Kor wrote:
Why does a taser need to the perfect counter to everything in the game? The parasites can't stun you, you can't stun the parasites.
Why does every new antag introduced need to be outright immune to basic combat and robustness? You can't stun the parasite. You cant trip the parasite. You can't weaken or slow the parasite. It always comes at you like it's at 100%, no slow down or faltering on its end until you deal enough damage to kill the host, this same slow down heavily effects you throws the balance of combat completely in its favor as you can not interrupt or disable the parasite..
Where as every time it touches you induces a bit of pain, health drops low enough, you're in yellow/orange and moving to slow to escape.
Kor wrote:Davidchan wrote:Parasites move faster than normal human mobs anyways,
False
So why am I at full health, wearing a jumpsuit and no emcumbering objects and the parasite is always fast enough to run up behind me and punch me, regardless of me moving in a straight line away from it.
Kor wrote:Davidchan wrote:the 3 hit crit
that deals way more damage per click than anybody else can produce in melee
Again, false. The absolute strongest parasite does 20 damage, with zero chance of knockdown or knockout. Edaggers and spears are both better (at 18 with knockdown) or chainsaws (at 21 with knockdown).
It definitely deals more than 20 damage. Again, I've gone from full health to critted in under 3 hits before. So unless my HUD is lying to me after I've eaten food or the spreadsheet stats are not fully reflecting how much damage the sprite puts out per hit.
Kor wrote:Its worse than Xenos
How the fuck are 15-20 damage hits worse than unlimited stun hits from a creature that actually does move much faster than a human?
Kor wrote:
Xenos can be lasered, damaged and wounded to a point where they limp off or die relatively easily. Sprites dont have this and since the murderbone handbook is: Step one loot armory, Step 2 loot medbay with healing items, Parasite can focus on dealing damage kamikaze style while host can help by shooting into the fray or just constantly apply synflesh to themself as their parasite takes damage. You can double your damage output or just focus on combat healing yourself to keep your stun-immune buddy alive. The single method I've seen to remove a parasite without actually having a gun to shoot the host was a scientist throwing a telecrystal at the host and spacing him by RNJesus.
Kor wrote:also known as the only thing that can stop parasites, and as far as I know Ion blasts and emps have no effect on these things
See my above comments about EMP. And how would EMP help as a counter if its only the armory and parasites are apparently unkillable once they take away the armory?
It's hard to take feedback seriously when half of it is wildly exaggerated or just plain made up.
Wildly exaggerated and made up? I'm literally just retelling my expierences with the damn things. The only time I've seen a parasite fail is when it the parasite was just insanely unroubust and happened to be fighting a traitorling in HoS gear. Every other time they just rip through and murder anyone.
They don't suffer any kind of slow down, can freely drag their host at full speed even if the host is wounded and soft crit, for 12 TC they are insanely powerful especially if the host cheeses and uses the parasite to break down walls to get more gear they otherwise wouldn't have access to.
Removing Parasite dragging and adding stun transfer to the host would go a long way in just allowing people to survive the damn things by issue of being able to run away outside the radius of the parasites influence.
Law 0: Secborg din do nuffin.