New Bullet Sprites

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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
Byond Username: TechnoAlchemist

New Bullet Sprites

Post by TechnoAlchemist » #120835

The new bullet sprites are atrocious and look like nerf darts. There was no reason for this change to be implemented, you aren't supposed to easily see bullets. This just seems like an attempt at balance that makes everything about ballistics uglier.

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whodaloo
Joined: Sun Nov 02, 2014 2:49 am
Byond Username: Whodaloo

Re: New Bullet Sprites

Post by whodaloo » #120838

yeah they look like shit
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lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: New Bullet Sprites

Post by lumipharon » #120845

https://github.com/tgstation/-tg-station/pull/11947

Please just merge this revert - fucking nerf gun bullets are terrible.
Cheimon
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: New Bullet Sprites

Post by Cheimon » #120916

Looks horrible, but bullets being easier to see isn't that bad an idea.

What if bullets had their normal small sprite but also had a kind of 'speed trail' as well? I think that could make them much easier to spot.
Amelius
Joined: Fri May 23, 2014 3:29 am
Byond Username: Amelius

Re: New Bullet Sprites

Post by Amelius » #120933

Syndie bullets should not be easy to see. The only bullets that should be easy to see are the autorifles, if they stay in.

I mean, autorifles are free, powerful equipment with a high ammo cap for security, whereas syndicate ballistics are expensive and have severely precious ammunition. Increasing visibility is just another syndie nerf.
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