Whose brilliant idea was to make chem grenades literally the least powerful item on the station, while taking stupid amounts of time (time during which EVERYONE IN MEDBAY CAN SEE EXACTLY WHAT YOU ARE DOING) to create something of zero value? For instance, I made two quick, very basic grenades with 15 fluoro/water, 35 styptic and 35 sulf, and those weren't enough to get me back to get full HP, and even replacing the styptic and sulf for synthflesh in the other two grenades, it didn't function
at all, despite slipping myself on purpose. I'm presupposing that the grenades intended for antagonistic usage (e.g. phlog, BP, etc.) are in even worse, defunctional states since I last rolled chemist a few months ago.
All that's left for chem is spamming phlog syringes (OH WAIT, FIRE IS USELESS AND MAGICALLY CURES ITSELF, AND IT ONLY IGNITES ONCE NOW
![Wink ;)](./images/smilies/icon_e_wink.gif)
) and syringe gun chems, that kill neither quietly nor quickly and only provides 15 units worth per shot.
Literally useless. The only viable function of chemistry for an antag, at the moment is to make self-healing patches and lube. De-nerf it.