New Energy Weapon Charge Overlays

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Scones
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New Energy Weapon Charge Overlays

Post by Scones » #105992

They look upsettingly bad. The HoS one is blurry, the lasers are confusing.

Image
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Re: New Energy Weapon Charge Overlays

Post by lumipharon » #105994

The hell is wrong with what we have?
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Re: New Energy Weapon Charge Overlays

Post by Scones » #105995

They also broke gunlight UI buttons.
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Re: New Energy Weapon Charge Overlays

Post by Amelius » #105997

One word. Blurovision.

What's wrong with the traditional lasers? It was simple and clear.
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Re: New Energy Weapon Charge Overlays

Post by NikNakFlak » #106000

I made an image comparison
Image
Top is new, bottom is old.
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Re: New Energy Weapon Charge Overlays

Post by Amelius » #106004

NikNakFlak wrote:I made an image comparison
Image
Top is new, bottom is old.
That's another pertinent thing. The new lasers don't have an obvious charge indicator unless it's empty, whereas the standard ones have it turn progressively more orange the less ammo you have.
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Re: New Energy Weapon Charge Overlays

Post by NikNakFlak » #106005

Everything shown is full charge on top with a half charge on the bottom
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Re: New Energy Weapon Charge Overlays

Post by Scones » #106006

I liked the little detailed charge on the HOS laser, and the shaded bar on the Captain's
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Re: New Energy Weapon Charge Overlays

Post by Malkevin » #106009

Scones wrote:They look upsettingly bad. The HoS one is blurry, the lasers are confusing.

Image
Everything in that picture looks blurred to me
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Re: New Energy Weapon Charge Overlays

Post by Jordie0608 » #106115

Here's a better comparison of the guns that had significant sprite changes (and the egun), all others guns look essentially the same as previous.

Before
Image

After (The floral's charge bar is bugged, it should be shorter than that)
Image
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Re: New Energy Weapon Charge Overlays

Post by Scones » #106116

Standardization of gun directions was nice

But why not keep the current, more detailed versions of the Captain/HoS gun charge indiciators?
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Re: New Energy Weapon Charge Overlays

Post by Steelpoint » #106117

The change removes the ability for more intricate customization of guns I think. More so empty reload animations and the like.
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Re: New Energy Weapon Charge Overlays

Post by lumipharon » #106122

I don't see any difference in the egun, but honestly every other gun looks significantly worse.

All the guns that had a charge bar instead of pips look way shittier - especially the HoS gun (which went from raised edges like a 40k plasma gun to flat rectangle with 3 lines through it).
The laser was far easier to judge charge by the colour change.
The advanced egun has been made a lot fatter, by tacking on a new charge meter thing.

Making them all face the same direction is alright, but other then that, please revert post haste.
Last edited by lumipharon on Tue Jul 21, 2015 6:38 am, edited 1 time in total.
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Re: New Energy Weapon Charge Overlays

Post by Jordie0608 » #106123

Scones wrote:But why not keep the current, more detailed versions of the Captain/HoS gun charge indiciators?
Shading charge bars of the Captain's Laser, normal laser, retro etc. was a victim an overlay based update_icon() using a single sprite to generate an entire charge bar. They could be returned, but it would somewhat defeat the purpose of making them into overlays in the first place.

The more notched charge bar of the HoS's gun was a victim of me copy-pasting from the taser and egun so I could be complete quicker. It could be returned, but it would defeat the purpose of me spilling hot chocolate while I was working on this.
Steelpoint wrote:The change removes the ability for more intricate customization of guns I think.
If you try to work only with the current update_icon() proc perhaps, depends on what customizations you have in mind. However additional icon features can be either added to the base proc or handled by a child's proc easily enough, again, depends what you have in mind. Examples?
Steelpoint wrote:More so empty reload animations and the like.
Unless I'm misunderstanding what you mean here there are still animations for when the guns are empty.
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Re: New Energy Weapon Charge Overlays

Post by Steelpoint » #106155

I've seen the sprites in game and I really think some of them look awful.

Of the top of my hat the HoS gun looks very poor quality wise.

I still think the whole PR was not really needed, it only saved on 15kb's and now we've got poor looking sprites.

I appreciate the effort you went with this PR but I really dislike what its done, it ruined the aesthetic with many guns and many guns just look horrid.
Last edited by Steelpoint on Tue Jul 21, 2015 10:24 am, edited 1 time in total.
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Re: New Energy Weapon Charge Overlays

Post by callanrockslol » #106157

Jordie0608 wrote:Here's a better comparison of the guns that had significant sprite changes (and the egun), all others guns look essentially the same as previous.

Before
Image

After (The floral's charge bar is bugged, it should be shorter than that)
Image
So, brighten the colours on the shot indicator because it needs to stand out and probably shouldn't be smudged, captain's laser/HoS gun needs to be made to look like the old HoS gun with the shot indicator because it looks cooler and more sci-fi, retro laser definitely has to keep the old look because "muh retros".

I still prefer if the originals were just touched up.
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Re: New Energy Weapon Charge Overlays

Post by Gun Hog » #106186

To be honest, Jordie, I agree with what people are saying here and in the PR. It is not worth saving ~15KB to ruin the aesthetic of the weapons. The code can be kept, but the original overlays and sprites do need to be returned. A full revert is not needed, simply give the old overlays back.
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Re: New Energy Weapon Charge Overlays

Post by Jordie0608 » #106767

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Re: New Energy Weapon Charge Overlays

Post by Steelpoint » #106794

Thank you Jordie.
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