Search found 285 matches
- Tue Dec 02, 2014 5:21 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26737
Re: Feedback forums hostility
This is a topic about hostile feedback, not the fucking moral fiber of our coders. Good god.
- Mon Dec 01, 2014 4:13 am
- Forum: Ideas
- Topic: Universe Anchor
- Replies: 4
- Views: 1222
Re: Universe Anchor
OP idea is actually really cool. Especially with how robust the singulo is now, it'd be great if the RD or a scientist could throw down a forcefield that protects people. I'd like to suggest for balancing that for it to be used it needs to be attached to the ground (it'll anchor like a nuke, no too...
- Wed Nov 26, 2014 12:45 am
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50073
Re: Security Cyborgs, Silicons, and ASIMOV
I also think there's a problem.Scott wrote:You're the only one who seems to think there is a problem.
Refer to rule 2.
- Tue Nov 25, 2014 9:52 pm
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6945
Re: Construction mech
You can construct multiple walls at once with an RCD? Neat, learned something new.Violaceus wrote:lol, you can do it with regular RCD as well
- Tue Nov 25, 2014 9:43 pm
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6945
Re: Construction mech
>RIPLEY that can instantly wall off a hallwayiyaerP wrote:If you want to have a construction version of the ripley, give it an RCD that can lay floors/walls 3x1, like the mining ripley mines them out.
yes please that would be extremely balanced
- Tue Nov 25, 2014 9:37 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50073
Re: Security Cyborgs, Silicons, and ASIMOV
Yes. If you don't like Asimov, roll captain and change it. ;) Only to be stopped by AI who thinks it outranks captain. Or be bwoinked "Why did you change laws?? You know that if AI kills someonw you will be responsible for it???" Yeah uploading non-Asimov lawsets when you're a cap is a on...
- Tue Nov 25, 2014 7:25 pm
- Forum: Coding Feedback
- Topic: Attack animations
- Replies: 23
- Views: 5369
- Tue Nov 25, 2014 5:47 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 651731
Re: Stories of Awesome (Or something close to it.)
>Well, I don't really feel like playing this round. I'll obs- >YOU ARE THE APPRENTICE. >ALright, wiznard got me knock and mind transfer, let's go >"We're gonna try and mindswap the warden and the HoS. Let's TP to the bridge" >I'm not sure that's the best idea, but whatever you're the boss ...
- Tue Nov 25, 2014 1:56 am
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 27241
Re: MY FIRST BAN
Suicide bombing the shuttle if it's full of cultists is allowed though, especially if they're drawing runes willynilly. ;( Even if that was true, which I'm pretty sure it isn't, it was only three days without even a perma attached to it, so I considered it more than fair for ruining like half a doz...
- Tue Nov 25, 2014 1:22 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18349
Re: Oh god I love fulltile windows
Please make reinforced window deconstruction take about the same time it would to break it with a common weapon. Thanks pap you promised to do it thanks. I think that's already the case, though? You can't just click + switch + click + switch + click + pull the way you used to be able to. There's a ...
- Tue Nov 25, 2014 1:19 am
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 27241
Re: MY FIRST BAN
My first ban was suicide bombing a bunch of cultists on the escape shuttle. They were drawing runes on board and I wanted that red text.
It honestly wasn't worth the three days.
It honestly wasn't worth the three days.
- Tue Nov 25, 2014 1:15 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18349
Re: Oh god I love fulltile windows
Supposed to make fixing windows easier, right? http://i.imgur.com/qMHVVfe.png I like how he just gave up and started walling it off. He could've literally just grabbed some reinforced glass and slapped it on the grilles. Literally the same thing would have happened. Well, eventually the area behind...
- Tue Nov 25, 2014 1:13 am
- Forum: Ideas
- Topic: Cargo Clothing Fabricator
- Replies: 26
- Views: 10864
Re: Cargo Clothing Fabricator
I pointed out in the end-game content cargo thread that cargo should really be able to order clothes and the like but this is a much much better idea and I'm super hyped for it. All I ask is make sure you get an ID lock on it or something so you don't end up with people breaking into cargo every rou...
- Tue Nov 25, 2014 1:04 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18349
Re: Oh god I love fulltile windows
Supposed to make fixing windows easier, right? http://i.imgur.com/qMHVVfe.png I like how he just gave up and started walling it off. He could've literally just grabbed some reinforced glass and slapped it on the grilles. That being said, I am enjoying how much easier it is to undo windows in the ce...
- Sat Nov 22, 2014 11:47 pm
- Forum: General Chat
- Topic: What to do as atmos tech
- Replies: 12
- Views: 3580
Re: What to do as atmos tech
Since we're talking about loop sabotage, I'd like to ask- if I'm using the mix loop to power the gas turbine, is removing the mix to distro pump metagaming? Leaving it attached is basically just willful negligence, as you're running a (usually superheated) plasma/oxygen mix one pump away from the ma...
- Sat Nov 22, 2014 10:01 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51610
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
The escape shuttle has toilets. Greatest map or greatest map?Cheridan wrote:OH GOD DO THEY EVERQuartzCrystal wrote: EDIT: Holy fuck do wormholes fuck you over in this map though.
everyone teleporting into the mines. mining mobs warping onto the station and devouring everyone.
So I like the escape shuttle design.
- Sat Nov 22, 2014 9:38 pm
- Forum: Ideas
- Topic: Making modular reciever easier to obtain
- Replies: 33
- Views: 6473
Re: Making modular reciever easier to obtain
When I was thinking of it as an improvised weapon, it didn't make much sense... But a science specific weapon used in tandem with tech shells? Seems pretty alright... I still don't like using atmos pipes for it, though. Tearing out pipes in maint is awful behavior. If you're really that against it ...
- Sat Nov 22, 2014 5:29 am
- Forum: Coding Feedback
- Topic: Wizards Summoning X
- Replies: 29
- Views: 5192
Re: Wizards Summoning X
If you want to observe the round there's a button for that that doesn't take up an antag slot.Violaceus wrote:There should be a camera console in wizards den for wizards who want to provide fun for crew and watch the chaos.
- Sat Nov 22, 2014 12:29 am
- Forum: Ideas
- Topic: Making modular reciever easier to obtain
- Replies: 33
- Views: 6473
Re: Making modular reciever easier to obtain
No the modular reciever and the shotgun were made specifically so science could actually use the tech shells, nothing more, they aren't ghetto grey tide weapons or guncargo enablers. If that's the intention than I understand why the reciever is relatively rare. I was under the impression the shotgu...
- Fri Nov 21, 2014 5:50 pm
- Forum: Ideas
- Topic: Making modular reciever easier to obtain
- Replies: 33
- Views: 6473
Re: Making modular reciever easier to obtain
Yeah, at that point it's literally a scavenger hunt through a lot of places you don't have access to to get a 'ghetto' weapon... Like, if you need atmos access, botany competence, and science access to make a weapon, it should be BETTER than one you can make by strapping a glass shard to a rod. I t...
- Fri Nov 21, 2014 1:20 am
- Forum: Coding Feedback
- Topic: [POLL]Should the gulag have a mining scanner?
- Replies: 33
- Views: 5608
Re: Should the gulag have a mining scanner?
Yes there should be a scanner or no scanner should be required. It is primarily a WORK CAMP if you want to permadump people there just don't give them prisioner IDs to put points on. See, thats the thing I hate. I got Prisoner ID cards added because it was annoying having 'Unknown - Prison Wing' on...
- Thu Nov 20, 2014 8:58 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87424
Re: Boxstation General Feedback
shiiiiiiiiiiiiiiiiiiiiiiitallura wrote:attention: boxstation's windows are probably all being turned into full tile ones. prepare to hate everything
- Wed Nov 19, 2014 12:14 am
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 10546
Re: [poll] Old armor vs new armor
That would be a good thing in my opinion. You're supposed to keep your hair short, dammit, it's a liability in hand-to-hand!paprika wrote:But then we wouldn't have ponytail security!
- Tue Nov 18, 2014 5:27 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 229901
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
both servers down aaaaaaaaaaaaaaaaaaaaaaaaah
- Mon Nov 17, 2014 9:33 pm
- Forum: Resolved Appeals
- Topic: [KingLouisXIV] Louis Cannon - bullshit ban
- Replies: 22
- Views: 6803
Re: [KingLouisXIV] Louis Cannon - bullshit ban
I was in the round the OP described, and I'd just like to say that the confirmed traitors he mentions are bullshit. The roundtype was extended, except for two admin spawned Flukes who only arrived on the station after the singulo was loose.
- Sun Nov 16, 2014 1:40 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442052
Re: Memorable Quotes
Robotic Talk, Superb-Ai states, "virologist in virology"
- Wed Nov 12, 2014 3:06 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1057872
Re: ITT: We make shitty suggestions and come up with poor id
Security should spawn with combat gloves, like nuke ops.
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!
- Mon Nov 10, 2014 12:42 am
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13497
Re: Ideas for High-End cargo content
Bomber jackets and leather jackets. Clothing options in general, I think, would be nice. Shades, hats, and the like that don't necessarily come in the Auto-Drobe. We already have the hat crate. 200 points for 3 hats is not really an attractive bargain, especially when its contents are random. I'm t...
- Mon Nov 10, 2014 12:04 am
- Forum: Ideas
- Topic: [Poll] Should Security Officers spawn with gloves?
- Replies: 31
- Views: 5734
Re: [Poll] Should Security Officers spawn with gloves?
paprika, you shouldn't change your way of making changes in games disregarding players' opinions now. Look which option is winning. What the fuck are you even talking about? I don't care if people prefer officers regular gloves, you can make fingerless gloves by using wirecutters on them anyway so ...
- Sun Nov 09, 2014 7:43 pm
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13497
Re: Ideas for High-End cargo content
Clothing options in general, I think, would be nice. Shades, hats, and the like that don't necessarily come in the Auto-Drobe.SirMalcolm wrote:Bomber jackets and leather jackets.
- Sun Nov 09, 2014 4:48 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 913232
Re: Screenshots General
Yo, I pulled the mime out of there eventually.Cipher3 wrote:>All those people with hardsuit access
>Staring instead of doing anything
Cringeworthy.
I just needed a moment to process it, that's all.
- Sun Nov 09, 2014 1:44 am
- Forum: Coding Feedback
- Topic: Hand teleporters
- Replies: 8
- Views: 1775
Re: Hand teleporters
I'd like it if it created the portal instead of instantly shunting you, purely so as a HoS I could make a portal to instantly drop people in the brig/perma.
- Tue Nov 04, 2014 11:08 pm
- Forum: Resolved Appeals
- Topic: [quartzcrystal] whodaloo - Shuttle Griff
- Replies: 2
- Views: 663
Re: [quartzcrystal] Shuttle Griff
Gave you the ban as when asked why you lasered him you said "To test defibrillators." If you had said he asked I would have not banned you. Jumped the gun slightly here, but it is common to doll out these short shuttle griff bans. I owe you one though. I was literally typing that out as I...
- Tue Nov 04, 2014 6:25 pm
- Forum: Resolved Appeals
- Topic: [quartzcrystal] whodaloo - Shuttle Griff
- Replies: 2
- Views: 663
[quartzcrystal] whodaloo - Shuttle Griff
Byond account and character name: whodaloo, Jack Hones Banning admin: Quartzcrystal Ban reason and length: 15 minutes, and a misunderstanding Time ban was placed (including time zone): 10:21 PST Your side of the story: Alright, ling round goes on for awhile, yadda yadda, end up in the cockpit with t...
- Tue Nov 04, 2014 3:08 am
- Forum: Coding Feedback
- Topic: Spookoween feedback
- Replies: 16
- Views: 3719
Re: Spookoween feedback
Skeletons in lockers would've been 1000x better if they didn't fucking close the lockers when they were done with the jump scare. As it was, half the lockers on the station were a chore to use at best and a downright nightmare at worst (specifically the sec lockers at roundstart).