Search found 258 matches

by BrianBackslide
Thu Feb 24, 2022 10:50 pm
Forum: Coding Feedback
Topic: delete thieves
Replies: 11
Views: 2128

Re: delete thieves

Does that mean we're going full circle back to gamemodes?
by BrianBackslide
Sun Feb 20, 2022 1:50 am
Forum: Ideas
Topic: make the spam filter give a clearer message
Replies: 2
Views: 907

Re: make the spam filter give a clearer message

Can I point out that it might be possible to get muted from drinking too much Rosenol?
by BrianBackslide
Sun Feb 20, 2022 1:44 am
Forum: General Chat
Topic: Hotdog recipe inaccuracy
Replies: 13
Views: 2580

Re: Hotdog recipe inaccuracy

Clearly we need mustard. What lame hotdogs don't have mustard?
by BrianBackslide
Fri Feb 18, 2022 3:29 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 68443

Re: Progression Traitor Feedback

Another issue with assassination objectives is the placing of the calling card. It has to be in their pocket or inventory, right? Kinda funny if you torched someone to death and then had to go to the trouble of finding a new jumpsuit to plant the calling card. Why can't it just be on the same tile a...
by BrianBackslide
Tue Feb 15, 2022 3:10 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3351

Re: Species Food Feedback

Cheesy porridge turns into Virus food due to Water (from the cornmeal porridge part) + Milk.
by BrianBackslide
Fri Feb 11, 2022 6:34 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3351

Re: Species Food Feedback

I should add that Kæniatknusksolt (Kenyan Salad) creates crevice spike due to chili oil from the chilis + lime juice.
by BrianBackslide
Thu Feb 10, 2022 10:38 pm
Forum: Coding Feedback
Topic: Remove Ants 2022
Replies: 18
Views: 2393

Re: Remove Ants 2022

I have a kill tally of lone ops I've killed with ants. They're good if you're evil enough.
by BrianBackslide
Wed Feb 09, 2022 3:26 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3351

Re: Species Food Feedback

I don't feel that any of the Lizard foods are too difficult to achieve outside the aforementioned fish dishes, but I do think having no ability to produce Vinegar or Quality Oil and forcing us to deal with the chef's console is frustrating as hell. Mothic food however, has some real problems. 1. Fir...
by BrianBackslide
Wed Feb 09, 2022 2:59 pm
Forum: Coding Feedback
Topic: thermal pistols are shit
Replies: 51
Views: 9297

Re: thermal pistols are shit

Thermal pistols are... Decent? They're good at bringing down people, but not so good at killing mobs/xenos/blobs. You get 16 shots, that should be more than enough to kill anything that moves. 1500 creds is a good price point as well.
by BrianBackslide
Fri Jan 21, 2022 11:03 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 68443

Re: Progression Traitor Feedback

You're just not being creative enough with the Romerol. Put it in a smoke machine with hallucinogens. Put it in the food with a condiment bottle. Bluespace launchpad dead infected monkies into medbay, etc. I would like to be able to reroll objectives, maybe just once per round. Having all my objecti...
by BrianBackslide
Fri Jan 21, 2022 2:06 am
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10836

Re: Thieves-back (Feedback for Thieves)

I really have a problem with the heirloom thief. Unless I get medbay access, I can't find out who might have an heirloom without metagaming, which feels awful. Further, heirlooms don't seem to get any special messages on examine, so the only way to know you have one is to know what is in the loot po...
by BrianBackslide
Wed Jan 19, 2022 3:47 am
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10836

Re: Thieves-back (Feedback for Thieves)

Got the hoard objective for MOD control units. It really didn't feel like going about it put me into conflict as it was easier to just buy the damn things. Booby-trapping the hoard location was fun though. Also it made me have to learn how to put together a modsuit and that's just not cool.
by BrianBackslide
Sat Jan 15, 2022 12:31 pm
Forum: Coding Feedback
Topic: Undo the post-Revs experiment
Replies: 52
Views: 10696

Re: Undo the post-Revs experiment

There's been plenty of rounds where the "revs have been defeated" announcement pops up and everyone gives a "wait, we had revs?" take.

Imagine if the round just randomly ended.
by BrianBackslide
Fri Jan 14, 2022 10:07 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 68443

Re: Progression Traitor Feedback

If you're that much of a nuisance that you're able to amass that much TC, then congrats, you deserve to have those rewards. Any admin that bwoinks you for following your objectives deserves to have their adminhood revoked. Doesn't matter if you're taking all the assassination objectives. If anything...
by BrianBackslide
Fri Jan 14, 2022 10:54 am
Forum: Closed Policy Discussion
Topic: [MRP] Remove Wizard from the config
Replies: 46
Views: 5625

Re: [MRP] Remove Wizard from the config

I don't believe for a second that the people who call for the removal of Wizard are coming from any standpoint relating to the benefit of MRP. There is no argument against Wizard that couldn't also be used for the removal of Nukies, Cult, or Revs. All of those antags do not have any real reason to R...
by BrianBackslide
Mon Jan 10, 2022 2:44 am
Forum: Closed Policy Discussion
Topic: Return intradepartmental access
Replies: 11
Views: 2189

Re: Return intradepartmental access

I think it's more of a mapping problem. If I'm the cook, am I going to repeatedly ask the botanist to fill my beaker with flour because some chucklehead decided to map the biogenerator in the back of the other department? No. I'm going to either tailgate my way in or ask to have Botany access. Docto...
by BrianBackslide
Sun Jan 09, 2022 11:22 am
Forum: Closed Policy Discussion
Topic: [MRP] Shaky unconfirmed policy things for families
Replies: 13
Views: 2455

Re: [MRP] Shaky unconfirmed policy things for families

Tangentially, I've always preferred families over revs as it's got more role play stems for people to build off of. I think that basic escalation rules are fine enough. If they're getting your boiz, then you can get them back, but don't go off the deep end and start round removing/mass incarcerating...
by BrianBackslide
Sun Jan 09, 2022 11:10 am
Forum: Closed Policy Discussion
Topic: Floor pills clause clarification
Replies: 15
Views: 3321

Re: Floor pills clause clarification

ANYTHING you consume is going to carry a risk. That's part of the paranoia aspect of the game. Obviously, actively malicious/mislabled stuff should only be done by antags, but if I roll Magilitis on my Botany plants, you better believe I'm making "Gorilla pills" If you eat one and DIDN'T w...
by BrianBackslide
Tue Dec 28, 2021 12:26 pm
Forum: Closed Policy Discussion
Topic: Families: Hold another vote
Replies: 86
Views: 11666

Re: Families: Hold another vote

I genuinely prefer families over revs. At the very least "PAY YOUR GODDAMN TAXES" is a little more RP than "UNGA KILL HEADS" even if, in practice, they can turn out similar. Maybe I'm just more likely to play those roles in good faith rather than just go at it for the antag pass ...
by BrianBackslide
Fri Dec 24, 2021 10:34 am
Forum: Coding Feedback
Topic: It has been impossible to get fat for quite some time now
Replies: 6
Views: 1508

Re: It has been impossible to get fat for quite some time now

You either need to drink nutriment/sugar/cooking oil, or inject it directly into your veins. Probably has to do with the stomach changes.
by BrianBackslide
Thu Dec 23, 2021 1:11 pm
Forum: Closed Policy Discussion
Topic: Disable 100 threat rounds from Manuel.
Replies: 16
Views: 2169

Re: Disable 100 threat rounds from Manuel.

I think 90-100 threat rounds are fine. Do they really happen so often to be a problem? Sometimes a very hectic round can lead to good/interesting RP.

If you do prevent 100 threat rounds, can the restriction on summon events be removed?
by BrianBackslide
Fri Dec 17, 2021 9:39 am
Forum: Coding Feedback
Topic: How has departmental orders gone so far?
Replies: 46
Views: 8175

Re: How has departmental orders gone so far?

After having played a round as acting cap where I ran around ordering freebies, they do kinda make it more obvious that Cargo needs more crates and things to order. I still don't see QMs screaming over the radio to order free stuff, and most cargonians are too lazy to even deliver the items even tho...
by BrianBackslide
Thu Dec 09, 2021 2:02 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 11878

Re: Looking for Objective Suggestions for Traitor Rework

I like these, but I swear to god if you take away the surplus crate... As for objectives, I think whether they're sneaky or not, they need to potentially put you in conflict with the crew in some way. How about... Burn the employment contracts Steal Ian Hack the research console, causing it to perio...
by BrianBackslide
Sat Dec 04, 2021 12:32 am
Forum: Coding Feedback
Topic: How has departmental orders gone so far?
Replies: 46
Views: 8175

Re: How has departmental orders gone so far?

Appreciated! I also kinda dislike how we can't open them except in the specific location to unlock them. For instance, I ordered a butterfly crate on Delta, but if I opened it in the service hall, then they'd all scatter and I'd lose a few even if I opened and closed it quickly, when I wanted to ope...
by BrianBackslide
Thu Dec 02, 2021 10:40 am
Forum: Coding Feedback
Topic: How has departmental orders gone so far?
Replies: 46
Views: 8175

Re: How has departmental orders gone so far?

Kilo service orders don't have a destination set for them. Across multiple rounds I've had to simply break open the crates.
by BrianBackslide
Mon Nov 29, 2021 12:46 pm
Forum: Coding Feedback
Topic: Allow operating computers to work with stasis beds again
Replies: 87
Views: 15426

Re: Allow operating computers to work with stasis beds again

I think it's important to point out that if people can't even be bothered to use sterilizers, they sure as hell aren't going to bother with the objectively worse surgery bed that can't preserve organs.
by BrianBackslide
Thu Nov 25, 2021 1:33 am
Forum: Coding Feedback
Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
Replies: 51
Views: 10093

Re: A short rant on why medical resurrection in ss13 makes no god damn sense.

I'd happily podclone people if I was ever asked, but it takes a lot more time to get pod seeds now. I don't want to always set aside a tray for mutating a cabbage shiftstart, especially when I'm constantly busy typically. It's not like the old days when we could just dump mutagen on the plant until ...
by BrianBackslide
Tue Nov 23, 2021 7:50 pm
Forum: Coding Feedback
Topic: Allow operating computers to work with stasis beds again
Replies: 87
Views: 15426

Re: Allow operating computers to work with stasis beds again

I would add that the only real solution is to either further incentivize operating tables, or further disincentivize stasis beds. Because the half-measures that have been taken have not achieved the desired effect.
by BrianBackslide
Tue Nov 23, 2021 7:02 pm
Forum: Coding Feedback
Topic: Allow operating computers to work with stasis beds again
Replies: 87
Views: 15426

Re: Allow operating computers to work with stasis beds again

I think the only surgery that should be performable on a stasis bed is basic tend wounds, and only because I feel bad for plasmemes that get killed. Even then, I don't think operating tables would be used more often with a change like that. Players are going to opt for the immediate, convenient solu...
by BrianBackslide
Fri Oct 29, 2021 10:08 pm
Forum: Closed Policy Discussion
Topic: [MRP] Untargeted PDA Bomb Spam: Murderbone or Legal?
Replies: 11
Views: 2758

Re: [MRP] Untargeted PDA Bomb Spam: Murderbone or Legal?

PDA bombs are very useful and worthwhile for a multitude of situations. Whether it be a diversion, depriving people of access, or just as a stun/chaos causer. The thing is, the Detomatix is kinda niche and a big buy already at 6tc. Once you use it, that's basically it. Most people will turn off thei...
by BrianBackslide
Tue Oct 26, 2021 8:59 pm
Forum: Closed Policy Discussion
Topic: [MRP] Remove Heretic from the config
Replies: 37
Views: 7972

Re: [MRP] Remove Heretic from the config

Removal does nothing but commit an interesting antagonist to the graveyard of all the other gamemodes. Reducing the amount Heretic rolls just means that players who haven't learned to Heretic won't learn how to Heretic. Unlike Wizards, Heretics don't start out extremely powerful, and an antagonist t...
by BrianBackslide
Wed Jul 14, 2021 12:37 pm
Forum: Coding Feedback
Topic: Gibbing antags: Are they still welcome
Replies: 12
Views: 3604

Re: Gibbing antags: Are they still welcome

Unless you have the batman levels of foresight and planning to have a syringe of your own blood on yourself for replica podding, you won't be coming back from being chestbursted.

That being said, everything said about gibbing antags can also apply to changeling succ.
by BrianBackslide
Sat Jun 12, 2021 11:20 pm
Forum: Ideas
Topic: New Genetics Powers
Replies: 9
Views: 1805

Re: New Genetics Powers

External brain: Your brain is now external. If it is further from yourself than 1 tile away, your body immediately dies. However, you are immune to brain damage from chems, and your brain acts as its own MMI, meaning you cannot truly die unless the brain is obliterated in some fashion. (Maybe your b...
by BrianBackslide
Sun Feb 28, 2021 11:50 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 63598

Re: Tramstation (choo CHOO)

Last I played it, there was a computer console on the tram.
by BrianBackslide
Fri Feb 26, 2021 3:07 pm
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 63598

Re: Tramstation (choo CHOO)

I feel that the undertram should be more dangerous. Maybe more snaking passages for the undertram, and a longer tram hallway? The tram should be the safest and fastest method and I don't feel the undertram should be 1:1 with the tram hallway... Unless the tram will just completely destroy someone. S...
by BrianBackslide
Fri Feb 26, 2021 12:47 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 63598

Re: Tramstation (choo CHOO)

Make the tram move 10% faster every time it claims a soul hits someone. I really like this station just for the audacity, and that you can basically do whatever you want down in the undertram. I frequently find myself lost in some forgotten part of the station since everyone sticks to their departme...
by BrianBackslide
Wed Feb 10, 2021 2:03 pm
Forum: Closed Policy Discussion
Topic: re add blood brothers but way rarer
Replies: 31
Views: 6139

Re: re add blood brothers but way rarer

The only way to make BBs work would be to have them spawn outside the station. Like a Lone Op, but weaker and their mission isn't to blow up the station.
by BrianBackslide
Sun Feb 07, 2021 2:03 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 63598

Re: another attempt at semi-unique map concept

This map is delightfully cursed and I hope it stays. As a Botany main though, I have some gripes. Botany maint is lacking. In fact, service maint as a whole is lacking. It's just one hallway with no rooms and, more importantly, no loot. The Botany department could stand to be a smidge larger. It's m...
by BrianBackslide
Sat Feb 06, 2021 2:29 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23931

Re: combat mode feedback

I rebound the "1" key to also switch on/off combat mode. Feels so much better than "f" or "4". Only a few things that really bother me: Deconstructing things with right click feels weird. Combat mode feels a little "sticky" to turn on/off... Doesn't seem to al...
by BrianBackslide
Sun Jan 31, 2021 4:30 am
Forum: Closed Policy Discussion
Topic: Let busy admins hand off ban appeals
Replies: 12
Views: 2731

Re: Let busy admins hand off ban appeals

Duty before fun. If you can't be assed to reply to a ban appeal, something that should take all of thirty minutes to do, then you shouldn't be adminning. I like the idea of handing off ban appeals, but there would need to be a formalized process regarding relevant data and what the banning admin saw...
by BrianBackslide
Mon Jan 18, 2021 1:58 am
Forum: Ideas
Topic: Additions to Geladikinesis
Replies: 19
Views: 3969

Re: Additions to Geladikinesis

Last I checked, Genetics has only been getting nerfs since the UI improvement. In any case, powers are dumb and the horrifying cross-breed stuff that would be right up the alley for Genetics are instead more Xenobio/Cytology. At this point Genetics is only useful for Space Adaptation and valid hunti...
by BrianBackslide
Sun Jan 17, 2021 1:51 pm
Forum: Ideas
Topic: Slightly Lowering the aggro grab resist probability
Replies: 16
Views: 3203

Re: Slightly Lowering the aggro grab resist probability

RNG in some situations is good. It stops the game from becoming a spreadsheet. It's when RNG can't be compensated for (in either direction) that it becomes bad. So roughing someone up to reduce their RNG chance to break from a grab? That's good RNG. In the same vein, there should be some way for the...
by BrianBackslide
Sat Jan 16, 2021 11:29 pm
Forum: Closed Policy Discussion
Topic: Think about just disabling wizard, once and for all
Replies: 89
Views: 17352

Re: Think about just disabling wizard, once and for all

Whenever I wiz, I try to get deadchat/ghosts in on the fun as much as possible. I think some of the problem is there's not much in the way of fun gimmick stuff, and the stuff that is gimmicky is simply outshined by the stuff that's actually useful for the same price. (Fireball+Timestop, Wands+Charge...
by BrianBackslide
Mon Jan 11, 2021 3:49 am
Forum: Coding Feedback
Topic: nerf spiders for the love of god
Replies: 45
Views: 10292

Re: nerf spiders for the love of god

Shotgun nerf really makes spiders/dragons unbearable. That and because you can only carry one laser with you, the spiders will probably repopulate by the time you're done recharging your gun. I mean, I don't mind spiders being a round-ender when played well, but I don't like the idea of depressurizi...
by BrianBackslide
Wed Dec 30, 2020 6:19 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 949911

Re: Minor Suggestions

Make it so mimes can ACTUALLY use the ventriloquist dummy as intended
by BrianBackslide
Wed Dec 30, 2020 4:41 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 949911

Re: Minor Suggestions

Wait, Lizards can eat fruit? No, seriously, are you fucking with me? I thought Lizards were carnivores, as does everyone else I've ever seen play a lizard or ever refer to a lizard's diet, and everyone who explained racial traits to me as an assistant, this is legitimately new information to me. No...
by BrianBackslide
Fri Nov 27, 2020 12:56 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 949911

Re: Minor Suggestions

Large amounts of blood on the floor left unattended will attract Slaughter Demon(s)
by BrianBackslide
Sat Nov 14, 2020 1:06 am
Forum: Closed Policy Discussion
Topic: Remove Blood Brothers
Replies: 42
Views: 7740

Re: Remove Blood Brothers

BBs is... Okay? It kinda feels unfun that you're tied down to someone who can go SSD or randomly die and go DNR and you get nothing out of it. In fact, I'm pretty sure all my successful BB rounds have been when my cohort went SSD and I just hid them somewhere and did my thing. Like, I LIKE the IDEA ...
by BrianBackslide
Sat Oct 17, 2020 10:08 pm
Forum: Closed Policy Discussion
Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
Replies: 21
Views: 5036

Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?

I think a big problem is there aren't very clear guidelines on how Sec is supposed to act and deal with people. So you end up with this weird dance where neither player (Sec and Valid) wants to engage, and the moment that someone presents themselves as "Valid" frothing mouths take over bec...
by BrianBackslide
Wed Oct 14, 2020 7:16 pm
Forum: Coding Feedback
Topic: Operating Rooms
Replies: 23
Views: 5853

Re: Operating Rooms

Question though, would Formaldehyde work if it was fed, or does it need to be injected into blood after the stomach/blood separation thing? Obviously a dead man's stomach doesn't process chems into the blood.