Loyalty Pin Addtion PR
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Loyalty Pin Addtion PR
Making thread for GUN_HOG who currently does not have access to a PC.
https://github.com/tgstation/-tg-station/pull/8237
Should Loyalty Pins, which make a firearm only work if the user is loyalty-implanted, be creatable in R&D? Please check the PR for specific research and resource requirements.
https://github.com/tgstation/-tg-station/pull/8237
Should Loyalty Pins, which make a firearm only work if the user is loyalty-implanted, be creatable in R&D? Please check the PR for specific research and resource requirements.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Loyalty Pin Addtion PR
What I think should be emphasized is that this PR does not make any guns start of with a Loyalty Firing Pin, it just means that RnD can chose to produce them if they research far enough.
On that note I support this PR, it can allow for some creative antags to work around the lack of firing pins, but also gives Science a good bargaining tool to use with Sec to help in acquiring proper Firing Pins.
On that note I support this PR, it can allow for some creative antags to work around the lack of firing pins, but also gives Science a good bargaining tool to use with Sec to help in acquiring proper Firing Pins.
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Loyalty Pin Addtion PR
Requires diamond if it doesnt then i vote no
(Oh it does but if you upgrade the proto you only need like 200 diamond up the cost to 3,000 diamond so it goes down to 1k at max upgrades for proto)
Also Combat 6
(Oh it does but if you upgrade the proto you only need like 200 diamond up the cost to 3,000 diamond so it goes down to 1k at max upgrades for proto)
Also Combat 6
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Loyalty Pin Addtion PR
That's a hell of a lot of diamond, and remember that it's physically impossible to put these in security's regular gear. Combat six should probbably be a thing though.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Loyalty Pin Addtion PR
Combat 10? Well some coder was duplicitous.
Guess we already had the design thanks Gunhog for making it possible to create instead of some dumb impossible tease.
Guess we already had the design thanks Gunhog for making it possible to create instead of some dumb impossible tease.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Loyalty Pin Addtion PR
Computer restored! Thank you, Cheridan for getting this thread up! So far, the support is mostly positive, so I have but one question left...Combat 5 or Combat 6? Please reply with your comments below. If you do not feel like typing out a message, just post a number.
Keep in mind that the difference between these two is that Combat 6 requires combat shotguns from Cargo in order to achieve, thus greatly increasing the rarity of the item. Post thoughts below!
Keep in mind that the difference between these two is that Combat 6 requires combat shotguns from Cargo in order to achieve, thus greatly increasing the rarity of the item. Post thoughts below!
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: Loyalty Pin Addtion PR
The point was that people didn't seem to like them at the time so I made them require combat 10 in order to make them unattainable.Incomptinence wrote:Combat 10? Well some coder was duplicitous.
Guess we already had the design thanks Gunhog for making it possible to create instead of some dumb impossible tease.
apparently listening to people is deceitful now
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Loyalty Pin Addtion PR
Then why put them in RND designs in the first place? Admin events? Never heard of an admin messing with research levels have you? I would think spawning it would be easier really.
- PKPenguin321
- Site Admin
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- Location: U S A, U S A, U S A
Re: Loyalty Pin Addtion PR
it was put in for future changes, such as this which was not the original PR's goalIncomptinence wrote:Then why put them in RND designs in the first place? Admin events? Never heard of an admin messing with research levels have you? I would think spawning it would be easier really.
the original PR was more focused on nuke op changes iirc
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Loyalty Pin Addtion PR
Please include the combat level you suggest for loyalty pins when you reply! I need the feedback.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Loyalty Pin Addtion PR
You can literally get combat 5 in about 5 minutes, if you want. IF (and it's a big if), they do get added in, don't make them any lower then 6.
I've already argued why I don't like them, but the one positive of them that I hadn't considered, which is pretty neat, is another work around for antags/non sec to get their hands on working guns. Sure it would be pretty uncommon, but it would be neat.
I've already argued why I don't like them, but the one positive of them that I hadn't considered, which is pretty neat, is another work around for antags/non sec to get their hands on working guns. Sure it would be pretty uncommon, but it would be neat.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Loyalty Pin Addtion PR
Now all we need is high-Illegal unrestricted pins?
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
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- Joined: Mon Oct 20, 2014 11:43 pm
- Byond Username: Rockpecker
Re: Loyalty Pin Addtion PR
No. This enables WAY too much metagaming.Cheridan wrote:Making thread for GUN_HOG who currently does not have access to a PC.
https://github.com/tgstation/-tg-station/pull/8237
Should Loyalty Pins, which make a firearm only work if the user is loyalty-implanted, be creatable in R&D?
Remove the AI.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Loyalty Pin Addtion PR
No, no it doesn't.
Explain how it possibly leads to meta gaming.
It's addition/rejection is purely a balance issue.
Explain how it possibly leads to meta gaming.
It's addition/rejection is purely a balance issue.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Loyalty Pin Addtion PR
if this enables metagaming, then so do sechuds.rockpecker wrote:No. This enables WAY too much metagaming.Cheridan wrote:Making thread for GUN_HOG who currently does not have access to a PC.
https://github.com/tgstation/-tg-station/pull/8237
Should Loyalty Pins, which make a firearm only work if the user is loyalty-implanted, be creatable in R&D?
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Byond Username: Gun Hog
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Loyalty Pin Addtion PR
Spawned some escaped monster/convict with a Level 8 in all research disk implanted in his stomach on the station, monster just ventcrawled everywhere and killed/ate all the pets. Convict was given a half-assed uplink and an agent ID card.Incomptinence wrote:Never heard of an admin messing with research levels have you? I would think spawning it would be easier really.
They actually got the CMO to bring surgery tools to the interrogation room to pull it out of the flyman, that was entertaining.
Traitors don't give a fuck about loyalty implants. When/if they ever have to listen to loyatly implants, sec will implant literally anything that comes through the brig which is a different side to the whole powergaming argument.Not-Dorsidarf wrote:No, no it doesn't.
Explain how it possibly leads to meta gaming.
It's addition/rejection is purely a balance issue.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Tue Jun 03, 2014 8:01 pm
- Byond Username: IyaerP
Re: Loyalty Pin Addtion PR
I like the idea of a traitor breaking into armoury/HoS office to get loyalty implants to shoot a gun that they could have easily emagged. This amuses me.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Loyalty Pin Addtion PR
Make use of the tools you have available. If you get searched and have a bunch of random deadly shit and guns from various departments, at worst you look like a massive greytider.
Caught with a revolver or emag? REV UP THEM HARMBATONS, SALAD'S ON THE MENU.
Caught with a revolver or emag? REV UP THEM HARMBATONS, SALAD'S ON THE MENU.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Loyalty Pin Addtion PR
I want loyalty firing pin doing this.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Loyalty Pin Addtion PR
If based RR gets done with dismemberment, this could become a hilariously swift possibility. Imagine the victim trying to use the gun only to have it fling their arm down the hallway as the gun explodes violently, knocking them down.
Examining the gun should counteract this though, like "Its status screen depicts a lock and a Nanotrasen symbol."
Examining the gun should counteract this though, like "Its status screen depicts a lock and a Nanotrasen symbol."
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Loyalty Pin Addtion PR
Well, what firing pin is installed does show up on examine, anyway.
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