Search found 1018 matches

by Helios
Sat Apr 02, 2022 7:56 pm
Forum: Coding Feedback
Topic: Lathe tax - digg free comment thread
Replies: 138
Views: 23850

Re: Lathe tax - digg free comment thread

Being able to produce items, and then turn them in for cash would be useful.
viewtopic.php?f=9&t=30897
by Helios
Sat Apr 02, 2022 7:55 pm
Forum: Ideas
Topic: Remove the Captain
Replies: 20
Views: 6954

Re: Remove the Captain

Captain is an executive. It's like the CEO of a corporation. If medbay doesn't do their job, the bodies pile up, if engineering doesn't do their job, the power goes out, and station breaches start leaking out all the heat and atmosphere. Anyways. No Captain station would be fine. I would suggest tha...
by Helios
Sat Apr 02, 2022 7:49 pm
Forum: Ideas
Topic: Station Ideas
Replies: 8
Views: 1498

Re: Station Ideas

There's a few ideas bouncing around in my head. 1. Not a station at all. Escape Shuttle only round. Starting off after another round has ended. Purpose would be a palette cleanser, like pistols only rounds in Counter Strike. Players can start off as syndicates, changelings, whatever. They might star...
by Helios
Thu Mar 31, 2022 2:24 pm
Forum: Coding Feedback
Topic: Lathe tax - digg free comment thread
Replies: 138
Views: 23850

Re: Lathe tax - digg free comment thread

If I recall correctly, botany vending machines charge you to buy seeds, cultivers, and other supplies
They're free if you're in Botany.


That type of distinction is fine.
by Helios
Tue Mar 29, 2022 2:19 pm
Forum: Closed Policy Discussion
Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
Replies: 90
Views: 16307

Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior

It is difficult for people to remember, but there's 3 kinds of Silicons. There are Artificial intelligence. There are Cyborgs. Human brains in robot bodies. There are Androids. Posibrains in Robot bodies. You might get a brain if you deconstruct a round-start AI,but that's probably an oversight. The...
by Helios
Tue Mar 29, 2022 2:10 pm
Forum: Closed Policy Discussion
Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
Replies: 83
Views: 12834

Re: (MRP) Prevent head roles from rolling antagonists empt 2

RD, HoP and CE should be possible traitors.
HoS and Cap should be thoroughly vetted, background checked, and not get antag.
And Detective is a loose cannon, so even if he's implanted he should have a chance of getting antag.
by Helios
Tue Mar 29, 2022 1:04 pm
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10822

Re: Thieves-back (Feedback for Thieves)

Vekter wrote: Mon Mar 28, 2022 8:31 pm I'm always a fan of anything that makes people be creative. I feel like it opens up space for us to give Traitors more interesting objectives.
Would love to hear some of your ideas for new traitor/thief objectives
by Helios
Sun Mar 27, 2022 5:16 pm
Forum: Ideas
Topic: Give Warden old taser, but it only works while standing in Brig
Replies: 9
Views: 1427

Give Warden old taser, but it only works while standing in Brig

Give Warden old taser, but it only works while standing in Brig. This would probably be a pain to code, as brig is different on every map. As to whether the gun should be spawned on the warden, or in the locker, I would suggest the locker. Warden should never leave the brig in the first place, so by...
by Helios
Sat Mar 26, 2022 1:22 pm
Forum: Coding Feedback
Topic: Why are things so annoying to break into
Replies: 34
Views: 4482

Re: Why are things so annoying to break into

iamgoofball wrote: Sat Mar 26, 2022 10:52 am You are all complete idiots if you think reverting these changes is a good idea lol

We should make walls harder to breach instead
Why?
by Helios
Sat Mar 26, 2022 5:41 am
Forum: Coding Feedback
Topic: Why are things so annoying to break into
Replies: 34
Views: 4482

Re: Why are things so annoying to break into

Experimenting with a revert would be nice. Reinforced windows being removed by screwdriver-crowbar-screwdriver. That way even if they're physically strong, they can be moved. And after the person is finished breaking in and security arrests them, the people working in said department can put the win...
by Helios
Thu Mar 24, 2022 9:57 am
Forum: Closed Policy Discussion
Topic: Make the Detective a full officer
Replies: 13
Views: 1900

Re: Make the Detective a full officer

I always enjoyed Detective being a unique role, like Warden. Detective has a unique sidearm, and a unique tool, the fingerprint scanner. Detective used to start with thermals, and on some servers had the chance of being round-start antags. Detectives are different. They should be treated as such. Th...
by Helios
Thu Mar 24, 2022 12:27 am
Forum: General Chat
Topic: If you could switch/bring back one mechanic. What would it be?
Replies: 44
Views: 10153

Re: If you could switch/bring back one mechanic. What would it be?

I had a soft spot for Gang Wars.
In terms of mechanics, old vent crawling. Where atmos couldn't mess with the settings to kill monkeys vent crawling
by Helios
Tue Mar 22, 2022 10:24 pm
Forum: Ideas
Topic: you should be able to place bombs/grenades into plushies
Replies: 9
Views: 1471

Re: you should be able to place bombs/grenades into plushies

Good idea.
We should be able to use hats as weapons.
Image
by Helios
Sat Mar 19, 2022 10:55 pm
Forum: Off Topic
Topic: wrestling
Replies: 12
Views: 3007

Re: wrestling

Super Aggro Crag wrote: Sat Mar 19, 2022 3:04 pm I got a lot of beer for to watch the crocket cup tonight and tomorrow
Wrestlemania is in a couple weeks. Might need extra beer for that
by Helios
Sat Mar 19, 2022 9:09 pm
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10822

Re: Thieves-back (Feedback for Thieves)

Snip I agree with this approach. Giving security an actual reason to chase and apprehend thieves is a must if you want them to fascilitate any interaction between players EDIT: also just saw that you already presented the silicons rights activist idea. I really should have read the thread before po...
by Helios
Fri Mar 18, 2022 9:05 pm
Forum: General Chat
Topic: lrp shuttle call conflicts
Replies: 24
Views: 4018

Re: lrp shuttle call conflicts

There needs to be a better way to handle fights over the shuttle Comm console tennis, where it goes back and forth has been a long problem in SS13. Here's an idea for a solution. In a 10 minute block, if the shuttle has been called, recalled, then called again, the ID authentication console (that ar...
by Helios
Fri Mar 18, 2022 12:22 am
Forum: Off Topic
Topic: What scares you IRL
Replies: 59
Views: 24001

Re: What scares you IRL

Waking up to a Mushroom cloud in the distance, a nuclear sunrise. With the knowledge that all my electronics no longer work, and I will slowly starve to death.
by Helios
Wed Mar 16, 2022 9:34 pm
Forum: Ideas
Topic: True Makeshift Weapons.
Replies: 8
Views: 3050

Re: True Makeshift Weapons.

A great unlockable recipe would be Glass-shard caltrops. It would be an OP interaction for the base game, but as a reward unlocked gateway/lavaland/antag status it would be fine. Basically it would allow the person to combine 2 broken glass shards, available from any broken window, into a spike trap...
by Helios
Wed Mar 16, 2022 5:30 am
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 88657

Re: Older players - what did you enjoy about playing on /tg/?

I very much miss the old combat and speed from 2012. The game was fast paced and hilariously deadly that paranoia was a genuine and constant concern. It wasn't fair in the least bit but it always gave the atmosphere of mistrust when a naked assistant was just as deadly as a security officer. It als...
by Helios
Tue Mar 15, 2022 6:13 pm
Forum: General Chat
Topic: moving topics to players club
Replies: 15
Views: 3596

Re: moving topics to players club

ArcaneDefence wrote: Tue Mar 15, 2022 4:03 pm Literally **JUST** connect. It's not asking much
Just don't post on players club
It's very easy
by Helios
Fri Mar 11, 2022 8:46 pm
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 88657

Re: Older players - what did you enjoy about playing on /tg/?

I liked when admins pressed buttons like monkey round once a month. One time after an admin pressed the monkey button blob spawned on the station, and we all died because it was the bruise pack medicine era, and monkeys couldn't heal other monkeys. I don't like when admins pressed buttons that cause...
by Helios
Fri Mar 11, 2022 3:39 pm
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 88657

Re: Older players - what did you enjoy about playing on /tg/?

It wasn't just COW RP, there was a bunch of yugioh games too.
by Helios
Fri Mar 11, 2022 10:35 am
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 88657

Re: Older players - what did you enjoy about playing on /tg/?

I miss old genetics (the Gene is for Genetic), where you could turn yourself into a walking monster. Seeing someone through a wall, bashing down said wall, talking mad shit, then just fucking leaving because they can't do nuffin about it. Eventually everyone would either accept that walls were bein...
by Helios
Fri Mar 11, 2022 8:10 am
Forum: Coding Feedback
Topic: Limit revival to 5 minutes after death
Replies: 43
Views: 7829

Re: Limit revival to 5 minutes after death

Let's limit revival to 5 minutes, to be brought back via cloning.
by Helios
Thu Mar 10, 2022 2:21 pm
Forum: Closed Policy Discussion
Topic: Silicons stating their one human law on asimov to the (now non-humans) crewmembers
Replies: 25
Views: 3246

Re: Silicons stating their one human law on asimov to the (now non-humans) crewmembers

"a.Hint or state a law change OR
b. State their laws entirely including the one human law."

Hinting at a law change is fine, spelling it out and removing all doubt is the problem.
by Helios
Wed Mar 09, 2022 6:08 pm
Forum: Coding Feedback
Topic: Allow counterplay to Viruses
Replies: 31
Views: 4542

Re: Allow counterplay to Viruses

And the counterplay to various injuries caused by weapons is don't get hit. So it doesn't matter how bad those injuries are, or if they require someone else to heal them?
Yeah, yeah. I see how it is.
Just don't lose. ez
by Helios
Wed Mar 09, 2022 2:50 pm
Forum: Coding Feedback
Topic: Allow counterplay to Viruses
Replies: 31
Views: 4542

Allow counterplay to Viruses

The problem with viruses is that players cannot really counter the virus, beyond going to the medbay and getting the cure. There was/is a counterplay to the cryosting of Changeling, which was drinking a lot of coffee. What I would suggest is adding items like cough drops and forehead cooling patches...
by Helios
Wed Mar 09, 2022 5:57 am
Forum: Off Topic
Topic: wrestling
Replies: 12
Views: 3007

Re: wrestling

Super Aggro Crag wrote: Fri Feb 11, 2022 6:36 pm do you guys watch wrestling

Who is your favorite wrestler?
I like Al Snow
by Helios
Tue Mar 08, 2022 6:01 am
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10822

Re: Thieves-back (Feedback for Thieves)

I understand they're not really what was in the original vision of "thieves". But let me put it this way. it is the job of the antagonists to make the round interesting. (That's what makes playing wizard stressful, you got 30 ghosts on you, and when the round ends when you die. It's like b...
by Helios
Mon Mar 07, 2022 2:09 am
Forum: Coding Feedback
Topic: Bring back player disruption.
Replies: 12
Views: 2260

Re: Bring back player disruption.

The same could be said of many jobs. Botany is a "shit job that hands out grief tools" Robotics making mechs, well that's a crappy job handing out grief tools Virology, crappy job, made to grief. Chemistry, they're a crappy job. They just hand out drugs so others can grief. Cargo, Quarterm...
by Helios
Mon Mar 07, 2022 12:42 am
Forum: Coding Feedback
Topic: Bring back player disruption.
Replies: 12
Views: 2260

Re: Bring back player disruption.

the more and more aspects of the game are hammered down this way, people don't want any job, they play as an assistant, and eventually they just stop playing. if you're only playing the game for tools for grief, why are you playing at all? What's the point of playing genetics if the powers people w...
by Helios
Sun Mar 06, 2022 6:17 am
Forum: Ideas
Topic: Porting /VG/station's kick and bite
Replies: 6
Views: 1471

Re: Porting /VG/station's kick and bite

I think MSO misunderstood me
viewtopic.php?f=45&t=30975
When I suggested making a forum for /tg/station ports, this is the type of threads I was talking about. Porting features from other stations to /tg/station, not video game adaptations of /tg/
by Helios
Sun Mar 06, 2022 2:28 am
Forum: Coding Feedback
Topic: Bring back player disruption.
Replies: 12
Views: 2260

Bring back player disruption.

In the name of balancing, players have lost agency for the sake of balance. In genetics, cloning has been removed entirely, space adaptaton has been nerfed into 2 powers. X-ray vision is gone. Thermal vision makes you go blind. Hulk causes you to break your arms if you destroy walls, and kill yourse...
by Helios
Fri Mar 04, 2022 4:04 am
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10822

Re: Thieves-back (Feedback for Thieves)

Having traitors lite is a good thing. But these goals are un-inspired. Let me present a few new goals, mechanics. •Phoebus Cartel. Based off the real life conspiracy of 1925, this would be all about light bulbs. Basically Phoebus brand light bulbs are expensive, and orderable from Cargo. They work, ...
by Helios
Wed Mar 02, 2022 5:22 pm
Forum: General Chat
Topic: WarCrime Time
Replies: 9
Views: 2069

Re: WarCrime Time

I think I broke the military code of service. As a syndicate nuclear operative, I took off my uniform and infiltrated the station. As an Irregular, I'm not sure that my character would have been protected by the Geneva Convention.
by Helios
Tue Mar 01, 2022 3:07 am
Forum: Coding Feedback
Topic: Limit spider respawn rate
Replies: 34
Views: 4890

Re: Limit spider respawn rate

I disagree. This is a nail that sticks out hammered down response. The ideal solution would be one that further integrates spiders into the game, rather then punishing them in this way. Here are a few ideas. •Make spiders more vulnerable to atmos. I.E. If over 50% of the air is Carbon, spiders suffo...
by Helios
Sat Feb 26, 2022 4:41 pm
Forum: Off Topic
Topic: War in Europe! (Ukraine Edition)
Replies: 42
Views: 9027

Re: War in Europe! (Ukraine Edition)

Super Aggro Crag wrote: Sat Feb 26, 2022 5:47 am i hope that the war ends soon and that people stop being hurt and dying :(
I'm going to send you back to the Mole People, in a Body Bag
by Helios
Fri Feb 25, 2022 2:10 pm
Forum: Ideas
Topic: Make Greys a common playable race, replace abductors with something else
Replies: 18
Views: 3937

Re: Make Greys a common playable race, replace abductors with something else

Here's how to make it interesting. Abductors exist,they abduct humans, steal their organs, put weird parts in their bodies and set them on their way. Abductors should keep existing, but with a twist. Centcomm Alien Autopsies. Basically, this would be an optional mission. Centcomm would ask if they w...
by Helios
Thu Feb 24, 2022 7:24 am
Forum: General Chat
Topic: It's weird that Heads of Staff wear cloaks
Replies: 18
Views: 3191

Re: It's weird that Heads of Staff wear cloaks

Stickymayhem wrote: Wed Feb 23, 2022 8:21 pm Cloaks should give you access to a unique animated emote based on the cloak
Only if you have 99 in the skill
Where are the trimmed capes?
by Helios
Tue Feb 22, 2022 2:18 pm
Forum: General Chat
Topic: Boxstation should have variants
Replies: 14
Views: 2613

Re: Boxstation have variants

Yes, there would have to be 2 supply shuttles and R&D. It would be quite difficult. What I mean by 2 fort is both sides competing. Both sides have a nuclear authentication disk, and a code, which when entered into the other stations nuke blows it up, and the other station wins. It could be disti...
by Helios
Tue Feb 22, 2022 3:26 am
Forum: General Chat
Topic: Boxstation should have variants
Replies: 14
Views: 2613

Re: Boxstation have variants

I still dream of a 2 station map. 2fort, for the next time a tide arrives and we can have 100 player servers regularly.
If there's big enough a server population you can man 2 stations
by Helios
Sun Feb 20, 2022 5:45 am
Forum: Ideas
Topic: web shooters
Replies: 5
Views: 956

Re: web shooters

[quote=Valorium post_id=628275 time=1643742691 user_id=26980

People use it to grief that's kinda it
[/quote]
Well that's my point. If you shot it instead of having to stay still to lay it out, it would still be marginal use.
by Helios
Sun Feb 20, 2022 5:43 am
Forum: Ideas
Topic: Eat space ants using bamboo like gorilla
Replies: 5
Views: 896

Re: Eat space ants using bamboo like gorilla

Super Aggro Crag wrote: Sat Feb 05, 2022 4:17 pm Codrs
This is a good idea.
But for flavor reasons, making it lizardman exclusive would be funny
by Helios
Sun Feb 20, 2022 5:43 am
Forum: Ideas
Topic: True Makeshift Weapons.
Replies: 8
Views: 3050

Re: True Makeshift Weapons.

What I would love is for Cafeteria to have food trays. Held normally by default and can have food on them. When an empty food tray is used while in your hand, it becomes vertical like a Riot Shield, and would have a lower rate of deflection defense then the real thing, but a real combat benefit.
by Helios
Fri Feb 18, 2022 1:53 am
Forum: Ideas
Topic: Problems with Cloning. Character Background edition.
Replies: 3
Views: 955

Problems with Cloning. Character Background edition.

As of right now, there is no cloning. But the fact cloning used to exist would allow us to have some interesting character interaction based off of it. There could be antagonist and non-antagonistic duplicates. The Non-antags would be people who were left behind on stations, presumed dead, a clone w...
by Helios
Sat Feb 12, 2022 12:10 pm
Forum: General Chat
Topic: Where do you see Space Station 13 in 5 years?
Replies: 14
Views: 2480

Re: Where do you see Space Station 13 in 5 years?

oranges wrote: Fri Feb 11, 2022 7:43 pm I will be host of tgstation
great. The answer I was waiting for
by Helios
Thu Feb 10, 2022 5:55 pm
Forum: Site, Forums, And Wiki
Topic: Replace Planetstation Ideas Sub-forum with a Port/Adaptation sub-forum
Replies: 1
Views: 2335

Replace Planetstation Ideas Sub-forum with a Port/Adaptation sub-forum

https://tgstation13.org/phpBB/viewforum.php?f=57 As of right now, Ideas has a sub forum that isn't being used. What I am suggesting is archiving/moving this, and replacing it with a sub-forum focused on not original adaptations, but bringing over features/ideas from other servers, and suggesting on ...
by Helios
Wed Feb 09, 2022 11:35 pm
Forum: General Chat
Topic: Where do you see Space Station 13 in 5 years?
Replies: 14
Views: 2480

Where do you see Space Station 13 in 5 years?

Would love to hear how people think will change in the short term future, Oranges especially
What do you want to see change, and what do you want to see stay the same?
by Helios
Wed Feb 09, 2022 12:57 pm
Forum: Ideas
Topic: Stations are no longer allies: Budget funded RAID parties!
Replies: 9
Views: 1472

Re: Stations are no longer allies: Budget funded RAID parties!

Hey, let's keep it on the ball here. I'd like to see these changes as well, and they wouldn't have to be mutually exclusive. Before we go off and create our whole alternate universe on the back of the game though, let's keep it in this scope of this thread, and see how that would work out to begin ...