Search found 931 matches
- Wed Feb 12, 2020 6:58 am
- Forum: Closed Policy Discussion
- Topic: A new MRP ruling.
- Replies: 8
- Views: 1889
Re: A new MRP ruling.
Captain wanted to execute me there, but he knew he'd have gotten banned. So he just walked in perma with me and the other perma prisoners. Then he walks out, I follow in an attempt to escape. I make it one step out the door, he shouts "EXECUTION TIME" and then stun, cuffs, and drags me in...
- Tue Feb 04, 2020 3:05 am
- Forum: Coding Feedback
- Topic: Stun Baton: Best Melee or Benchmark for Change?
- Replies: 45
- Views: 8537
Re: Stun Baton: Best Melee or Benchmark for Change?
I agree with orange man, stun batons being an auto win just trivializes melee combat. The last nerf actually made it relatively possible to beat someone using it (I've beat a baton user with a desword and another guy I shoved into a wall after he clubbed me and before I fell over). I'm not as much a...
- Tue Feb 04, 2020 1:21 am
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 142227
Re: Payday 2
I got monumentally bored and hit the account reset button at xxv-100 for a meme
It was funny for a day but now it's basically unplayable now
It was funny for a day but now it's basically unplayable now
- Mon Feb 03, 2020 2:40 am
- Forum: Ideas
- Topic: What the super matter with the shuttle call?
- Replies: 21
- Views: 4304
Re: What the super matter with the shuttle call?
Gonna be honest - if the sm delams it's either because: A - Your engineers are stupid. They aren't going to be repairing shit. B - Antags griefed it and your engineers are either dead or stupid. They aren't fixing it and if the antags do it properly there's a tesla/singuloth and the station is proba...
- Mon Feb 03, 2020 2:26 am
- Forum: General Chat
- Topic: Manuel - Round length and player count
- Replies: 20
- Views: 5678
Re: Manuel - Round length and player count
I genuinely consider any round with more than 1 guy in security roundstart to be highpop
- Mon Feb 03, 2020 12:29 am
- Forum: Closed Policy Discussion
- Topic: Make nuke ops admin-only.
- Replies: 30
- Views: 6433
Re: Make nuke ops admin-only.
War ops is the only way that nuke ops is bearable. People are given a warning not to start any projects and a chance to fight back, rather than being blind-sighted half-way through a gimmick by an antag they have near-zero chance of winning against. Even if command and security as a whole manage to...
- Mon Feb 03, 2020 12:01 am
- Forum: Ideas
- Topic: Solars should start in a randomized state of disrepair.
- Replies: 14
- Views: 3522
Re: Solars should start in a randomized state of disrepair.
I think you kinda missed the point, I literally just used that as an example to showcase why the solars are too easy as it stands, did you read the post or is your reading comprehension just a bit behind? You're the one missing the point. Making solars a twisted mess that you have to put together d...
- Fri Jan 31, 2020 2:23 am
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8361
Re: Do people feel genetics moving to science was a good move?
The Enterprise might as well be a full time warship and it has one moderately sized room for the entire ship's medical. Honestly the cmo should be on the same level as the quartermaster (and don't tell me the hop manages cargo they rarely ever touch cargo). Hell there's a fair argument robotics shou...
- Fri Jan 31, 2020 2:11 am
- Forum: Ideas
- Topic: Limited Loadout System
- Replies: 11
- Views: 2489
Re: Limited Loadout System
You mean like how you get to select your bag in character creation instead of hunting down an elusive leather bag?oranges wrote:yeah probably wouldn't sign off on this.
I try to cleave as much as possible to the new round, new you deal.
- Fri Jan 31, 2020 1:46 am
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8361
Re: Do people feel genetics moving to science was a good move?
the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff. Honestly like the idea - on a regular ass research station, why is there a gigantic portion that is solely dedica...
- Fri Jan 31, 2020 12:49 am
- Forum: Ideas
- Topic: Medi-borgs get a heal-beam Upgrade
- Replies: 4
- Views: 1264
Re: Medi-borgs get a heal-beam Upgrade
Borg players are nearly universally stupid (at least engineer ones are anyway) and you want to give them the ability to accidentally kill themselves and everyone nearby?
- Wed Jan 29, 2020 3:19 am
- Forum: Ideas
- Topic: Solars should start in a randomized state of disrepair.
- Replies: 14
- Views: 3522
Re: Solars should start in a randomized state of disrepair.
"Why Chernobyl the station?" Because it's fun? Nobody sets up solars not because it's hard but because it's a waste of time irl. "I want to go play ss13 to go into an area with 0 hostile 0 conflict 0 narrative 0 anything because I want to roleplay a good citizen". As a narrative ...
- Fri Jan 03, 2020 6:06 am
- Forum: Ideas
- Topic: the ability to self-ooc mute yourself
- Replies: 8
- Views: 2322
Re: the ability to self-ooc mute yourself
I used to ick ock all the time when I first started playing mime by whacking o instead of m
- Mon Dec 16, 2019 7:11 am
- Forum: Ideas
- Topic: Atmos Power Creep
- Replies: 3
- Views: 1192
Re: Atmos Power Creep
I mean atmos used to have fusion but plasmemes ruined it.
Half of their stuff is power generation, the only currently "useful" thing they really do is make trit to put in the engine to upset the AI because silicons don't have a clue how engines work and green gas scares them.
Half of their stuff is power generation, the only currently "useful" thing they really do is make trit to put in the engine to upset the AI because silicons don't have a clue how engines work and green gas scares them.
- Fri Dec 13, 2019 8:36 am
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8729
Re: Extending the power simulation.
Ehhhh there IS room to manage the engine if you're hardcore enough to experiment the whole round, but the fact is a lot of the time engineers don't WANT to do that and will just turn on the engine as is (or at most just swap the pumps for pipes because it's easy and pumps are dogshit). The engine ga...
- Wed Dec 11, 2019 8:38 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22077
Re: How do we extend average round time?
An engine room explosion is often enough to warrant a call on its own SM delam shuttle call should give you ckey linked permanent brain damage. You might disagree, but actually making people fix shit instead of resetting the round is something I want to see happen. You dont NEED the SM. You dont NE...
- Sun Dec 01, 2019 9:08 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8729
Re: Extending the power simulation.
I agree the solars suck, but I think they have a place in the eventual "ideal" power world as an emergency supply to keep "important" things running like atmospherics and maybe weak lights or something. Yeah but there's only two ways you will increase the rate that rounds solars...
- Sun Dec 01, 2019 3:10 am
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8729
Re: Extending the power simulation.
words Adding to this - I'm like 90% sure solars will power the whole station with no issues with the further "benefit" of not being as open to sabotage (sure you can cut the wires but that's so insanely boring compared to causing the supermatter to delaminate) and not being open to incomp...
- Sat Nov 30, 2019 6:13 am
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8729
Re: Extending the power simulation.
Big brain question of the day: Why does it need to involve the supermatter at all if the byproduct of it's usage(radiation) is no longer a factor? It seems like what you want is to basically replace the supermatter with the turbine, but have a chance for it to "backfire" if not managed co...
- Sat Nov 30, 2019 1:45 am
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8729
Re: Extending the power simulation.
If it doesn't involve reducing the glorious radiation generated I'm down for it.
If it helps generate enough power to husk assistants doorhacking I'm doubly down for it.
If it helps generate enough power to husk assistants doorhacking I'm doubly down for it.
- Sun Oct 06, 2019 10:18 am
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3368
Re: Ai policy and Ai Stress, a Discussion.
Fixing Silicon policy honestly would require just deleting 90% the policy page and either replacing asimov with a lawset that isn't dogshit or making roundstart laws randomised (like Austation does it). https://tgstation13.org/phpBB/viewtopic.php?f=33&t=20511 https://tgstation13.org/phpBB/viewt...
- Sun Oct 06, 2019 5:12 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14929
Re: Remove Escalation
But, if we're going from the perspective of a CE themselves. They specifically spawn with a telescopic baton so they don't have to brutalize people being disobedient. Honestly, I don't think I've seen a single person ever use one of those since Orange Man hard nerfed them. On one hand, the game has...
- Sun Oct 06, 2019 4:48 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14929
Re: Remove Escalation
I mean you're now implying that security is A - staffed, B - actually going to go after you, C - going to put you in perma or give you ten minutes because you killed a shitter. In my case the engineering officer literally walked in I told him the guy unwrenched the pipe so I fucked him up and he rep...
- Sun Oct 06, 2019 4:28 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14929
Re: Remove Escalation
is an admin really going to punish you for killing someone sabotaging the engine? really??? It's why escalation exists. Replace the greyshit dickhead that burst in telling me he needed me to give him a "section of pipe" with any other monkey. If I can get banned because I bypassed "p...
- Sun Oct 06, 2019 4:20 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14929
Re: Remove Escalation
We have a security team to deal with minor infringes of petty-theft and disruption of the peace. Pretty big assumption, to be honest. It's really not that uncommon for sec to be empty, and I don't think I've ever seen them not understaffed. I've addressed the lack of security options by saying, &qu...
- Sun Oct 06, 2019 4:01 am
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3368
Re: Ai policy and Ai Stress, a Discussion.
Honestly Silicon policy is absolute trash. The only reason it exists is because whoever designed it decided "yes we need to reference scifi and use asimov" despite the fact the whole point of Asimov is that it doesn't work. Then instead of taking responsibility for bad design and making an...
- Sun Jun 16, 2019 11:44 am
- Forum: Resolved Appeals
- Topic: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
- Replies: 3
- Views: 1482
Re: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
I mean, I didn't specifically care about pAI I didn't even realise it until I wrote this up, hell it doesn't even tell you you're banned from it if you submit yourself while as a ghost. I was more just... confused if anything.
- Sun Jun 16, 2019 4:54 am
- Forum: Resolved Appeals
- Topic: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
- Replies: 3
- Views: 1482
[Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
Byond account and character name: XivilaiAnaxes, Amaya Strange Banning admin: Eagleendia Ban type (What are you banned from?): Banned from Roles: Science/Silicon Ban reason and length: Permanent ban from all Science and Silicon roles - See previous ban. Server you were playing when banned (Sybil or ...
- Sat May 11, 2019 9:53 am
- Forum: Resolved Appeals
- Topic: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
- Replies: 4
- Views: 1593
Re: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
Posts not updating as fast as I would like, but the reason I didn't bother elaborating on the events was because A - it was a little over a week ago and I don't remember half of the specifics and B - I'm not defending it, otherwise I would have appealed the week long ban. I'm only appealing the fran...
- Sat May 11, 2019 9:28 am
- Forum: Resolved Appeals
- Topic: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
- Replies: 4
- Views: 1593
Re: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
If you made it a month role ban I'd accept where you're coming from, but you instantly made it a perm AFTER a week long ban. I'm not saying I didn't do wrong - but I already took the damn week ban for it without complaining. What I'm annoyed with is you just stuck a perm role ban and are now followi...
- Sat May 11, 2019 7:22 am
- Forum: Resolved Appeals
- Topic: [Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
- Replies: 4
- Views: 1593
[Eagleendia] Xivilai Anaxes - Permanent ban from all Science and Silicon roles - See previous ban.
Byond account and character name: Xivilai Anaxes Amaya Strange Banning admin: Eaglendia Ban type (What are you banned from?): Server Ban reason and length: 1 week ban/perm science and silicon role ban Time ban was placed (including time zone): 2019-05-04 05:54:20 server time Server you were playing ...