Search found 1018 matches
- Wed Mar 08, 2023 4:57 am
- Forum: General Chat
- Topic: Clown/Mime features worth stealing
- Replies: 5
- Views: 1363
Re: Clown/Mime features worth stealing
Also worth noting that this is a traitor item and clowns already have the most traitor items of any role by a large margin, but I guess that's what the topic is about anyway. Feature not a bug. If this CMAG is as popular as the emag, guarantee it, and have a clown bundle. Give regular traitors to a...
- Mon Mar 06, 2023 7:41 pm
- Forum: General Chat
- Topic: Clown/Mime features worth stealing
- Replies: 5
- Views: 1363
Clown/Mime features worth stealing
Is there any items or features related to Mimes or Clowns that appear on other servers that are worth copying?
I know how people here feel about Clown Cars
I know how people here feel about Clown Cars
- Fri Mar 03, 2023 5:26 pm
- Forum: Coding
- Topic: Water Physics:Is it possible?
- Replies: 9
- Views: 3134
Re: Water Physics:Is it possible?
Tell me about that.
- Thu Mar 02, 2023 1:57 am
- Forum: General Chat
- Topic: The Only Thing You'll Remember
- Replies: 30
- Views: 6904
Re: The Only Thing You'll Remember
When did Admins become the name police?
I forget when that became policy they were enforcing
I forget when that became policy they were enforcing
- Thu Mar 02, 2023 1:09 am
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 66
- Views: 16094
Re: What can we do to prepare for the next tide?
https://guidable.co/wp-content/uploads/2017/09/begginner.png In Japan when you first obtain a driver's license, you are required to place this mark on both the front and back side of your vehicle for one year. Drivers who consider themselves beginners may continue to display the sign, even after th...
- Sun Feb 19, 2023 3:22 am
- Forum: Closed Policy Discussion
- Topic: Roboticist and AIs making.
- Replies: 36
- Views: 6361
Re: Roboticist and AIs making.
Roboticists should require permission to make cyborgs or mechs too.
Let's tie both arms behind their back instead of just one.
That's easier than Genetics approach where you just hammer down everything worth having and leaving behind transcendent olfaction and cryokinesis
Let's tie both arms behind their back instead of just one.
That's easier than Genetics approach where you just hammer down everything worth having and leaving behind transcendent olfaction and cryokinesis
- Thu Feb 09, 2023 4:04 am
- Forum: Ideas
- Topic: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus
- Replies: 13
- Views: 2363
Re: if HOP prioritizes a job slot, joining as that slot should give you a sign on bonus
Do you think Heads of Staff and general staff should receive the same bonus?
- Sat Jan 21, 2023 8:52 pm
- Forum: Coding Feedback
- Topic: Why were atmospherics berets removed?
- Replies: 32
- Views: 6842
Re: Why were atmospherics berets removed?
So why does Research Director get a beret?
- Fri Jan 20, 2023 10:42 pm
- Forum: Coding Feedback
- Topic: Why were atmospherics berets removed?
- Replies: 32
- Views: 6842
Re: Why were atmospherics berets removed?
If it were to have a gameplay effect, putting one tank in would have you breath through one tank, and having 2 tanks would allow you to breath through both. This would also have gameplay implications for Atmos techs, as it would allow them to replace the contents of those standard emergency 02 airta...
- Thu Jan 19, 2023 9:41 pm
- Forum: Coding Feedback
- Topic: Why were atmospherics berets removed?
- Replies: 32
- Views: 6842
- Thu Jan 19, 2023 12:59 am
- Forum: Ideas
- Topic: Bring back swarmers but without replication
- Replies: 13
- Views: 2318
Re: Bring back swarmers but without replication
This is great actually, as an endgame to Nanites But then they wouldn't be "swarmers" would they? No they wouldn't. But they would act as an end-state to over-using Nanites. If you over-use genetic powers and get too much genetic instability, you die (eventually) If you over do Nanites, th...
- Wed Jan 18, 2023 9:17 pm
- Forum: Video Games
- Topic: OpenSpades
- Replies: 4
- Views: 2342
- Sat Jan 07, 2023 8:49 pm
- Forum: Ideas
- Topic: New Space Dragon equivalent idea: Moffra
- Replies: 8
- Views: 3153
Re: New Space Dragon equivalent idea: Moffra
I agree with this, but would change the framing.
Basically, give Lizard, Plasma, and Moth people a special version of Hulk.
Moth people could look like Moffra. Lizard people could be Godzilla-esque, and Plasmamen could be the human torch, perpetually burning but never actually being damaged by it.
Basically, give Lizard, Plasma, and Moth people a special version of Hulk.
Moth people could look like Moffra. Lizard people could be Godzilla-esque, and Plasmamen could be the human torch, perpetually burning but never actually being damaged by it.
- Thu Jan 05, 2023 3:04 am
- Forum: General Chat
- Topic: If you could teleport 1 machine from ss13 onto your oven
- Replies: 25
- Views: 2868
Re: If you could teleport 1 machine from ss13 onto your oven
Hand tele would be great, but there would no beacons to teleport to.
RCD, as long as it's loaded, but I suppose an unloaded one could be sold.
RCD, as long as it's loaded, but I suppose an unloaded one could be sold.
- Wed Jan 04, 2023 5:51 am
- Forum: Coding
- Topic: If changeling MMI test is a exploit, what is the solution?
- Replies: 39
- Views: 11459
Re: If changeling MMI test is a exploit, what is the solution?
A proven way of checking changeling status goes against the entire point of changelings I've heard this for over a decade, and I'm not sure I believe it. Unintentional ways to check changeling status is bad. A lot of games with changelings feature blood tests. Usually the changeling has an opportun...
- Tue Jan 03, 2023 4:45 am
- Forum: Coding Feedback
- Topic: Sec Would Be Better If There Was Less PVP
- Replies: 12
- Views: 1965
Re: Sec Would Be Better If There Was Less PVP
I never engaged in tiding, but I appreciated it being there. The low boil that could overflow if other antagonists caused shit to hit the fan, or repeated flash gave the tide more energy than ever.
During those days sec would have something to do, but it would often involve banging heads. Good.
During those days sec would have something to do, but it would often involve banging heads. Good.
- Tue Dec 27, 2022 1:56 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89737
Re: Older players - what did you enjoy about playing on /tg/?
I think I wanna come back and play again. What do. What gimmick. What did I even used to do aside from incompetent doctor/robotics Go with an active captain gimmick. So you can be something like naming yourself Augustus Caesar, tell the crew you're creating a legion and then hand your followers gun...
- Tue Dec 27, 2022 1:51 am
- Forum: Coding
- Topic: Water Physics:Is it possible?
- Replies: 9
- Views: 3134
Water Physics:Is it possible?
Would it be possible to make a gas called water, which would cause the player to suffocate, put out any flame, and short circuit any cyborg with their cover open?
SS13 is at atmos sim, is water something that can be simulated in that system? Even if it's a hack job.
SS13 is at atmos sim, is water something that can be simulated in that system? Even if it's a hack job.
- Fri Dec 23, 2022 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Increase the number of roundstart borg slots.
- Replies: 43
- Views: 5055
Re: Increase the number of roundstart borg slots.
Why are half of these posts code solutions in a policy thread. It'd suck if you took away robo work by obsoleting borg construction. Don't do that it'd be cringe. Here's a code solution. Cyborg crew as a station trait. Assuming there is at least one player in each department, a relevant player star...
- Thu Dec 22, 2022 2:55 am
- Forum: General Chat
- Topic: Low pop and being antag on Manuel and ensuing salt.
- Replies: 61
- Views: 7581
Re: Low pop and being antag on Manuel and ensuing salt.
It is the season for snowflakes
- Tue Dec 13, 2022 8:29 pm
- Forum: Ideas
- Topic: Secborg Taser justification
- Replies: 7
- Views: 1026
Re: Secborg Taser justification
I'm gonna have to agree that secborgs were annoying and I was never a fan of them. They were just too OP in many ways. Not every antag has flash/emp. They can space-walk and aren't affected by atmos/pressure/fire/cold. They have an eye in the sky communication (and suit sensor tracker) with the AI....
- Mon Dec 12, 2022 10:38 pm
- Forum: Ideas
- Topic: Secborg Taser justification
- Replies: 7
- Views: 1026
Re: Secborg Taser justification
We don't have secborgs and peaceborgs probably shouldn't arrest people. I am proposing a way to bring secborgs back in a gimmicky way. A way where C.I.V.I.L. RIGHTS are preserved. Another addition would be weapons access based on security level. On green alert they can use flash, on blue alert they...
- Sun Dec 11, 2022 1:44 am
- Forum: Ideas
- Topic: Secborg Taser justification
- Replies: 7
- Views: 1026
Secborg Taser justification
With the newest release of C.I.V.I.L. RIGHTS software tasers have been reintroduced to Cyborgs. It has simply changed into a 5 step process to make sure every shot is justified. 1.First time after selecting a taser and click on a criminal, you get a text prompt (which is a C.L.E.R.Y. Act approved li...
- Fri Dec 09, 2022 4:19 pm
- Forum: Ideas
- Topic: Alternative to Away Missions/Gateway
- Replies: 0
- Views: 3417
Alternative to Away Missions/Gateway
Instead of away missions, we could have a day missions. Here's how it would work. The day mission shuttle would be docked at the station for the first 5 minutes of the shift, anyone who wants to come aboard can. It then flies to the away mission location, that trip takes 1 minute. It then spends 20-...
- Mon Dec 05, 2022 10:32 pm
- Forum: Closed Policy Discussion
- Topic: Increase the number of roundstart borg slots.
- Replies: 43
- Views: 5055
Re: Increase the number of roundstart borg slots.
I would agree with 3 slots, or 2 slots.
- Sat Dec 03, 2022 10:40 pm
- Forum: Closed Policy Discussion
- Topic: Make naming Policy more strict/clear
- Replies: 54
- Views: 7592
Re: Make naming Policy more strict/clear
I totally disagree with the naming policy. Name whatever you want, roleplay whatever you want. If you want to be Stone Cold and break into the vault for the Gold belt, go for it. This wouldn't have come up 15 years ago. This is a side effect of the longevity of the game. Things that were literally a...
- Thu Dec 01, 2022 5:41 am
- Forum: Ideas
- Topic: Holoparasite Cult
- Replies: 2
- Views: 867
Holoparasite Cult
What I am suggesting is a variation on Cult, that would be different in 2 distinct ways. 1. This cult would not have access to soulstones or cult constructs. Instead, when using a sacrifice on a living or dead crewmember, one of the adjacent cultists who doesn't yet have a holoparasite, or the culti...
- Sat Nov 26, 2022 2:08 am
- Forum: General Chat
- Topic: Antag idea
- Replies: 6
- Views: 1204
Re: Antag idea
Revolver is under-rated
Nobody steals all the metal from science to feed into a hacked auto lathe, followed by printing off a complete backpack full+box inside of .357 rounds for a revolver. I did it a couple times but barely killed anyone. Revolver does 60 Brute, so it knocks down in 2 hits.
Nobody steals all the metal from science to feed into a hacked auto lathe, followed by printing off a complete backpack full+box inside of .357 rounds for a revolver. I did it a couple times but barely killed anyone. Revolver does 60 Brute, so it knocks down in 2 hits.
- Sun Nov 20, 2022 1:10 am
- Forum: General Chat
- Topic: What kind of clown pranks do you like?
- Replies: 18
- Views: 2601
Re: What kind of clown pranks do you like?
I like clownmarts, when they run pawnshops.
The litmus test for the gimmick is if clown will sell the authentication disk to nukies.
The litmus test for the gimmick is if clown will sell the authentication disk to nukies.
Re: SLIDERS
Only watch the first 3 seasons
- Fri Nov 18, 2022 2:19 am
- Forum: General Chat
- Topic: What kind of clown pranks do you like?
- Replies: 18
- Views: 2601
What kind of clown pranks do you like?
Share clown antics that you actually enjoyed here.
- Sat Nov 12, 2022 5:02 am
- Forum: Ideas
- Topic: Petition to Remove Tram (and also other stuff)
- Replies: 73
- Views: 8787
Re: Petition to Remove Tram (and also other stuff)
The bigger problem is, in that world there would be no tram to jump in front ofTheSmallBlue wrote: ↑Fri Nov 11, 2022 9:24 pm People might say they hate tram but in reality a world without tram is a world not worth living in
- Wed Nov 09, 2022 1:02 am
- Forum: Ideas
- Topic: Curator Extension or: Give Curator a job with books
- Replies: 6
- Views: 872
Re: Curator Extension or: Give Curator a job with books
I'll just take this opportunity to plug my idea on how we could change writing.
viewtopic.php?f=9&t=32096
viewtopic.php?f=9&t=32096
- Mon Nov 07, 2022 2:28 am
- Forum: Coding Feedback
- Topic: Non-malf AIs die when remote controlling mechs, and mech is destroyed - oversight?
- Replies: 5
- Views: 955
Re: Non-malf AIs die when remote controlling mechs, and mech is destroyed - oversight?
Can intellicarded AIs inserted into mechs use equipment yet?
That bug around seemed to be around for years.
That bug around seemed to be around for years.
- Mon Nov 07, 2022 2:27 am
- Forum: Ideas
- Topic: Petition to Remove Tram (and also other stuff)
- Replies: 73
- Views: 8787
Re: Petition to Remove Tram (and also other stuff)
I like Tram.
How bad is the lag when Singulos eats the Tram?
How bad is the lag when Singulos eats the Tram?
- Sun Nov 06, 2022 12:03 am
- Forum: Coding Feedback
- Topic: Gangs were a good mode, and benefited greatly from map rotation
- Replies: 5
- Views: 999
Re: Gangs were a good mode, and benefited greatly from map rotation
Another aspect of gangs meta was tag placement. You had the choice of using soap on the enemy tag, erasing it and placing it in a new spot, or just spraying over the opposite gangs tag. This allowed a refinement to the meta, as a department got subverted by a gang, it stopped having graffiti placed ...
- Thu Nov 03, 2022 3:53 am
- Forum: Closed Policy Discussion
- Topic: Is it wrong to borg a corpse instead of taking them to medbay?
- Replies: 38
- Views: 4414
Re: Is it wrong to borg a corpse instead of taking them to medbay?
Depends on rank. Not gonna borg the captain or Head of Security, but if it's a dead assistant, and there's a line of corpses in the medbay, I'll take them to get borged.
- Sat Oct 29, 2022 5:13 am
- Forum: Coding Feedback
- Topic: Gangs were a good mode, and benefited greatly from map rotation
- Replies: 5
- Views: 999
Re: Gangs were a good mode, and benefited greatly from map rotation
Giving gangs their own chat channel, like cults or changelings would be good this was what cell phones were for Well then, why not pagers? Have their radio channel be sent out as pager messages to one another, so their chat would be concealed, but everyone can hear their pager going off, so it's ob...
- Sat Oct 29, 2022 4:36 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89737
- Sat Oct 29, 2022 4:35 am
- Forum: Ideas
- Topic: Antagonist on Antagonist special interactions.
- Replies: 7
- Views: 2285
Re: Antagonist on Antagonist special interactions.
>Changelings who get converted to cult/revolution don't. Something cool happens instead How about they are free to kill Rev heads, and if they eat their corpse they become the new rev head? >-Cult Stuns having different effects on heretics, and other effects on wizards. The more notable change would...
- Sat Oct 29, 2022 4:27 am
- Forum: Coding Feedback
- Topic: How did we manage to get to the doorjack.
- Replies: 14
- Views: 1663
Re: How did we manage to get to the doorjack.
I decided the emag was too good value for being both a door hacker and weird machine modifier and maintainers were hesitatnt to add new emag features because of it. doorjack is designed soley to allow entry/escape in a hurry to one dept for B&E objectives where the traitor doesn't want or doesn...
- Sat Oct 29, 2022 4:15 am
- Forum: Coding Feedback
- Topic: Gangs were a good mode, and benefited greatly from map rotation
- Replies: 5
- Views: 999
Gangs were a good mode, and benefited greatly from map rotation
Gang wars were a conversion game mode like Revolution, but joining is voluntary. Gang wars turns SS13 into a territory control game, where you compete with other gangs to tag every room you can. Opposing gang members running into one another while tagging turf, violence can ensue, and turn into gang...
SLIDERS
Sliders is a good show.
Re: changling
You're onto something. So Traitors could team up to get Romerol, and give traitor rounds a zombie infused ending, but the requirement for co-operation made it rare. 2 changelings merging after completing their goals, and becoming some kind of flesh worm, or Blob would be cool. For the latter you cou...
- Mon Oct 10, 2022 9:31 pm
- Forum: Ideas
- Topic: New Abductor Gamer Gear: Bubble Gun
- Replies: 12
- Views: 2331
Re: New Abductor Gamer Gear: Bubble Gun
This thread gave me an idea for a less than lethal weapon.
N2O launcher.
Flamethrower with an N20 tank instead. Instead of lighting people on fire it throws sleeping gas in their direction and makes them want to leave.
Could be less than useful by security guards when assistants riot outside sec.
N2O launcher.
Flamethrower with an N20 tank instead. Instead of lighting people on fire it throws sleeping gas in their direction and makes them want to leave.
Could be less than useful by security guards when assistants riot outside sec.
- Fri Oct 07, 2022 3:55 pm
- Forum: Planet Station Development
- Topic: What's the GitHub for this
- Replies: 5
- Views: 4196
Re: What's the GitHub for this
What cool stuff do you want to add?
What about Planet Station speaks to you?
- Fri Oct 07, 2022 12:50 pm
- Forum: Ideas
- Topic: Staff of the Wastes
- Replies: 1
- Views: 877
Re: Staff of the Wastes
There aught to be more item combination.
It's an informal new item when you combine the two wizard/tator/cult gear together
It's an informal new item when you combine the two wizard/tator/cult gear together
- Fri Oct 07, 2022 12:48 pm
- Forum: Ideas
- Topic: Ayy Lmao Xcom Lavaland Base (Ghost Ruin)
- Replies: 2
- Views: 2144
Re: Ayy Lmao Xcom Lavaland Base (Ghost Ruin)
Sounds like a great idea
- Fri Sep 30, 2022 11:05 pm
- Forum: Ideas
- Topic: Mining Laser
- Replies: 3
- Views: 802
Re: Mining Laser
You can use it to mine, you just need to extend wired tiles into lavaland. Basically turn the laser on, wait until it clears the 50 tiles to the north, move it 1 tile to the east, turn it on, have it clear out 50 tiles, rinse and repeat. It can be brought onto the station to siege bridge or brig in ...
- Fri Sep 30, 2022 6:45 am
- Forum: Ideas
- Topic: Mining Laser
- Replies: 3
- Views: 802
Mining Laser
Mining could use a new mining laser. These would be like emitters from engineering, they would be required to be wrenched in above a powered wire, but rather then shooting a stream of emitter shots, it would shoot a continual beam that would go 50 spaces at full length. This would slowly break throu...