1,280 issues

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Kel
Joined: Sun Aug 10, 2014 1:04 am
Byond Username: Jaraxxus

Re: 1,280 issues

Post by Kel » #436849

will be waiting to add 2k to my signature
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: 1,280 issues

Post by bandit » #436852

at least you made a forum topic instead of creating another issue to bitch about it
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admin feedback pls
SpaceManiac
Joined: Fri Sep 22, 2017 4:06 am
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Re: 1,280 issues

Post by SpaceManiac » #436856

1. Fix bugs (most effective, hardest to get people to do because it's boring)
2. Stop creating bugs (tooling, testing, do big features/refactors in smaller chunks instead of all at once)
3. Close reports which cannot be reproduced / are duplicates (just "old" doesn't count)

I'm not actually worried about the number itself, so much as that it represents we're having trouble doing/getting people to do #1.
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Mickyan
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Re: 1,280 issues

Post by Mickyan » #437063

A quick skim through old issues will show many of them are either no longer an issue or one-off unexplained issues that will never be officially fixed because nobody knows how or why it happened or if it was a byond bug and it'll never happen again.

But it's only going to get worse until issues start getting properly categorized instead of being thrown into a giant ever-growing pile and buried forever. Searching keywords for relevant issues is a crapshoot because that exact word may not have been used and some people just suck at making explanatory reports.
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oranges
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Re: 1,280 issues

Post by oranges » #437077

Nothing will be done
The number doesn't matter
I can't close old issues because MSO has a whinge

edit: most reports also aren't valuable
Qustinnus
Joined: Tue Nov 07, 2017 12:30 am
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Re: 1,280 issues

Post by Qustinnus » #437088

there's no incentive to fix bugs that you didn't add. The feature freezes also just get me to quit tg for a few months because I cba checking if it's unfrozen yet. And people that add broken shit like to dissappear right after adding it. (which is why prs that say they're part 1 out of more are shit most of the time)
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oranges
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Re: 1,280 issues

Post by oranges » #437138

t. man who adds bugs
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: 1,280 issues

Post by Grazyn » #437143

Feature freezes were mostly a kor thing, now that he's gone they won't happen again
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Arianya
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Re: 1,280 issues

Post by Arianya » #437145

In as much as my opinion matters (hi oranges I know you want to post "it doesn't"), I think rather then aiming for a particular issue count it'd be better to go over the issue list, pick out a list of say 100 or so classified into high/med/low priority and make those the goal for the "freeze".
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Cobby
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Re: 1,280 issues

Post by Cobby » #437151

Needs to be more of an incentive to clean up other people’s messes.
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: 1,280 issues

Post by Grazyn » #437161

Repo is open source, so the same thing that is said for feature requests ("if you want it, code it yourself") should be valid for bugfix requests. Major bugs are usually fixed quickly enough because they affect everyone and coders eventually take notice. But most bugs on the tracker (those that actually exist) are so minor that they only affect very few players when they're doing a very specific obscure thing. Coders are already rewarded GBP for fixing bugs but some fixes are simply not worth their time.
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