Bottom post of the previous page:
well, the shit change got merged.manual crafting removal
-
- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: manual crafting removal
god is dead
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: manual crafting removal
I'm gonna look at forcing the revert pr to be test merged.
I can not abide by removal of slap crafting, its has more immersion and was the first thing about the game that i thought was cool.
("oh, they could have gone with something non-ic like minecraft crafting, but they made it like you were really combining the parts, cool")
I can not abide by removal of slap crafting, its has more immersion and was the first thing about the game that i thought was cool.
("oh, they could have gone with something non-ic like minecraft crafting, but they made it like you were really combining the parts, cool")
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: manual crafting removal
yeah that and there is literally no reason it cannot coexist with ui craftingMrStonedOne wrote:I'm gonna look at forcing the revert pr to be test merged.
I can not abide by removal of slap crafting, its has more immersion and was the first thing about the game that i thought was cool.
("oh, they could have gone with something non-ic like minecraft crafting, but they made it like you were really combining the parts, cool")
thanks based MSO
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: manual crafting removal
As of now, that revert pr will be forcefully test merged during all test merges or normal updates.
The moment this new forced pr test merge causes a merge conflict with an update, i will either have to give up on this, or fork away from coderbus, as all updates will not work until that point
The moment this new forced pr test merge causes a merge conflict with an update, i will either have to give up on this, or fork away from coderbus, as all updates will not work until that point
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
PK stop this coexisting meme. Two systems to do the same thing means double the work to maintain both of them.
https://github.com/tgstation/tgstation/issues/12267
https://github.com/tgstation/tgstation/issues/12265
https://github.com/tgstation/tgstation/issues/9926
https://github.com/tgstation/tgstation/issues/4978
https://github.com/tgstation/tgstation/issues/14892
These are all bugs that arise from having separate code where it works fine in one method of crafting but is broken in the other, and this is just what I found in a quick issue search, I know for a fact there's more.
If you have suggestions to make the unified crafting system better and more immersive I'd love to hear them. But the old method is untenable and will continue to be phased out.
https://github.com/tgstation/tgstation/issues/12267
https://github.com/tgstation/tgstation/issues/12265
https://github.com/tgstation/tgstation/issues/9926
https://github.com/tgstation/tgstation/issues/4978
https://github.com/tgstation/tgstation/issues/14892
These are all bugs that arise from having separate code where it works fine in one method of crafting but is broken in the other, and this is just what I found in a quick issue search, I know for a fact there's more.
If you have suggestions to make the unified crafting system better and more immersive I'd love to hear them. But the old method is untenable and will continue to be phased out.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: manual crafting removal
I don't think you understand, This ends here or i fork.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: manual crafting removal
We have until this revert pr merge conflicts with something to come up with some solution that preserves slap crafting, but i decided months ago, that I was gonna pull this card if this happened.
So if you're hoping i'm gonna back down like before, don't count on it.
So if you're hoping i'm gonna back down like before, don't count on it.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: manual crafting removal
I like slap crafting a lot more than bringing up a window and watching a bar move.
Thank mr MSO ur o k
Thank mr MSO ur o k
Spoiler:
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
Showing your usual lack of maturity by providing no suggestions or possible improvements, and threatening to attempt to take over the project because something didn't go your way. Classy.
-
- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: manual crafting removal
no need to improve what's good already
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: manual crafting removal
If the boss says jump you say how high
If the host says keep slap crafting you don't say "but this system is SUPERIOR!"
TBH nobody ever EVER liked tablecrafting. Ever. Making tablecrafting on the go is only mildly better.
Just let your codebaby go with the nice crematorium fellows it won't feel a thing
If the host says keep slap crafting you don't say "but this system is SUPERIOR!"
TBH nobody ever EVER liked tablecrafting. Ever. Making tablecrafting on the go is only mildly better.
Just let your codebaby go with the nice crematorium fellows it won't feel a thing
Spoiler:
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: manual crafting removal
Did it ever occur to you that you take part blame by not even considering any of the counter arguments, instead pigeonholing them as "memes", and referring to dislike over this change in jest with comments about "ripping the band-aid off". Well two can play at that game.Cheridan wrote:Showing your usual lack of maturity by providing no suggestions or possible improvements, and threatening to attempt to take over the project because something didn't go your way. Classy.
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: manual crafting removal
1. Add any intermediary items like wired rods to the recipe list. Optionally stop adding intermediary items in the future.
2. Add a check for when a spessman adds/removes an item to his hand to check against the item in his other hand.
3. Reference this against the list of recipes to see if it's valid for anything.
4. If it is, add an action button to allow the crafting so long as the item combo is still in ones hands.
5. When clicked use a progress bar and make sure the spessman doesn't move/drop the items.
6. Drop -> Qdel the building materials and New the item in the spessman's active hand
2. Add a check for when a spessman adds/removes an item to his hand to check against the item in his other hand.
3. Reference this against the list of recipes to see if it's valid for anything.
4. If it is, add an action button to allow the crafting so long as the item combo is still in ones hands.
5. When clicked use a progress bar and make sure the spessman doesn't move/drop the items.
6. Drop -> Qdel the building materials and New the item in the spessman's active hand
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
There are clear issues with the old system, Izimann, which have been given multiple times. It requires item and code bloat and creates bugs. Adding things to the crafting menu is extremely simple and bug-free. You can pretend that there are no downfalls to slapcrafting but it's simply not true. If you want """immersion""", we can add animations and sound effects, whatever. But it is a basic coding standard that things only be done ONE WAY, anything else leads to un-maintainability. And the more that people can avoid the menu system, the less they'll get used to it and the less we can get suggestions to improve it.
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
The only counterargument that has been given by anyone is that menucrafting is not immersive. Other comments like it being clunky, those can and already have been addressed, and can be further improved down the line as we gather feedback on changes.MrStonedOne wrote: Did it ever occur to you that you take part blame by not even considering any of the counter arguments, instead pigeonholing them as "memes", and referring to dislike over this change in jest with comments about "ripping the band-aid off". Well two can play at that game.
Considering how little this server cares about roleplay, I frankly find anyone's considerations about "immersion" to be dubious. It's a 2d top down sprite based game. It doesn't exactly suck you into the game world. But again, if people are actually being serious about it instead of using it as an excuse so they can keep things like slapcraft exploits like insta-beepskies and having duffelbags full of spears and wire rods, then that's absolutely something we can work on.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: manual crafting removal
I don't think you understand just how serious I have been when I've said that slap crafting is why I kept playing after my first round.
I don't think you understand just how revolutionary that was to me. How that "oh, they didn't cheapen it with some ooc system like minecraft's table crafting, you have to actually put the parts together" (I swear to god, this was what went thru my head) shaped the entire way I viewed the game from that point on.
How that "taking ic to the next level" started my love for this game. How it was the source of its appeal to me.
I want the servers to actually have new players, and retain them, and part of that is looking at where the games appeal comes from, and as a lot of people in this thread have pointed out, slap crafting and all of those taking ic to the next level things is the key of that appeal.
Like I understand the code quality viewpoint, but good code that isn't fun to play isn't good code. At some point there has to be a balancing act between the two, but you won't even entertain that argument, you won't even attempt to understand that argument, you dismiss it and move on, looked down at those who had it, and thought you could just "rip the bandaid off".
I don't know what makes me more mad, the change or the fact that nobody pushing to remove slap crafting is even willing to actually look at the other viewpoint seriously, instead just dismissing them and their arguments, pigeonholing them as memes.
I don't think you understand just how revolutionary that was to me. How that "oh, they didn't cheapen it with some ooc system like minecraft's table crafting, you have to actually put the parts together" (I swear to god, this was what went thru my head) shaped the entire way I viewed the game from that point on.
How that "taking ic to the next level" started my love for this game. How it was the source of its appeal to me.
I want the servers to actually have new players, and retain them, and part of that is looking at where the games appeal comes from, and as a lot of people in this thread have pointed out, slap crafting and all of those taking ic to the next level things is the key of that appeal.
Like I understand the code quality viewpoint, but good code that isn't fun to play isn't good code. At some point there has to be a balancing act between the two, but you won't even entertain that argument, you won't even attempt to understand that argument, you dismiss it and move on, looked down at those who had it, and thought you could just "rip the bandaid off".
I don't know what makes me more mad, the change or the fact that nobody pushing to remove slap crafting is even willing to actually look at the other viewpoint seriously, instead just dismissing them and their arguments, pigeonholing them as memes.
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: manual crafting removal
we keep stating this:
the concept of slap crafting isnt bad
the code is though
just fucking put your hateboner away for a few and just code a better slapcrafting and we'll re-add it alongside minecraft memes
the concept of slap crafting isnt bad
the code is though
just fucking put your hateboner away for a few and just code a better slapcrafting and we'll re-add it alongside minecraft memes
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: manual crafting removal
Our based host telling it like it is
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: manual crafting removal
a lot of those issues you linked were caused by tablecraftingCheridan wrote:PK stop this coexisting meme. Two systems to do the same thing means double the work to maintain both of them.
https://github.com/tgstation/tgstation/issues/12267
https://github.com/tgstation/tgstation/issues/12265
https://github.com/tgstation/tgstation/issues/9926
https://github.com/tgstation/tgstation/issues/4978
https://github.com/tgstation/tgstation/issues/14892
These are all bugs that arise from having separate code where it works fine in one method of crafting but is broken in the other, and this is just what I found in a quick issue search, I know for a fact there's more.
If you have suggestions to make the unified crafting system better and more immersive I'd love to hear them. But the old method is untenable and will continue to be phased out.
https://github.com/tgstation/tgstation/issues/12267 in particular tickles me because it's come up so many times as an issue with UI crafting. UI crafting really really REALLY needs a "this OR this" ability for specific parts in recipes. The lack of stuff like this existing just goes to show how limited the system is compared to slapcrafting, even if the code is more compact.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: manual crafting removal
It has nothing to do with the viewpoint, code quality trumps outdated features even if they have novelty, and this is a good example of the maintainers 'forcing the hand' of people who are passionate about it. If you REALLY like this feature, code it to be modular and object oriented and easy to add everything to. I can think of ways to do it myself in an elegant way, but then again I'm not a coder. Seriously, it's a matter of time and effort, and not bitching on the forums when something you like gets removed because it fucks with the game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: manual crafting removal
Doesn't matter how dense you can pack the code if it's indigestible
Spoiler:
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
Eh that particular one wouldn't be an issue if the code it was working off of was designed better in the first place -- cyborg left and right arms should be sharing the same arm parent type, but they're not. And anyway, it still illustrated my point: something works fine in one crafting system but is broken in the other, because the code operates in two completely different places.PKPenguin321 wrote: a lot of those issues you linked were caused by tablecrafting
https://github.com/tgstation/tgstation/issues/12267 in particular tickles me because it's come up so many times as an issue with UI crafting. UI crafting really really REALLY needs a "this OR this" ability for specific parts in recipes. The lack of stuff like this existing just goes to show how limited the system is compared to slapcrafting, even if the code is more compact.
Anyway finding a new host sounds like a lot of work so now we're working on a new ~*hybrid*~ system that aims to make everyone happy
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: manual crafting removal
Funny because the only thing I got was "no" for probably the most detailed complaint here.Cheridan wrote:Other comments like it being clunky, those can and already have been addressed, and can be further improved down the line as we gather feedback on changes.
Great.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: manual crafting removal
Why would anybody do that? People who like slapcrafting are happy with things as-is and anything else would get denied anyway.Cheridan wrote:...now we're working on a new ~*hybrid*~ system that aims to make everyone happy
Unless somebody steps up and says "I am working on a combined crafting system" right now, I expect nobody will.
And even if anybody was, the only person who can meet MSO's standards is MSO himself. So anybody else working on a system would either have to check in with him to a ludicrous degree or risk having the PR rejected.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
He says he wants to work on it after his MC rewrite. Which is good because, yeah, everything you said is right.
honestly i still think the whole thing is ridiculous, ranting about immersion and new player retention, when... for a new player, the crafting process is:
but whatever. it's what he wants, or a new fork
honestly i still think the whole thing is ridiculous, ranting about immersion and new player retention, when... for a new player, the crafting process is:
- Realize slapcrafting exists
- Tab out of the game entirely and go to the wiki
- Go to the crafting page, scroll down to the instructions of what you want to make
- Tab back into the game and build it
- Repeat process for each crafting item until you've memorized each recipe
but whatever. it's what he wants, or a new fork
-
- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: manual crafting removal
what is even happening in this thread
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: manual crafting removal
As soon as the host muscles in even with crowd funding coders fall in line quivering like little children is what.
So like if the host wanted poo he could have poo.
You would think the negative public opinion (which I stand against on this one) would be enough but nooo caving to populism would set a terrible precedent!
When I started donating it was so shit like SOS' wild sec fucking didn't happen again.
So like if the host wanted poo he could have poo.
You would think the negative public opinion (which I stand against on this one) would be enough but nooo caving to populism would set a terrible precedent!
When I started donating it was so shit like SOS' wild sec fucking didn't happen again.
Last edited by Incomptinence on Sat May 28, 2016 12:32 pm, edited 1 time in total.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: manual crafting removal
Speaking of crafting lists, and shit.
What the fuck happened to Microwaves? They were just insane enough to be canon that they had some crazy matter manipulating bullshit because nanotrasen.
Now its relegated to "heat up 300 meat steaks and open your gigantic recipe list window to slap it together".
What the fuck happened to Microwaves? They were just insane enough to be canon that they had some crazy matter manipulating bullshit because nanotrasen.
Now its relegated to "heat up 300 meat steaks and open your gigantic recipe list window to slap it together".
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
-
- Joined: Sun Apr 24, 2016 6:04 am
- Byond Username: Sidon
Re: manual crafting removal
I liked slapcrafting because it's consistent with everything else in the game. I can't craft a drink or a chemical using a window that tells me what to do.
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: manual crafting removal
The whole slap crafting process is harder to make additions to but it's overall really fun as long as the wiki stays up to date. There's not even that many slap crafting recipes so I don't see the issue
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: manual crafting removal
You say "it's fine as long as they're not many", I say "A feature that doesn't scale".TechnoAlchemist wrote:The whole slap crafting process is harder to make additions to but it's overall really fun as long as the wiki stays up to date. There's not even that many slap crafting recipes so I don't see the issue
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: manual crafting removal
We can have both, using tools and items on other items is unique but if people want their feature to be easily crafted table crafting is an option, albeit a rather boring one.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: manual crafting removal
MSO is a coder himself, not all coders are in agreement regarding this (and lots of other shit).Incomptinence wrote:As soon as the host muscles in even with crowd funding coders fall in line quivering like little children is what.
So like if the host wanted poo he could have poo.
You would think the negative public opinion (which I stand against on this one) would be enough but nooo caving to populism would set a terrible precedent!
When I started donating it was so shit like SOS' wild sec fucking didn't happen again.
The truth is, a lot of people found appeal in manually combining items to make new items, without breaking IC with a menu window. Many other things in the game work purely IC and menu windows are mostly used to simulate the interface of a computer or machine.
Menu crafting might be doable with a cleaner code than slapcrafting's code, but that does not justify it existing. How about making slapcrafting code better?
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: manual crafting removal
>replying to incomptinence seriously
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: manual crafting removal
Because that's way more easily said than done. You can't just "make the slapcrafting code better". The method used -- specific scattered attackby() procs of similar, but unique, duplicated code attached to various items -- is inherently problematic. The best you can do is write an entirely new system that simulates the old crafting but uses centralized, unified code.Scott wrote:How about making slapcrafting code better?
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: manual crafting removal
Which has already been denied.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: manual crafting removal
MSO said he was gonna code it after the MC, which is just about finished now so maybe when the freeze ends
Re: manual crafting removal
Cheridan wrote:Showing your usual lack of maturity by providing no suggestions or possible improvements, and threatening to attempt to take over the project because something didn't go your way. Classy.
So whats next?
Clicking an r-wall with a toolbox to bring up magic progress bar of deconstruction?
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: manual crafting removal
Yeah, deconstruction/construction is probably next on the list to be unified but even then, all walls and all windows have shared deconstruction procs (for the most part) which is still better code than slapcrafting lol
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: manual crafting removal
I'm pretty sure anything is better than the copypasta extreme that is slapcrafting, as non-ooc as it is.
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: manual crafting removal
slapcrafting more like shitcrafting.
did you seriously throw you baby out with the bathwater over the spear crafting???
I swear you play other games for like two minutes and it's all on fire when you get back.
Also this is another one of those things where the forum warriors are out in force on either side but you run a poll and it turns out at least a third of the server doesn't care. Like AI changes
did you seriously throw you baby out with the bathwater over the spear crafting???
I swear you play other games for like two minutes and it's all on fire when you get back.
Also this is another one of those things where the forum warriors are out in force on either side but you run a poll and it turns out at least a third of the server doesn't care. Like AI changes
- Skorvold
- Joined: Fri Apr 18, 2014 2:36 pm
- Byond Username: Skorvold
Re: manual crafting removal
It's whatever maaaan. Pretty indifferent too it, I just think pop up windows are dumb. Feels a little "user"-ish, if you catch my drift? Ought not to get our panties in a wad over it.
Never give up! Trust your instincts!
Spoiler:
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: manual crafting removal
Played as an ash ligger earlier, saw the bloated menu
There's a scrollbar on the tribal page, one of the smallest ones
This is bad
There's a scrollbar on the tribal page, one of the smallest ones
This is bad
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: manual crafting removal
Don't worry guys, the shitty horrid to use menu has nice code so it's okay
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: manual crafting removal
Just use the search :^^^^^)Takeguru wrote:Played as an ash ligger earlier, saw the bloated menu
There's a scrollbar on the tribal page, one of the smallest ones
This is bad
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: manual crafting removal
The menu went from "I don't like it but it's tolerable I guess" to "MSO was right burn it to the ground" with the new update. Looks like shit, plays like shit, I don't care how clean the code is, get rid of it.
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
- Aranclanos
- Joined: Tue Apr 15, 2014 4:55 pm
- Byond Username: Aranclanos
Re: manual crafting removal
>guys erro is crazy and forking get a new host
>ok here is new host we promise he wont go crazy
>guys new host is crazy and forking
DUAL HOST REVOLTING
DEJA VU I JUST BEEN IN THIS PLACE BEFORE
>ok here is new host we promise he wont go crazy
>guys new host is crazy and forking
DUAL HOST REVOLTING
DEJA VU I JUST BEEN IN THIS PLACE BEFORE
I accept donations, click here
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: manual crafting removal
Shouldn't gameplay trump code quality though? Why does the code exist if not for the game?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: manual crafting removal
Improving the code is always good and something coders should do, but if it gets to the point that it harms the game then it's unacceptable.
Spoiler:
Who is online
Users browsing this forum: No registered users