Being able to produce items, and then turn them in for cash would be useful.
viewtopic.php?f=9&t=30897
Search found 1018 matches
- Sat Apr 02, 2022 7:56 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23850
- Sat Apr 02, 2022 7:55 pm
- Forum: Ideas
- Topic: Remove the Captain
- Replies: 20
- Views: 6954
Re: Remove the Captain
Captain is an executive. It's like the CEO of a corporation. If medbay doesn't do their job, the bodies pile up, if engineering doesn't do their job, the power goes out, and station breaches start leaking out all the heat and atmosphere. Anyways. No Captain station would be fine. I would suggest tha...
- Sat Apr 02, 2022 7:49 pm
- Forum: Ideas
- Topic: Station Ideas
- Replies: 8
- Views: 1498
Re: Station Ideas
There's a few ideas bouncing around in my head. 1. Not a station at all. Escape Shuttle only round. Starting off after another round has ended. Purpose would be a palette cleanser, like pistols only rounds in Counter Strike. Players can start off as syndicates, changelings, whatever. They might star...
- Thu Mar 31, 2022 2:24 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23850
Re: Lathe tax - digg free comment thread
If I recall correctly, botany vending machines charge you to buy seeds, cultivers, and other supplies
They're free if you're in Botany.
That type of distinction is fine.
They're free if you're in Botany.
That type of distinction is fine.
- Tue Mar 29, 2022 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 16307
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
It is difficult for people to remember, but there's 3 kinds of Silicons. There are Artificial intelligence. There are Cyborgs. Human brains in robot bodies. There are Androids. Posibrains in Robot bodies. You might get a brain if you deconstruct a round-start AI,but that's probably an oversight. The...
- Tue Mar 29, 2022 2:10 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 12834
Re: (MRP) Prevent head roles from rolling antagonists empt 2
RD, HoP and CE should be possible traitors.
HoS and Cap should be thoroughly vetted, background checked, and not get antag.
And Detective is a loose cannon, so even if he's implanted he should have a chance of getting antag.
HoS and Cap should be thoroughly vetted, background checked, and not get antag.
And Detective is a loose cannon, so even if he's implanted he should have a chance of getting antag.
- Tue Mar 29, 2022 1:04 pm
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10822
- Sun Mar 27, 2022 5:16 pm
- Forum: Ideas
- Topic: Give Warden old taser, but it only works while standing in Brig
- Replies: 9
- Views: 1427
Give Warden old taser, but it only works while standing in Brig
Give Warden old taser, but it only works while standing in Brig. This would probably be a pain to code, as brig is different on every map. As to whether the gun should be spawned on the warden, or in the locker, I would suggest the locker. Warden should never leave the brig in the first place, so by...
- Sat Mar 26, 2022 1:22 pm
- Forum: Coding Feedback
- Topic: Why are things so annoying to break into
- Replies: 34
- Views: 4482
Re: Why are things so annoying to break into
Why?iamgoofball wrote: ↑Sat Mar 26, 2022 10:52 am You are all complete idiots if you think reverting these changes is a good idea lol
We should make walls harder to breach instead
- Sat Mar 26, 2022 5:41 am
- Forum: Coding Feedback
- Topic: Why are things so annoying to break into
- Replies: 34
- Views: 4482
Re: Why are things so annoying to break into
Experimenting with a revert would be nice. Reinforced windows being removed by screwdriver-crowbar-screwdriver. That way even if they're physically strong, they can be moved. And after the person is finished breaking in and security arrests them, the people working in said department can put the win...
- Thu Mar 24, 2022 9:57 am
- Forum: Closed Policy Discussion
- Topic: Make the Detective a full officer
- Replies: 13
- Views: 1900
Re: Make the Detective a full officer
I always enjoyed Detective being a unique role, like Warden. Detective has a unique sidearm, and a unique tool, the fingerprint scanner. Detective used to start with thermals, and on some servers had the chance of being round-start antags. Detectives are different. They should be treated as such. Th...
- Thu Mar 24, 2022 12:27 am
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10153
Re: If you could switch/bring back one mechanic. What would it be?
I had a soft spot for Gang Wars.
In terms of mechanics, old vent crawling. Where atmos couldn't mess with the settings to kill monkeys vent crawling
In terms of mechanics, old vent crawling. Where atmos couldn't mess with the settings to kill monkeys vent crawling
- Tue Mar 22, 2022 10:24 pm
- Forum: Ideas
- Topic: you should be able to place bombs/grenades into plushies
- Replies: 9
- Views: 1471
- Tue Mar 22, 2022 6:00 am
- Forum: Off Topic
- Topic: I hope russia bombs my country so I can win my political online argument
- Replies: 2
- Views: 1914
Re: I hope russia bombs my country so I can win my political online argument
Service guarantees Citizenship
Would you like to know more?
https://www.youtube.com/watch?v=jgvy5jw2Eg0
Would you like to know more?
https://www.youtube.com/watch?v=jgvy5jw2Eg0
Re: wrestling
Wrestlemania is in a couple weeks. Might need extra beer for thatSuper Aggro Crag wrote: ↑Sat Mar 19, 2022 3:04 pm I got a lot of beer for to watch the crocket cup tonight and tomorrow
- Sat Mar 19, 2022 9:09 pm
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10822
Re: Thieves-back (Feedback for Thieves)
Snip I agree with this approach. Giving security an actual reason to chase and apprehend thieves is a must if you want them to fascilitate any interaction between players EDIT: also just saw that you already presented the silicons rights activist idea. I really should have read the thread before po...
- Fri Mar 18, 2022 9:05 pm
- Forum: General Chat
- Topic: lrp shuttle call conflicts
- Replies: 24
- Views: 4018
Re: lrp shuttle call conflicts
There needs to be a better way to handle fights over the shuttle Comm console tennis, where it goes back and forth has been a long problem in SS13. Here's an idea for a solution. In a 10 minute block, if the shuttle has been called, recalled, then called again, the ID authentication console (that ar...
- Fri Mar 18, 2022 12:22 am
- Forum: Off Topic
- Topic: What scares you IRL
- Replies: 59
- Views: 24001
Re: What scares you IRL
Waking up to a Mushroom cloud in the distance, a nuclear sunrise. With the knowledge that all my electronics no longer work, and I will slowly starve to death.
- Wed Mar 16, 2022 9:34 pm
- Forum: Ideas
- Topic: True Makeshift Weapons.
- Replies: 8
- Views: 3050
Re: True Makeshift Weapons.
A great unlockable recipe would be Glass-shard caltrops. It would be an OP interaction for the base game, but as a reward unlocked gateway/lavaland/antag status it would be fine. Basically it would allow the person to combine 2 broken glass shards, available from any broken window, into a spike trap...
- Wed Mar 16, 2022 5:30 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 88657
Re: Older players - what did you enjoy about playing on /tg/?
I very much miss the old combat and speed from 2012. The game was fast paced and hilariously deadly that paranoia was a genuine and constant concern. It wasn't fair in the least bit but it always gave the atmosphere of mistrust when a naked assistant was just as deadly as a security officer. It als...
- Tue Mar 15, 2022 6:13 pm
- Forum: General Chat
- Topic: moving topics to players club
- Replies: 15
- Views: 3596
Re: moving topics to players club
Just don't post on players club
It's very easy
- Fri Mar 11, 2022 8:46 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 88657
Re: Older players - what did you enjoy about playing on /tg/?
I liked when admins pressed buttons like monkey round once a month. One time after an admin pressed the monkey button blob spawned on the station, and we all died because it was the bruise pack medicine era, and monkeys couldn't heal other monkeys. I don't like when admins pressed buttons that cause...
- Fri Mar 11, 2022 3:39 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 88657
Re: Older players - what did you enjoy about playing on /tg/?
It wasn't just COW RP, there was a bunch of yugioh games too.
- Fri Mar 11, 2022 10:35 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 88657
Re: Older players - what did you enjoy about playing on /tg/?
I miss old genetics (the Gene is for Genetic), where you could turn yourself into a walking monster. Seeing someone through a wall, bashing down said wall, talking mad shit, then just fucking leaving because they can't do nuffin about it. Eventually everyone would either accept that walls were bein...
- Fri Mar 11, 2022 8:10 am
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7829
Re: Limit revival to 5 minutes after death
Let's limit revival to 5 minutes, to be brought back via cloning.
- Thu Mar 10, 2022 2:21 pm
- Forum: Closed Policy Discussion
- Topic: Silicons stating their one human law on asimov to the (now non-humans) crewmembers
- Replies: 25
- Views: 3246
Re: Silicons stating their one human law on asimov to the (now non-humans) crewmembers
"a.Hint or state a law change OR
b. State their laws entirely including the one human law."
Hinting at a law change is fine, spelling it out and removing all doubt is the problem.
b. State their laws entirely including the one human law."
Hinting at a law change is fine, spelling it out and removing all doubt is the problem.
- Wed Mar 09, 2022 6:08 pm
- Forum: Coding Feedback
- Topic: Allow counterplay to Viruses
- Replies: 31
- Views: 4542
Re: Allow counterplay to Viruses
And the counterplay to various injuries caused by weapons is don't get hit. So it doesn't matter how bad those injuries are, or if they require someone else to heal them?
Yeah, yeah. I see how it is.
Just don't lose. ez
Yeah, yeah. I see how it is.
Just don't lose. ez
- Wed Mar 09, 2022 2:50 pm
- Forum: Coding Feedback
- Topic: Allow counterplay to Viruses
- Replies: 31
- Views: 4542
Allow counterplay to Viruses
The problem with viruses is that players cannot really counter the virus, beyond going to the medbay and getting the cure. There was/is a counterplay to the cryosting of Changeling, which was drinking a lot of coffee. What I would suggest is adding items like cough drops and forehead cooling patches...
Re: wrestling
Who is your favorite wrestler?
I like Al Snow
- Tue Mar 08, 2022 6:01 am
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10822
Re: Thieves-back (Feedback for Thieves)
I understand they're not really what was in the original vision of "thieves". But let me put it this way. it is the job of the antagonists to make the round interesting. (That's what makes playing wizard stressful, you got 30 ghosts on you, and when the round ends when you die. It's like b...
- Mon Mar 07, 2022 2:09 am
- Forum: Coding Feedback
- Topic: Bring back player disruption.
- Replies: 12
- Views: 2260
Re: Bring back player disruption.
The same could be said of many jobs. Botany is a "shit job that hands out grief tools" Robotics making mechs, well that's a crappy job handing out grief tools Virology, crappy job, made to grief. Chemistry, they're a crappy job. They just hand out drugs so others can grief. Cargo, Quarterm...
- Mon Mar 07, 2022 12:42 am
- Forum: Coding Feedback
- Topic: Bring back player disruption.
- Replies: 12
- Views: 2260
Re: Bring back player disruption.
the more and more aspects of the game are hammered down this way, people don't want any job, they play as an assistant, and eventually they just stop playing. if you're only playing the game for tools for grief, why are you playing at all? What's the point of playing genetics if the powers people w...
- Sun Mar 06, 2022 6:17 am
- Forum: Ideas
- Topic: Porting /VG/station's kick and bite
- Replies: 6
- Views: 1471
Re: Porting /VG/station's kick and bite
I think MSO misunderstood me
viewtopic.php?f=45&t=30975
When I suggested making a forum for /tg/station ports, this is the type of threads I was talking about. Porting features from other stations to /tg/station, not video game adaptations of /tg/
viewtopic.php?f=45&t=30975
When I suggested making a forum for /tg/station ports, this is the type of threads I was talking about. Porting features from other stations to /tg/station, not video game adaptations of /tg/
- Sun Mar 06, 2022 2:28 am
- Forum: Coding Feedback
- Topic: Bring back player disruption.
- Replies: 12
- Views: 2260
Bring back player disruption.
In the name of balancing, players have lost agency for the sake of balance. In genetics, cloning has been removed entirely, space adaptaton has been nerfed into 2 powers. X-ray vision is gone. Thermal vision makes you go blind. Hulk causes you to break your arms if you destroy walls, and kill yourse...
- Fri Mar 04, 2022 4:04 am
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10822
Re: Thieves-back (Feedback for Thieves)
Having traitors lite is a good thing. But these goals are un-inspired. Let me present a few new goals, mechanics. •Phoebus Cartel. Based off the real life conspiracy of 1925, this would be all about light bulbs. Basically Phoebus brand light bulbs are expensive, and orderable from Cargo. They work, ...
- Wed Mar 02, 2022 5:22 pm
- Forum: General Chat
- Topic: WarCrime Time
- Replies: 9
- Views: 2069
Re: WarCrime Time
I think I broke the military code of service. As a syndicate nuclear operative, I took off my uniform and infiltrated the station. As an Irregular, I'm not sure that my character would have been protected by the Geneva Convention.
- Tue Mar 01, 2022 3:07 am
- Forum: Coding Feedback
- Topic: Limit spider respawn rate
- Replies: 34
- Views: 4890
Re: Limit spider respawn rate
I disagree. This is a nail that sticks out hammered down response. The ideal solution would be one that further integrates spiders into the game, rather then punishing them in this way. Here are a few ideas. •Make spiders more vulnerable to atmos. I.E. If over 50% of the air is Carbon, spiders suffo...
- Sat Feb 26, 2022 4:41 pm
- Forum: Off Topic
- Topic: War in Europe! (Ukraine Edition)
- Replies: 42
- Views: 9027
Re: War in Europe! (Ukraine Edition)
I'm going to send you back to the Mole People, in a Body BagSuper Aggro Crag wrote: ↑Sat Feb 26, 2022 5:47 am i hope that the war ends soon and that people stop being hurt and dying
- Fri Feb 25, 2022 2:10 pm
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 3937
Re: Make Greys a common playable race, replace abductors with something else
Here's how to make it interesting. Abductors exist,they abduct humans, steal their organs, put weird parts in their bodies and set them on their way. Abductors should keep existing, but with a twist. Centcomm Alien Autopsies. Basically, this would be an optional mission. Centcomm would ask if they w...
- Thu Feb 24, 2022 7:24 am
- Forum: General Chat
- Topic: It's weird that Heads of Staff wear cloaks
- Replies: 18
- Views: 3191
Re: It's weird that Heads of Staff wear cloaks
Only if you have 99 in the skillStickymayhem wrote: ↑Wed Feb 23, 2022 8:21 pm Cloaks should give you access to a unique animated emote based on the cloak
Where are the trimmed capes?
- Tue Feb 22, 2022 2:18 pm
- Forum: General Chat
- Topic: Boxstation should have variants
- Replies: 14
- Views: 2613
Re: Boxstation have variants
Yes, there would have to be 2 supply shuttles and R&D. It would be quite difficult. What I mean by 2 fort is both sides competing. Both sides have a nuclear authentication disk, and a code, which when entered into the other stations nuke blows it up, and the other station wins. It could be disti...
- Tue Feb 22, 2022 3:26 am
- Forum: General Chat
- Topic: Boxstation should have variants
- Replies: 14
- Views: 2613
Re: Boxstation have variants
I still dream of a 2 station map. 2fort, for the next time a tide arrives and we can have 100 player servers regularly.
If there's big enough a server population you can man 2 stations
If there's big enough a server population you can man 2 stations
- Sun Feb 20, 2022 5:45 am
- Forum: Ideas
- Topic: web shooters
- Replies: 5
- Views: 956
Re: web shooters
[quote=Valorium post_id=628275 time=1643742691 user_id=26980
People use it to grief that's kinda it
[/quote]
Well that's my point. If you shot it instead of having to stay still to lay it out, it would still be marginal use.
People use it to grief that's kinda it
[/quote]
Well that's my point. If you shot it instead of having to stay still to lay it out, it would still be marginal use.
- Sun Feb 20, 2022 5:43 am
- Forum: Ideas
- Topic: Eat space ants using bamboo like gorilla
- Replies: 5
- Views: 896
Re: Eat space ants using bamboo like gorilla
This is a good idea.
But for flavor reasons, making it lizardman exclusive would be funny
- Sun Feb 20, 2022 5:43 am
- Forum: Ideas
- Topic: True Makeshift Weapons.
- Replies: 8
- Views: 3050
Re: True Makeshift Weapons.
What I would love is for Cafeteria to have food trays. Held normally by default and can have food on them. When an empty food tray is used while in your hand, it becomes vertical like a Riot Shield, and would have a lower rate of deflection defense then the real thing, but a real combat benefit.
- Fri Feb 18, 2022 1:53 am
- Forum: Ideas
- Topic: Problems with Cloning. Character Background edition.
- Replies: 3
- Views: 955
Problems with Cloning. Character Background edition.
As of right now, there is no cloning. But the fact cloning used to exist would allow us to have some interesting character interaction based off of it. There could be antagonist and non-antagonistic duplicates. The Non-antags would be people who were left behind on stations, presumed dead, a clone w...
- Sat Feb 12, 2022 12:10 pm
- Forum: General Chat
- Topic: Where do you see Space Station 13 in 5 years?
- Replies: 14
- Views: 2480
- Thu Feb 10, 2022 5:55 pm
- Forum: Site, Forums, And Wiki
- Topic: Replace Planetstation Ideas Sub-forum with a Port/Adaptation sub-forum
- Replies: 1
- Views: 2335
Replace Planetstation Ideas Sub-forum with a Port/Adaptation sub-forum
https://tgstation13.org/phpBB/viewforum.php?f=57 As of right now, Ideas has a sub forum that isn't being used. What I am suggesting is archiving/moving this, and replacing it with a sub-forum focused on not original adaptations, but bringing over features/ideas from other servers, and suggesting on ...
- Wed Feb 09, 2022 11:35 pm
- Forum: General Chat
- Topic: Where do you see Space Station 13 in 5 years?
- Replies: 14
- Views: 2480
Where do you see Space Station 13 in 5 years?
Would love to hear how people think will change in the short term future, Oranges especially
What do you want to see change, and what do you want to see stay the same?
What do you want to see change, and what do you want to see stay the same?
- Wed Feb 09, 2022 12:57 pm
- Forum: Ideas
- Topic: Stations are no longer allies: Budget funded RAID parties!
- Replies: 9
- Views: 1472
Re: Stations are no longer allies: Budget funded RAID parties!
Hey, let's keep it on the ball here. I'd like to see these changes as well, and they wouldn't have to be mutually exclusive. Before we go off and create our whole alternate universe on the back of the game though, let's keep it in this scope of this thread, and see how that would work out to begin ...