Search found 258 matches
- Wed Oct 14, 2020 6:58 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
- Replies: 21
- Views: 5033
Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
I think that immediately searching for implants isn't healthy from an RP perspective. It's also bad from a "wanting antags to still have an impact on the round" perspective. What if my whole deal is to get caught, and use my storage implant to sneak stuff into perma? And then officer McAss...
- Wed Oct 07, 2020 5:12 pm
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5853
Re: Operating Rooms
How about remove stasis beds, and put stasis sleeper functionality into cryo tubes? Cryo could slowly tend wounds (like 50% speed of basic TW) on corpses and prevent corpse degradation. It'd give the cryo room some much needed love. Maybe even do something with Clonexadone since it has no function n...
- Tue Oct 06, 2020 11:48 am
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5853
Re: Operating Rooms
The point is to get people to NOT use the stasis room. Anyone dragging a person to the operating rooms is sus as fuck especially when the goddamn map design caters to using stasis beds.
- Tue Oct 06, 2020 11:16 am
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5853
Re: Operating Rooms
I think there's a disconnect here between wanting to do it the right way, and wanting to get people back up on their feet as quickly as possible. Medbay might be chill most rounds, but then you get a nukie round and the bodies start piling up. People use the stasis beds because it doesn't really inc...
- Tue Oct 06, 2020 11:03 am
- Forum: Player's Club
- Topic: Wesoda note appeal peanut
- Replies: 165
- Views: 29809
Re: Wesoda note appeal peanut
Here on Manuel we want to have more roleplay.
What's that? You're trying to play a consistent and believable character? Get banned.
What's that? You're trying to play a consistent and believable character? Get banned.
- Tue Oct 06, 2020 12:55 am
- Forum: Player's Club
- Topic: Wesoda note appeal peanut
- Replies: 165
- Views: 29809
Re: Wesoda note appeal peanut
Non-quirk addictions can be gotten over through time, and while Morphine is bad for withdrawl, it's not terrible if you have toxin healing. Especially for a ling.
- Fri Oct 02, 2020 1:02 pm
- Forum: Ideas
- Topic: How would you make an balance a roundstart "Brute" species?
- Replies: 25
- Views: 4134
Re: How would you make an balance a roundstart "Brute" species?
Crab people. They get natural space protection and one big arm that can bash down doors. The downside? No helmet slot, no gloves, their exosuit slot can't hold anything larger than an armor vest, and they only get one free hand.
- Tue Sep 29, 2020 9:12 pm
- Forum: Coding Feedback
- Topic: Where the fuck is Disco Inferno
- Replies: 22
- Views: 5107
Re: Where the fuck is Disco Inferno
Locking it behind an emag is probably for the better. If anything, it means more Danny purchases!
- Sun Sep 27, 2020 1:28 pm
- Forum: Coding Feedback
- Topic: crystal invasion event (cheese skellies)
- Replies: 43
- Views: 11832
Re: crystal invasion event (cheese skellies)
After seeing this event happen at the thirty minute mark, it feels WAY overtuned. Our few sec officers couldn't arm the crew fast enough to overcome the constant tide of cheese skeletons. I think that it's even MORE destructive than warops or a fireball+jaunt Wizard. I see that there's a pr to make ...
- Wed Sep 23, 2020 1:30 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11935
Re: MRP: Remove murderbone pass from hijack traitors.
I thought the point of allowing murderbone for hijack was because you can't reasonably hijack without killing 90% of the crew. I do like the looks of that pr, though.
- Tue Sep 22, 2020 12:22 am
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10495
Re: Let Pirates Murderbone on Manuel
If you want antags to RP more, then you need to slow combat WAY the fuck down. Antags have to be as merciless as the combat is and that applies extra to minor/midround antags like pirates which don't really get the luxury of being sneaky. We're still in the realm of one baton and you're dead. One fl...
- Mon Sep 21, 2020 7:55 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10495
Re: Let Pirates Murderbone on Manuel
If pirates are supposed to be a legitimate threat and a "punishment" for failing to pay the ransom, then they should probably be better armed for what they're doing. A mech or miner can easily deal with them, as well as borgs can lock them out of their own ship, and that's not even getting...
- Wed Sep 16, 2020 1:27 am
- Forum: Closed Policy Discussion
- Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
- Replies: 35
- Views: 5915
Re: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
I’d think rng would be better for that. Statistically, sure. But I'm not always getting my one round as a full round. It might be a late join that I then decide I don't have enough time to stay for a fresh round after. (I have to get up at 4am for wagies) At the very least, I know that I'm getting ...
- Tue Sep 15, 2020 9:10 pm
- Forum: Closed Policy Discussion
- Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
- Replies: 35
- Views: 5915
Re: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
Antag rep would sure be nice for the people who can only get one or two rounds a night. (or less) Better than going weeks without an antag round at all, that's for sure.
- Thu Sep 10, 2020 8:53 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1055095
Re: ITT: We make shitty suggestions and come up with poor ideas.
Space Amish quirk. You can't use consoles, PDAs, radios, machines, or anything more advanced than simple tools. Welders are about as advanced as you can go.
- Tue Sep 08, 2020 9:04 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
- Replies: 37
- Views: 7265
Re: [MRP] Fuck Dynamic, don't put it on Manuel.
Because we need more 2hr stale rounds on Manuel where the antags either fuck off or get caught early and it becomes pseudo greenshift. I don't think we need 24/7 Dynamic, but a lighter supplemental Dynamic that helps to add to stale rounds is very much needed. I honestly don't mind Families, Wizard,...
- Tue Sep 08, 2020 5:28 pm
- Forum: Coding Feedback
- Topic: Okay seriously guys, how do we fix Devil?
- Replies: 44
- Views: 11712
Re: Okay seriously guys, how do we fix Devil?
Glad you liked my rambling! Coming back to this I think the idea could be refined a bit further. So without further ado... Poor Unfortunate Souls You're a Sinner, congratulations! Your job is to help your Devil get those delicious, meaty souls. How? You may ask? Peer pressure and light antagging is ...
- Sun Sep 06, 2020 9:04 pm
- Forum: Closed Policy Discussion
- Topic: The Greentext [MRP]
- Replies: 20
- Views: 3884
Re: The Greentext [MRP]
I haven't felt the need to speedrun my objectives and secure the greentext. Hell, Manuel's so peaceful most rounds I can get my shit done without much suspicion, then I sit the whole round thinking "Well that was easy, what now?" Honestly I feel compelled to add some chaos to the round eve...
- Sun Aug 30, 2020 11:20 am
- Forum: Coding Feedback
- Topic: Arconomy Final Form: Pre-PR Feedback Hole
- Replies: 22
- Views: 5922
Re: Arconomy Final Form: Pre-PR Feedback Hole
Ammonia and Diethylamine are premium items from a hacked vendor. What he isn't telling you is that you can get infinite amounts of both with about 5 minutes of work by simply mutating a pumpkin roundstart. Back on topic, more things to buy that aren't guns would be nice. Also some civvie bounties ar...
- Wed Aug 26, 2020 5:27 pm
- Forum: Closed Policy Discussion
- Topic: Brainwashing and Hypnosis. Policy and Clarification's
- Replies: 3
- Views: 2407
Re: Brainwashing and Hypnosis. Policy and Clarification's
Dunno if this would be the appropriate thread to put out a few problems that I see with brainwashing, but here goes. One problem is that I feel VERY inclined to put a "Protect (my character) at all costs" clause into my brainwashing so they don't immediately valid me for brainwashing them....
- Wed Aug 26, 2020 1:38 pm
- Forum: Ideas
- Topic: Super EMP SM Delam
- Replies: 12
- Views: 2400
Re: Super EMP SM Delam
It's not like people have roundstart cybernetic organs. (It'd be a cool quirk though) As a med main I don't typically have to start replacing organs until 30-ish minutes in, and by that point upgraded cyber organs are usually researched which makes EMPs bad, but not deadly. I know next to nothing ab...
- Mon Aug 24, 2020 9:41 pm
- Forum: Coding Feedback
- Topic: Okay seriously guys, how do we fix Devil?
- Replies: 44
- Views: 11712
Re: Okay seriously guys, how do we fix Devil?
The Devil is a tempter and should be more capable of engineering situations that make the player WANT to sell their soul. Sometimes it feels kinda pointless to be taking a contract unless you happen to be an antag. You aren't really getting anything out of it that can't be obtained through other, po...
- Sat Aug 15, 2020 3:43 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Ban promotions of perma prisoners to Security
- Replies: 19
- Views: 5085
Re: [MRP] Ban promotions of perma prisoners to Security
Maybe it's changed recently or it was admemes, but I've been a roundstart tator prisoner before on Manuel. The uplink spawned in a pen. I don't like that there's one non-sec/captain that you KNOW isn't going to be an antag. It's a huge gray area and these are the problems I see. 1. If you disallow t...
- Mon Aug 10, 2020 12:08 am
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32276
Re: Emag change PR
But I like bolting doors and then emagging to lock people in their department!
- Mon Jul 27, 2020 2:21 pm
- Forum: Closed Policy Discussion
- Topic: New MRP rules discussion
- Replies: 30
- Views: 5436
Re: New MRP rules discussion
Murderbone chart is missing Heretic, and I don't think they can be adequately covered under tator/BB since they have to kill people to get powers and are rewarded for killing as per their design. Otherwise, seems pretty clear-cut.
- Fri Jul 24, 2020 12:35 am
- Forum: Ideas
- Topic: Non-wizard Laser eye blob interaction
- Replies: 19
- Views: 4397
Re: Non-wizard Laser eye blob interaction
Why bitch about such a rare mutation to face against blob, when gatfruit is far more common and fucks blobs 1000% harder?
- Wed Jul 22, 2020 10:48 am
- Forum: Coding Feedback
- Topic: Arconomy Final Form: Pre-PR Feedback Hole
- Replies: 22
- Views: 5922
Re: Arconomy Final Form: Pre-PR Feedback Hole
I like it but it's way too easy to get money now. It really sucks that I can't afford anything at all roundstart though.
Also the bounty pad needs fireproofing. I accidentally burnt it to ash sending lit bonfires. (and set an unfortunate security guard on fire)
Also the bounty pad needs fireproofing. I accidentally burnt it to ash sending lit bonfires. (and set an unfortunate security guard on fire)
- Fri Jul 17, 2020 11:17 pm
- Forum: Coding Feedback
- Topic: Nerf Cigarette Lung Damage
- Replies: 25
- Views: 5294
Re: Nerf Cigarette Lung Damage
How about smoking damage is halved to the smoker, but everyone around gets full damage via secondhand smoke? Secondhand smoke is more dangerous after all.
- Tue Jul 14, 2020 3:51 pm
- Forum: Ideas
- Topic: New Power to replace X-ray
- Replies: 58
- Views: 10950
Re: New Power to replace X-ray
Third Hand: Gives you an extra right hand. Can be combined with the Hulk mutation to get Four Hands mutation. (exclusive against Third Hand mutation) Acrobatic: Falls won't make you drop items. Also lube and other slippery things won't slip you, but super duper lube still can. Matter Phasing: Cooldo...
- Mon Jul 13, 2020 12:20 pm
- Forum: General Chat
- Topic: SUPER DUPER UBER HOT TAKE ABOUT THE CURRENT STATE OF THE GAME: BURNOUT EDITION
- Replies: 60
- Views: 12075
Re: SUPER DUPER UBER HOT TAKE ABOUT THE CURRENT STATE OF THE GAME: BURNOUT EDITION
Stun meta will never go away because borg mains cry every time their flash gets touched.
- Wed Jul 08, 2020 9:10 pm
- Forum: Player's Club
- Topic: Spicy fly peanut
- Replies: 13
- Views: 2823
Re: Spicy fly peanut
How many poor souls are named shit like "ESPN" or "Nascar"? Naming your child "Mecha" isn't even close to some of the dumb names people have given their kids.
- Sat Jul 04, 2020 11:03 pm
- Forum: Coding Feedback
- Topic: Arconomy Final Form: Pre-PR Feedback Hole
- Replies: 22
- Views: 5922
Re: Arconomy Final Form: Pre-PR Feedback Hole
Sorry if my last post came off rude, I think the changes (minus the coin mint) are definitely a step in the right direction. "Goodies" aside, I just worry that there's still not enough reason for other jobs to really give a shit about money. Hell, I don't even really go for strange seeds a...
- Sat Jul 04, 2020 9:00 pm
- Forum: Coding Feedback
- Topic: Arconomy Final Form: Pre-PR Feedback Hole
- Replies: 22
- Views: 5922
Re: Arconomy Final Form: Pre-PR Feedback Hole
And yet, Botanists are still the only ones that'll be affected.
- Tue Jun 30, 2020 10:08 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contracts: What's the Deal?
- Replies: 35
- Views: 10881
Re: Blood Contracts: What's the Deal?
Would really suck if I got gud enough to robust Bubbles only to get this and not be allowed to use it.
Maybe using it antags the user with an "escape alive" objective, and everyone gets to know who called the blood contract?
Maybe using it antags the user with an "escape alive" objective, and everyone gets to know who called the blood contract?
- Mon Jun 22, 2020 4:59 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70425
Re: rock permanent secban peanut
I have a character all made up to play sec rounds on and this right here is why I don't ever do it. I don't want to have to live under the assumption that I'm going to get ahelped for doing what I'm supposed to do. Especially since I'm not really the best RPer. Maybe MRP was a mistake and it's not t...
- Mon Jun 22, 2020 12:48 pm
- Forum: Closed Policy Discussion
- Topic: make clowns who take off their shoes valid
- Replies: 15
- Views: 3713
Re: make clowns who take off their shoes valid
Then why does the PDA not slip if no shoes are on? You can get around that by having a flower on your head with the slippery trait, but still...RaveRadbury wrote:Ultimately the decision was that clowns shouldn't be limited by their shoes when it comes to costuming.
- Mon Jun 22, 2020 12:20 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70425
Re: rock permanent secban peanut
MUH EVENT It's the JOB of Security to protect the crew. And you (as a seccie) stroll up and see three guys beating on your crew, and know they aren't affiliated with the station, you don't need to be nice to them. I'm glad I ducked out that round. Would random crewmembers trying to intervene have go...
- Fri Jun 19, 2020 10:19 pm
- Forum: Coding Feedback
- Topic: Thoughts on surgery & anaesthesia
- Replies: 9
- Views: 2656
Re: Thoughts on surgery & anaesthesia
It solves the "Oh they're getting the anesthetic! They're definitely a tot!" mentality problem, at the very least. I think having some way for the doctor to put the patient under and a REASONABLE reason as to why a non-antag doctor would want to do so is something that medbay sorely needs....
- Tue Jun 16, 2020 12:12 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1055095
Re: ITT: We make shitty suggestions and come up with poor ideas.
New wizard spell: Animate food
Costs 1 spell point and causes all nearby food and pills (screen radius) to immediately fly into the nearest non-wizard's mouth.
Dump a botany bag full of 100 potency Watermelons in the hall and make everyone fat! Make the chemist eat all of their meth pills at once!
Costs 1 spell point and causes all nearby food and pills (screen radius) to immediately fly into the nearest non-wizard's mouth.
Dump a botany bag full of 100 potency Watermelons in the hall and make everyone fat! Make the chemist eat all of their meth pills at once!
- Mon Jun 15, 2020 11:00 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Arrivals and beneficial items
- Replies: 34
- Views: 7343
Re: [Manuel] Arrivals and beneficial items
Last I checked, floorpills don't zoom straight into your mouth. If we're going by the meta of arrivals being the safe space, which is fair, then what's a good demarcation of "here be dragons"? To be honest I think dumping pills everywhere is a bit too silly for MRP. (And kinda pisses me of...
- Mon Jun 15, 2020 5:16 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70425
Re: Peanut Brittle: Unloved Rock thread
Incorrect. You can complete your objectives without those items as any antag that is not Heretic and Cultist. (Outside of stealing the nuke core, and I'm not sure if non-cultists can even destroy those knives) The difference here is that Heretics cannot complete their objectives without their specia...
- Mon Jun 15, 2020 4:21 pm
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 70425
Re: Peanut Brittle: Unloved Rock thread
Was watching the experience as an observer and, while the round was hilarious with Mooney constantly getting friendly fired, I pointed out in dchat that having the antag tied to an item they can't get back if they didn't get set up first is plain bad design. There's already rules for deleting traito...
- Sat Jun 13, 2020 7:53 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Arrivals and beneficial items
- Replies: 34
- Views: 7343
Re: [Manuel] Arrivals and beneficial items
Last I checked, you can't hide a bomb in a pill. Either way, outside of some of the worst death mixes, you generally have enough time to notice, call out, and/or drag your ass partway to medbay if it's a naughty pill. In a sense, there's much more fair warning with floor pills. It's something you ca...
Re: Nerf HARS
HARS is a really useful tool for doctoring. Permanent brain trauma? HARS then mutadone the brain back!
- Sat Jun 13, 2020 1:05 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Arrivals and beneficial items
- Replies: 34
- Views: 7343
Re: [Manuel] Arrivals and beneficial items
I think the main problem is that a naughty chemist couldn't mix in hyper death pills named the same thing in the arrivals "pile." Everywhere else, is fair game for both as I (hopefully) understand. On the other hand, the pills are 100% optional and I don't think the floorpills argument hol...
- Tue Jun 02, 2020 9:36 pm
- Forum: Off Topic
- Topic: Mushroom growing
- Replies: 8
- Views: 2486
Re: Mushroom growing
Typically if I find anything good out innawoods, I'll dry it, then grind it into a spice to add to stock/roast/gravy. I hear mushrooms keep well by freezing as long as you saute them well first. Any of you tried Candy Cap mushrooms? https://en.wikipedia.org/wiki/Candy_cap I made an amazing bread pud...
- Fri May 29, 2020 10:38 pm
- Forum: Off Topic
- Topic: Mushroom growing
- Replies: 8
- Views: 2486
Re: Mushroom growing
Haven't tried growing yet. from what I've researched, the hardest part is finding a substrate for what you're growing. For instance, some mushrooms grow on wood chips/sawdust, but you'll need that to be a sterile UNTREATED substrate... Which can be really hard to get a hold of/expensive if you don't...
- Sat May 23, 2020 10:25 pm
- Forum: Ideas
- Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
- Replies: 85
- Views: 16459
Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Don't bring back sleepers, don't bring back cloning, yell at the Botanist if you need a pod.
Also don't allow operating computers to link to stasis beds. It's dumb and makes fun stuff like brainwashing surgery damn hard to do stealthily. Don't like sitting on a bed getting wounds tended? Don't die.
Also don't allow operating computers to link to stasis beds. It's dumb and makes fun stuff like brainwashing surgery damn hard to do stealthily. Don't like sitting on a bed getting wounds tended? Don't die.
- Thu May 21, 2020 11:33 pm
- Forum: Ideas
- Topic: On Revs and Reinforcing
- Replies: 9
- Views: 2589
Re: On Revs and Reinforcing
Biggest problem with Revs are the situations where the round cannot end because a Rev/Head is hiding/SSD in a locker in maint somewhere. This is much worse on dynamic rounds where you can have Tators/Lings/Wizards, so you might not even KNOW there's revs. Unlike cult, Revs get no tell when they get ...
- Tue May 12, 2020 8:58 pm
- Forum: Ideas
- Topic: Remove the surgery table. Allow surgery standing up.
- Replies: 15
- Views: 3155
Re: Remove the surgery table. Allow surgery standing up.
Better yet, I'd rather if non-tend wounds surgery required anesthetic or had a significantly higher failure risk without. More plausible deniability! More paranoia!