Let me break this down
25% chance to become a Juggernaut
25% chance to become a purple-eyed spider
25% chance to become a Mega Space Carp
25% chance to become a corgi
Now, this is a good spell... if you get a good mob to turn into, like a spider. However, 25% of the time it can completely fuck you over because it turns you into a corgi and you're now out 2 spell points on a spell that's useless to you. It really should give you the ability to choose what you want to turn into rather than leave it to RnG.
Wild Shapeshift needs to be fixed
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Wild Shapeshift needs to be fixed
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- PKPenguin321
- Site Admin
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- Byond Username: PKPenguin321
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Re: Wild Shapeshift needs to be fixed
nobody takes it anyways tbh
i'd fix it but i dont know how lists work ¯\_(ツ)_/¯
i'd fix it but i dont know how lists work ¯\_(ツ)_/¯
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Wild Shapeshift needs to be fixed
I'd take it if there wasn't a 25% chance of you wasting 2 spell points
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