hard population cap

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

Moderators: MisterPerson, Code Maintainers

User avatar
Jeb
 
Joined: Thu Apr 17, 2014 4:01 pm
Byond Username: Stapler2025

hard population cap

Postby Jeb » Fri Jul 10, 2015 8:34 pm #103271

There are currently >70 players on Sybil. You will not be able to join the game until a crewmember is no longer occupying their job slot. You may observe or try playing on Basil at byond://game.tgstation13.org:2337

this is fucking retarded
Image
Unbiased Global Moderator
Guy that made a thing that got put on the homepage of /tg/station13
Defeated in the Great Purge of 2014
[Security] Fiz Bump says, "Beats me, I'm not a scientist. But this is a problem that can be solved with harmbatons."
Johnson Fitzwell asks, "HOW THE FUCK ARE YOU STILL ALIVE?"
Image



User avatar
Ikarrus
 
Joined: Fri Apr 18, 2014 2:17 am
Location: Canada
Byond Username: Ikarrus
Github Username: Ikarrus

Re: hard population cap

Postby Ikarrus » Fri Jul 10, 2015 8:43 pm #103274

It was put in to control round quality because hyperpopulated rounds are ass. I actually wanted to lower it even further.

Just IMO.
Former Dev/Headmin
Who is this guy?

Incoming
Github User
 
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: hard population cap

Postby Incoming » Fri Jul 10, 2015 9:11 pm #103278

it's at 50 now, which is bordering on ridiculous.
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Patreon - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!

User avatar
Jeb
 
Joined: Thu Apr 17, 2014 4:01 pm
Byond Username: Stapler2025

Re: hard population cap

Postby Jeb » Fri Jul 10, 2015 9:13 pm #103279

Incoming wrote:it's at 50 now, which is bordering on ridiculous.


so the message isn't even being truthful?

if the stupid artificial restrictions are "necessary" can we at least add a fucking queue system so you don't have to either spam Join Game or say fuck it and observe
Image
Unbiased Global Moderator
Guy that made a thing that got put on the homepage of /tg/station13
Defeated in the Great Purge of 2014
[Security] Fiz Bump says, "Beats me, I'm not a scientist. But this is a problem that can be solved with harmbatons."
Johnson Fitzwell asks, "HOW THE FUCK ARE YOU STILL ALIVE?"
Image

User avatar
Ikarrus
 
Joined: Fri Apr 18, 2014 2:17 am
Location: Canada
Byond Username: Ikarrus
Github Username: Ikarrus

Re: hard population cap

Postby Ikarrus » Fri Jul 10, 2015 9:14 pm #103281

Oh I dunno

My ideal number was 60 so the jobs could at least be filled at round start.

A queue would be nice.
Former Dev/Headmin
Who is this guy?

User avatar
Jeb
 
Joined: Thu Apr 17, 2014 4:01 pm
Byond Username: Stapler2025

Re: hard population cap

Postby Jeb » Fri Jul 10, 2015 9:19 pm #103283

All it needs to do is say "the game is currently full, your position in queue is 9" then either place you into the game automatically or BWOINK you and make you pick an open position.

Would be worlds better than what this is now
Image
Unbiased Global Moderator
Guy that made a thing that got put on the homepage of /tg/station13
Defeated in the Great Purge of 2014
[Security] Fiz Bump says, "Beats me, I'm not a scientist. But this is a problem that can be solved with harmbatons."
Johnson Fitzwell asks, "HOW THE FUCK ARE YOU STILL ALIVE?"
Image

PostThis post was deleted by MisterPerson on Sat Jul 11, 2015 2:08 am.
Reason: Straight up shitposting

PostThis post was deleted by MisterPerson on Sat Jul 11, 2015 2:09 am.
Reason: Response to a now-deleted post

User avatar
Scones
 
Joined: Mon Nov 10, 2014 2:46 am
Location: cooler than thou
Byond Username: Scones

Re: hard population cap

Postby Scones » Fri Jul 10, 2015 9:42 pm #103291

This is stupid. I don't remember the server being this laggy last time we had this many people.
Last edited by MisterPerson on Sat Jul 11, 2015 2:09 am, edited 1 time in total.
Reason: Removed a reference to a shitpost
plplplplp WOOOOooo hahahhaha

Shadowlight213
 
Joined: Tue Nov 11, 2014 9:34 pm
Byond Username: Shadowlight213
Github Username: Shadowlight213

Re: hard population cap

Postby Shadowlight213 » Fri Jul 10, 2015 9:43 pm #103292

the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.

User avatar
Jeb
 
Joined: Thu Apr 17, 2014 4:01 pm
Byond Username: Stapler2025

Re: hard population cap

Postby Jeb » Fri Jul 10, 2015 9:53 pm #103296

palpatine213 wrote:the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.


except for the part where YOU CAN'T PLAY BECAUSE THERES A PLAYER CAP.
Image
Unbiased Global Moderator
Guy that made a thing that got put on the homepage of /tg/station13
Defeated in the Great Purge of 2014
[Security] Fiz Bump says, "Beats me, I'm not a scientist. But this is a problem that can be solved with harmbatons."
Johnson Fitzwell asks, "HOW THE FUCK ARE YOU STILL ALIVE?"
Image

User avatar
Oldman Robustin
 
Joined: Tue May 13, 2014 2:18 pm
Byond Username: ForcefulCJS

Re: hard population cap

Postby Oldman Robustin » Fri Jul 10, 2015 10:00 pm #103298

Reeks of solving a problem that didn't exist.

High pop is less than optimal, but the chaos had its appeals in moderation, which it was, because 70+ active players is rare.

So capping it at 70 is just meh.

WHAT IS FUCKING STUPID IS THIS IDIOTIC 50/50 ON THE BANNER THATS JUST GOING TO SCARE AWAY PEOPLE WHEN WE AREN'T EVEN HIGH-POP YET. IT DOESN'T EVEN MEAN ANYTHING. IT'S JUST A SHITTY RUSE THAT'S ONLY GOING TO SCARE OFF FRESH BLOOD.
Image

User avatar
Takeguru
 
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: hard population cap

Postby Takeguru » Fri Jul 10, 2015 10:07 pm #103300

Excuse me

But what the FUCK is this

Image
Image

User avatar
Akkryls
 
Joined: Fri Nov 07, 2014 11:54 am
Byond Username: Akkryls

Re: hard population cap

Postby Akkryls » Fri Jul 10, 2015 10:30 pm #103306

Takeguru wrote:Excuse me

But what the FUCK is this

Image


Kind of a half truth

It's more like 10/70 on Basil and 65/70 on Sybil.

Septavius
 

Re: hard population cap

Postby Septavius » Fri Jul 10, 2015 11:12 pm #103311

this is some real shit, boys.

Incoming
Github User
 
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: hard population cap

Postby Incoming » Fri Jul 10, 2015 11:37 pm #103314

I've said it a dozen times: Tricking people into playing on bagil doesn't work.
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Patreon - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!

User avatar
ThatSlyFox
 
Joined: Thu Jun 26, 2014 7:00 am
Location: USA!
Byond Username: ThatSlyFox

Re: hard population cap

Postby ThatSlyFox » Sat Jul 11, 2015 1:10 am #103330

This doesn't work simply because people think basil is literally worst than hitler. We must first improve basil's reputation. Once we do that then the cap will be useless because we would have a decent amount of regulars on both servers.

No idea how to improve Basil's rep though.

User avatar
lumipharon
 
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: hard population cap

Postby lumipharon » Sat Jul 11, 2015 1:52 am #103336

It would help if people didn't start spouting shit about circlejerking, ERPing metafriends at the barest mention of basil.

User avatar
Saegrimr
 
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: hard population cap

Postby Saegrimr » Sat Jul 11, 2015 1:56 am #103337

Clearly the solution is to flood Basil with normies outside of the clique. Can't fight the tide in medbay with your pants at your ankles.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.

User avatar
lumipharon
 
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: hard population cap

Postby lumipharon » Sat Jul 11, 2015 2:00 am #103340

Saegrimr wrote:Clearly the solution is to flood Basil with normies outside of the clique. Can't fight the tide in medbay with your pants at your ankles.


And that is the shitposting that keeps people away.

Incoming
Github User
 
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: hard population cap

Postby Incoming » Sat Jul 11, 2015 2:15 am #103342

can we get rid of this fake 50/50 slots message ye, it's driving people away and they aren't going to basil
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Patreon - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!

User avatar
Takeguru
 
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: hard population cap

Postby Takeguru » Sat Jul 11, 2015 2:17 am #103344

I don't frequent Basil for 2 major reasons.

Metastation doesn't work well with the low pops it generally has (Which is a self-serving problem, I'm aware)

And the rounds tend to last much longer when I just want to pull a 45-60 minute round

There's also the fact that I don't click well with those there, but that's a minor issue
Image

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: hard population cap

Postby Steelpoint » Sat Jul 11, 2015 4:16 am #103354

This is moronic and is a fix to a problem that did not actually exist.
Image

Fr05tByt3
 
Joined: Mon May 11, 2015 3:35 am
Byond Username: Fr05tByt3

Re: hard population cap

Postby Fr05tByt3 » Sat Jul 11, 2015 6:14 am #103372

Steelpoint wrote:This is moronic and is a fix to a problem that did not actually exist.

Maybe admins were complaining about how much work super highpop rounds are and this is one potential fix.

Still, with the server being crowdfunded, making huge changes like this without consulting playerbase is a good way to lose players/funding.
Plus the incorrect 50/50 banner is directly driving players away.

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: hard population cap

Postby oranges » Sat Jul 11, 2015 11:01 am #103393

Anytime I see that cap message I just log out and play something else.

I have zero desire to play on basil, it's a different map and the community plays differently

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: hard population cap

Postby Steelpoint » Sat Jul 11, 2015 11:04 am #103394

Watch as this is yet another failure in bumping up Basil's population.
Image

callanrockslol
 
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: hard population cap

Postby callanrockslol » Sat Jul 11, 2015 11:45 am #103399

Remove server two already, just go back to glorious 100 player server and stop expecting people to give a shit.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.

Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."

Anderson Conagher wrote:Callan is sense.

Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it

petethegoat wrote:slap a comment on it and call it a feature

MisterPerson wrote:>playing
Do you think this is a game?

Gun Hog wrote:Untested code baby

oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode

Malkevin wrote:I was the only one that voted for you Callan.

Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them



OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget

Armhulen wrote:
John_Oxford wrote:>implying im not always right

all we're saying is that you're not crag son


bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game

The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: hard population cap

Postby DemonFiren » Sat Jul 11, 2015 11:54 am #103402

Callan is literally heretical.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

callanrockslol
 
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: hard population cap

Postby callanrockslol » Sat Jul 11, 2015 12:29 pm #103406

You're the heretic, I follow the true old ways, one server one griff. No place for metagang circlejerk.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.

Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."

Anderson Conagher wrote:Callan is sense.

Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it

petethegoat wrote:slap a comment on it and call it a feature

MisterPerson wrote:>playing
Do you think this is a game?

Gun Hog wrote:Untested code baby

oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode

Malkevin wrote:I was the only one that voted for you Callan.

Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them



OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget

Armhulen wrote:
John_Oxford wrote:>implying im not always right

all we're saying is that you're not crag son


bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game

The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: hard population cap

Postby DemonFiren » Sat Jul 11, 2015 12:47 pm #103409

Space isn't war, Callan, it changes. You're so stuck up in your old ways that you can't see the lizardbar and ERP whores need Basil. If you'd force them onto Sybil, you could collapse an entire system.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

User avatar
imblyings
 
Joined: Fri Apr 18, 2014 5:42 pm
Location: >using suit sensors
Byond Username: Ausops

Re: hard population cap

Postby imblyings » Sat Jul 11, 2015 1:03 pm #103410

I can understand a 70 player cap but 50 players is way too low, especially for friday/saturday night peak times. Imo not a smart decision to drive people to play on bagil, some people prefer the map/general atmosphere of sybil and /tg/ isn't yet in a place where we can afford to force players like that around.
The patched, dusty, trimmed, feathered mantle of evil +13.

User avatar
Miauw
 
Joined: Sat Apr 19, 2014 11:23 am
Byond Username: Miauw62

Re: hard population cap

Postby Miauw » Sat Jul 11, 2015 1:29 pm #103411

maybe the atmosphere of both servers would improve if people quit the server wars bullshit
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.

<Tobba> I stared into BYOND and it farted

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: hard population cap

Postby Steelpoint » Sat Jul 11, 2015 1:34 pm #103412

What server wars? Basil lost a long time ago.
Image

User avatar
Miauw
 
Joined: Sat Apr 19, 2014 11:23 am
Byond Username: Miauw62

Re: hard population cap

Postby Miauw » Sat Jul 11, 2015 1:43 pm #103413

the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.

<Tobba> I stared into BYOND and it farted

onleavedontatme
 
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: hard population cap

Postby onleavedontatme » Sat Jul 11, 2015 4:25 pm #103442

This was put into place after server killing lag when we had a ~90 people connected or some nonsense. MSO said it was mostly all client lag, not server/game lag (though he later discovered someone had broken atmos or something in some recent update).

At least that's what I remember from the fragments of conversation that were spread out over asay and several IRC channels.

Found part of it, don't have an overwhelming desire to find asay stuff or coderbus stuff now so I'm hoping this at least explains it somewhat.

<hg|work> MrStonedOne, are we really being bottlenecked by network?
<MrStonedOne> ovh's network hasn't been that stellar lately
<MrStonedOne> i've noticed remote desktop being lagger then it used
<MrStonedOne> to
<hg|work> so it's not a bandwidth problem, just poor network performance
<hg|work> ok
<MrStonedOne> also, when sybil had 90 players, and somebody made a bunch of sentient animals to bring the ghosts into the round, mob was running at 3ds

For the record, I'm not a fan of it either but if the game was more or less freezing at 90 people I'm not sure what the alternative is.

User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: hard population cap

Postby Steelpoint » Sat Jul 11, 2015 4:27 pm #103443

If the game really does crap out at 90 people, then put a cap on 85 people.

Currently there's around 55 job positions in the game, this 50 person cap means you cannot fill all the jobs on the station at all.
Image

User avatar
Miauw
 
Joined: Sat Apr 19, 2014 11:23 am
Byond Username: Miauw62

Re: hard population cap

Postby Miauw » Sat Jul 11, 2015 4:59 pm #103446

you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.

<Tobba> I stared into BYOND and it farted

User avatar
Scones
 
Joined: Mon Nov 10, 2014 2:46 am
Location: cooler than thou
Byond Username: Scones

Re: hard population cap

Postby Scones » Sat Jul 11, 2015 5:02 pm #103447

Basil basically isn't tg in how the rounds and community function so I don't think it's at all realistic to expect people to play there if/when Sybil is full

If Sybil is full, I'll go play Chivalry. If I wanted to play on a lowpop circlejerk I'd just play on another server entirely.
plplplplp WOOOOooo hahahhaha

Duncdar
 
Joined: Tue Jul 08, 2014 7:47 am
Byond Username: Duncdar

Re: hard population cap

Postby Duncdar » Sat Jul 11, 2015 5:45 pm #103449

If people wanted to play on Basil in the first place, they would. If you want to kill our server like this then you just might as well as take it down.
~lighter than Aire~

User avatar
Wyzack
 
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: hard population cap

Postby Wyzack » Sat Jul 11, 2015 5:53 pm #103450

The server 2 hate is real. YOU USED TO BE A BASIL PLAYER SCONES!
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!

Kor wrote:I wish Wyzack was still an admin.

EngamerAzari's real number one fangirl <3
certified good poster

User avatar
Summoner
 
Joined: Thu Apr 17, 2014 5:56 pm
Byond Username: Summoner99

Re: hard population cap

Postby Summoner » Sat Jul 11, 2015 5:57 pm #103451

The hardcap is a horrible idea, both servers are played differently and while I love Basil server the Sybil server is fun for high pop action filled games. Trying to force people to other servers only makes both sides angry and does not solve population issues, it just makes it worse. People on Basil seem fine with low pop long rounds while Sybil likes high pop short rounds.

The population cap is just shooting yourselves in the foot, it only damages a community.
Image
Long time player and former admin

User avatar
Falamazeer
 
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: hard population cap

Postby Falamazeer » Sat Jul 11, 2015 5:59 pm #103452

I don't like their map, or their regulars, Not that they're all bad, it's just I've had bad experiences with them during sybil outages. people instantly taking eachothers sides against you, OOC being eye rolling elitist jerks, It's just not for me, I'd just a soon not play there if I can help it.

Maybe if you stripped it's identity, because honestly those 20 people who really enjoy that comradery don't need to take up what is now being mandated as half the server population.

Fix the map, I'd say random rotation on both servers for consistency but you could just as easily just pick one and stick with it, and enforce meta-buddy policy equally there as it's enforced on sybil and then maybe it'll be an acceptable fix, because that's a real problem with the cliques on bagil, shit's like highschool all over again.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar

lumipharon wrote:ass parasite was pretty meh when I tried it.

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: hard population cap

Postby oranges » Sat Jul 11, 2015 11:35 pm #103489

Miauw wrote:the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs

Maybe people keep saying it because on the balance of things it's true?

User avatar
Not-Dorsidarf
In-Game Admin
 
Joined: Fri Apr 18, 2014 4:14 pm
Location: Space outside the Brig
Byond Username: Dorsidwarf

Re: hard population cap

Postby Not-Dorsidarf » Sat Jul 11, 2015 11:51 pm #103490

oranges wrote:
Miauw wrote:the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs

Maybe people keep saying it because on the balance of things it's true?


I dont really notice a difference between when I staticname and when I randomname on bagil, but I dont notice a lot more shittery on sybil either (short of the guys who toolbox one guy fnr then explode and get bant.)

Metastation does sux though, back2eff3 when?
Image
Image

User avatar
MrStonedOne
Host
 
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: hard population cap

Postby MrStonedOne » Sun Jul 12, 2015 1:33 am #103499

Currently, there are 3 caps:

Soft cap at 50. This is what I set the banners to. You can join, it just nicely requests you join another server.

Hard cap at 65. This prevents joining the game, but you can observe.

Extreme cap at 70. This prevents connecting to the server. I put this in place after I watched the server buckle at 95 players. while basil had almost none. basil then got 10 new players. It was nice.

The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.
Forum/Wiki Administrator, Server host, Database King, Master Coder

MrStonedOne on Reddit(banned), Steam, IRC, Skype Discord.

Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken

User avatar
Jeb
 
Joined: Thu Apr 17, 2014 4:01 pm
Byond Username: Stapler2025

Re: hard population cap

Postby Jeb » Sun Jul 12, 2015 2:01 am #103501

Again, stupid.


Hurr durr can't even connect period.

Never had these problems before.
Image
Unbiased Global Moderator
Guy that made a thing that got put on the homepage of /tg/station13
Defeated in the Great Purge of 2014
[Security] Fiz Bump says, "Beats me, I'm not a scientist. But this is a problem that can be solved with harmbatons."
Johnson Fitzwell asks, "HOW THE FUCK ARE YOU STILL ALIVE?"
Image

User avatar
Falamazeer
 
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: hard population cap

Postby Falamazeer » Sun Jul 12, 2015 2:47 am #103502

if that's your opinion MSO, and I can't fault your logic, then can you at least take the step to fix the map?
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar

lumipharon wrote:ass parasite was pretty meh when I tried it.

callanrockslol
 
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: hard population cap

Postby callanrockslol » Sun Jul 12, 2015 3:07 am #103507

Miauw wrote:you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.


The station runs pretty well with 1 person on it, even better than usual actually, almost nothing goes wrong and nobody ever dies.

MrStonedOne wrote:The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.


Nobody else wants to play on basil what do you not understand about this, the people that want to play there already play there, when sybil goes down a few people fuck around on basil but everyone else either waits for sybil to come back or fucks off to do other things.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.

Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."

Anderson Conagher wrote:Callan is sense.

Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it

petethegoat wrote:slap a comment on it and call it a feature

MisterPerson wrote:>playing
Do you think this is a game?

Gun Hog wrote:Untested code baby

oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode

Malkevin wrote:I was the only one that voted for you Callan.

Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them



OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget

Armhulen wrote:
John_Oxford wrote:>implying im not always right

all we're saying is that you're not crag son


bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game

The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy

onleavedontatme
 
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: hard population cap

Postby onleavedontatme » Sun Jul 12, 2015 3:13 am #103508

I'm not sure forcing people onto basil is a good idea.

I'm not trying to start server rivalry shit or say that one is better than the other but they basically have different communities and different play styles, I'm not sure people who "main" servers would appreciate being forced to play together.

User avatar
ThatSlyFox
 
Joined: Thu Jun 26, 2014 7:00 am
Location: USA!
Byond Username: ThatSlyFox

Re: hard population cap

Postby ThatSlyFox » Sun Jul 12, 2015 4:01 am #103512

Dissing basil is the cool thing to do now. I need to get with the times.

Next

Return to Coding Feedback

Who is online

Users browsing this forum: No registered users