confused rock wrote:WarbossLincoln wrote:Roadmaps are bad
developing without a plan or a product vision is worse.
Not to mention a road map isn't necessarily some grand waterfall scheme where you know what tgstation code should be a year from now. It can easily be a broad plan of general functionality and improvements with some kind of desired timeline. It's all flexible and can adjust as you go.
Something along the lines of
We want to code these major overall changes in 2019(or Q1/2 of 2019, however far ahead the higher up devs have ideas for): XXX, XXX, XXX, and XXX
Goal of these changes: XXXXXXXXX
Q1 2019
- cloning changes
-----surgery overhaul
-----autoclone/prescan decisions and changes
-----replacement for cloning?
- XXXX Optmization
Q2 2019
- Something else
------Something else sub task
- Something else
unfinished projects which sucks hundreds of work-hours and end up scrapped.
This is what you get when someone starts a project with major implications to gameplay with no overall vision, plan, goals, or anything. See Economy until someone picks it back up and does a lot of work with it.