Search found 1177 matches
- Tue Sep 08, 2015 6:21 pm
- Forum: Archived/Deleted
- Topic: How about...
- Replies: 8
- Views: 4627
Re: How about...
jalleo is a breddy cool dude.
- Tue Sep 08, 2015 2:43 pm
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 48983
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
if you want to make eswords and eshields less useful, maybe you should consider nerfing those instead of murdering the sec meta and the energy gun theme.
- Mon Sep 07, 2015 4:48 pm
- Forum: Archived/Deleted
- Topic: Tornadium - The only real choice
- Replies: 7
- Views: 3256
Re: Tornadium - The only real choice
is somebody going to spam the player polls with fake votes every time we get an election
- Mon Sep 07, 2015 4:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060182
Re: ITT: We make shitty suggestions and come up with poor id
MisterPerson wrote:Squidpeople who can spray ink (black crayon).
E:
tbh remie would probably support this suggestion :v
- Sun Sep 06, 2015 12:26 pm
- Forum: Coding Feedback
- Topic: What is a good way to gather feedback?
- Replies: 5
- Views: 1974
Re: What is a good way to gather feedback?
polls are, imo, not really very good. they tell you if players like or dislike something, but they don't tell you what people like or dislike about that thing, which is very, very important. sure if nobody likes a thing after a few weeks it should be removed, but learning why it should be removed is...
- Sun Sep 06, 2015 8:58 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060182
Re: ITT: We make shitty suggestions and come up with poor id
nah, we already have that with liggers.
- Sun Sep 06, 2015 8:48 am
- Forum: Coding Feedback
- Topic: Remove slowdown on Ling chitin armor
- Replies: 17
- Views: 4023
Re: Remove slowdown on Ling chitin armor
yes i added a new ability to lings in an attempt to nerf them
that makes sense right
that makes sense right
- Sun Sep 06, 2015 8:45 am
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25629
Re: Can we change how coderbus operates?
"one day before merge" is "one day minimum before noncritical bugfixes are merged", fyi.
also its not like we have a feedback forum where you can make threads about pending changes, right
also its not like we have a feedback forum where you can make threads about pending changes, right
- Sat Sep 05, 2015 4:05 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9963
Re: Remove sec borg
you mean so each borg will take a meta-optimal module that allows them to validhunt and repair stuff like an engieborg?
- Sat Sep 05, 2015 3:54 pm
- Forum: Ideas
- Topic: Alternative objective for gang
- Replies: 16
- Views: 3838
Re: Alternative objective for gang
lmao
"if a mode designed to cause a possibly bloody civil war aboard the station causes death, EVERYBODY LOSES"
"if a mode designed to cause a possibly bloody civil war aboard the station causes death, EVERYBODY LOSES"
- Thu Sep 03, 2015 7:33 pm
- Forum: Archived/Deleted
- Topic: Should I run for headmin?
- Replies: 72
- Views: 14932
Re: Should I run for headmin?
>bugs = coder is blacklisted
yeah because bugs are entirely the coder's fault for not testing properly right
its not like bugs can get past a coder who tests his code, ever
right
yeah because bugs are entirely the coder's fault for not testing properly right
its not like bugs can get past a coder who tests his code, ever
right
- Thu Sep 03, 2015 7:16 pm
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6221
Re: Space Torus
by stop corpses i mean "stop them from hitting the station when thrown out of an airlock"
- Thu Sep 03, 2015 6:15 pm
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6221
Re: Space Torus
we'll probs need more space junk to stop corpses or randomize the edge transitions per-round
- Thu Sep 03, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: Reliability and Faultiness: What Even Is?
- Replies: 11
- Views: 2373
Re: Reliability and Faultiness: What Even Is?
reliability is an old feature that nobody has removed yet, basically
- Wed Sep 02, 2015 5:46 pm
- Forum: Ideas
- Topic: Subverted bogs need antag HUD.
- Replies: 29
- Views: 7939
Re: Subverted bogs need antag HUD.
borgs not having an antag hud is part of the fun when you subvert borgs as an antag, imo.
- Wed Sep 02, 2015 4:14 pm
- Forum: Ideas
- Topic: Data overhaul: Consoles and servers
- Replies: 4
- Views: 1077
Re: Data overhaul: Consoles and servers
w a tLuke Cox wrote:R&D is handled very well with research levels.
- Mon Aug 31, 2015 4:18 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398595
Re: Mislabeled Filenames
http://i.imgur.com/p5kO4n8.gifv
what_the_fuck_is_carbon_dioxide.webm
what_the_fuck_is_carbon_dioxide.webm
- Mon Aug 31, 2015 10:44 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539119
Re: Simple Questions Thread
Just press the wrap button when youre standing over somebody, then press lay eggs.
- Sun Aug 30, 2015 8:21 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18899
Re: AI Quirk Laws
the more stupid laws you upload, the greater the odds that the admins will make the ai malf
- Fri Aug 28, 2015 2:52 pm
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10584
Re: removal of the ai
ntsl is only ever used as a free powergame pack by AIs, takes literally no effort at all, just copypaste and youre done.
- Fri Aug 28, 2015 1:04 pm
- Forum: For No Reason Trash
- Topic: [The System] Beardbeard - Tyranny #BringOurBoyBack
- Replies: 3
- Views: 2169
Re: [The System] Beardbeard - Tyranny #BringOurBoyBack
is it ok to post memes in this thread
- Fri Aug 28, 2015 12:46 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060182
Re: ITT: We make shitty suggestions and come up with poor id
friendly reminder that urist mcstation literally has a mode called "S-COM"
- Fri Aug 28, 2015 11:58 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25957
Re: Gameplay Is Laggy To Hell
the jerky movement has been a thing since sanic was removed
have you even played the game in the last three years, steelpoint?
have you even played the game in the last three years, steelpoint?
- Fri Aug 28, 2015 11:57 am
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10584
Re: removal of the ai
remove ntsl then
- Fri Aug 28, 2015 11:31 am
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 29957
Re: Play2win, why shouldn't I?
are you still going on about that bullshit? we've been over that shit holy fuck
- Thu Aug 27, 2015 9:56 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398595
Re: Mislabeled Filenames
more like gangVSgang.webm
- Thu Aug 27, 2015 9:53 am
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10584
Re: removal of the ai
if i remove the ai will people let me remove ei nath? :^]
- Thu Aug 27, 2015 9:50 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50119
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
yeah flashes completely fucking wreck borgs.
- Thu Aug 27, 2015 9:48 am
- Forum: Coding Feedback
- Topic: Space"""cube"""
- Replies: 44
- Views: 13618
Re: Space"""cube"""
if you have 3 z-levels going in either direction you'll probably hit *something* eventually. we would certainly make the new z-levels not empty, so the problem would be reduced, even if its not solved completely.
- Wed Aug 26, 2015 5:20 pm
- Forum: Coding Feedback
- Topic: Space"""cube"""
- Replies: 44
- Views: 13618
Re: Space"""cube"""
yeah. its straightforward and probably not very hard to code. we'd just need some more space z-levels.JackHunt wrote:And loop then together as a space torus?
- Wed Aug 26, 2015 11:28 am
- Forum: Coding Feedback
- Topic: Space"""cube"""
- Replies: 44
- Views: 13618
Re: Space"""cube"""
going in one direction making you pass all planes eventually makes space exploration REALLY easy though.
really, adding a few more z-levels so we have 9 total or something and then just making a 3x3 space grid would probably be best.
really, adding a few more z-levels so we have 9 total or something and then just making a 3x3 space grid would probably be best.
- Wed Aug 26, 2015 9:25 am
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11613
Re: Gving the AI and sec something to do to reduce validhunt
AIs are already overwhelmed by requests and callouts during mid-high population rounds. Adding some sort of side gimmick just to draw their attention is only going to get people screaming about them being rogue for not opening a door or some random bullshit. this could reduce AI meta though, becaus...
- Tue Aug 25, 2015 5:12 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 652879
Re: Stories of Awesome (Or something close to it.)
>observing on Sybil >cult >cult isnt really doing anything >cult scientist makes sentience potion >"do you want to play as giant spider (420)" >hell yes >become nurse spider >scientist feeds me some monkeys >lay a few eggs >crawl into scrubbers >eat two more monkeys in viro >eat a monkey f...
- Tue Aug 25, 2015 5:07 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675832
Re: Little things you learned that are game changing
player spiders make more player spiders.
- Tue Aug 25, 2015 1:30 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18899
Re: AI Quirk Laws
"You are a kawaii japanese schoolgirl that is in love with the crew"
I once had this law uploaded to me as a borg and enjoyed being a tsundere stutterborg far too much.
I once had this law uploaded to me as a borg and enjoyed being a tsundere stutterborg far too much.
- Tue Aug 25, 2015 1:27 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25957
Re: Gameplay Is Laggy To Hell
powernets and pipenets are different things.
and yeah, it's probably not very difficult.
and yeah, it's probably not very difficult.
- Tue Aug 25, 2015 12:02 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25957
Re: Gameplay Is Laggy To Hell
A solution would be only rebuilding powernets at the start of a tick, so you get one rebuild per tick maximum.
- Tue Aug 25, 2015 12:00 pm
- Forum: Coding Feedback
- Topic: Space"""cube"""
- Replies: 44
- Views: 13618
Re: Space"""cube"""
space grid would probably be the least confusing solution, but for randomness we would have to add a number of new space z-levels or space exploration becomes REALLY easy.
- Tue Aug 25, 2015 11:13 am
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5587
Re: Make it obvious when the AI is watching you
yeah, i purposefully made disabling cameras super ez and there's even a relatively common event that should disable cameras. (maybe it doesnt work lol)
- Sun Aug 23, 2015 8:10 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50119
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
remove secborg 2015
- Sun Aug 23, 2015 4:21 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914483
Re: Screenshots General
nah, for that it would have to hit all of the dorms rooms.
- Sun Aug 23, 2015 4:07 pm
- Forum: Coding
- Topic: New & (Nearly) Finished Jobs - Bridge Crew & Commander
- Replies: 25
- Views: 7490
Re: New & (Nearly) Finished Jobs - Bridge Crew & Commander
yes, because more intense monitoring of how the station is doing is exactly what we need for more exciting and chaotic rounds, right?
also sitting on the bridge all round sounds really exciting.
also gl subverting the AI, ever.
the aieye computer is never going to be put on the station, ever.
also sitting on the bridge all round sounds really exciting.
also gl subverting the AI, ever.
the aieye computer is never going to be put on the station, ever.
- Sun Aug 23, 2015 2:51 pm
- Forum: Ideas
- Topic: Ling Rework
- Replies: 21
- Views: 4797
Re: Ling Rework
lmao
- Thu Aug 20, 2015 5:26 pm
- Forum: Video Games
- Topic: Team Fortress 2: Global Offensive Update!*
- Replies: 26
- Views: 6903
Re: Team Fortress 2: Global Offensive Update!*
they added a new mode thats basically blood bowl meets tf2
AND ITS AMAZING
AND ITS AMAZING
- Tue Aug 18, 2015 10:43 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53830
Re: DiscStation Thread: Beta Testers Wanted!
You still need to do something about those two random maint pods, such as moving them to a section of the station with little escape pods. :v
Also those two space turrets are literally only useful for subverted AIs, taser bolts dont go through glass.
Also those two space turrets are literally only useful for subverted AIs, taser bolts dont go through glass.
- Tue Aug 18, 2015 10:39 am
- Forum: Coding
- Topic: Simple animals and their problems
- Replies: 10
- Views: 2413
Re: Simple animals and their problems
Yeah, simple mobs really are quite simple. If you derive a type from simple_animal you know what you get, unlike deriving a type from carbon or silicon.
- Tue Aug 18, 2015 10:34 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060182
Re: ITT: We make shitty suggestions and come up with poor id
slaughter demons 2: electric boogaloo
- Mon Aug 17, 2015 9:45 am
- Forum: General Chat
- Topic: Post your character, get a free musical theme
- Replies: 11
- Views: 3618
Re: Post your character, get a free musical theme
I edited in my character name.
- Sun Aug 16, 2015 11:05 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50119
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
just send a borg to abduct him to a maint room somewhere.
- Sun Aug 16, 2015 10:50 am
- Forum: Ideas
- Topic: Energy Daggers
- Replies: 48
- Views: 9354
Re: Energy Daggers
backstabbing is not really something i want to implement, because of how heading currently matters literally nowhere in spacemans and is pretty finnicky to control. it's possible, but I doubt it would be good. i've made a new PR with 2 TC and 18 brute, hopefully this is a bit more useful. link in a ...