ei nath nerfs and drama and stuff

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Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: ei nath nerfs and drama and stuff

Post by Scones » #108874

Bottom post of the previous page:

handheld ei nath feels like a fine change
plplplplp WOOOOooo hahahhaha
Pybro
Joined: Fri Apr 25, 2014 8:27 pm
Byond Username: Pybro

Re: ei nath nerfs and drama and stuff

Post by Pybro » #108877

The issue with any nerf to Ei Nath is that you take remove the greatest fear of Wizard: Being removed from the round with absolutely no way of stopping it.

Movement is necessary for obvious reasons, but suppose you're the captain and that highly mobile wizard poofs into your office. Why do you juke the fuck out of there? Because he can remove you instantly. When the Wizard is dancing in the halls, why do people not simply mob him? Because he can remove you instantly (And no one wants to be the first to die). If you outright take that away from wizard you run into him having to rely even more on either things he's scavenged from the crew or using movement spells. Wizard has little way to outright KILL someone. Wound and maim or inconvenience, sure, but ei nath flat out zaps you to death.

If you want to nerf ei nath I'd suggest just making it so you cannot take it with magic missle. But, also add new stuff. Interesting spells. A 3 tile long acid breath, a spell that creates a gravity well where the wizard clicks, a spell to turn a door into a toothy yet stationary monster, etc.
ColonicAcid
Joined: Thu Apr 17, 2014 10:36 pm
Byond Username: ColonicAcid

Re: ei nath nerfs and drama and stuff

Post by ColonicAcid » #108881

Get fucking good, don't get stunned by magic missiles, don't stand next to wizard and ei nath will literally not do shit.

Like c'mon this is obviously grudgecoding why is this still a thing fuck this is atrocious.
crack is whack but smacks got your back
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