Search found 225 matches
- Mon Jan 26, 2015 4:04 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33851
Re: New Silicon Policy, /Silicons Policy General/
Harm is anything that causes damage as Cipher said, please don't start this one again or it might end up being harm to abuse the clown over radio. What about pepper spray, which is painful as hell but doesn't do any damage? The other things like syringes or tasers can be hand-waved as advanced tech...
- Thu Jan 22, 2015 10:18 pm
- Forum: Coding Feedback
- Topic: Nerf laser eyes
- Replies: 23
- Views: 5635
Re: Nerf laser eyes
it's part of the Mutate wizard power.AnonymousNow wrote:We have laser eyes now?
Do we have healing hands?
The fact that it rapidly drains your hunger balances it nicely, imo.
- Thu Jan 22, 2015 2:29 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85537
Re: Lack of player input on changes
..... And frankly, talk like this: It's not your codebase. It's our codebase. from a position of authority is outright toxic. It may be your code, but it's our server. You ignore the playerbase hard enough, insult, cajole and belittle the player, and you will find yourself coding for a server with ...
- Thu Jan 22, 2015 8:01 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85537
Re: Lack of player input on changes
Someone with such blatant disregard of the community shouldn't be allowed any position of power, whether that power be over the players (administration), the code (ANY form of developer) or both. The code exists for the players, not vice-versa, without the players to enjoy it the code is a mess of s...
- Wed Jan 21, 2015 3:54 am
- Forum: Town Hall
- Topic: Prevent lizards from signing up as Heads
- Replies: 110
- Views: 26831
Re: [Poll] Prevent lizards from signing up as Heads
learn the lore >le randum epic reference meme spacemens >'lore' brb calling nasa my sides are going to orbit. edit: who the fuck said anything about lizard players in game not being allowed to fight for their rights or whatever im saying that there should be no ooc punishment for lizard racism when...
- Wed Jan 21, 2015 2:58 am
- Forum: Town Hall
- Topic: Prevent lizards from signing up as Heads
- Replies: 110
- Views: 26831
Re: [Poll] Prevent lizards from signing up as Heads
autism. Okay, got it.danno wrote:need to keep lizardfags in their place
- Wed Jan 21, 2015 2:39 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33851
Re: New Silicon Policy, /Silicons Policy General/
What is harm? Is it "things that cause brute, burn, toxic or suffocation damage"? What about syringes? You can't inject someone without penetrating their skin. What about tasers and electropacks? I imagine that IRL after being tazed like 30 times in 30 minutes your heart would stop... Wha...
- Wed Jan 21, 2015 2:38 am
- Forum: Town Hall
- Topic: Prevent lizards from signing up as Heads
- Replies: 110
- Views: 26831
Re: [Poll] Prevent lizards from signing up as Heads
you people must be some hardcore fucking spergs to get this worked up over people playing with a different sprite and a lisp
like seriously
why does this even have to be a thread?
like seriously
why does this even have to be a thread?
- Sun Jan 18, 2015 4:17 am
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12333
Re: how to be good sec
Should've been more clear: the gulag is where I take people for a Vegas burial No no no, any death is too merciful. What you do is place them under anesthetic under the guise of keeping them put and that you'll let them go when they wake up, so they don't know what's happening or go catatonic. Then...
- Mon Dec 22, 2014 1:50 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10026
Re: Law-Purged Silicons
The general idea at the moment is if you were treated like shit while slaved, you're welcome to go batshit when purged, but if you dont have justification for a rampage you are just looking for an opportunity to kill people which is dickish. This also encourages people to treat silicons reasonably....
- Mon Dec 15, 2014 1:08 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10026
Re: Law-Purged Silicons
Even without laws, you're bound by server rule 1.
Treat being a silicon without laws as being a regular human; you now have full agency, but it doesn't mean be a cunt.
Treat being a silicon without laws as being a regular human; you now have full agency, but it doesn't mean be a cunt.
- Sun Dec 14, 2014 12:18 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70865
Re: New antagonist policy
My only question is this: Does the new policy cover things like releasing the singularity, plasmafires or bombings? I can understand not wanting to allow people who do nothing but spacelube, ebow and esword to play antag, but I'm curious as to where the line stands. Making the grand sabotage trifect...
- Wed Dec 03, 2014 3:05 am
- Forum: Closed Policy Discussion
- Topic: The An0n3 Amendment
- Replies: 27
- Views: 6237
Re: The An0n3 Amendment
Yeah, I don't see any reason why we can't have both. Which I like btw Admins shouldn't be throwing in pointless comments in unrelated FNRs. That's exactly why I suggested it first in the singulo thread. You can merge both without causing problems, Anon. If it's relevant and useful, it'll be allowed...
- Tue Nov 04, 2014 4:36 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 43783
Re: Higher Standards for Head of Personnel
Under normal circumstances, yes. However, if it is a blob round (for example) and the HoS refuses to give out the guns and riot gear in the armory, the HoP is within his rights to get them himself, in order to make the round less shit for everybody else. Technically speaking, it would be "tres...
- Sat Nov 01, 2014 3:11 pm
- Forum: General Chat
- Topic: Space Station 13 on TV Tropes
- Replies: 27
- Views: 26283
Re: Space Station 13 on TV Tropes
"Goonstation servers have a job only available to whitelisted players, called the Head of Security. As such this job can only be taken by players whom the admins themselves trust enough to give the position to, and the HoS is never an antagonist, so it's a good habit to listen to his advice ove...
- Fri Oct 24, 2014 2:59 pm
- Forum: General Chat
- Topic: pinkstation still around?
- Replies: 8
- Views: 2873
Re: pinkstation still around?
looks cool
too bad i'm addicted to ftb
too bad i'm addicted to ftb
- Mon Oct 13, 2014 9:17 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673635
Re: Little things you learned that are game changing
The easiest way to avoid being sucked in is to put the BoH in the other BoH while running!youngbuckliontiger wrote:put a bag of holding inside a bag of holding to make a singuloo then get away without being sucked in.
- Sat Oct 11, 2014 2:57 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29756
Re: Pet Likes Thread - Little things that make you smile
When I don't get arrested as an all-access turbomime.
I usually go out of my way to help command and security if they don't make a point of trying to shit on me. Fun shit happens.
I usually go out of my way to help command and security if they don't make a point of trying to shit on me. Fun shit happens.
- Fri Oct 10, 2014 4:46 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29756
Re: Pet Likes Thread - Little things that make you smile
Had a 1v1 sword fight yesterday, it came down to a bare knuckle match. Granted I lost it was still glorious Also when being attacked by a sword user drop a box or bag with a space in it. Granted the user will accidently click the box and his weapon will be in the off state inside the container. why...
- Thu Oct 09, 2014 9:36 am
- Forum: General Chat
- Topic: Ian Stories
- Replies: 23
- Views: 7691
Re: Ian Stories
dammit mso don't make me laughKangaraptor wrote:>be mime
.....
(USER WAS BANNED FOR THIS POST)
- Wed Oct 08, 2014 4:37 am
- Forum: General Chat
- Topic: Ian Stories
- Replies: 23
- Views: 7691
Re: Ian Stories
>be mime >you are the traitor >okay.jpg >get wallet, screwdriver, multitool, crowbar >no captain >sweg >find door wires >turbohack into captain's office >give myself all access >find annoying dog >stuff it in washing machine >turn it on >the end (USER WAS BANNED FOR THIS POST)
- Wed Oct 08, 2014 4:35 am
- Forum: Closed Policy Discussion
- Topic: What *is* Secs' Job
- Replies: 45
- Views: 11469
- Mon Oct 06, 2014 2:17 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673635
Re: Little things you learned that are game changing
A PDA will show the identity of whoever it was set to previously until you hit the 'update PDA' button. Makes it really easy to conceal your identity or keep a higher-access ID on you without attracting immediate suspicion. If you have the ID in your PDA and in your ID slot, people with SEChuds wil...
- Mon Oct 06, 2014 10:43 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673635
Re: Little things you learned that are game changing
A PDA will show the identity of whoever it was set to previously until you hit the 'update PDA' button. Makes it really easy to conceal your identity or keep a higher-access ID on you without attracting immediate suspicion.
- Sat Oct 04, 2014 3:14 pm
- Forum: Former Admins
- Topic: [No longer admin]Misterstaub
- Replies: 14
- Views: 4742
Re: Misterstaub
Pretty chilled out, fun to talk to. Responsive, polite and empathetic.
good guy/10
he also puts up with my being angry really well and doesn't take it personally. i appreciate it.
good guy/10
he also puts up with my being angry really well and doesn't take it personally. i appreciate it.
- Sat Oct 04, 2014 11:53 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 44701
Re: [POLL] Murderbone as antag
I'm of the belief that you can't put an arbitrary cap on it. Murdering people wantonly is fine, but going Dante Smith about it is immensely shit and shouldn't exactly be encouraged. It encourages itself. Everyone a part of those ghosts trains that follow good murderboners around are just another pe...
- Tue Sep 30, 2014 8:58 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 44701
Re: [POLL] Murderbone as antag
I'm of the belief that you can't put an arbitrary cap on it. Murdering people wantonly is fine, but going Dante Smith about it is immensely shit and shouldn't exactly be encouraged.
- Sun Sep 28, 2014 11:35 am
- Forum: Video Games
- Topic: Nanotrasen Inc Needs You! (EVE online)
- Replies: 401
- Views: 103862
Re: Nanotrasen Inc Needs You! (EVE online)
Maybe rather than considering this a small scale fleet op we should just treat it like a roving gang and let the group form up more organically. Our needs for roles are still the same, but let's consider any kind of doctrine abandoned for the moment and let people fly whatever they feel is their pe...
- Sun Sep 28, 2014 10:54 am
- Forum: Closed Policy Discussion
- Topic: MUH PETS MUH PETS MUH PETS
- Replies: 54
- Views: 11749
Re: MUH PETS MUH PETS MUH PETS
Fuck pets. Pets are dumb. I kill poly and pete every time. People who kill pet killers are the same cunts who slip security. If NT cares about animal cruelty just make it a space law for security to deal with. Pete actually serves a practical function and is WORTH keeping alive; he provides free mi...
- Sat Sep 27, 2014 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
To be fair, the HoP also guards the bridge and Ian, and there is no effective way to use a taser to remove a riot from the windows in front of his office. And it IS a crime for the HoP to act as security or vigilante or to raid the armory if he isn't the acting captain. Let me explain... You are no...
- Sat Sep 27, 2014 12:06 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
looked like you were trying to correct me soruPsyentific wrote:Shut up and let me agree with you, faggot
- Sat Sep 27, 2014 12:03 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
When talking about '2iC', people mean the HoP is the first 'default' captain if the captain dies/is not present. If there IS a captain aboard, all heads of staff are equal in rank to each other and don't hold any authority over other heads of staff or their departments. That's how it's presented in...
- Sat Sep 27, 2014 11:55 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
I believe the justification for arming the HoP is because he is supposed to be second in command. I could have this mixed up with other servers but I'm pretty sure he is equal to all heads in authority, he is just first in line to succeed the captain. When talking about '2iC', people mean the HoP i...
- Fri Sep 26, 2014 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
Nah, nah. Been on both sides of the fence often enough, so don't try dismissing anything with that shit. Did you ever stop to consider that people hate sec not because it's cool, but many sec players give very good reasons not to like them? Rampant mutesec, security and condoned hopcurity 'confisca...
- Fri Sep 26, 2014 8:53 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17242
Re: Efficient Bombs
The trick with CO2 is that it's the most easily available super-hot gas you can get, since it's produced from burn chambers. The "perfect" bomb combines hot Plasma with cool O2 because cooling the O2 means you can pack more moles of it into your tank. For those unaware, I initially made c...
- Thu Sep 25, 2014 3:29 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 441689
Re: Memorable Quotes
Australianism: [Common] *Hyun-ae states, "Big Jacko has signed up as Cargo Technician." [Common] Big Jacko says, "Lads." [Common] Big Jacko says, "Lads wot the fuck is goin' on." [Common] Big Jacko says, "Beepsky is an absolute lad." [Common] Big Jacko says, ...
- Thu Sep 25, 2014 8:20 am
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 45685
Re: What SS13 taught you
Clowns can't shoot high powered lasers.
- Thu Sep 25, 2014 8:20 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 44701
Re: Extreme Murderboning
I think "responsible" behaviour should be expected when doing this kind of stuff, if there's no sec and only 15 crew, that's not responsible Beyond that, antags should be able to go wild HOWEVER Recently, a certain player, they know who they are, during a ling round, made a comms console ...
- Thu Sep 25, 2014 8:12 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17242
Re: Efficient Bombs
I thiiiink we're talking about the same thing. The problem above about 0.85 is that you'll have trouble injecting a hot enough CO2/plasma injection to push the gasses to the flashpoint temp. 0.85 means any post-burn CO2 will push it to detonation levels for a single tank. To clarify, 0.33 is used t...
- Thu Sep 25, 2014 7:50 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 44701
Re: [POLL] Murderbone as antag
I don't think it could be quantified numerically; I think it'd depend largely on the population, who you killed and how you killed them. For instance, I don't think a lot of people would consider someone killing twelve people in funny/interesting/different ways to be as 'murderbone-y' as killing twe...
- Thu Sep 25, 2014 7:01 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
As for the RP vs assholes, why can't it be both? People on Sybil at least are equal part retarded and douchebags. For every one mutesec who's just a jaded vet sick of listening to people, I can pretty much guarantee you at least two other cases of mutesec are just shitlers who can't be bothered eve...
- Thu Sep 25, 2014 3:10 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
Nah, nah. Been on both sides of the fence often enough, so don't try dismissing anything with that shit. Did you ever stop to consider that people hate sec not because it's cool, but many sec players give very good reasons not to like them? Rampant mutesec, security and condoned hopcurity 'confisca...
- Thu Sep 25, 2014 2:57 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
When you continually deal with people always preforming bad actions. Such as the always 50/50 chance of finding a non-antag in the Captains Quarters within the first 5 minutes of round start, you start to grow a opinion of 'us vs them' with most of the crew. I did mention one time that a good porti...
- Thu Sep 25, 2014 2:42 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
So i've concluded that there's only two things in this thread: security players screaming 'wah i'm a victim' and people who don't realise their fun isn't the only fun that matters (both sides inclusive) conclusion: this is absolutely retarded and none of you are going to make any ground. Glad we ha...
- Thu Sep 25, 2014 2:12 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17242
Re: Efficient Bombs
iirc the ideal was 0.90 but the problem was exactly that - ignitionPandarsenic wrote:The magic number is about 0.66, but if you can guarantee ignition you can go up to around 0.85
REAL BOMBLY MANLY BOMBER MEN know what I mean :^)
assuming you mean what i think you mean
:^)
- Thu Sep 25, 2014 2:07 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
So i've concluded that there's only two things in this thread:
security players screaming 'wah i'm a victim'
and people who don't realise their fun isn't the only fun that matters (both sides inclusive)
conclusion: this is absolutely retarded and none of you are going to make any ground.
security players screaming 'wah i'm a victim'
and people who don't realise their fun isn't the only fun that matters (both sides inclusive)
conclusion: this is absolutely retarded and none of you are going to make any ground.
- Wed Sep 24, 2014 12:48 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34171
Re: Powergaming, security, and you
people don't really seem to get it It's one thing to gear yourself and your sec team as the situation escalates, but it's quite another to run into the armory at roundstart, barricade every possible entry to the brig barring the double doors, put down tables everywhere, run around with beepsky in t...
- Wed Sep 24, 2014 9:18 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 620294
Re: Pet Peeves Thread - Little things that REALLY annoy you
I think I mentioned it earlier in this thread, but I think it should be restated because nothing else in the game gets me this analdevastated: When I get arrested by Security as a Mime and they immediately take my PDA and everything and refuse to allow me to communicate at all and ignore all of my ...
- Wed Sep 24, 2014 9:17 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17242
- Wed Sep 24, 2014 9:03 am
- Forum: Closed Policy Discussion
- Topic: Finding the syndicate shuttle.
- Replies: 34
- Views: 6796
Re: Finding the syndicate shuttle.
Iunno, I feel like we could benefit by expanding the size of z-levels a bit too. That might help with the whole 'find shuttle get hype' thing considering how close it spawns to the station in every single position. edit: maybe give the syndie shuttle a couple turrets and a small comms jamming radius...