New Ghost Roll: Abandoned Station

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Qbmax32
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New Ghost Roll: Abandoned Station

Post by Qbmax32 » #312192

Made by Steelpoint, this ghost roll leaves several players, each with their own starting roll on a small abandoned station. The station starts out losing power, and only a few items. All the tech is outdated and clunky and a collection of Hivebots have taken up residence in a portion of the station. You need to clear out the hivebots, start your own mini RND and get the station into working order. Unlike all the other ghost rolls, it has depth and I feel is a lot more interesting then all of the other ghost rolls. I've only played it a couple of times, but I loved it. Fucking A+ on this steelpoint, really great ghost roll that I believe could be expanded even more then it already is.
my admin feedback thread


quotes
Spoiler:
wesoda25 wrote: Wed Mar 03, 2021 5:02 am Qbmax32 is quite literally one of the dumbest individuals I have ever had the misfortune of coming into contact with. He has zero redeemable traits, and honestly I have to suppress my gag reflex every time he shows up in a conversation.
Malkraz wrote:YES
DRINK THE PISS QB
angelstarri wrote:qbmax is a retard
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
CitrusGender wrote:god i love it when people feed me my own fried legs
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D&B
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Re: New Ghost Roll: Abandoned Station

Post by D&B » #312196

One big problem with this ruin, and the golem ruin too in general, is that if the station makes enough RnD, you only need to hit sync to have their levels too.

If you could find a way to make research exclusive per z level, that'd improve things tenfold
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Armhulen
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Re: New Ghost Roll: Abandoned Station

Post by Armhulen » #312197

D&B wrote:One big problem with this ruin, and the golem ruin too in general, is that if the station makes enough RnD, you only need to hit sync to have their levels too.

If you could find a way to make research exclusive per z level, that'd improve things tenfold
I don't think this is true anymore
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Steelpoint
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Re: New Ghost Roll: Abandoned Station

Post by Steelpoint » #312198

Thank you for the feedback, I did make a feedback thread over here but either way works: https://tgstation13.org/phpBB/viewtopic ... 10&t=11887

My short term goals for additions are as follows.
  • Rusted Engineering Tools, old tools that take slightly longer to use.
  • Degraded Insulated Gloves: Essentially some budget Insuls but with a better chance of them being useful
  • Mirror mirror on the wall, is my hair the fairest of them all?
Features I would love to see but are beyond my coding abilities
  • The station crew get a "objective" similar to antags or the ERT. The objective would be to clear the station of Hivebots and level up the Station's RnD to a certain level. So they can get a nice end of round report.
  • Proper Hivebot spawners, so once the crew get onto Delta Station (RnD) they start pumping out Hivebots at a constant but slow rate.
I'll look into the RnD issue but I think they are on seperate networks.
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Anonmare
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Re: New Ghost Roll: Abandoned Station

Post by Anonmare » #312199

It is Arm. And it's intentional, the L O R E of the abandoned station is that the occupants have woken up because the decaying systems detected a burst of R&D information from the station nearby.
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Armhulen
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Re: New Ghost Roll: Abandoned Station

Post by Armhulen » #312204

Steelpoint wrote:Thank you for the feedback, I did make a feedback thread over here but either way works: https://tgstation13.org/phpBB/viewtopic ... 10&t=11887

My short term goals for additions are as follows.
  • Rusted Engineering Tools, old tools that take slightly longer to use.
    x but worse :(
  • Degraded Insulated Gloves: Essentially some budget Insuls but with a better chance of them being useful[/color]
    Good
  • Mirror mirror on the wall, is my hair the fairest of them all?
THANK FUCK
Features I would love to see but are beyond my coding abilities
  • The station crew get a "objective" similar to antags or the ERT. The objective would be to clear the station of Hivebots and level up the Station's RnD to a certain level. So they can get a nice end of round report.
    maybe look at borer code or something? i dunno here either
  • Proper Hivebot spawners, so once the crew get onto Delta Station (RnD) they start pumping out Hivebots at a constant but slow rate.
Oh god
I'll look into the RnD issue but I think they are on seperate networks.
I swear this isn't an issue anymore but then again the scientist we had could have been REEEEEEAAALLY GOOD...
Armhulen's suggestions
This is all bout the FEEL of a broken down station and you've gotten it down pretty good but i think the exosuit feels more like... just trust me, it feels dumb. We should have it feels super techy and nerdy, like give the helmet activate sound the same one the rnd upgrader device, et cet
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Steelpoint
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Re: New Ghost Roll: Abandoned Station

Post by Steelpoint » #312207

I'll look into the hard suit.

Issue is I could not find any techy sounding footstep sounds.
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Armhulen
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Re: New Ghost Roll: Abandoned Station

Post by Armhulen » #312227

oh, and remove all the vision problems. I've never seen people use the sec helm and only the hardsuit helm when absolutely nessessary
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Armhulen
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Re: New Ghost Roll: Abandoned Station

Post by Armhulen » #312228

Steelpoint wrote:I'll look into the hard suit.

Issue is I could not find any techy sounding footstep sounds.
any servo sounds would be amazing
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Anonmare
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Re: New Ghost Roll: Abandoned Station

Post by Anonmare » #312232

[youtube]eo0W-4S0eJ0[/youtube]
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Steelpoint
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Re: New Ghost Roll: Abandoned Station

Post by Steelpoint » #312329

Unfortunately there's no easy way I can see to make the old prototype hardsuits helmet have a different opening and closing sound.
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Re: New Ghost Roll: Abandoned Station

Post by Steelpoint » #312331

First PR up: https://github.com/tgstation/tgstation/pull/28843

Code: Select all

* Fixed minor mapping issues, such as broken glass and similar.
* Added some bluespace crystals to the Hivebot ship for RnD.
* All station helmets and the hardsuit helmet no longer block vision.
* NASA Engineering Void Suit now has a proper slowdown of 4.
* Two pairs of 'worn down insulated gloves' have been added to engineering. Think of them as Budget Gloves, but they have a much better chance of working.
* New movement sounds for the prototype RIG Hardsuit, much more fitting.
* Minor map changes, such as a extra oxygen cannister and similar.
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