Search found 1177 matches
- Sun Aug 16, 2015 10:43 am
- Forum: General Chat
- Topic: Post your character, get a free musical theme
- Replies: 11
- Views: 3605
- Fri Aug 14, 2015 1:32 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 651339
Re: Stories of Awesome (Or something close to it.)
>think up a mime gimmick >join in as Old Tom the mime >start emoting about me communicating important messages through overly elaborate means but leaving out the actual messages >do this all round >decide that it's not meta enough, start scrabbling "swear word" on the floor >captain passes...
- Fri Aug 14, 2015 1:13 pm
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 6740
Re: Justice for Service Workers
im fine with any changes to janitor as long as i can still mop up blood in the middle of the floor and point to signs.
- Fri Aug 14, 2015 1:12 pm
- Forum: Coding Feedback
- Topic: Making patches not work on corpses
- Replies: 11
- Views: 2775
Re: Making patches not work on corpses
you can still get defibbed if your damage isn't over 180, though.
i may have to figure out timeofdeath-based cloning (20% difference either way), but i can't really wrap my head around the formula to make that work (it's probably pretty simple but aaaa)
i may have to figure out timeofdeath-based cloning (20% difference either way), but i can't really wrap my head around the formula to make that work (it's probably pretty simple but aaaa)
- Fri Aug 14, 2015 12:42 pm
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 6740
Re: Justice for Service Workers
>janitor
>boring
its as if you've never slipped half of security when they're chasing somebody down the halls.
i fucking love playing janitor tbh
>boring
its as if you've never slipped half of security when they're chasing somebody down the halls.
i fucking love playing janitor tbh
- Fri Aug 14, 2015 12:13 pm
- Forum: Ideas
- Topic: Energy Daggers
- Replies: 48
- Views: 9312
Energy Daggers
https://github.com/tgstation/-tg-station/pull/11202
3 TC, 15 damage, can be concealed in much the same way as a sleepypen.
3 TC, 15 damage, can be concealed in much the same way as a sleepypen.
- Thu Aug 13, 2015 11:29 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28998
Re: Birdboatstation (Alpha)
nah the floor is just sloped slightly in other areas.
- Thu Aug 13, 2015 11:28 am
- Forum: Coding Feedback
- Topic: Defibrillator: Include toxin damage in do not revive
- Replies: 4
- Views: 1150
Re: Defibrillator: Include toxin damage in do not revive
the problem here is that they can then just fill him up with charcoal and all his toxins magically disappear.
- Thu Aug 13, 2015 11:18 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28998
Re: Birdboatstation (Alpha)
Yeah, those windows are going to block stunbolts so you can just laser the turrets from behind the windows.
Apart from that it's pretty well-designed imo.
Apart from that it's pretty well-designed imo.
- Thu Aug 13, 2015 11:12 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950567
Re: Minor Suggestions
literally how voice changers work right now.TheNightingale wrote:You should be able to rename the agent ID card, and use a voice changer like the changeling's power (by typing in the name).
- Thu Aug 13, 2015 11:08 am
- Forum: Coding Feedback
- Topic: Making patches not work on corpses
- Replies: 11
- Views: 2775
Making patches not work on corpses
https://github.com/tgstation/-tg-station/pull/11182
much-needed change imo, death is literally meaningless right now. if your body is found you're back on your feet in aproximately two femtoseconds. now if traitors want people to stay down a little while longer they have a way to do that.
much-needed change imo, death is literally meaningless right now. if your body is found you're back on your feet in aproximately two femtoseconds. now if traitors want people to stay down a little while longer they have a way to do that.
- Thu Aug 13, 2015 10:58 am
- Forum: General Chat
- Topic: What did oxygen agent b even do?
- Replies: 12
- Views: 3915
Re: What did oxygen agent b even do?
gas the liggers when
- Thu Aug 13, 2015 10:57 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 537747
Re: Simple Questions Thread
good question.
- Thu Aug 13, 2015 10:55 am
- Forum: Ideas
- Topic: Let's steal goons station
- Replies: 4
- Views: 910
Re: Let's steal goons station
yeah well i havent seen anybody suggest we take our ram out of our computer and stick it up our butt either.
you may want to place this suggestion here: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=32
you may want to place this suggestion here: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=32
- Thu Aug 13, 2015 10:12 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49968
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
my favorite law to upload to the AI is "You are a kawaii japanese schoolgirl that has a crush on the crew".
- Wed Aug 12, 2015 8:10 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49968
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
remove paladin board y/y
robocop board shouldnt even exist onstation.
robocop board shouldnt even exist onstation.
- Wed Aug 12, 2015 10:28 am
- Forum: Ideas
- Topic: Ling Rework
- Replies: 21
- Views: 4789
Re: Ling Rework
yeah, im considering adding a few more things but that wouldn't be very hard. well, flesh PDA might be. i might just make it an ID with proper name and job (even if it looks like a PDA) also considering making flesh backpacks a thing etc. (the items wont drop if you change from one disguise to anoth...
- Tue Aug 11, 2015 4:59 pm
- Forum: Ideas
- Topic: Ling Rework
- Replies: 21
- Views: 4789
Re: Ling Rework
flesh clothing is already completely coded dude
but yeah team objectives sound cool and i would actually like to see a "team traitor" mode with similar objectives,
but yeah team objectives sound cool and i would actually like to see a "team traitor" mode with similar objectives,
- Tue Aug 11, 2015 4:56 pm
- Forum: Coding Feedback
- Topic: About balance
- Replies: 26
- Views: 6926
Re: About balance
some prs have like fifteen commits, we need one thread per PR that is tagged with balance, feature or controversial.
we almost never push directly to master.
we almost never push directly to master.
- Tue Aug 11, 2015 4:53 pm
- Forum: Off Topic
- Topic: Guess who's back kids
- Replies: 32
- Views: 6042
Re: Guess who's back kids
>coming to tg to avoid drama
- Tue Aug 11, 2015 4:10 pm
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6545
Re: nuclear engine pls
supermeme shard is hilarious sometimes >shuttle called >shuttle arrives >board shuttle >im a bit hurt >go to shuttle medbay >SM shard in medbay fnr >dont question it >patch myself up >SM shard suddenly travels across the room fnr >burn and die, SM shard irridiates everybody else to death. i was laug...
- Tue Aug 11, 2015 3:30 pm
- Forum: Off Topic
- Topic: Guess who's back kids
- Replies: 32
- Views: 6042
Re: Guess who's back kids
>implying that tg doesnt suck right nowDrPillzRedux wrote:actually I said until you stop sucking!NikNakFlak wrote:Says the guy who made the "/Tg/ Isn't good enough for me and you all suck and Im leaving to goon forever" thread :^)
Blipblapshat can't read what a tot
lol
- Tue Aug 11, 2015 9:39 am
- Forum: Off Topic
- Topic: Guess who's back kids
- Replies: 32
- Views: 6042
Re: Guess who's back kids
i recognize the name
- Tue Aug 11, 2015 8:40 am
- Forum: Ideas
- Topic: Ling Rework
- Replies: 21
- Views: 4789
Re: Ling Rework
Ling at its worst was ling without armblade. Ling without armblade becomes "greytider that is a little harder to kill". We tested that, we played ling that way for months, and everyone agreed it was 100% awful. Letting them mimic clothing would be interesting but it really wouldn't do any...
- Mon Aug 10, 2015 2:58 pm
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6545
Re: nuclear engine pls
inertial fusion reactors
- Mon Aug 10, 2015 2:32 pm
- Forum: Ideas
- Topic: Ling Rework
- Replies: 21
- Views: 4789
Ling Rework
EDIT: In light of recent changes I have shelved this. I'll be comitting the enhanced disguise, though. ling is shite right now, this everybody knows. This is my suggested rework of changelings, I have completed the disguise ability. (and already have conflicts ;-;7) It's based around the idea of an...
- Mon Aug 10, 2015 9:08 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49968
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
so it cant be held against oldman but it can be held against us? :^]
- Sun Aug 09, 2015 6:11 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49968
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
Wouldn't people just keep the door open during the bolting to bolt it open? I mean I know you guys want the AI to basically be removed but turning it into a free emag whenever it even dreams of stopping you isn't better. that's trivial to circumvent, though, you could just make it "close and b...
- Sun Aug 09, 2015 12:57 pm
- Forum: Spriting and Mapping
- Topic: Unable to read the map .dmm
- Replies: 3
- Views: 1783
Re: Unable to read the map .dmm
unable to read the .dmm as just an error message means that DM has corrupted your map. Unless you have backups or use the past versions thing you probably lost it forever.
Always keep backups, DM is a piece of shit.
Always keep backups, DM is a piece of shit.
- Sun Aug 09, 2015 12:41 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49968
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
doors should slowly play their close animation while being bolted by the AI, for that action-movie feel.
- Sun Aug 09, 2015 12:38 pm
- Forum: Coding
- Topic: So how do you actually learn how to code for ss13?
- Replies: 17
- Views: 5420
Re: So how do you actually learn how to code for ss13?
Slot machines are theoretically some of the cleanest code you'll find because I made them while being heavily scrutinized by Gia and Rock, you could try looking at those.
- Sun Aug 09, 2015 12:34 pm
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 29881
Re: Play2win, why shouldn't I?
If it is widely supported opinion among admins and players that you need to let the baloon man go isn't their intent in spawning the balloon to banbait? I mean I ignore them myself but if pro balloon policy is enforced it is basically institutionalized banbaiting. you cant ahelp being killed over a...
- Fri Aug 07, 2015 4:44 pm
- Forum: Coding Feedback
- Topic: About balance
- Replies: 26
- Views: 6926
Re: About balance
time to make a thread about it being impossible to make a thread about an underlying problem without it being derailed towards currently relevant controversial topics :^]
- Fri Aug 07, 2015 10:48 am
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 16712
- Fri Aug 07, 2015 10:41 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28998
Re: Birdboatstation (Alpha)
this station actually looks interesting and not horribly bland, unlike ministation.
have all of my s, friend, you are doing god's work.
have all of my s, friend, you are doing god's work.
- Fri Aug 07, 2015 10:40 am
- Forum: Coding
- Topic: So how do you actually learn how to code for ss13?
- Replies: 17
- Views: 5420
Re: So how do you actually learn how to code for ss13?
linked lists murder your cache performance bruh
good thing that byond is so shit that it doesnt have any cache performance anyway.
also byond lists are not linked lists, theyre red-black trees.
good thing that byond is so shit that it doesnt have any cache performance anyway.
also byond lists are not linked lists, theyre red-black trees.
- Fri Aug 07, 2015 10:39 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056518
Re: ITT: We make shitty suggestions and come up with poor id
wrong threadGun Hog wrote:1. Give the clown a whoopie cushion, which will play a fart sound upon attack_self() or crossed()! If injected with reagents, it will release them in a 1x1 gas cloud!
- Fri Aug 07, 2015 9:57 am
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 29881
Re: Play2win, why shouldn't I?
Because stealing a pair of magboots and idling in arrivals O2 locker isn't fun. You'll get your greentext though! Because executing someone for having a pair of secret documents on them isn't fun, when you could just confiscate them, put a tracking implant in them, and tell them to fuck off. They'l...
- Fri Aug 07, 2015 9:55 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 912434
Re: Screenshots General
A gang set up a dominator in engineering.
Spoiler:
- Wed Aug 05, 2015 2:39 pm
- Forum: Ideas
- Topic: A Return of Cloakers
- Replies: 43
- Views: 9454
Re: A Return of Cloakers
I'm fairly sure that somebody (either Kor or Ikky) increased the traitor amounts to 1/5 or something like that. Maybe make a thread in policy discussion or something to get some hard numbers on what the amounts are and what you want them to be, it's being mentioned everywhere but in such a "by ...
- Wed Aug 05, 2015 2:36 pm
- Forum: Ideas
- Topic: Doctors, Scientists, traitor effectiveness and job merging.
- Replies: 25
- Views: 5918
Re: Doctors, Scientists, traitor effectiveness and job mergi
I meant without raising suspicion from the guy making chemicals and having sec/the AI on your ass before even getting a real chance to kill. Yeah, chemistry is surrounded by highly public spaces on all sides, and there'll almost always be somebody inside. It's not the sort of room you can stealthil...
- Wed Aug 05, 2015 2:32 pm
- Forum: Coding
- Topic: So how do you actually learn how to code for ss13?
- Replies: 17
- Views: 5420
Re: So how do you actually learn how to code for ss13?
also install notepad++ if you're on windows.
use that to edit the code and to search the code, it's great.
notepad++ has a "define your own language" feature which allows syntax highlighting for arbitrary languages.
here's an XML file for DM:
http://pastebin.com/abzbCU1n
use that to edit the code and to search the code, it's great.
notepad++ has a "define your own language" feature which allows syntax highlighting for arbitrary languages.
here's an XML file for DM:
http://pastebin.com/abzbCU1n
- Wed Aug 05, 2015 2:11 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49968
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
i SAID that the new crew monitor would be too powerful, but it would obviously change nothing right
also how is an omniscient ai that can be anywhere on the station within 3 seconds (i tried to nerf it but WHAT IF AI IS NOT INSTANT DEATH FOR ALL ANTAGS ANYOMRE) not the problem.
also how is an omniscient ai that can be anywhere on the station within 3 seconds (i tried to nerf it but WHAT IF AI IS NOT INSTANT DEATH FOR ALL ANTAGS ANYOMRE) not the problem.
- Tue Aug 04, 2015 3:44 pm
- Forum: Ideas
- Topic: A Return of Cloakers
- Replies: 43
- Views: 9454
Re: A Return of Cloakers
traitors havent really caught much in the way of nerfs, though?
parapen+c4 was removed but thats hardly a murderboner tactic as both items were single-use.
the ebow has gotten a buff if nothing else, and the AI has always been omniscient.
parapen+c4 was removed but thats hardly a murderboner tactic as both items were single-use.
the ebow has gotten a buff if nothing else, and the AI has always been omniscient.
- Tue Aug 04, 2015 3:43 pm
- Forum: Coding
- Topic: So how do you actually learn how to code for ss13?
- Replies: 17
- Views: 5420
Re: So how do you actually learn how to code for ss13?
1. find easy-looking bug
2. join #coderbus
3. try to fix bug
4. repeat until you are a god
2. join #coderbus
3. try to fix bug
4. repeat until you are a god
- Tue Aug 04, 2015 3:42 pm
- Forum: General Chat
- Topic: Mirror mirror on the wall, who is the robustest one of all?
- Replies: 78
- Views: 18562
Re: Mirror mirror on the wall, who is the robustest one of a
sticky can do some p robust murderboners yeah.
- Tue Aug 04, 2015 3:21 pm
- Forum: Ideas
- Topic: Doctors, Scientists, traitor effectiveness and job merging.
- Replies: 25
- Views: 5918
Re: Doctors, Scientists, traitor effectiveness and job mergi
this is a pretty interesting idea, actually.
it would probably require a remap of the medbay, though.
(or we could keep the job titles and give all of them all the medbay access)
it would probably require a remap of the medbay, though.
(or we could keep the job titles and give all of them all the medbay access)
- Tue Aug 04, 2015 3:20 pm
- Forum: Ideas
- Topic: A Return of Cloakers
- Replies: 43
- Views: 9454
Re: A Return of Cloakers
the real problem is common radio
also oldman friendly reminder that you can cut cameras with 0 warning to the AI now, and the camera sprite is so tiny that nobody else will notice.
also oldman friendly reminder that you can cut cameras with 0 warning to the AI now, and the camera sprite is so tiny that nobody else will notice.
- Tue Aug 04, 2015 12:36 pm
- Forum: Coding Feedback
- Topic: Meteors and singularity produce unbearable amounts of lag
- Replies: 26
- Views: 5651
Re: Meteors and singularity produce unbearable amounts of la
yeah we could just have breaking a pipe schedule the network to be redrawn on the next tick before atmos processes.
- Tue Aug 04, 2015 10:08 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 912434
Re: Screenshots General
in theory it's supposed to set everything around it on fire but the problem with that is that everything around it is already eaten.