Oddyseus mounted sleeper

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Saltycut
Joined: Wed Sep 03, 2014 4:17 pm
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Oddyseus mounted sleeper

Post by Saltycut » #43184

Please make it possible to eject yourself from the Oddyseus mounted sleeper.
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fleure
Joined: Tue Apr 15, 2014 2:50 pm
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Re: Oddyseus mounted sleeper

Post by fleure » #43188

I seem to remember writing an (admittedly shoddy) fix for this, involving pressing the resist button to drop out of various containers. Whatever happened to that? Was it really that bad and had to be cut?
Ex-/tg/station maintainer for being a lazy shit.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: Oddyseus mounted sleeper

Post by Scones » #43190

More like Odysseus Mounted Kidnapper
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Somejerk
Joined: Tue Jul 29, 2014 1:04 am
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Re: Oddyseus mounted sleeper

Post by Somejerk » #43224

Not until we have a way of getting out of Cryo tubes that you get stuck in.
Intigracy
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Re: Oddyseus mounted sleeper

Post by Intigracy » #43237

     .
Last edited by Intigracy on Wed Dec 10, 2014 8:57 pm, edited 2 times in total.
Erbbu
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Re: Oddyseus mounted sleeper

Post by Erbbu » #43241

I guess you died in that one round by me kidnapping you in my torture chamber of an Ody. Anyway I kind of just trusted people not knowing that they could eject out of it.
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ExplosiveCrate
Joined: Fri Apr 18, 2014 8:04 pm
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Re: Oddyseus mounted sleeper

Post by ExplosiveCrate » #43250

Pretty sure you can't just eject out of it, and that there's a function that keeps the person inside the sleeper knocked out until they're either released or the mech breaks.
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Erbbu
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Re: Oddyseus mounted sleeper

Post by Erbbu » #43251

No people literally ejected themselves out of my torture chamber in a round I had today. Most of them did it too late and already had 20 units of plasma and neurotoxin in their bloodstream though. They don't get knocked out either unless you inject them with something that does that.
iyaerP
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Re: Oddyseus mounted sleeper

Post by iyaerP » #43304

how do you inject bad chemicals in an oddy? I have tried, but it won't let me scan pacid, chloral hydrate, or other "fun" stuff.
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ExplosiveCrate
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Re: Oddyseus mounted sleeper

Post by ExplosiveCrate » #43309

IIRC, it has to be "liquid". Don't think any of the "gg ur ded" chemicals count as liquid (for some reason) but things like weak toxins and bar drinks still work.

Of course, I could be wrong. This is just what I remember from a conversation a long time ago.
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Re: Oddyseus mounted sleeper

Post by miggles » #43316

unless it was changed, liquid plasma can be scanned and reproduced
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iyaerP
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Re: Oddyseus mounted sleeper

Post by iyaerP » #43341

Yeah, I was able to scan a couple of bar drinks, but not the beakers of doom that chemistry presented as tribute.
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fleure
Joined: Tue Apr 15, 2014 2:50 pm
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Re: Oddyseus mounted sleeper

Post by fleure » #43427

Code: Select all

/item/mecha_parts/mecha_equipment/tool/sleeper/container_resist()
	go_out()

/obj/item/mecha_parts/mecha_equipment/tool/sleeper/proc/go_out()
	if(!occupant)
		return
	occupant.forceMove(get_turf(src))
	occupant_message("[occupant] ejected. Life support functions disabled.")
	log_message("[occupant] ejected. Life support functions disabled.")
	occupant.reset_view()
	/*
	if(occupant.client)
		occupant.client.eye = occupant.client.mob
		occupant.client.perspective = MOB_PERSPECTIVE
	*/
	occupant = null
	pr_mech_sleeper.stop()
	set_ready_state(1)
	return
So yeah, looks like resisting is supposed to let you out. Could you open an issue on github about ths please?
Ex-/tg/station maintainer for being a lazy shit.
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Cheridan
Joined: Tue Apr 15, 2014 6:04 am
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Re: Oddyseus mounted sleeper

Post by Cheridan » #43455

Don't open an issue,
because resisting works.
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fleure
Joined: Tue Apr 15, 2014 2:50 pm
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Re: Oddyseus mounted sleeper

Post by fleure » #43460

My code is infallable, bow down ye heathens.
Ex-/tg/station maintainer for being a lazy shit.
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
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Re: Oddyseus mounted sleeper

Post by Erbbu » #43466

I told you it works.
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