Search found 1274 matches
- Thu Apr 23, 2015 4:59 pm
- Forum: Ideas
- Topic: Positronic Brains?
- Replies: 21
- Views: 7438
Re: Positronic Brains?
Disable them during malf then (or until the AI is murdered and the round mulligans to something else)?
- Wed Apr 22, 2015 2:47 pm
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 13623
Re: General wiki stuff
Baller. Thanks MSO!
- Wed Apr 22, 2015 2:29 pm
- Forum: Successful Complaints
- Topic: Admins are being shitty w/buttons and have 0 accountability
- Replies: 22
- Views: 4821
Re: Admins are being shitty w/buttons and have 0 accountabil
I disagree that buttons are ruining rounds, but I think the practice needs to be severely curtailed. There have been a ridiculous number of changes to the game over the last few months. I mean just look at the closed pull requests . Now is the time to go bughunting in as vanilla an environment as po...
- Fri Apr 17, 2015 9:18 pm
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12552
Re: The Chemistry Page
The Chemist job page is dangerously out of date. Someone who knows how chem works now should update that page (not it!).
- Fri Apr 17, 2015 9:01 pm
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 13623
Re: General wiki stuff
It would be super super awesome if someone with the necessary access could force images on the wiki to render pixelated. As it currently stands, pixel art that gets scaled up is anti-aliased and gets all blurry. It looks horrible!
The property is documented here on the MDN.
The property is documented here on the MDN.
- Thu Apr 16, 2015 2:40 pm
- Forum: Coding Feedback
- Topic: Phil Appreciation General
- Replies: 18
- Views: 5070
Re: Phil Appreciation General
The man has 300+ merged pull requests. All fixes. Damn.
- Wed Apr 15, 2015 9:40 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949151
Re: Minor Suggestions
An option that you can enable that increases the chance that your character will be target for murder/marooning/debraining/identity theft. Doesn't give you any extra advantages. I can't see a scenario in which this wouldn't be used as a tool to metagame. "Oh I toggled the 'Be a target' option....
- Wed Apr 15, 2015 8:03 pm
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 13623
Re: General wiki stuff
I've undertaken a project to add sections for relevant code changes to articles where possible. It seems like a good idea.
Thus far, only Abductor and Shadowling have said sections because they're relatively new and easy to track.
EDIT: Oh god I went on a rampage
Thus far, only Abductor and Shadowling have said sections because they're relatively new and easy to track.
EDIT: Oh god I went on a rampage
- Tue Apr 14, 2015 4:29 pm
- Forum: Ideas
- Topic: New Antagonist Idea: Parasite
- Replies: 17
- Views: 4723
Re: New Antagonist Idea: Parasite
One last point, how is a parasite going to stop their human from literally just spamming out of annoyance? EDIT: misread the initial issue, but I still think this has merit. Perhaps a "cooperation" meter? If they say something that isn't a private chat with the parasite, they get a strike...
- Tue Apr 14, 2015 4:22 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949151
Re: Minor Suggestions
Traitors need a single use item that lets them order any(or almost any?) crate that cargo can order.
- Sun Apr 12, 2015 10:18 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 15790
Re: What would you do if you were our Dictator?
Way to not like, perpetuate it.Lovecraft wrote:It's no secret that our little corner of the internet is going through a rough patch.
- Thu Apr 09, 2015 6:50 pm
- Forum: Resolved Requests
- Topic: Judge Dredd (Warden)
- Replies: 2
- Views: 2276
Re: Judge Dredd (Warden)
I saw the warden open up on Wears-no-Shirt. It was definitely unprovoked and uncalled for. Based on some earlier interactions, I'd say this person shouldn't be playing security roles.
- Thu Apr 09, 2015 4:10 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87292
Re: Boxstation General Feedback
Courtroom needs a hammer and gavel. I had to pray for them the last time I tried to host a trial.
- Thu Apr 09, 2015 4:06 pm
- Forum: Former Admins
- Topic: [No longer admin] QuartzCrystal
- Replies: 43
- Views: 13222
Re: QuartzCrystal
And then passed that info along to me over ahelp after I got :salt:y in deadchat. Always a pleasure to get bwoinked by him.Drynwyn wrote:Forgot how deadly meteor pens were and gave me one when I prayed to trade my telecrystals for something fun. 10/10 headmin he.
- Mon Mar 23, 2015 2:56 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911637
Re: Screenshots General
RealXenos™ also don't show up with an icon on SecHUDs
- Mon Oct 27, 2014 6:48 pm
- Forum: Ideas
- Topic: Sound Ideas
- Replies: 59
- Views: 13295
Re: Sound Ideas
https://dl.dropboxusercontent.com/u/9654207/DA_alert_mixdown2.wav https://dl.dropboxusercontent.com/u/9654207/Malf_mixdown.wav made a double agent alert and malf AI alert Didn't spies in Civilization 2 make a similar wood block sound when they were successful? This is perfect. I feel like the malf ...
- Sat May 17, 2014 3:36 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 396895
- Fri May 16, 2014 2:08 pm
- Forum: General Chat
- Topic: ATTN: How to lower amount of SS13 Drama
- Replies: 29
- Views: 10215
Re: ATTN: How to lower amount of SS13 Drama
I open up DreamMaker and work on my own station maps to cool off/pass time after I inevitably die.
- Tue May 13, 2014 7:04 pm
- Forum: General Chat
- Topic: Your Nuke OPs strategies
- Replies: 30
- Views: 8768
Re: Your Nuke OPs strategies
For bonus ninja points, colour your jumpsuit at the start, make your ID show as an ACTUAL JOB instead of some shitty custom title, and people with sec huds will be less likely to spot you, if you color your jumpsuit yellow, and have your job on the agent ID be Station Engineer, you will probably ge...
- Fri May 02, 2014 8:31 pm
- Forum: Ideas
- Topic: Traitor Objective: The Exchange
- Replies: 30
- Views: 8697
Re: Traitor Objective: The Exchange
I like it. But what happens if someone has elected to spawn without a backpack/satchel?
- Thu Apr 24, 2014 3:46 am
- Forum: General Chat
- Topic: [POLL] Put one of the servers on the pub hub for a day
- Replies: 54
- Views: 20984
Re: Put one of the servers on the pub hub for a day
Nox was on the public list and it went okay...
But seriously, I think this is a cool idea. As long as we don't make a big deal out of it and don't bash people who join because of how they found it.
But seriously, I think this is a cool idea. As long as we don't make a big deal out of it and don't bash people who join because of how they found it.
- Fri Apr 18, 2014 5:16 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87292
Re: Boxstation General Feedback
Isn't the point of direct-to-space disposals to get hazardous materials off station without the chance for them to be intercepted by greyshirts? (and to give antags a way to hide evidence)
- Fri Apr 18, 2014 5:12 pm
- Forum: General Chat
- Topic: can someone please tell me what is going on
- Replies: 52
- Views: 235324
Re: can someone please tell me what is going on
Cool, anyone else up for burying the hatchet and moving on?
- Fri Apr 18, 2014 2:23 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87292
Re: Boxstation General Feedback
It's easy! Drop a few disposal entrances in the hallway outside maintenance south of botany and route them into the existing pipes at that location, then route the main disposal network into the virology->space disposal in maintenance near virology's atmos substation. I don't really know if this nee...