The new bullet sprites are atrocious and look like nerf darts. There was no reason for this change to be implemented, you aren't supposed to easily see bullets. This just seems like an attempt at balance that makes everything about ballistics uglier.
http://prntscr.com/8jt9pu
New Bullet Sprites
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: New Bullet Sprites
https://github.com/tgstation/-tg-station/pull/11947
Please just merge this revert - fucking nerf gun bullets are terrible.
Please just merge this revert - fucking nerf gun bullets are terrible.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: New Bullet Sprites
Looks horrible, but bullets being easier to see isn't that bad an idea.
What if bullets had their normal small sprite but also had a kind of 'speed trail' as well? I think that could make them much easier to spot.
What if bullets had their normal small sprite but also had a kind of 'speed trail' as well? I think that could make them much easier to spot.
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: New Bullet Sprites
Syndie bullets should not be easy to see. The only bullets that should be easy to see are the autorifles, if they stay in.
I mean, autorifles are free, powerful equipment with a high ammo cap for security, whereas syndicate ballistics are expensive and have severely precious ammunition. Increasing visibility is just another syndie nerf.
I mean, autorifles are free, powerful equipment with a high ammo cap for security, whereas syndicate ballistics are expensive and have severely precious ammunition. Increasing visibility is just another syndie nerf.
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