![Image](https://i.imgur.com/U4imXyc.png)
Ignore the top section (3 reaction chambers that were making extra chems). FYI those were mannitol, SGS, and ephedrine (discontinued since I forgot it made people disarm).
This setup provides atropine, salbu, sacid, oxand, and pacid and sends it to a filter and into an output(pacid)/pillpress(others). Yes, these are the chems that have no downside and 2 of them scale if you're damaged.
Takes <15 minutes to make and that's not attempting to speed through it (IE counting the number of synths needed then making them so I can pre-build next round). Heck the bottleneck is having to navigate reaction chamber UI (FYI should allow for import where you can copypaste reactions a la old macros).
I guess i'm not sure if I should hit the chemicals or if I should be upset at plumbing for allowing me to casually make beautifully clean 5u/chem pills for the rest of the round while I casually AFK.
FYI the only sabotage i've seen to my system is it indirectly being blown up by someone going on a bombing spree and a mouse biting the wire leading to chem. Not like you can sabotage it to great lengths other than pipe disconnection anyways without editing the main area.
I will say my tanks sometimes clogged but that's because I don't care enough to find the common denominator in each so they are made at same unit ratio.