Bottom post of the previous page:
I would like to add that the current climate and code of the game makes for very little danger on most rounds, and as a result the average crew robustness has plummeted as we get new players who weren't around for the old, dangerous SS13.Team based antag types are a joke, conversion based antag types are laughable as the vast majority of people you convert have no idea of what they're doing or even a basic grasp of movement and combat.
Security used to be a training ground but has more recently become a procedural affair where the strength or weakness of Sec is based around the order in which they use foolproof items, rather than any skill, luck, or response time.
I know how much the administration hates the term, but the game is becoming a hug box, and the player base, starting with the newest players who have never played anything else, are becoming a bunch of useless herbivores who are entirely ineffective when they end up in antag roles, and either useless or, even worse, actively salty about being converted in Rev, Cult, and Gang War.
It used to be get good or get knocked out of the round. It hasn't been that way for awhile.