Would removing changeling be any real loss?

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Cobby
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Re: Would removing changeling be any real loss?

Post by Cobby » #133482

Bottom post of the previous page:

I tried murderboning ling yesterday.

My arsenal consisted of Monkey, EMP, Armblade, Armor & Shield, & Fleshmend

What I did not know however is that with the new transform monkey mumbo-jumbo I cannot use the armor if I'm transforming into something in the jacket slot. Go figure.

So, my 'failsafe' combo was Monkey > Ventcrawl > EMP > Pop Out of Vent > Human > Armblade > Win.

Get Stunned? Monkey. Get Lasered? Fleshmend and try to ventcrawl.

My worst fear in the round was not people, but from dying of oxydep while ventcrawling.

Maybe you guys are playing ling as 'super secrit stealth deathmachine' when you should just play them as 'deathmachine'. I actually enjoyed my time running around in the vents watching as people scream ling over radio. I only died from a bomb I didn't expect.
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Re: Would removing changeling be any real loss?

Post by Saegrimr » #133483

ExcessiveCobblestone wrote:My worst fear in the round was not people, but from dying of oxydep while ventcrawling.
Scrubbers/waste vents are dangerous to crawl around in because they're usually vacuumed by the atmos waste loop.
Vents should have enough air in them, but theres also the danger of that one idiot who just maxes all the valves because hurp durp more air in the system gotta fix a pipe? NOT TODAY
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Re: Would removing changeling be any real loss?

Post by newfren » #133498

I had an atmos tech purposefully maximize the vents so that my life sucked a little more crawling around in them once.
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Re: Would removing changeling be any real loss?

Post by Cobby » #133570

Exactly, so long as you're murderboning as a ling then it's fun :^)

Consider Lings like Wizards, except you can buddy up with other wizards and have a hivemind :) you'll have a much better experience.
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Re: Would removing changeling be any real loss?

Post by callanrockslol » #133645

Ling is better than Hand of God and that isn't being removed?

You know what the problem is, no sec and some antag getting the entire armory, remove antags 2015.
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Re: Would removing changeling be any real loss?

Post by TheNightingale » #133649

callanrockslol wrote:Ling is better than Hand of God and that isn't being removed?

You know what the problem is, no sec and some antag getting the entire armory, remove antags 2015.
This is only a problem when they start killing everyone with it. Remove murderboners 2015.
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Re: Would removing changeling be any real loss?

Post by ShadowDimentio » #133764

TheNightingale wrote:
callanrockslol wrote:Ling is better than Hand of God and that isn't being removed?

You know what the problem is, no sec and some antag getting the entire armory, remove antags 2015.
This is only a problem when they start killing everyone with it. Remove murderboners 2015.
Only a problem when people get assblasted. Remove assblasted players 2015.
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Re: Would removing changeling be any real loss?

Post by Anonmare » #134099

Honestly I wish using stealth abilities were as, or better yet, more effective than the aggressive abilities. I remember suggesting giving lings the ability to extract their stings by using them on beakers so they can mix them up in chem and/or put them in a syringe gun to fuck people up at a distance, like that officer chasing you into space and you don't want to get in handcuffing range to cryo-sting him.
Takes prep time and if you miss you'll at least have to do the inventory juggle to load a second shot, assuming you did prepare a second shot.

Another thing I'd like is the ability to set if a sting is instant or delayed, and if so delayed by how long with varying costs. That way, if you're clever, you can frame someone else as a Ling or quietly kill someone if they're doing a spacewalk.

Also Strained Muscles needs re-work, it is flat out inferior to adrenal surge and due to the way stamina damage works it takes a while to clear out of the system, last time I used it anyway. Besides, why would you ever take it when adrenals does what Strained Muscles does but better? Maybe re-do at a subtle combat evolution; more damaging punches with a higher-likelihood of weakening punches and increased movement speed for a period of time while inflicting toxins and maybe a little bit of stamina damage as soon as it's out ofyour system. Overuse in a short time having increasingingly worse returns
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Re: Would removing changeling be any real loss?

Post by ShadowDimentio » #134104

Bring back parasting and stealthling will come back full form

I want stealthling
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Re: Would removing changeling be any real loss?

Post by Oldman Robustin » #134227

Ling definitely adds a layer of paranoia that didn't exist before the last buff and isnt really present in other gamemodes.

Two of the last times I played sec someone infiltrated security as a ling. When you've got someone who can change their appearance in a split second and the occasional officer crawling out of a cloning vat I find myself getting really on-edge and paranoid when I can't distinguish between real cloned officers and the ling one.

One of my bigger frustrations with ling more than anything right now is how rage-inducing halluc. sting is. For a cheap silent sting I should not be constantly stunned to the point it takes me over 2 minutes just to leave my office. The confusion is already a great effect, but either remove the stunning/KO's or reduce its duration so that a single cheap sting that takes mere seconds to save the chems for can put anyone out of commission for over 5 minutes.
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Re: Would removing changeling be any real loss?

Post by newfren » #134343

Hallucination sting is honestly a neat side tech for overt lings, given that if you stab a few people before you start combat with them they have fuck all chance of actually being able to beat you in that combat. Like at the moment it's just used for "sting everyone memes leleleele" but the sheer length of time it disables people for means it's a good offensive tool.
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