Traitor toxins feedback

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J_Madison
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Traitor toxins feedback

Post by J_Madison » #127054

I highly suggest getting to know chemicals before discussion.

Venom and histamine are probably one of the worst traitor toxins. Incredibly lacklustre compared to others.

Here's a simple buff to Venom.
Venom has a chance to break down into both Formaldehyde and Histamine. This makes it extra lethal as Formaldehyde breaks down into Histamine too.

Histamine by itself is so damn useless, I'm saddened by it's existence alone.
My solution is to replace it with Darexaban. A unique anticoagulant hemotoxin which hexes (6 times faster) your bleeding rate, and any damage above force 5 brute causes of bleeding when you have it inside of you. Patches, kits, bandages do not stop bleeding when Darexaban is inside of you, and Darexaban digests slowly.
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Re: Traitor toxins feedback

Post by iamgoofball » #127056

histamine isn't supposed to be dosed on its own you know

it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
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J_Madison
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Re: Traitor toxins feedback

Post by J_Madison » #127057

iamgoofball wrote:histamine isn't supposed to be dosed on its own you know

it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.
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Re: Traitor toxins feedback

Post by PKPenguin321 » #127059

J_Madison wrote:
iamgoofball wrote:histamine isn't supposed to be dosed on its own you know

it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.
histamine in large enough doses kills in seconds last time i tested
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TechnoAlchemist
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Re: Traitor toxins feedback

Post by TechnoAlchemist » #127062

Intiroprodil is an amazing poison and in conjunction with cooin makes people incapable of being revived without Calomel dosage
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Tokiko2
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Re: Traitor toxins feedback

Post by Tokiko2 » #127111

I want Amantin to be in deathberries. The effect is perfect for traitor botanists/chefs/bartenders to spike food but it's only avaible in in the poison kit which is a shame. But when you are actually a traitor and buy the kit, then you also get Initro and Coiine which are far better so no reason to bother with Amantin.
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Re: Traitor toxins feedback

Post by Not-Dorsidarf » #127113

Tokiko2 wrote:I want Amantin to be in deathberries. The effect is perfect for traitor botanists/chefs/bartenders to spike food but it's only avaible in in the poison kit which is a shame. But when you are actually a traitor and buy the kit, then you also get Initro and Coiine which are far better so no reason to bother with Amantin.
Amantin should be in amonitas instead of amatoxin, seeing as they're the same thing
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J_Madison
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Re: Traitor toxins feedback

Post by J_Madison » #127114

PKPenguin321 wrote:
J_Madison wrote:
iamgoofball wrote:histamine isn't supposed to be dosed on its own you know

it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.
histamine in large enough doses kills in seconds last time i tested
30u of Histamine is worse than 5u Coiine. Hell it's worse than other toxins too that's how weak it is.

Histamine relies on OD. And OD only occurs due to breakdown into Histamine.

I'd go so far as to say 10u Lexorin beats 30u Histamine.
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Re: Traitor toxins feedback

Post by CPTANT » #127133

Coiine and Initropidril are the real killers.

Amantin crits in doses of 10-15 after the delay IIRC, its actually pretty good.

Curare, cyanide and polonium are ok.

The stun poisons work pretty good for what they are meant to do.

rest is basically crap. You CAN go for a cocktail that causes histamine OD, but its way slower than the other poisons.
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Re: Traitor toxins feedback

Post by CPTANT » #127134

Ohw and something really important:

Can PLEASE remove seeing at a glance what is inside a glass or beaker?

It makes poisoning someone through drinks SO obvious. Examining a glass should just tell you how much total liquid is in it, Bar drinks already give a name to the glass itself and that's ok.
Cryo chambers also shouldn't instantly tell what is inside the beakers, it makes poisoning them completely pointless.

There is already a scanner thingy in the game that is supposed to tell you beaker contents iirc.
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Re: Traitor toxins feedback

Post by Steelpoint » #127135

I've seen the poison in action, from spectating, and its instantly lethal.

A single hit and odds are, assuming the traitor is using the correct combo, you'll be dead or in crit within seconds. At most people might get to scream out a second before they die.

The only limiting factor to Traitor Toxins is access to effective delivery methods, a Syringe Gun works best but there's only one in Medbay. RnD can work for more of the guns.

Otherwise this will kill anyone on station, from Assistant to Captain. Odds are unless everyone know's there's someone running around with a Syringe Gun that no one in Sec or Command will be wearing any protective suits to defend against the syringes.

I think the Toxins are fine, lethality is great and it encourages stealth as if you miss your in trouble, and if people are aware of what your doing there are several suits that block syringes.
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J_Madison
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Re: Traitor toxins feedback

Post by J_Madison » #127136

Steelpoint wrote:I've seen the poison in action, from spectating, and its instantly lethal.

A single hit and odds are, assuming the traitor is using the correct combo, you'll be dead or in crit within seconds. At most people might get to scream out a second before they die.

The only limiting factor to Traitor Toxins is access to effective delivery methods, a Syringe Gun works best but there's only one in Medbay. RnD can work for more of the guns.

Otherwise this will kill anyone on station, from Assistant to Captain. Odds are unless everyone know's there's someone running around with a Syringe Gun that no one in Sec or Command will be wearing any protective suits to defend against the syringes.

I think the Toxins are fine, lethality is great and it encourages stealth as if you miss your in trouble, and if people are aware of what your doing there are several suits that block syringes.
I'm not talking about Coiine. I'm not talking about Curare or Polonium.
I'm talking about Histamine alone and it's existence in the Traitor toxins being absolutely useless.
I feel histamine should be removed and replaced with something different. Something new and unique.

Venom is only marginally stronger than Formaldehyde. My suggested buff would make Venom potentially break down twice and speed up the Histamine Overdosing process.


Whilst we're at it, Charcoal and Calomel should not purge Histamine, Polonium, Mindbreaker, and Venom.

We already have Chems hard coded to hard counter those toxins. It's ridiculous to have it so easy to purge a traitor toxin.
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Steelpoint
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Re: Traitor toxins feedback

Post by Steelpoint » #127137

I don't know nor care enough to understand each individual traitor toxins in their kits, all I'm giving my feedback is the end result of a combination of whatever chemicals that leads to a deadly effect on people.

I'm saying that its very deadly but very powerful in the right hands, and that I think that's fine.
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