Ergovisavi wrote:Aimless off topic rambling aside...
I'm all for someone editing the amount of TC's if they go in and inspect the TC cost of every single item in order to ensure that nothing falls off the map and/or creates new issues, and if you want to do it so bad Oldman, do it yourself.
A blanket increase is just a headache, and using the justification of "Oh we can just back it out later" isn't going to fly. Yes, on paper, we can just back it out.
But it doesn't really work that way. You know it. Get it in, and spend the damn time to make sure it's good, instead of relying on "OH WE CAN JUST BACK IT OUT". Or hell, change the TC amount to a config.
I already laid out 90% of it in the OP. I'll update and revise it though.
Increase TC to 30.
Syndiebombs to 16TC.
Balloon to 30TC.
Syndiekit
to 30TC., instead of trying to update every specialized loadout (most are destined to be bad anyway), just keep it at the current cost with the current output. At least now you can round out your terrible disguise kit with an actual weapon.
Syndiecrate to 30TC. Still a bargain to get 50TC worth of items, but at least now traitors wont feel compelled to get le randumb crate just for the chance to be robust.
Uplink Implant to 30TC, Grants 15TC.
Beacon to 24TC.
Powersink to 20TC.
Hacked Module to 24TC.
These are all very powerful items that will define whatever round they're used in. I could have simply scaled up their cost as a % of total TC but I opted to simply increase the cost to leave the same amount of free TC to be 100% sure nobody is offended by a powersinker who gets an thermals AND stetchkin.
That's it. If people decide that gun+implant+emag IS JUST TOO INSANE then that can happen down the road, I'm absolutely not convinced that anything after this change will be remotely close to "broken" level of robustness. Only other balance related issue I could foresee is emags becoming the "default" addition to every loadout that traitors take (the ones that didnt already rely on emags at least) and people complaining about every traitor round resulting in half the doors being broken and APC's hacked. No individual loadout would be "OP" but the cumulative effect of more emags might be an issue. But with traitor rates reduced and emagged doors being repairable (plus RCD's are stupidly cheap to make/use now) I don't think it's worth messing with until we see the results.
Done.