Search found 101 matches
- Tue Mar 12, 2019 5:15 am
- Forum: Closed Policy Discussion
- Topic: Roundstart AI Lawsets
- Replies: 40
- Views: 13020
Re: Roundstart AI Lawsets
I have a lot of reservations about this. Silicons influence every aspect of the game and you can argue that the game is pseudo balanced around it. Random roundstart lawsets would fuck with a lot of shit. Further, if you're just going to remove "cancer" lawsets, then I don't really see the ...
- Thu Mar 07, 2019 6:27 pm
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17782
Re: I don't think I care about playing security anymore.
I flip my shit sometimes when it dominoes like *arresting an assistant for breaking into cargo*->SHITCURITY ARRESTING FRANK FOR NO REASON-> entire brig has to deal with self antagging unfunny memelords. That doesn’t always happen though, so I have something to live for. I remember a time it was jus...
- Thu Mar 07, 2019 6:44 am
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 16378
Re: roundstart snails
Objectively false. How else will I play someone named memes-the-noun while getting shit on by silicons?Lizards are a race played by furfag ERPers exclusively.
- Thu Mar 07, 2019 3:09 am
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 16378
Re: roundstart snails
oranges is 1000% correct on this but I'm assuming imsxz is semi joking with this thread
only round start species available should be humans or liggers
prove me wrong
only round start species available should be humans or liggers
prove me wrong
- Thu Mar 07, 2019 3:01 am
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
- Replies: 22
- Views: 5905
Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
I think the main issue here is you left the base to raid the station because you were discovered. the admin may have been trying to convey to you that if things are so bad that you feel the need to launch an offensive on the station, you should be blowing up the base. I'm making a lot of assumptions...
- Wed Mar 06, 2019 6:53 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7504
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
BTW something we can do with chases is add like a 0.5 second movement delay when you melee attack. Not enough to be annoying in a real fight, but enough to not allow hitting someone you're dragging if you're being chased. Obviously this doesn't help with getting spaced though. actually fucking geni...
- Wed Mar 06, 2019 6:46 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7504
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
It's literally the same concept as making handcuffed people not slow you down but not every Tom dick and Harry with 15 cable coils can accomplish it.obscolene wrote:this is a retarded fucking postSkillywatt wrote:make security jack boots negate the slow
- Wed Mar 06, 2019 1:16 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7504
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
Just need a way for ebow->drag->run->esword (or some similar combo) to not be the meta. Make dragging take a hand slot and make security jack boots negate the slow. Someone can make a pair of restraints a lot easier than they can loot a sec officers boots, and then they have to sacrifice noslips.
- Tue Mar 05, 2019 3:25 pm
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17782
Re: I don't think I care about playing security anymore.
I very rarely get a bwoink as sec but I generally try to do the right thing. I think the last justice-related bwoink I got was actually as captain when a greytider was bitching he got perma'd and thought I authorized it when I just told them to gulag him for max points.
- Mon Mar 04, 2019 10:35 pm
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17782
Re: I don't think I care about playing security anymore.
I got less of a problem with the detective detaining someone (crap happens) but I have a real issue with them responding to calls for help like "sec to medbay" or whatever for some disturbance. that is absolutely not your job
- Mon Mar 04, 2019 10:08 pm
- Forum: Closed Policy Discussion
- Topic: Law 2 Commands and Deconstruction
- Replies: 15
- Views: 3232
Re: Law 2 Commands and Deconstruction
If you're not protected by law 1 and you deconstruct a borg I can see them getting revenge for that of their own volition in a vacuum yeah but this is kind of a grey area since the borg was ordered to kill the guy- I dont think "revenge" for defending yourself is valid in that scenario. t...
- Mon Mar 04, 2019 1:32 am
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17782
Re: I don't think I care about playing security anymore.
tiding has been going in an increasingly negative direction for a while now, at least on bagil. Cat nigger cliques were just becoming more of a problem to the point I was putting myself at a tactical disadvantage simply by interacting with them in good faith. Shitters like Bal Dee were constantly ge...
- Sun Mar 03, 2019 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Law 2 Commands and Deconstruction
- Replies: 15
- Views: 3232
Re: Law 2 Commands and Deconstruction
Did you decon them all the way down to an mmi and put the mmi in a new Borg?
I think the flavor text says you have no memory of anything prior to being borged when that happens but I could be mistaken
I think the flavor text says you have no memory of anything prior to being borged when that happens but I could be mistaken
- Fri Mar 01, 2019 2:35 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3321
Re: Asimov and Manhunts
Oh I thought you wanted to re-educate, but then you forgot to strip them and suit sensors showed death. I don't think there's ruling on re-education chamber being excluded from IC knowledge as being just an euphemism. hence why I think this should go both ways. If the silicon's get a free pass to A...
- Fri Mar 01, 2019 2:29 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3321
Re: Asimov and Manhunts
Unless you've given the silicons IC reason to believe the re-education chamber is a source of harm, they should have let it be. The whole reason that room exists is so that Security can do their thing without the AI getting nosy. Honestly, we should have a policy thread on that, because that ruling...
- Fri Mar 01, 2019 6:05 am
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3321
Re: Asimov and Manhunts
I've ahelped Borgs who ignored law 2 requests to fuck off when we dragged a prisoner into the "re education chamber" when I told the Borg we were going to re-educate, not murder, a tator. I was told Borgs are allowed to use their brains and assume we actually mean to harm. Seems like it's ...
- Thu Feb 28, 2019 1:24 am
- Forum: Closed Policy Discussion
- Topic: disconnecting to avoid conversion to revolutionaries(or broader combat disconnecting situations)
- Replies: 19
- Views: 3778
Re: disconnecting to avoid conversion to revolutionaries(or broader combat disconnecting situations)
had a rev round where someone intentionally disconnected right before being converted, they weren't converted due to that. nothing came of it. i ahelped mostly out of curiosity on the topic and it seems there's nothing set in stone regarding it. A similar thing can be done against cult but it turns...
- Mon Feb 18, 2019 3:18 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
I'm not sure why you even say this forum isn't a second ban appeal. Doesn't seem like it would be hard to see why I would say that, you've taken issue with one note appeal you didn't like and you're using it entirely as the basis for the thread instead of talking about the general issue at hand. I ...
- Mon Feb 18, 2019 3:00 pm
- Forum: General Chat
- Topic: Why do you play lizards
- Replies: 25
- Views: 8953
Re: Why do you play lizards
The naming convention and to mix it up.
I try to avoid playing lizard with confrontational roles (sec) but sometimes I still do for the naming convention.
Generally though, I play lizard when I'm a doctor or engineer for name memes.
I try to avoid playing lizard with confrontational roles (sec) but sometimes I still do for the naming convention.
Generally though, I play lizard when I'm a doctor or engineer for name memes.
- Mon Feb 18, 2019 1:55 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
I appreciate the input. It's just hard to have these sorts of discussions without using examples/hypotheticals.
I'll just keep trucking along then and doing what I've been doing.
I'll just keep trucking along then and doing what I've been doing.
- Mon Feb 18, 2019 1:43 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
snip Thanks. Yeah, I know there is a lot of context around this particular issue and it's difficult to frame an actual discussion because of that. I have no doubt the main reason the note mentioned in the op stood was because the guy who caught it was lying about the warden and, therefore, couldn't...
- Mon Feb 18, 2019 1:38 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
Also, I've tased/searched people who were just standing around brig right after it exploded and found traitor shit on them. Is that something I could have gotten ahelped for? I'm sorry if this came across as a specific jab at an admin ruling. It's just the onus for the discussion of what is the actu...
- Mon Feb 18, 2019 1:25 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
I promise you I read it. It just wasn't relevant. Let me rephrase my question to better get across my intent. If I search a bolted arrivals bathroom door because I heard someone say over coms "stetchkin at arrivals" and find an unrelated player, is that something I would get in trouble for...
- Mon Feb 18, 2019 1:05 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
I'm not sure why you even say this forum isn't a second ban appeal. I wasn't the person who got noted. I'm a passerby who could totally see myself getting a note for the same scenario (that ended up being a lie, but the admin said it wouldn't have mattered if he was telling the truth, hence the thre...
- Sun Feb 17, 2019 11:23 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
Well I thought so too but we had an admin saying it doesn't matter if someone is searching for a dead warden
- Sun Feb 17, 2019 5:25 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
Re: "Probable cause"; definition and limitations
Even if he found someone behind the bolted door, if that person wasn't in there with the warden then it's kinda poor to go full valids and search and execute the guy instead of continuing your search for the missing warden. People getting valided for going into dorms/bathrooms because "the onl...
- Sun Feb 17, 2019 2:42 pm
- Forum: Closed Policy Discussion
- Topic: Punishable Needless Shuttle Calls
- Replies: 34
- Views: 8016
Re: Punishable Needless Shuttle Calls
IC issue. Should only be punishable by rule 0 if someone keeps picking a head role and calling it as soon as it's possible (or something as shitty), imo
- Sun Feb 17, 2019 2:37 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3781
"Probable cause"; definition and limitations
So I was perusing the ban appeal forums bored at work and was reading a particular instance a HoS caught a note for being sorta meta-gamey by searching bolted doors in a bathroom and catching a tator tot. In a vacuum yes, this is pretty lame and meta-gamey, but in the appeal the player stated he was...
- Fri Feb 15, 2019 3:09 pm
- Forum: Resolved Appeals
- Topic: [Hbk2006] - ridiculous boink and note
- Replies: 17
- Views: 4219
Re: [Hbk2006] - ridiculous boink and note
I don't know if this is peanut posting, but the guy said he was investigating seeing the warden dragged off. As a sec player, I'm absolutely going to drop and search anyone remotely acting sketchy in the vicinity. He could have had warden gear on him and then you have your perp. Granted, the op didn...
- Mon Jan 21, 2019 6:05 am
- Forum: Closed Policy Discussion
- Topic: Headmins should rule based on rules
- Replies: 71
- Views: 17023
Re: Headmins should rule based on rules
What do I do when I'm captain and Rusty busts in trying to steal the spare for the 30th round in a row? Disable him, tie him up, remove any access from his card and designate him "Big Retard" and toss him out. He still gets to play the game and isn't going to have the means to disrupt it ...
- Mon Jan 21, 2019 5:54 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19759
Re: Fake Revs
You're allowed to know all antag mechanics, so we wouldn't be able to use that argument. You can fake every other gamemode to without an issue (saying random codewords is also a thing). This is the argument we use for "It's [gamemode]" though yeah I get that, I'm saying that the rev fakin...
- Sun Jan 20, 2019 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19759
Re: Fake Revs
trolling with fake revs should be an ic/ooc or metagame ban.
you shouldnt know "Revs" is a "gamemode" to fake. that makes no fucking sense.
if youre gonna ban/note people for saying oWo or netspeak then ban for this
you shouldnt know "Revs" is a "gamemode" to fake. that makes no fucking sense.
if youre gonna ban/note people for saying oWo or netspeak then ban for this
- Sat Dec 29, 2018 7:47 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46493
Re: Does the detective fluff matter?
Absolutely agree. They're certainly open to demotion and I've been a part of that in the past when the HoS told detectives more interested in valid-hunting than detecting to gtfo
- Sat Dec 29, 2018 7:29 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46493
Re: Does the detective fluff matter?
Well it's advertised as such.
FYI, I've been here as a player since 2016ish, which isn't long tenured by any means, but I've been around long enough to know the culture here.
Bitching at detectives for arresting screams med/high RP.
FYI, I've been here as a player since 2016ish, which isn't long tenured by any means, but I've been around long enough to know the culture here.
Bitching at detectives for arresting screams med/high RP.
- Sat Dec 29, 2018 6:10 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46493
Re: Does the detective fluff matter?
Then you'll need to explain because you made no point. Are you asserting low RP means the Det shouldn't arrest or face ooc consequences?DemonFiren wrote:but not mineSkillywatt wrote:That was my point, silly ligger.
- Sat Dec 29, 2018 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46493
Re: Does the detective fluff matter?
That was my point, silly ligger.
- Sat Dec 29, 2018 2:09 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15182
Re: Murderboning Policy Thread #859
For each objective you complete, you get +1tc next time you traitor - if you complete all your objectives. When you complete all your objectives (except for escape), you can press a button to add a new objective. this will just make it so captains cremate their antique, the HOS gun, the hand teles,...
- Sat Dec 29, 2018 1:50 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46493
Re: Does the detective fluff matter?
I'm gonna say here what I said in that appeal thread If you act like an antag, you get treated like an antag. If you're an antag, you're valid. There should be zero ooc restriction on the detective for dropping someone acting like a fuck on a low-rp server. The "Det shouldn't arrest" flavo...
- Fri Dec 28, 2018 11:45 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 18841
Re: [TheMidnightRose] istoprocent - Unjustified Ban
I know this is peanut posting but Jesus
"Act like an antag get treated like an antag"
You can cremate antags
Disseminating AA is antaggy
This ban and the justification for it screams med/high RP.
"Act like an antag get treated like an antag"
You can cremate antags
Disseminating AA is antaggy
This ban and the justification for it screams med/high RP.
- Thu Dec 27, 2018 9:48 pm
- Forum: General Chat
- Topic: Permissible to Make Gaseous Alcoholic Cabbage (used)?
- Replies: 16
- Views: 4168
Re: Permissible to Make Gaseous Alcoholic Cabbage (used)?
Actually , turning people into other things is ic issue. setting people on fire randomly is ooc issue If he keeps doing it every round, he'll get rule zeroed, which is probably why he was told to not do it again. Well, because of botany RNG, you cant really do it every round And rule 0 is fairly ir...
- Thu Dec 27, 2018 9:45 pm
- Forum: General Chat
- Topic: Permissible to Make Gaseous Alcoholic Cabbage (used)?
- Replies: 16
- Views: 4168
Re: Permissible to Make Gaseous Alcoholic Cabbage (used)?
If he keeps doing it every round, he'll get rule zeroed, which is probably why he was told to not do it again.adamkad1 wrote:Actually , turning people into other things is ic issue. setting people on fire randomly is ooc issue
- Thu Dec 27, 2018 9:43 pm
- Forum: General Chat
- Topic: Permissible to Make Gaseous Alcoholic Cabbage (used)?
- Replies: 16
- Views: 4168
Re: Permissible to Make Gaseous Alcoholic Cabbage (used)?
forcing people to do anything against their will when youre not an antag and without justification is generally against the rules but may not be punished if its mostly benign. Getting people super-drunk and/or forcing them into different races without asking probably deserves an ahelp. Not everyone ...
- Thu Dec 27, 2018 1:14 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15182
Re: Murderboning Policy Thread #859
yeah a big problem with this is finding the line between murderboning and just killing everyone because everyone is out to get you. I remember loves the lizards was almost always "valid hunted" hard and genuinely didnt want to murderbone but thats what would end up happening with people th...
- Mon Dec 24, 2018 7:06 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11109
Re: Some Ideas to make hivemind not such a shitty mode.
1. Implanting will no longer reveal names. ehh +/- I think your solution would be a little too difficult to deal with but maybe you can do like a middle ground. I agree completely revealing the name makes it ez mode and you get crushed by security pretty quick, maybe give a random hint on shielding...
- Mon Dec 24, 2018 6:55 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 53669
Re: PubbyStation
I think the main reason this map gets so much random and non-specific hate is the engines. almost every round I've played on it in the last couple days has had a tesloose/singuloose in the first 5-10minutes and part of me believes that it happens with such frequency because .. well...because it's th...
- Mon Dec 24, 2018 6:35 pm
- Forum: Spriting and Mapping
- Topic: Birdboat station
- Replies: 4
- Views: 2215
Re: Birdboat station
issues 1. security needs a gulag 2. station in general needs at least basic atmos functionality; at least in the main halls if nothing else. 3. random weapons in maint is interesting but has obvious issues 4. I couldnt find a defib in medbay, I guess we're expected to lathe one? seems odd though we ...
- Wed Dec 19, 2018 3:50 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51627
Re: Naming Policy Changes
am I going to get bwoinked for State Your Lawlz as clown or Zorg the Borg as borg? the former isnt firstname lastname (but is a clown) and the last is sort of a "title" or "honorific".
- Mon Dec 17, 2018 5:53 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622017
Re: Pet Peeves Thread - Little things that REALLY annoy you
Sec and Command players who feel the need to go the round removal route over the most trivial matters. They then usually gloat about how you're "just mad you got caught" and "a shitter", autistically missing the point. It's pathetic and with higher than 90 IQ you could find othe...
- Sun Dec 16, 2018 5:22 am
- Forum: General Chat
- Topic: Winter Ball 2018: When it's cold outside...
- Replies: 84
- Views: 25579
Re: Winter Ball 2018: When it's cold outside...
it was alright, the map was cool and all but the overwhelming pop sorta made me nervous to try anything tbh. it was ok. it was very hectic/difficult as SEC. something like 50% of the people were legit trying to just have a good time and the other 50% were taking it as a license to tide and the SEC ...
- Mon Dec 03, 2018 1:16 am
- Forum: General Chat
- Topic: Winter Ball 2018: When it's cold outside...
- Replies: 84
- Views: 25579
Re: Winter Ball 2018: When it's cold outside...
I mean if you're a shitty player admins aren't going to like you shezza so I don't really see the point you're trying to make. 2. You aren't known at all No one knows who you are, you have no notes, and you may or may not be new. Your chances of being sec at this event are probably low. My outlook ...