Backpack slots / UI

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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
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Backpack slots / UI

Post by Lumbermancer » #109679

Can backpack slots be made the same way as pockets or other character slots, so you don't have to pixel hunt the item to click but merely click the box slot itself to pick it up?
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
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Github Username: ChangelingRain
Location: The biggest lake

Re: Backpack slots / UI

Post by ChangelingRain » #109687

Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
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Re: Backpack slots / UI

Post by Lumbermancer » #110093

Anonus wrote:A pull for this is already up; https://github.com/tgstation/-tg-station/pull/10990
So now that we have it. What about interaction between item in hand and container? You still need to click on sprite to put item inside.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Actionb
Joined: Thu Feb 05, 2015 8:51 am
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Re: Backpack slots / UI

Post by Actionb » #110210

Lumbermancer wrote:
Anonus wrote:A pull for this is already up; https://github.com/tgstation/-tg-station/pull/10990
So now that we have it. What about interaction between item in hand and container? You still need to click on sprite to put item inside.
'You are unable to equip this!' x100 while trying to store your baton in that secbelt. It is annoying and unnecessary, yes.
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