Security sprites

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Reimoo
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Security sprites

Post by Reimoo » #29400

I don't like them. Riot suits don't look like riot suits. The helmet makes your head look egg-shaped. The gas mask sprite is awful. The colors on the jumpsuit are weak and don't stand out.

I know it's been like several months since the sprites were updated and most people are content with them now but I still feel that slight disappointment when I see these egg headed officers trying to enforce what little authority they have.


inb4 hurr make your own sprites if you don't like them

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Re: Security sprites

Post by Nienhaus » #29408

I might have my computer fixed in a day or two, I know some one already made new jumpsuits but I can try most other things.
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Re: Security sprites

Post by Antimattercarp » #29777

Sec uniforms should be blue because color psychology
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Re: Security sprites

Post by Saegrimr » #29780

It is a little discomforting that nukes and sec share the red color scheme. I have to double-take when I see sec hardsuits prowling around.
Changing them to blue would be a bit weird though. Red just seems to fit.
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Re: Security sprites

Post by Cipher3 » #29783

Saegrimr wrote:It is a little discomforting that nukes and sec share the red color scheme. I have to double-take when I see sec hardsuits prowling around.
Changing them to blue would be a bit weird though. Red just seems to fit.
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Re: Security sprites

Post by Reimoo » #29790

You can't change the color cause then we would lose the star trek reference, unacceptable
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Re: Security sprites

Post by Nienhaus » #29839

Reimoo wrote:You can't change the color cause then we would lose the star trek reference, unacceptable
We can loose the Star Trek reference and make a Blue Shift reference.
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Re: Security sprites

Post by Atticat » #29851

i like the red tho i saw a cop today and he was wearing blue
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Re: Security sprites

Post by MisterPerson » #29855

I'm on the fence about bluecurity vs redcurity. But then I decided I don't really want security to look like cops because they're not cops and shouldn't act like they are.
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Re: Security sprites

Post by Kuraudo » #29866

Red is fine, but midnight blue would do the trick too.
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Re: Security sprites

Post by Ezel » #29898

redcurity bleucurity always stay shitcurity

Also i think syndiecate and nanotrasen
Get their clothing from the same shop
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Re: Security sprites

Post by Steelpoint » #29901

I would not mind a default HoS uniform that looked more intimidating and less 'dorky'. I tend to swap out to the alternative uniform since it looks better in my opinion.

Personally, I prefer red uniforms over blue one's. Most of the blue uniforms I've seen are just a copy of the Sec Guards from Half Life, and the blue uniforms in game seems more of a formal alternative.

Not to mention Blue Security will clash with Blue Medical.
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Re: Security sprites

Post by Stickymayhem » #29904

I want security to have the mask from Guardians of the Galaxy so they can show their faces and look less like dicks without taking a slot needed for stuff like cuffs and flashbangs.
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Re: Security sprites

Post by Wizardjenkins66 » #29918

Nienhaus wrote:
Reimoo wrote:You can't change the color cause then we would lose the star trek reference, unacceptable
We can loose the Star Trek reference and make a Blue Shift reference.
Nienhaus' Blue Shift sprites are great, If we don't replace the normal red jumpsuits, can we at least replace the ones you can order with these?
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Re: Security sprites

Post by Nienhaus » #29954

Steelpoint wrote:Personally, I prefer red uniforms over blue one's. Most of the blue uniforms I've seen are just a copy of the Sec Guards from Half Life, and the blue uniforms in game seems more of a formal alternative.
The current blue ones don't. And the only other "blue security" besides mine I can think of is Susan's on Bay's actual cop sprites.
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Re: Security sprites

Post by delimusca » #30002

i was toying with that awful DMaker sprite tool and made a few colour samples.
Spoiler:
Image
greencurity obviously objectively superior. the syndieborg palette makes the hardsuit extra skooky, though lacking in character and too edgy.
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Re: Security sprites

Post by Nienhaus » #30004

I actually never thought about greencurity.
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Re: Security sprites

Post by cedarbridge » #30012

I could have sworn Star Trek sec was gold. Command was Red.
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Re: Security sprites

Post by Nienhaus » #30014

cedarbridge wrote:I could have sworn Star Trek sec was gold. Command was Red.
It changes around.
This image might help everyone.
Spoiler:
Image
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Re: Security sprites

Post by Lo6a4evskiy » #30368

Steelpoint wrote:I would not mind a default HoS uniform that looked more intimidating and less 'dorky'. I tend to swap out to the alternative uniform since it looks better in my opinion.
Your character in the uniform looks dorky, not the uniform.

I want red medbay.
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Re: Security sprites

Post by firecage » #30376

I want blackcurity.
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Re: Security sprites

Post by Psyentific » #30745

Black pants, red tunic?
Dark blue pants, red tunic?
I'm pretty attached to Redcurity, and if we're talking about colour-coding issues with Ops, why not shift Syndicates over to black on red? Bonus points if that mirrors Security's red on black.

From the above Star Trek picture, and in keeping with the general theme of "Everything is references"
Image

Stylecurity is always good - Can we give them armored jackets? Not the ones NT had, those were Santa jackets. NT's military jackets were fairly nice, especially combined with a nonstandard jumpsuit for that 'plainclothes' look. I would like to see the dress uniforms in the Security Clothing crate added to either the Sec lockers or the uniform lockers, and given comparable armor. I believe Bay (Or was it Paracode?) had 'Corporate Security uniforms', which were black with gold trim.

The Head of Security's Female Uniform is short shorts. Not a knee-length skirt, not a feminine-cut tunic, not plated thighboots. Fucking booty shorts. No self respecting Head of Shitcurity is going to be caught wearing booty shorts while on duty.
The Security gasmask looks terrible, and would probably be better as a face covering, not a full-head covering. I'd appreciate some sort of pocket-size alternative, if only for the hailer function.
The new helmets are good, the new armor looks armored. The new jumpsuits feel too 'soft', colour-wise; The colour palate is noticably more subdued than other departments, but the cut and detailwork is nice.
The cargo-orderable uniforms are one of my favorite pieces of gear, and I've recieved compliments while wearing them. People have mistaken me for the captain - That is how snazzy they look.
I wish the jackets were armored and could hold tasers, batons, internals, cuffs, and similar.
I wish Combat Shotguns could be carried on bulletproof, riot, HoS and Captain armor. Not Ablative, because ablative is already strong enough. Right now, the only way to safely transport a combat shotgun or ion rifle is on your back, and backpacks provide far, FAR too much utility to lose to that.
Another server (Almost certain it was d20station) had secbelts that stacked handcuffs, ammo, donuts, and other small items in the same style as mining/plant satchels, alongside W_Class(?) 21. This skyrocketed secbelts from 'iffy' to 'amazing' - Bringing the secbelt from 'handcuff/flashbang storage' to 'Carries everything you'll need' was incredible.
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Re: Security sprites

Post by lumipharon » #31149

Dress uniforms are fantastic looking, but yeah, they aren't practical because they're not armored. Having said that, I think that's fine, they're dress uniforms after all, it's like the captain with his parade tunic. I DO think they should be able to hold weapons like normal uniforms, however. I am happy to give up armor for STYLE, but fuck no to giving up slots.
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Re: Security sprites

Post by Steelpoint » #31154

lumipharon wrote:Dress uniforms are fantastic looking, but yeah, they aren't practical because they're not armored. Having said that, I think that's fine, they're dress uniforms after all, it's like the captain with his parade tunic. I DO think they should be able to hold weapons like normal uniforms, however. I am happy to give up armor for STYLE, but fuck no to giving up slots.
Slots are not hard to add, hell I could do it.
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Re: Security sprites

Post by Psyentific » #31204

lumipharon wrote:Dress uniforms are fantastic looking, but yeah, they aren't practical because they're not armored. Having said that, I think that's fine, they're dress uniforms after all, it's like the captain with his parade tunic. I DO think they should be able to hold weapons like normal uniforms, however. I am happy to give up armor for STYLE, but fuck no to giving up slots.
The thing is, armor as damage reduction does fuckall when combat is centered around stuns and knockdowns - Hence, parade uniform, hatcurity, etc.

Assuming equal skill, an assistant and a sec officer have exactly the same amount of staying power - One stunprod, one tasebolt. Combat centers around not getting hit, far far more than reducing damage per hit.
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Re: Security sprites

Post by Nienhaus » #31230

Image
That's the start of something, he is wearing the default sec belt.
Edit:
Image
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Re: Security sprites

Post by Psyentific » #31346

Could you get that shoulder flash on both sides, maybe? White/Silver for Sec, Blue for Warden, Gold for HoS?
That black seam down the left side looks a bit odd. Maybe move it in one pixel?
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Re: Security sprites

Post by paprika » #31379

How about instead of red we make them black like real nazi security contractors? The HoS is black anyway.

Image

Image

This is a really halfassed recoloring of the current sprite but yeah, real sec guards usually wear black pants and white shirts with armor vests over them, I didn't really do this right but you know what I mean. This would probably be the best way to go about it, white shirts, black pants, and red armbands. The red berets can stay too.

The main point here is to make red a really underlying color with sec where they don't wear it all the time (their hardsuit is mostly black) so that we can leave the bright blood red to nuke ops and the syndicate.
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Re: Security sprites

Post by Nienhaus » #31394

That's actually a really good idea, I'll look into it when I get home after the weekend. Also welcome back Paprika.
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Re: Security sprites

Post by paprika » #31397

Don't do what I did above because holy crap that looks identical to the bartender uniform

Actually maybe give the bartender a bowtie to tell new sec officers apart from him

Edit: Give sec red ties to tell them apart
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Re: Security sprites

Post by Steelpoint » #31404

Maybe look at the Death Squads armour as inspiration for alt Sec sprites.
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Re: Security sprites

Post by Nienhaus » #31416

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Re: Security sprites

Post by Psyentific » #31457

Nienhaus wrote:Image
Meh. Too similar to the bartender's white on black - Looks like a Bartender alternate. The grey center paneling would be decent to tell them apart, but that's really something that the armor would be doing.

Needs more colour variation from existing sprites - Blue, maybe? Lightblue top or darkblue bottom?
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Re: Security sprites

Post by paprika » #31525

Make the shirt fully white instead of white and grey, because sec usually wears armor over the middle anyway.. Give him a red armband on the left(POV) arm, the arm that department armbands don't go on. It'll look more like a security uniform in that case. Also, make the tie one px higher from the belt, it looks like a painted-on stripe instead of a tie right now.
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Re: Security sprites

Post by Cipher3 » #31610

The coolest looking jumpsuits in the game are the roboticist's, and those are roughly the right colors.
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by oranges » Sun Feb 15, 2015 7:15 pm
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Re: Security sprites

Post by paprika » #31671

Well the roboticist is supposed to be a cool mech pilot jumpsuit so departmental color scheme doesn't really play into his suit. Security should definitely be more black than red, considering the syndicate is more red than black.
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Re: Security sprites

Post by Lo6a4evskiy » #31730

Cipher3 wrote:The coolest looking jumpsuits in the game are the roboticist's, and those are roughly the right colors.
Yeah but they are only cool with labcoats, without them they look gay
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Re: Security sprites

Post by Nienhaus » #31740

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Re: Security sprites

Post by Psyentific » #31754

I still think there oughta be some kind of blue in there.
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Re: Security sprites

Post by Nienhaus » #31755

Image
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Re: Security sprites

Post by Lo6a4evskiy » #31766

Okay now just take all of this and put it in the game, in various lockers, crates, whatever.

Imagine how cool would it be for every job to have lawyer level of clothes variety.
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Re: Security sprites

Post by paprika » #31800

The blue sucks. Sec has always been black and red. It works better as black pants imo. Blue looks like lawyer clothes.

Lemme get that first one in a .dmi or a .png as a sprite so I can play dress up.
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Re: Security sprites

Post by Steelpoint » #31810

No offence but those clothing options fit more the Lawyer than Security. Maybe they would be good as a Detective alt uniform or some kind of Security desk job.

They just don't look the part.
Image
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Re: Security sprites

Post by Nienhaus » #31811

Steelpoint wrote:No offence but those clothing options fit more the Lawyer than Security. Maybe they would be good as a Detective alt uniform or some kind of Security desk job.

They just don't look the part.
Just doing what was asked of me.
paprika wrote:The blue sucks. Sec has always been black and red. It works better as black pants imo. Blue looks like lawyer clothes.

Lemme get that first one in a .dmi or a .png as a sprite so I can play dress up.
https://www.dropbox.com/s/wxj8a1776fn88 ... d.xcf?dl=0
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Re: Security sprites

Post by paprika » #31816

Steelpoint wrote:No offence but those clothing options fit more the Lawyer than Security. Maybe they would be good as a Detective alt uniform or some kind of Security desk job.

They just don't look the part.
Steelpoint, what? If anything I thought you'd be the MOST on board with this style of clothing for our security team. You just need the right perspective. Look at this:
Image
Image

Tell me this doesn't look more like your vision of 'hardcore corporate security contractors' than what we have currently. Plus, armbands would stand out more, and security wouldn't look like syndies.
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Re: Security sprites

Post by cedarbridge » #31821

Cipher3 wrote:The coolest looking jumpsuits in the game are the roboticist's, and those are roughly the right colors.
RD sweater vest superiority
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Re: Security sprites

Post by Steelpoint » #31824

Admittedly those do look better with the Armour/Helm/Mask.

More so the clothing by itself does not look as good, and as you noted the arm bands are a lot more noticeable.

I'll have to see more before I can form an opinion. Also gloves have to become mandatory in Security or else I won't get my 'goon' fill.
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Re: Security sprites

Post by paprika » #31826

BLAME ARAN WE'VE TRIED TO GET GLOVES ONTO OFFICERS 5 BILLION TIMES

I'd like it if neinhaus continued with these sprites, as in making a version for warden and HoS. HoS always has his cool inquisitor formal clothes but a formal shirt and tie for him would be neat.
Last edited by paprika on Sun Sep 28, 2014 4:43 pm, edited 1 time in total.
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Re: Security sprites

Post by Nienhaus » #31827

Is that the default armour? I forgot what it actually looked like.
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Re: Security sprites

Post by paprika » #31861

Image

We're deciding between red and black pants. Note that really only the armband and pants show up when fully armored. Nicecurity could go sans-armor and look professional with their tie if they wanted. I dunno, still in the deciding phase here, but I like white formal shirts over jumpsuits, and the old blue formals looked kind of tacky.

Image
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