Staff of healing from summon magic.

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Durkel
Joined: Wed Apr 23, 2014 5:14 pm
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Staff of healing from summon magic.

Post by Durkel » #27866

Can we put a limit on how many of these are spawned? Watching six people run around reviving everyone really puts a damper on the chaos that summon magic is supposed to bring. Death becomes rather trivial when there are multiple people just waiting to bring you back to life.
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QuartzCrystal
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Re: Staff of healing from summon magic.

Post by QuartzCrystal » #27869

I kinda like it for exactly that reason. Shit hits the fan whenever this happens and having staves of healing and staves of resurrection make the round a fun, consistent, chaos for everyone. Plus it balances out the wizard if his objective is to kill a crew member, as instead of just assuming they'll probably die they now have to actively make sure his body is destroyed.
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cedarbridge
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Re: Staff of healing from summon magic.

Post by cedarbridge » #27871

Staves of healing actually give crew a reason NOT to just randomly kill eachother with summoned magic/guns. Its nice. Keep them as they are.
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Re: Staff of healing from summon magic.

Post by Lo6a4evskiy » #27918

No. It's great. It brings people into the round.
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Re: Staff of healing from summon magic.

Post by Konork » #27920

Chaos is not "oh my god everyone is dead", chaos is "oh my god what the fuck is happening". Having the staves of healing probably causes more chaos because they both make it harder to keep track of who all is dead or alive and because people are more willing to die (doing dumb shit) because they know someone's probably going to come along and zap their corpse, while removing them would just make Summon Magic cause murderboning near the beginning that tapers off as people die.
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Re: Staff of healing from summon magic.

Post by Incomptinence » #27924

It differentiates summon magic from summon guns. If you just want people to die summon guns is much better suited to that. I think summon magic makes more chaos anyway, and instant resurrection is extremely chaotic, potentially someone could use it on you*.

*if survivors weren't no fun gits
LdShade
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Re: Staff of healing from summon magic.

Post by LdShade » #27973

A cap would be nice though.
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Re: Staff of healing from summon magic.

Post by Raven776 » #27978

There doesn't need to be a cap. They're fun. If you're a 'zard and your job is to murder someone and you summon magic, you're doing it wrong. Or very, very right, actually.

Summon magic and summon guns are some of the least painfully annoying wizard spells. It's better than the quadrilianth MM fireball murderbone machine.
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cedarbridge
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Re: Staff of healing from summon magic.

Post by cedarbridge » #27986

Raven776 wrote:There doesn't need to be a cap. They're fun. If you're a 'zard and your job is to murder someone and you summon magic, you're doing it wrong. Or very, very right, actually.

Summon magic and summon guns are some of the least painfully annoying wizard spells. It's better than the quadrilianth MM fireball murderbone machine.
I've honestly seen way more summonx4 or Mindswap Ops wizards than I've seen traditional MM/fireball wizards.
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Re: Staff of healing from summon magic.

Post by Scott » #27994

It's because the fireball sucks, holyshit. It hits a fly in front of you and you're down in flames.
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Re: Staff of healing from summon magic.

Post by Cipher3 » #28002

Incomptinence wrote:It differentiates summon magic from summon guns. If you just want people to die summon guns is much better suited to that. I think summon magic makes more chaos anyway, and instant resurrection is extremely chaotic, potentially someone could use it on you*.

*if survivors weren't no fun gits
Had a round yesterday as survivor where I just used scrying orb and staff of healing to resurrect as many people as possible, leaving out a couple who were just being retarded.
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cedarbridge
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Re: Staff of healing from summon magic.

Post by cedarbridge » #28009

Scott wrote:It's because the fireball sucks, holyshit. It hits a fly in front of you and you're down in flames.
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Re: Staff of healing from summon magic.

Post by Incoming » #28010

The impermanence of death is a critical feature of summon magic and it pretty much has to be like that to keep things chaotic and interesting. It's the same reason why you can't turn into anything that doesn't leave a corpse from staff of change shots.
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Durkel
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Re: Staff of healing from summon magic.

Post by Durkel » #28014

I'm not asking for them to be removed, just limited. I'd suggest replacing the chance of a staff of healing with a staff of chaos on the selection list. That way you can still do your goodie two shoe shit and cause some actual chaos at the same time.
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cedarbridge
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Re: Staff of healing from summon magic.

Post by cedarbridge » #28025

Durkel wrote:I'm not asking for them to be removed, just limited. I'd suggest replacing the chance of a staff of healing with a staff of chaos on the selection list. That way you can still do your goodie two shoe shit and cause some actual chaos at the same time.
You're missing what everyone just said. Chaos != murdermaimkill
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Ezel
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Re: Staff of healing from summon magic.

Post by Ezel » #28034

Its the choose of the holder to be rude or friendly
Like spacing the staff cuz... Magic is awesome and should be mastered to kill eachother accidently in the process
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Reimoo
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Re: Staff of healing from summon magic.

Post by Reimoo » #28216

Actually I think people killing each other just because they know they can be revived seconds later adds to the chaos.

More people alive = More chaos
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