Overabundance Of Conversion Gamemodes

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TechnoAlchemist
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Re: Overabundance Of Conversion Gamemodes

Post by TechnoAlchemist » #179296

Bottom post of the previous page:

i've been known to be a board game gator how dare you
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Re: Overabundance Of Conversion Gamemodes

Post by Digdugxx » #179370

I kinda have to agree with Gun Hog here, unless someone actually tries something creative as antag, tator rounds can just be some of the most boring experiences ever.
I've had days where I havn't been give an antag role at all resulting in an hour of nothing, whereas with conversion games you usually get in on the action at some point in the round.
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ShadowDimentio
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Re: Overabundance Of Conversion Gamemodes

Post by ShadowDimentio » #179384

Literally all this thread is is "I DON'T LIKE COVERSION ANTAGS/A CONVERSION MODE REMOVE PLEASE"

I'm not huge on rev or gang myself but thus is life, make fun where there is none of you want some so bad.
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Armhulen
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Re: Overabundance Of Conversion Gamemodes

Post by Armhulen » #179720

TechnoAlchemist wrote:i've been known to be a board game gator how dare you
laughed a little harder than I should at that
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Re: Overabundance Of Conversion Gamemodes

Post by Malkevin » #179779

Oldman Robustin wrote:Conversion modes are fine. During March we had around 75-80% of rounds as Traitor/Traitorling/DA/Extended and it sucked. Pretty much every rounds from 1am to 4pm was some variation of traitor or extended. It killed our server pop because when it's the fourth round in a row where you hear "AH HOLOPARASITE!!!" on the radio and know you're just going to be target practice for traitors you really have no other instinct except to log off.

I also don't think Fatvar should replace Sling. Sling has far fewer fundamental issues compared to Ratvar and IMO has a much more promising future. Ratvar has a lot of splashy sprites and NEXT GENERATION GRAFIX but the gameplay feels surprisingly hollow despite its complexity. I loathe "conversion" modes where I'm required to make a stunprod + cablecuffs to do my job.

On that note, I'm taking preliminary steps toward making a Xeno Mode... I just need Kor or someone to get me a map. Ideally it would be lavaland with far less monsters + ruins and more open caverns.
Maybe thats more a fault of traitors getting given stupid murder boner tools instead of encouraging them to act like sneaky spies?


And yeah, a PvE game mode would be good for variety.
Something like Lifeweb's Tribunal game mode, where you have to ship off X amount of spergy shit the king wants otherwise the death squad comes to blow the station up.
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Re: Overabundance Of Conversion Gamemodes

Post by Zilenan91 » #179901

Tribunal is cool, but it would fall kinda flat here since shit just doesn't go wrong on a grand scale like it does in Lifeweb without antagonists being responsible, so it would need to be HEAVILY altered in order to function at even a basic level.

Siege would maybe work well as a mode but it would be very hard to do in a space setting and also wouldn't be as fluffy.
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Re: Overabundance Of Conversion Gamemodes

Post by Pilgrim » #179923

How do you guys find tator rounds boring? Extended I can at least understand (though I enjoy them personally) because people actually have the time to do their fucking job. Botany can grow crazy shit, R&D can make crazier shit, engineering and atmos can indulge in based projects, the gun:cargo ratio climbs steadily, toxins perfects their bombs... and as a result, something fun (or admin fuckery) occurs and everyone has a great time.

You probably only play as an assistant if you're having trouble having fun outside of conversion rounds. SS13 is more than a 2D TDM you know.
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