PKPenguin321 wrote:J_Madison wrote:PKPenguin321 wrote:>We want the game to be less hug-box!
>Let's make stuns so unviable that people can't die from 99% of the fights that they would have died in previously, because dying to stuns sucks!
>This game is so hug-box. We should have more death! Less hug-box!
>Let's make stuns not work so we die less!
MAKE UP YOUR MIND REEEEEEEE
When did I say I didn't like dying?
you basically said you didnt like dying as soon as you suggested making the biggest part of combat nonviable
you literally stated a scenario where the warden got stunprodded and cuffed, as it stands that warden is going to die pretty much guaranteed without intervention
shitting on stuns makes him not die
you also stated a scenario where the HoS evades death by lasers because stuns are too weak to keep people down long enough to kill
you're literally pushing to make stuns less lethal and now you're saying that they'll be just as lethal when they're very clearly not????
J_Madison wrote:Those scenarios are more about having a fair fight than anything.
something people need to learn about this game is that it isn't supposed to be "fair"
at least half of the legendary stories that convince people to play the game in the first place are stories about a man in a grey jumpsuit beating off armed gunmen with a blue toolbox
if combat was "fair" those stories wouldn't exist and the game loses its appeal
Stuns will be made less lethal on an individual level. Doesn't mean that getting stunned isn't bad, but it doesn't stun long enough for someone to kill you afterward.
Stories of how someone outrobusted the HOS is great and all, but it gets a little tiring and rediculous when it's so damn easy. All you need is a battery, wire, rod and wirecutter to stun and cuff which for disabling purposes will kill the HOS. That's stupid. What's also stupid is how you can steal a taser and robust up to 3 people at once.
Legendary stories are great, but if they're anything to do with a stun and a toolbox, it's purely stuns that makes the story.
Amelius wrote:Last thing I'll say in this thread because this guy is a massive chucklefuck and can't just fuck off, he has to try to enforce his changes on a completely different server, culture, mindset, population and meta just because. You say it works, but it only works on YOUR server with a quarter the pop of Sybil.
J_Madison wrote:Against a sizable cult, rev, gang or greytide you are meant to use FLASHBANGS.
Okay. The cult robusts two officers and takes their HUDs and headset. Suddenly the station is fucked because you have two undefeatable obstacles alongside 2 others. As-is, you CAN use flashbangs, but tasers work OK if there's only 3-, you have amazing aim, and you're arresting 1 and running.
[quote="J_Madison]
You don't like the effectiveness of lasers? Make a thread to buff lasers. Make a pull request to buff lasers. Lethal force as it stands works fine.
Why the fuck would we fuck up the entire balance of the game then try to rebalance it around those changes, when we have good balance right now? That's what you're literally proposing. Changing shit for the sake of it.
God, please lock this topic, this shit is dumb and I don't want anyone to seriously consider such retarded thought.[/quote][/quote]
So they have one set of protection, big whoop, the detective's revolver bypasses that, disablers bypass that, riot shotguns bypass that, lethal force bypasses that.
If you think long stuns are balanced, that's your opinion.
Am I enforcing these changes? These are just suggestions, feedback, opinions. Nobody here is being forced to do anything my way.
Hell with your logic anyone from Basil are unable to make any opinions because they're from a server with lower population.
Give me some proof to dispute my opinions instead of ad homs, insults and accusations.