Can someone please fix larva collision to be like Beepsky again, instead of colliding and switching with adults like it's CM?
It's stupid that you can literally push a hiding larva from under a nest by walking in its general direction, or keep having larvas in your way while you're a xeno. Please fix.
Larva Collision is Retarded Now
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Larva Collision is Retarded Now
Last edited by Slignerd on Tue Aug 23, 2016 10:53 am, edited 1 time in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: Larva Collision is Retarded Now
i ded pls nerf
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Re: Larva Collision is Retarded Now
No larva died because of this as of yet, not that I'm aware.
It's just retarded that you collide with a tiny larva the same way you collide with a grown human. It's one of the many things that make CM's xeno gameplay so stupid and I hate to see this bullshit here.
It's just retarded that you collide with a tiny larva the same way you collide with a grown human. It's one of the many things that make CM's xeno gameplay so stupid and I hate to see this bullshit here.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: Larva Collision is Retarded Now
Code: Select all
/mob/living/carbon/alien/larva
name = "alien larva"
real_name = "alien larva"
icon_state = "larva0"
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
density = 0
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Re: Larva Collision is Retarded Now
I've also seen, occasionally, statue mobs that are being treated as pass mob, despite them being the least passible thing around. Something is definitely goofed up here.
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Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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