Bottom post of the previous page:
While correlation does not imply causation, I think looking to the more recent statistics for the game would help see what, if any, impact the rifles have had over the course of the past few weeks.For example, did you know now Nuke Ops have a 52% win rate? Furthermore Nuke Ops have a identical 50% win rate on low and high pop! Whatever has been done to do that, the rifles or other features, is really good considering the biggest problem with Ops was the horrible win rates, at low pop Ops won at a 80%-100% rate but on high pop Ops won at a 20% rate. To go to a pure 50% win rate on virtually all pop levels is fantastic.
Cult has a 34% win rate overall, while I would love to discuss it the fact that cult saw a major overhaul precludes any ability to confidently talk about it.
Traitors, Changelings and Gang are really hard to talk about. I can see Traitors have a 26% win rate, as in doing all their objectives. However that's 300+ people out of 1100 people, with Traitor being the most played antag. Ling and Gang don't translate well to stats.
Blob has a 56% win rate, and overall goes from 80% to 48% ish win rate as the pop gets higher.
Rev has a 84% win rate, nuff said.
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While again, correlation does not imply causation. But I can say that the rifles have not made the game lopsided for Sec.