wrote:Don't you fucking dare Kevinkevinz000 wrote:if you get repeatedly stunned for 5 seconds straight and you get right back up that makes absolutely zero sense
i am working on starting the move away from pure stun based combat but this is not the right way to go.
- Tue Mar 13, 2018 11:47 am
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6808
Prioritize security job assignment at roundstart
Bandaid patch for the security issue. Do to them what we do for heads of staff, try to ensure atleast <x> people are on it scaled to population, by assigning high-medium-low for security first before anything else is check for high-medium-low. Never will still be respected (as they are for head role...
- Tue Mar 13, 2018 6:46 am
- Forum: Ideas
- Topic: Rework To Stuns
- Replies: 9
- Views: 1878
Re: Rework To Stuns
if you get repeatedly stunned for 5 seconds straight and you get right back up that makes absolutely zero sense
i am working on starting the move away from pure stun based combat but this is not the right way to go.
i am working on starting the move away from pure stun based combat but this is not the right way to go.
- Mon Mar 12, 2018 10:03 pm
- Forum: Former Admins
- Topic: [No Longer Admin]Jerryderpington
- Replies: 32
- Views: 9550
Re: Jerryderpington
Very nice and very caring. Fun to have around.
One of those people who I worry tg will ruin.
One of those people who I worry tg will ruin.
- Mon Mar 12, 2018 10:02 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12758
Re: We literally just removed smoke machine because of revenant salt
You must not be very observant.Luke Cox wrote:You people get salty over the most autistic, retarded shit.
That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times.
- Mon Mar 12, 2018 6:42 pm
- Forum: Resolved Appeals
- Topic: Jcll - Shark-sie - Rule 0 ban?
- Replies: 9
- Views: 2624
Re: Jcll - Shark-sie - Rule 0 ban?
If you have a note history that rivels some of the worst players in a fraction of the time you need to rethink how you view this game.
- Mon Mar 12, 2018 6:40 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12758
Re: We literally just removed smoke machine because of revenant salt
Next robustin pr: gas masks make you fly.
- Mon Mar 12, 2018 5:08 pm
- Forum: Coding
- Topic: what actually is ntnet
- Replies: 3
- Views: 1829
Re: what actually is ntnet
Baystation network system that isn't close to a network
Now my pipe dream.
Packet networking is already added
Now my pipe dream.
Packet networking is already added
- Sun Mar 11, 2018 7:42 pm
- Forum: Ideas
- Topic: Security Rework for Fast Paced Rounds
- Replies: 35
- Views: 6497
Re: Security Rework for Fast Paced Rounds
I'm hard pressed to believe that a combat rework would make security more interesting but that's just me. They have enough to do they can moonlight if they have nothing to do. They get their extra gear from techwebs.
- Sun Mar 11, 2018 9:58 am
- Forum: Ideas
- Topic: Remove mech DNA lock
- Replies: 7
- Views: 3069
Re: Remove mech DNA lock
you definitely need a way to remove someone from a mech if they're standing still.
dna locks being unable to be bypassed is also dumb.
dna locks being unable to be bypassed is also dumb.