Bottom post of the previous page:
5-8 guys armed to the teeth, experienced and balanced around fighting wizards and nuke ops and the entire crew at once (rev) would probably not be paranoid in a traitor round with no uplinks.So just gulag them both. If they don't want to spend 20 minutes hitting rocks they're not your problem anymore.but they can't tell the difference between greytide and traitors
That and we banned most serious forms of greytide so if the guy is still moving after that welderbomb he's probably an antag.
If anything sec is more aggressive against criminal assistants than they are traitors.There would be less valid hunting because valids would be harder to distinguish from gray tide.
You can't con and lie if security has magic goggles that rip apart disguises and a 100% ironclad trust in the rest of security.As for the traitor, they would have to actually plan and think ahead. Scrounge and steal, lie and con to facilitate their plan.
That sounds great until a newbie traitor tries to execute his plan and the guy who has played two thousand rounds just punches him to death because he had no special gear to give him an edge.As for the traitor, they would have to actually plan and think ahead.
I don't think shuttle bombing to stop greentext is really a common scenario, and that guy got banned for it. Most people tend to ignore balloons as well.Wyzack wrote:However this seems to have warped to "I must cause antagonists to fail at all costs, gotta get dat redtext."