Simple mobs in general have too much health
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- Joined: Thu Mar 26, 2015 12:06 am
- Byond Username: Amnestik
Simple mobs in general have too much health
They follow one person until they're crit, can move diagonally, can't be stunned and have too much health for the average crewman to crit before they're critted themselves.
Discuss.
Discuss.
- Tunder
- Joined: Mon May 18, 2015 2:08 am
- Byond Username: Tunderchief
- Location: Killadelphia, Pistolvania
Re: Simple mobs in general have too much health
Git gud
EDIT: But seriously, mobs are fine, the game is meant to have a degree of difficulty, the players are normal human beings fighting against often alien, abstract or monstrous horrors. It shouldn't be easy.
Also, with few exceptions a player can easily outrun mobs.
EDIT: But seriously, mobs are fine, the game is meant to have a degree of difficulty, the players are normal human beings fighting against often alien, abstract or monstrous horrors. It shouldn't be easy.
Also, with few exceptions a player can easily outrun mobs.
Last edited by Tunder on Sat Jun 06, 2015 8:54 am, edited 2 times in total.
wól dir, spér, kriuze únde dorn,
wê dir, heiden, dáz ist dir zorn.
wê dir, heiden, dáz ist dir zorn.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Simple mobs in general have too much health
Depends which simple mob.
Carp and viscerators and hivebots and shit can all be punched to death, stuff like syndicates require heavier weapons.
Carp and viscerators and hivebots and shit can all be punched to death, stuff like syndicates require heavier weapons.
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Simple mobs in general have too much health
Are you kidding me? Carp die in two laser hits, and slimes die to fire extinguishers that are EVERYWHERE in the station. I can't tell what you're even complaining about, other than that /tg/station isn't a massive kickin' rad station, and only somewhat of one. Xenos are fucking xenos, they're supposed to be powerful enough to be a round-ender.
Asteroid mobs are a complete joke these days. You'd have to be blind, crippled, and retarded to die to them more than once.
Asteroid mobs are a complete joke these days. You'd have to be blind, crippled, and retarded to die to them more than once.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Simple mobs in general have too much health
I spawned some syndicate op simple animals the other night but realized I spawned too many/the crew was gonna get wrecked.Amelius wrote:Are you kidding me? Carp die in two laser hits, and slimes die to fire extinguishers that are EVERYWHERE in the station. I can't tell what you're even complaining about, other than that /tg/station isn't a massive kickin' rad station, and only somewhat of one. Xenos are fucking xenos, they're supposed to be powerful enough to be a round-ender.
Asteroid mobs are a complete joke these days. You'd have to be blind, crippled, and retarded to die to them more than once.
So I tried to mass edit them to dead which caused them to run around invincible (though not attacking) and that confused the hell out of people before I finally edited them dead for real.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Simple mobs in general have too much health
Syndicate simple mobs are hilarious, they have eshields, do esword damage, and run really fast
plplplplp WOOOOooo hahahhaha
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Simple mobs in general have too much health
Carps are shit because they still have rng KO chance.
RNG is pretty awful, and this is probably the worst example.
Slimes are extremely easy to kill with cold or water, but if you don't have that, they're tough as fuck.
RNG is pretty awful, and this is probably the worst example.
Slimes are extremely easy to kill with cold or water, but if you don't have that, they're tough as fuck.
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Simple mobs in general have too much health
So? There are extinguishers everywhere, literally everywhere on the station. Carps are RNG KO, true, but still at least it makes them dangerous unlike most of the game atm.lumipharon wrote:Carps are shit because they still have rng KO chance.
RNG is pretty awful, and this is probably the worst example.
Slimes are extremely easy to kill with cold or water, but if you don't have that, they're tough as fuck.
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