Fungal Tuberculosis is something else

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Super Aggro Crag
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Re: Fungal Tuberculosis is something else

Post by Super Aggro Crag » #146394

Bottom post of the previous page:

There was a fungel turburculo outbreak once. I was fatmos tech so I cut wall into janitor closet and stole his biopants until I got vaccined
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Re: Fungal Tuberculosis is something else

Post by LiamLime » #146401

leibniz wrote:More content means more fun.
Oh god no, that's most certainly not the case in general. :D

I think the way Goonstation solves this is by having everyone get the traitor item of their job + one from a random other job. I sort of missed the obvious solution in my previous post, whoops :D
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Re: Fungal Tuberculosis is something else

Post by leibniz » #146423

LiamLime wrote:
leibniz wrote:More content means more fun.
Oh god no, that's most certainly not the case in general. :D

I think the way Goonstation solves this is by having everyone get the traitor item of their job + one from a random other job. I sort of missed the obvious solution in my previous post, whoops :D
In this case, it looks fun to me
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Re: Fungal Tuberculosis is something else

Post by DrPillzRedux » #146459

Job specific traitor items give your job away yet are seriously useful, more so than items that can be bought by any traitor.

At least that's how it is on goon. Also that they can be found in the crates that take all of your TC.
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a correct post by pillz
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Re: Fungal Tuberculosis is something else

Post by lumipharon » #146464

Job specific tator items 'giving you away' implies you leaving them lying around for people to find, or release viro exclusive traitor virus/botanist exclusive killer cabbage etc and sticking around at your job to get caught.

I don't see the problem here, especially conidering most jobs have more than one slot on top of that.
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Re: Fungal Tuberculosis is something else

Post by DrPillzRedux » #146483

Meant for things like clown, where roundstart slot space is one.
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a correct post by pillz
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Re: Fungal Tuberculosis is something else

Post by Zilenan91 » #146490

Well yeah, for jobs like the Clown, the clown had the clown car. Now I don't know if any of you have ever actually experienced the horror known as the Clown Car, but it is a murderous honkstrosity of horrific proportions. When you spawn that thing in you ARE NOT GOING TO BE QUIET. You are going out to hit and kidnap as many people with your car as possible before driving directly into a gibber/the singularity. Getting caught isn't really something you worry about when you spawn that shit in.

tl;dr job specific traitor items are a good idea
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

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Re: Fungal Tuberculosis is something else

Post by DrPillzRedux » #146527

The powergame thing now is to keep internals running all round. I really don't blame anyone. It spreads quickly and unless medbay organizes (good luck for a light to no RP server) the whole crew gets it within 5 minutes.
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a correct post by pillz
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Re: Fungal Tuberculosis is something else

Post by 1g88a » #146532

I like a lot of goon's job specific items, the only definitely bad one I know of is the now-removed toolbox of doom known as His Grace (Chaplain), a super weapon that gained strength with every victim you stuffed into it as well as buffing the wielder, eventually even gaining a door-shattering meteor effect when thrown. Worst of all the more it was fed, the hungrier it got, forcing the wielder to constantly murder or else they too would be eaten. Anyone who picked up the box was also compelled to murder.

This almost always resulted in an unending massacre as the weapon changed hands, or worse, a tryhard taking down the chaplain early and singlehandedly murdering the entire station
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Re: Fungal Tuberculosis is something else

Post by lumipharon » #146570

That sounds hilarious.

I really see no reason to not have job specific items, considering that would be optional (I presume?) anyway.
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Re: Fungal Tuberculosis is something else

Post by Zilenan91 » #146574

Yeah His Grace was hilarious. At first. It eventually turned every round into turbo-toolbox-murder The Game and wore thin.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Fungal Tuberculosis is something else

Post by Alex Crimson » #146576

lumipharon wrote:That sounds hilarious.

I really see no reason to not have job specific items, considering that would be optional (I presume?) anyway.
Hell you could make the job-specific items available to every traitor, but at double the cost if they are not the right job class. So you could frame people!

...but yeah, we have needed job specific traitor items for a long time now. Im sure we have several archived threads full of item suggestions, its just no coder felt like actually doing the work.
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Re: Fungal Tuberculosis is something else

Post by Incomptinence » #146617

Traitor items were glorious and it was a brilliant way to make less robust jobs more equal at traitoring while making powerful items on the menu not be present EVERY SINGLE ROUND.

Also it brought the resplendent glory of the port-a-poo.
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Re: Fungal Tuberculosis is something else

Post by Wyzack » #146635

Alex Crimson wrote:
lumipharon wrote:That sounds hilarious.

I really see no reason to not have job specific items, considering that would be optional (I presume?) anyway.
Hell you could make the job-specific items available to every traitor, but at double the cost if they are not the right job class. So you could frame people!

...but yeah, we have needed job specific traitor items for a long time now. Im sure we have several archived threads full of item suggestions, its just no coder felt like actually doing the work.
Wait was the idea to lock the items behind a specific job slot? Wouldn't it make more sense and be less meta to have the objects available to all traitors but just job specific in function?
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Re: Fungal Tuberculosis is something else

Post by Lumbermancer » #146638

It's fun when you get Virus box in surplus crate, along revolver and some ammo. Then you can walk around putting people out of their misery.
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Re: Fungal Tuberculosis is something else

Post by Incomptinence » #146640

That point is so silly they still have generic traitor items so it is a choice, the botanist can choose to go for generic esword 2000 or his own better chainsaw. Not that virologist if they had a specific out of the box death plague would really work for this as the guy who released it just had perfect wind up to disable all the virology machines yay.

Who the hell manages a perfect disguise otherwise, tries to kill someone (if it isn't a direct weapon why are you pulling it out in company?), is disarmed of the weapon, remembered to have fingerprint proof gloves too hope those weren't from your department, runs away from a lost fight without bleeding, and despite obviously being disguised already returns to their job after dropping a job specific weapon?

Like I think I remember one of the points against job specific items I got out of someone once was that oh no my coworker could also be a traitor use it and get me as a unlikely second traitor in the same job in trouble! Alas cruel fate!
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Re: Fungal Tuberculosis is something else

Post by MisterPerson » #146703

Uhh guys job specific traitor items are completely off topic. Please take it to another thread so this one can go back to focusing on the virus itself.
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Re: Fungal Tuberculosis is something else

Post by Drynwyn » #147045

Lumbermancer wrote:It's fun when you get Virus box in surplus crate, along revolver and some ammo. Then you can walk around putting people out of their misery.
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Re: Fungal Tuberculosis is something else

Post by CPTANT » #149673

Fungal tbc is just so much more powerful than anything you can make in viro.

Why do we tone down bombs traitors can buy so they are less powerful than what scientists can make, but do we give traitors shit thats way more powerful than what the viro can make even with unlimited resources and unlimited time?
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Re: Fungal Tuberculosis is something else

Post by Wyzack » #149684

Viro really needs to be less of a shitty annoyance and more deadly but apparently the code is ancient and shit and HG wanted to remove it entirely so i cannot see that happening short of a total overhual
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Re: Fungal Tuberculosis is something else

Post by confused rock » #149724

J_Madison wrote:I think this must be the source of conflicting playstyles. I came from a SS13 server and I learned by fixing the round instead of resetting it. It's kind of sad when something as simple as a syndicate bomb causes the shuttle to be called, rather than 20 sheets of metal putting 11 TC to waste.
Yea, this reminded me how stupid it is that the shuttle is always called.
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Re: Fungal Tuberculosis is something else

Post by NikNakFlak » #149766

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Re: Fungal Tuberculosis is something else

Post by Incomptinence » #149767

Eh should still be in the game. Just not a generic traitor item.

Maybe if progression ling comes back they can have it, keeping it with nukes for now would enable siege type release and recall approaches instead of dakka blitz. Maybe I dunno viruses are cool purge the weak.
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Re: Fungal Tuberculosis is something else

Post by Zilenan91 » #149768

Nah fuck this virus. It's cancer and overpowered. It isn't even charming or iconic like GBS/Pierrots throat is either.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Fungal Tuberculosis is something else

Post by Incomptinence » #149771

Zilenan91 wrote:Nah fuck this virus. It's cancer and overpowered. It isn't even charming or iconic like GBS/Pierrots throat is either.
People like you are why we no longer have those fun things.
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Re: Fungal Tuberculosis is something else

Post by Zilenan91 » #149774

Those viruses happen in cargo events occasionally and they're hilarious because they kill everything.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Fungal Tuberculosis is something else

Post by NikNakFlak » #149775

Incomptinence wrote:
Zilenan91 wrote:Nah fuck this virus. It's cancer and overpowered. It isn't even charming or iconic like GBS/Pierrots throat is either.
People like you are why we no longer have those fun things.
Lmao I think you have a sick sense of fun because this is far from any kind of fun
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Re: Fungal Tuberculosis is something else

Post by oranges » #149776

It literally makes virology important by simply shitting all over the round and everyone elses fun, so it should go.

There are better ways to make virology part of teh game
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Re: Fungal Tuberculosis is something else

Post by J_Madison » #149777

https://github.com/tgstation/-tg-station/pull/15010

Fungal TB nerfed.

next patch, fungal tb is removed from traitor.
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Re: Fungal Tuberculosis is something else

Post by NikNakFlak » #149778

You had your chance, support the revert now because the "removal" is gonna take 10 years just like this "patch" did
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Re: Fungal Tuberculosis is something else

Post by NikNakFlak » #149779

Wow what a dirty little scumbag you are J_Madison
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Re: Fungal Tuberculosis is something else

Post by Super Aggro Crag » #149907

don't mind kaze he's an silly boy and one of the saltiest players on the server after blue "NIGGERSJEWCUNTKIKECUCK IN OOC THAT MEANS I WIN EVEN THOUGH YOU KILLED ME" space
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Re: Fungal Tuberculosis is something else

Post by Scott » #150045

J_Madison wrote:I think this must be the source of conflicting playstyles. I came from a SS13 server and I learned by fixing the round instead of resetting it. It's kind of sad when something as simple as a syndicate bomb causes the shuttle to be called, rather than 20 sheets of metal putting 11 TC to waste.
This. :burn:
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Re: Fungal Tuberculosis is something else

Post by PKPenguin321 » #150057

the other day i was viro and this virus got out while i was distributing my healing viruses. i caught it in front of cryo and the second i had it i scanned myself and saw it was stage one, and ran to the medivend just five steps to the east. i vended spaceacillin and the other thing and popped the pill and was about to inject the spaceacillin when i started puking and passing out and was chainstunned for about five minutes before i could create a cure, despite going to treat the virus the second i got it. by the time i was handing out cures, most of the crew was already dead, especially around medbay.

who the fuck thought this was a good idea in the first place?
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Re: Fungal Tuberculosis is something else

Post by callanrockslol » #150534

I released it to a bunch of people and nothing came of it, needs a buff.
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Re: Fungal Tuberculosis is something else

Post by Incomptinence » #150542

callanrockslol wrote:I released it to a bunch of people and nothing came of it, needs a buff.
You sure some badmin didn't delete it because they hate the game?
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Re: Fungal Tuberculosis is something else

Post by Zilenan91 » #150748

admins have said they'd delete it if it gets out because it's cancer.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Fungal Tuberculosis is something else

Post by DemonFiren » #150757

It's more like AIDS, tbh.
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Re: Fungal Tuberculosis is something else

Post by J_Madison » #150761

They need to get good.

Literally put on internals or sterile mask to avoid getting infected now.

Medhuds exist for a reason.

Also fungal tb is restricted to NukeOps currently.
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