Night Vision Mesons v2

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Hornygranny
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Night Vision Mesons v2

Postby Hornygranny » Mon Nov 10, 2014 4:35 pm #42408

talk shit get banned edition

If you don't like it, say so in a civil manner, if you do, the same.
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Re: Night Vision Mesons v2

Postby QuartzCrystal » Mon Nov 10, 2014 4:37 pm #42409

Paprika's change was bad and went in the opposite direction of what I believe most players would be interested in seeing (as was evident by essentially going in the opposite of what the original OP was suggesting).

Now HG tells me that Paprika has a PR increasing the illumination for miner borgs. Perhaps this fixes the needless change they made previously?

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Hornygranny
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Re: Night Vision Mesons v2

Postby Hornygranny » Mon Nov 10, 2014 4:39 pm #42412

The nuanced difference is that everyone can see the minerborg glowing like the sun, but only the minerborg can see when it has "nightvision".
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Re: Night Vision Mesons v2

Postby QuartzCrystal » Mon Nov 10, 2014 4:42 pm #42415

If the minerborg now actually shines like the sun then I think most of our complaints can be retracted, I'm glad input was listened to.

However, I still also think Night Vision Mesons should be added as a research item.

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Re: Night Vision Mesons v2

Postby Hornygranny » Mon Nov 10, 2014 4:48 pm #42417

I'm sure someone will do it when the freeze is over.
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Re: Night Vision Mesons v2

Postby Bluespace » Mon Nov 10, 2014 5:21 pm #42425

I don't understand why minerborgs were changed and would like somebody to explain it to me.
I play Boris Pepper.
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PostThis post was deleted by Hornygranny on Mon Nov 10, 2014 6:26 pm.

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oranges
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Re: Night Vision Mesons v2

Postby oranges » Mon Nov 10, 2014 8:18 pm #42470

The issue is that night vision is very strong in ss13, you are basically invisible in the dark and you can see clearly. Other people in maint basically get tased from a distance by somebody they can't see and then executed. It's hardly fun for anyone other than the person with night vision.

As such it was made a decision to make night vision a more restricted item and that was removed from mesons, leaving it on the miner borg was an oversight and paprika was correct in removing it.

However, they didn't consider the knock on effect of that change on miner borgs and how that relates to the range of attack mobs. In their defense, they're only human.

Finally pretty much every persons reaction to the change was shit and paprika's responses were shit.

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Re: Night Vision Mesons v2

Postby iyaerP » Mon Nov 10, 2014 8:42 pm #42475

Except minerborgs can't even do the action that is the "problem".

I could understand if secborgs had nightvision, how that would be a problem, but what is a minerborg going to do, walk up and flash you, and then drill while you are stunned? Oh wait, it can't, because flash doesn't stun anymore.

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Re: Night Vision Mesons v2

Postby Bluespace » Mon Nov 10, 2014 8:43 pm #42477

I agree with night vision being strong.
As a frequent minerborg, without night vision I fear i'll die to mobs much more often.
I play Boris Pepper.
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Re: Night Vision Mesons v2

Postby paprika » Mon Nov 10, 2014 8:54 pm #42481

The night vision doesn't affect seeing mobs at all wtf it only allowed you to see the tiles adjacent to you, a flashlight is more powerful for seeing mobs even
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Night Vision Mesons v2

Postby adrix89 » Mon Nov 10, 2014 9:51 pm #42495

paprika wrote:The night vision doesn't affect seeing mobs at all wtf it only allowed you to see the tiles adjacent to you, a flashlight is more powerful for seeing mobs even

In other words space is not really dark.

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Re: Night Vision Mesons v2

Postby Somejerk » Mon Nov 10, 2014 10:59 pm #42533

What have I done...

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paprika
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Re: Night Vision Mesons v2

Postby paprika » Tue Nov 11, 2014 12:37 am #42561

It's not your fault dude don't worry about it, these things are going to happen no matter who makes a thread because that's just the way things are right now.
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Night Vision Mesons v2

Postby Silavite » Tue Nov 11, 2014 3:45 am #42595

Was this already amended, or is the wiki out of date?
Meson Debacle.png

https://tgstation13.org/wiki/Guide_to_R ... evelopment

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paprika
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Re: Night Vision Mesons v2

Postby paprika » Tue Nov 11, 2014 3:51 am #42596

Wiki is severely out of date, yeah. We don't have wiki maintainers and it's not a requirement for coding.

The fact that it took you this long to notice it means that the wiki is pretty irrelevant towards things like that and people only use it for gamemode info/recipes.
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Night Vision Mesons v2

Postby Gun Hog » Tue Nov 11, 2014 5:27 am #42611

Hornygranny wrote:I'm sure someone will do it when the freeze is over.


Reposting my proposal since the original thread is gone.

The requirements for night-vision equipment are as follows:
Standard NVG - Electromagnetic Spectrum 4, requires uranium.
NVG Medical HUD- Electromagnetic Spectrum 5, Biological Technology 4. Requires uranium and silver.
NVG Security HUD- Electromagnetic Spectrum 5, Combat Technology 4. Requires uranium and gold (swag).

Keeping in line with this, NVG Mesons would require:
Electromagnetic Spectrum 5, Engineering 4. Requires uranium like the others.
Since mesons require plasma, I would of course make this a requirement.
In addition, a bit of diamond would be required as well, because miners love shiny things.

NVG Mesons are not the same thing as X-ray vision. You will only see mobs and objects that in your view range. You will not see them through walls or obstacles, this is true only for turfs.

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Re: Night Vision Mesons v2

Postby paprika » Tue Nov 11, 2014 6:53 am #42633

If you could do that gun_hog I'd be all for it, you could just re-use the "advanced mesons" sprite that borgs use and is leftover from ergo mesons. Also make them animated of course!
Oldman Robustin wrote:It's an established meme that coders don't play this game.

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Re: Night Vision Mesons v2

Postby flazeo25 » Tue Nov 11, 2014 5:21 pm #42726

could we have the nightvision mesons for mining come with auto detect mining scanner, but would take some good research and be for miners and researchable for borgs.

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Gun Hog
 
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Re: Night Vision Mesons v2

Postby Gun Hog » Tue Nov 11, 2014 6:49 pm #42748

flazeo25 wrote:could we have the nightvision mesons for mining come with auto detect mining scanner, but would take some good research and be for miners and researchable for borgs.

Why? The autoscanner is pretty cheap, and you can get it with a voucher as well. Do mining borgies not already have an autoscanner, as well?

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Re: Night Vision Mesons v2

Postby Intigracy » Tue Nov 11, 2014 7:01 pm #42753

     .


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