Larva Collision is Retarded Now

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Slignerd
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Larva Collision is Retarded Now

Post by Slignerd » #205524

Can someone please fix larva collision to be like Beepsky again, instead of colliding and switching with adults like it's CM?

It's stupid that you can literally push a hiding larva from under a nest by walking in its general direction, or keep having larvas in your way while you're a xeno. Please fix.
Last edited by Slignerd on Tue Aug 23, 2016 10:53 am, edited 1 time in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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John_Oxford
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Re: Larva Collision is Retarded Now

Post by John_Oxford » #205526

i ded pls nerf
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Slignerd
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Re: Larva Collision is Retarded Now

Post by Slignerd » #205528

No larva died because of this as of yet, not that I'm aware.

It's just retarded that you collide with a tiny larva the same way you collide with a grown human. It's one of the many things that make CM's xeno gameplay so stupid and I hate to see this bullshit here.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: Larva Collision is Retarded Now

Post by Gun Hog » #205529

Code: Select all

/mob/living/carbon/alien/larva
	name = "alien larva"
	real_name = "alien larva"
	icon_state = "larva0"
	pass_flags = PASSTABLE | PASSMOB
	mob_size = MOB_SIZE_SMALL
	density = 0
Post an issue report on Github. It is clearly not intended. It could possibly be related to player intent settings.
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Re: Larva Collision is Retarded Now

Post by Incoming » #205539

I've also seen, occasionally, statue mobs that are being treated as pass mob, despite them being the least passible thing around. Something is definitely goofed up here.
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